Collection of Mods to augment CK2 and A Game of Thrones mod. Mods specifically designed for the A Game of Thrones mod will be titled as such, others can be adapted to AGOT with the addition of a dependency to the .mod file with something like notepadd. Example; dependencies={"A Game of Thrones"} Location ***\Documents\Paradox Interactive\Crusader Kings II\mod sinocide.mod with the dependency. name="Sin's Genocide Mod" path="mod/Sinocide" dependencies={"A Game of Thrones"} picture="SinStar87.jpg" Most shouldn't require much updating, ones that use agot files and need updating, I'll label as for <version number> This is now an umbrella for all Sinful Publishing.

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Goshen Development Diary #3

News

Still plugging away at changing over from vanilla, admittedly at a slug's pace, so some info on new additions. The Dying lands, as they laid, blocked Yava and Vitat from contact with the rest of the world, not great when your Religious leader declares a war on them. So with that the Dying Lands are no held by a unique character set to allow passage(1 below).

Another Addition is the creation of Stat events(2 and 4 below), children can get them randomly until they are of age while adults can get random offers from vassals to tutor them.

Lastly, the sea regions are finally loc'd.(3)

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On behalf of the Goshen Dev Team, Thanks for reading :)

- SinStar87

Goshen Development Diary #2

Goshen Development Diary #2

News

**Notice, not a release** It's been nearly two weeks without info, time to change that.

Goshen Development Update 5

Goshen Development Update 5

News

New mechanics, new character bookmark, and new guards.

Goshen Development Update 4

Goshen Development Update 4

News

New Groups, new traits, new holdings, and new artwork.

Goshen Sagas Development Diary #1

Goshen Sagas Development Diary #1

News

NOT A NEW RELEASE!!! New Team members, new icons, and new religions.

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Goshen Sagas - Spy Mechanics

Goshen Sagas - Spy Mechanics

Script

In honor of my first book going on sale, I've created a mod that adds a couple of spy mechanics. If you have a spy, you can; have them open the gates...

Do your Duty

Do your Duty

Script

This mod adds a diplomacy that allows you to shift the focus of any of your dynasty members, assuming you are the head of the dynasty, to a new focus...

2nd Valy Coin Flip

2nd Valy Coin Flip

Script

Adds a new event for Non Targ Valyrians. if they are East or West, when they get a dynasty prestige of 35k+ they'll get an event that will allow their...

Dueling Duelists for A Game of Thrones 1.5

Dueling Duelists for A Game of Thrones 1.5

Patch

A Game of Thrones doesn't have Duelist have any affect on duels, a lot of users(myself among them) disagree. I already have this edit in my People's Champ...

Pirate Godking for A Game of Thrones 1.5

Pirate Godking for A Game of Thrones 1.5

Script 2 comments

Suggested and designed by Steam user Tini. This mod creates a new religion, Merling King, that a pirate holder of the Summer Seas can form through an...

Heavy Building Overhaul

Heavy Building Overhaul

Script

This remakes the generic buildings of AGOT, notably there's 3 types of food production buildings; Farms, Fisheries, and Ranches. Added my Grey Kings and...

Comments  (0 - 10 of 31)
Guest
Guest

This mods can i use for elder kings mods some?

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SinStar87 Creator
SinStar87

Sorry for the late reply, site doesn't notify me of messages unless they are replies to my messages.
The mods not listed as For A Game of Thrones should work, you'd just need to add a dependency to the .mod file for it.

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yogioh1995
yogioh1995

aren't you gonna update it? for the 2.7.0.2 mod of ck2?

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SinStar87 Creator
SinStar87

Sorry for the late reply, site doesn't notify me of messages unless they are replies to my messages.
Any mods for vanilla shouldn't ever need updating unless paradox changes(more likely breaks...) CK2 in some major way.

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Gangsta-Piggy
Gangsta-Piggy

They work with version 2.7.1 of the game

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BrotherAkeo
BrotherAkeo

mm 1.4?

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SinStar87 Creator
SinStar87

Sorry for the late reply, site doesn't notify me of messages unless they are replies to my messages.
1.4 was a joke version, all my mod should be up to date for 1.4.1

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Guest
Guest

Are the Agot mods compatible with the last version?

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SinStar87 Creator
SinStar87

Sorry for the late reply, site doesn't notify me of messages unless they are replies to my messages.
Mods are listed as so;
If they have For A Game of Thrones, then it is designed to work with some agot mechanic, should work for all version from the creation date onwards unless AGOT or CK2 are changed in some fundamental way.
if it have it is For A Game of Thrones vXXX then it makes use of an AGOT file from that version, should work with any versions that DON'T change the used files.
If it has neither, then it is Vanilla plus and should work for all versions from the upload date on, again unless something is changed in a fundamental way.

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nitrate55
nitrate55

Just wanted to ask, do the mods still work if implemented into an existing save? I'm okay with starting a new game, I just wanna make sure

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SinStar87 Creator
SinStar87

Sorry for the late reply, site doesn't notify me of messages unless they are replies to my messages.
Depends on the mod, mods that add traits most likely won't work, but it it's just events then it'd probably be fine.

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