“Never wrestle with pigs. You both get dirty and the pig likes it.”
― George Bernard Shaw
How badly does Animated Morrowind conflict with Rebirth? Are some npcs just placed oddly or do some completely dissapear/spawn in the ground?
Ahh no, it isn't **** and is actually a pretty good mod that introduced me into experiencing Morrowind.
The Symphony mod isnt fully translated yet
Any clue as to where Fig's cache is? The description is very vague "Ter...Bar where anomaly...Large safe..."
Go on youtube, /watch?v=ist0rV9Yf6U
Oftentimes, the way I find my way around complicated quests is that I search up a key word in the quest's description ( in this case it was 'ammunition' and then translate that to russian. Then I look up "ogse 'russian word'" and more likely than not, there is a russian video on that quest since the russian version was availible for longer.
I managed to complete a lot of quests this way
How do I get the Firefly artifact? It said something about getting it from an electra anomaly during the rain?
Does Borov play a large role in this mod? I didnt buy the safe pass from Snitch and just went ahead and killed Borov. Does he influence the story heavily?
Actually it appears there is one, just search up ogse 0693 spawn menu and click on the second link. I use it and it works
Does anybody know the safe combo for the old safe in the digger quest?
Is it impossible to edit gamedata(to change carryweight, damage values)? I want to edit the max carryweight but there are multiple files that have max_weight values and its confusing to know which to edit. Which files should I edit?
I feel the same way, the mod is great but the AI has borderline superhuman reflexes. Any way to tone them down?
So sorry, I'm an idiot *facepalm
Hmm, is it just me or is it crashing on startup? :( I have Source 2013 Singeplayer installed too....
Hello, just want to let you know that your Secret Trails 2 + Autumn Aurora link is broken
Someone hasn't been brushing their teeth...
Yeah it was on Master, you'll really notice it when they fight mutants. As you explore, you'll see groups of stalkers fighting and losing a lot of the time, especially if the mutes get into close range.
While you are playing, have you noticed the NPCs are incredibly inaccurate in the mod? They die so often from mutants because instead of shooting at the mutants, they shoot like above them so 1 in 3-4 shots actually hit them. They also can never seem to hit you if you run fast sideways or jump. The spectacular storyline makes up for it though
Thanks, this is honestly one of the best story mod that I have ever played for any game. Ill try the less psychopathic approach next time lol.
So, early on in the game (Geonezis) I think i screwed up as I simply killed any bandit I saw whenever I went out in zaton. I also went in guns blazing into the merc base (quest where owl wants some laptop data) because thats what I usually do in Cop playthroughs :P. Now after the quest where sultan makes me bring him 3 night stars to heal relations, he sends me to the bandit base to talk to leader. Moment I come into range, every bandit open fires. I cant bring the food to the mercs either, because they also go shoot-on-sight me (I realized i had to wear the merc suit to get into the base before :( ). So..is there any way to continue the bandit questline without reloading save (impossible as im too far in the game). Also does joining the mercs make all mercs friendly, and does it break some sort of Dawn questline as im with them right now... Sorry for the bother
Yeah, too bad it looks like such a nice weapon :P
also, the Tavor tar-21 is really bugged. The aiming is way off and you hold the gun in strange position
Can I use the Sgm 2.1 dynamic news translations for sgm geonezis? Or are they completely different?
Actually I dont seem to get any menu when clicking Shift 12, it just automatically disables DOF and at the same tiem, the world seems to get a little duller, so does it disable the whole ENB too?
Thank you :)
Is there any way to remove the depth of field from the ST2+AU2 version? Its making my eyes hurt and doesn't look appealing for me..
"I run around with the use button pressed so it's text name is shown"
Oh wow, what a great idea :D , I just tryed it and found it near bush in 5 minutes. Another Problem was I looking for a dead body, not the item itself, since the info said the guy got killed by zombies . Eventually found the injured guy at the bridge too, thanks. That use button trick will come in handy later on I think
Well, kinda of all of them lol. Armor task said to look around sawmill and searched the entire area for an hour, same with the one near the bridge. I also could never find this malvin(melvin idk?) guy that Beard wants me to find in the burnt "village"?
Hey david, do you know if there are any quest guides on sgm geonezis? I like this mod but the task descriptions are so vague and unspecific, that Im unable to complete a large number of quests, (like Informants missions).
Thanks for the replies, I found an odd solution to my problem.. I used MSI Afterburner to cap my frames to 60 so fps in menus dont shoot to 3000 fps. Now I can run dx10/dx11 and everything else although dx10 is a little unstable for me so for now Ill use dx11.
Why is it that this mod makes the game crash on the main menu when running on dx10 mode? I uninstalled it, tried the game vanilla dx10, and sgm 2.2 dx10 and it ran fine, but when I use this mod it crashes a few seconds after starting the game.. Any solutions? I can run dx9 ok but I'd like to have the nice water effects and msaa.