“Never wrestle with pigs. You both get dirty and the pig likes it.”
― George Bernard Shaw
Yeah it was on Master, you'll really notice it when they fight mutants. As you explore, you'll see groups of stalkers fighting and losing a lot of the time, especially if the mutes get into close range.
While you are playing, have you noticed the NPCs are incredibly inaccurate in the mod? They die so often from mutants because instead of shooting at the mutants, they shoot like above them so 1 in 3-4 shots actually hit them. They also can never seem to hit you if you run fast sideways or jump. The spectacular storyline makes up for it though
Thanks, this is honestly one of the best story mod that I have ever played for any game. Ill try the less psychopathic approach next time lol.
So, early on in the game (Geonezis) I think i screwed up as I simply killed any bandit I saw whenever I went out in zaton. I also went in guns blazing into the merc base (quest where owl wants some laptop data) because thats what I usually do in Cop playthroughs :P. Now after the quest where sultan makes me bring him 3 night stars to heal relations, he sends me to the bandit base to talk to leader. Moment I come into range, every bandit open fires. I cant bring the food to the mercs either, because they also go shoot-on-sight me (I realized i had to wear the merc suit to get into the base before :( ). So..is there any way to continue the bandit questline without reloading save (impossible as im too far in the game). Also does joining the mercs make all mercs friendly, and does it break some sort of Dawn questline as im with them right now... Sorry for the bother
Yeah, too bad it looks like such a nice weapon :P
also, the Tavor tar-21 is really bugged. The aiming is way off and you hold the gun in strange position
Can I use the Sgm 2.1 dynamic news translations for sgm geonezis? Or are they completely different?
Actually I dont seem to get any menu when clicking Shift 12, it just automatically disables DOF and at the same tiem, the world seems to get a little duller, so does it disable the whole ENB too?
Thank you :)
Is there any way to remove the depth of field from the ST2+AU2 version? Its making my eyes hurt and doesn't look appealing for me..
"I run around with the use button pressed so it's text name is shown"
Oh wow, what a great idea :D , I just tryed it and found it near bush in 5 minutes. Another Problem was I looking for a dead body, not the item itself, since the info said the guy got killed by zombies . Eventually found the injured guy at the bridge too, thanks. That use button trick will come in handy later on I think
Well, kinda of all of them lol. Armor task said to look around sawmill and searched the entire area for an hour, same with the one near the bridge. I also could never find this malvin(melvin idk?) guy that Beard wants me to find in the burnt "village"?
Hey david, do you know if there are any quest guides on sgm geonezis? I like this mod but the task descriptions are so vague and unspecific, that Im unable to complete a large number of quests, (like Informants missions).
Thanks for the replies, I found an odd solution to my problem.. I used MSI Afterburner to cap my frames to 60 so fps in menus dont shoot to 3000 fps. Now I can run dx10/dx11 and everything else although dx10 is a little unstable for me so for now Ill use dx11.
Why is it that this mod makes the game crash on the main menu when running on dx10 mode? I uninstalled it, tried the game vanilla dx10, and sgm 2.2 dx10 and it ran fine, but when I use this mod it crashes a few seconds after starting the game.. Any solutions? I can run dx9 ok but I'd like to have the nice water effects and msaa.
Thanks for letting us know :D
Modding a game and fixing bugs is hard and takes time. Chill out and play other games in meantime like Wolfenstein or Half life mods (Underhell, RnL , theyre free). I would think waiting and letting as much bugs get fixed as possible would equal a better game experience.
Im on my 3rd playthrough here and Im wondering if there is a console command or way to make batteries last longer?
Then just give your self invincibility for a short period of time by editing your immunities in actor.ltx. Lol no need to quit just for this small matter XD. Alse the leaker did not mess up the project at all. He onlly removed the chances that the project could be released as an official addon
Thing is, the original SHOC is pretty much the same too. Not much to actually do. The reason why it seems more empty in this mod is because maps are expanded and bigger but the same small number of quests exist. Would be nice though if some sort of Nostradonya Soljanka Quest type mod was created for this :)
Hello dezodor, I've been wanting to have some fun and I'm trying to make all regular Stalkers invincible :P. Not sure what do, though, as ive been told to edit files in models/capture yet I cant find files related to stalkers. I've tried editing just the immunities file but it doesn't affect the game and stalkers still die. How would I go about doing this?
Wow, Im just playing and running through these maps thinking THIS is how this game should have been. Simply amazing.
Ok, thanks for replying.
Anybody know if photorealistic zone 2 is compatible with this mod?
How bout a small update? :D
Hey, is the graphics mod Photorealistic Zone 2 compatible with this?
This is actually a common problem in big mods like this. Same thing happens in SGM mod too. Im guessing as you play, "stuff" accumulates in the background and across maps or something and begins to lag your game. Like you said,i think restarting fixes it and resets everything....
Holy sh*t!, I know that comment was completely off topic lol, but Ive been wanting that game for a long time now. If it hadnt been for your random comment i might never have gotten it, thanks so much :D
Are there any servers at all? I havnt found a single one for 2 months....
Also, in geonozis, a lot of the swampy marshland has been replaced by some weird radioactive pudding. Is this supposed to happen?
Hey David, just upgraded my system and decided to take another spin at sgm with my new hardware and everythings going fine. I noticed with sgm 2.2 and geonozis, are the gun iron sights kinda messed up? Seems to me that bullets fly a little high ( like I can see the tracers go off course and not completely straight.) Its nothing game breaking, I just adjust my aim and scoped weapons are fine. Playing at 1680x1050 so I'm guessing the mod ballistics are kinda wonky.