Collection of Mods to augment CK2 and A Game of Thrones mod. Mods specifically designed for the A Game of Thrones mod will be titled as such, others can be adapted to AGOT with the addition of a dependency to the .mod file with something like notepadd. Example; dependencies={"A Game of Thrones"} Location ***\Documents\Paradox Interactive\Crusader Kings II\mod sinocide.mod with the dependency. name="Sin's Genocide Mod" path="mod/Sinocide" dependencies={"A Game of Thrones"} picture="SinStar87.jpg" Most shouldn't require much updating, ones that use agot files and need updating, I'll label as for <version number> This is now an umbrella for all Sinful Publishing.

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Goshen Development Diary #3

News

Still plugging away at changing over from vanilla, admittedly at a slug's pace, so some info on new additions. The Dying lands, as they laid, blocked Yava and Vitat from contact with the rest of the world, not great when your Religious leader declares a war on them. So with that the Dying Lands are no held by a unique character set to allow passage(1 below).

Another Addition is the creation of Stat events(2 and 4 below), children can get them randomly until they are of age while adults can get random offers from vassals to tutor them.

Lastly, the sea regions are finally loc'd.(3)

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20161112121157 1

20161112121400 1

On behalf of the Goshen Dev Team, Thanks for reading :)

- SinStar87

Goshen Development Diary #2

Goshen Development Diary #2

News

**Notice, not a release** It's been nearly two weeks without info, time to change that.

Goshen Development Update 5

Goshen Development Update 5

News

New mechanics, new character bookmark, and new guards.

Goshen Development Update 4

Goshen Development Update 4

News

New Groups, new traits, new holdings, and new artwork.

Goshen Sagas Development Diary #1

Goshen Sagas Development Diary #1

News

NOT A NEW RELEASE!!! New Team members, new icons, and new religions.

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No Joke Suicide

No Joke Suicide

Script

Opens up suicide for player characters that are not incapable and at least 14. My AGOT Suicide mod is a joke mod, this is a more functional version. Vanilla...

We Are Legion

We Are Legion

Script 2 comments

Adds a new Law group for Empires, Legionary Laws. These tank the levies you can gather from Vassals and gives you a standing army of 5 Legions or disbands...

Well Rounded Mod

Well Rounded Mod

Script

Adds several Well-Rounded traits to boost non primary stats for characters with the best educations. 5% chance of the event, doubled with the quick trait...

Goshen Sagas - Spy Mechanics

Goshen Sagas - Spy Mechanics

Script

In honor of my first book going on sale, I've created a mod that adds a couple of spy mechanics. If you have a spy, you can; have them open the gates...

Do your Duty

Do your Duty

Script 2 comments

This mod adds a diplomacy that allows you to shift the focus of any of your dynasty members, assuming you are the head of the dynasty, to a new focus...

2nd Valy Coin Flip

2nd Valy Coin Flip

Script

Adds a new event for Non Targ Valyrians. if they are East or West, when they get a dynasty prestige of 35k+ they'll get an event that will allow their...

Comments  (0 - 10 of 35)
Guest
Guest

How come when i play as Jamie Lannister i have no control over any of my units and parts of my council?

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SinStar87 Creator
SinStar87

Don't know.

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silent771
silent771

first off thanks for the hard work and effort it truly is appreciated.

now that that's out of the way I've never been less amused in my entire life with a paradox game then the headache you gave me.

I had used your mod collection with AGOT in the past, and after purchasing the newer DLC's and deciding to gear back up for a few more CK2 playthroughs (currently about to become HRE controller after starting as a count @ approx 1000 AD in the base game start after beginning as a count due to an awesome inheritance of kingdom of Bavaria when I desperately switched to seniority to get off gravelkind after grinding my way to double duke of lombardy) I decided the poles have had enough and it's time to get dragons involved. I installed AGOT and your mods as I always have paired the 2 together in the past, and proceeded to carefully craft my character and choose my lowly county lord to inevitably rule the iron throne. my eyes narrowed to slits as the 'Entertainment Software Association' events began popping up. I figured the version had somehow got flagged for some kind of piracy prevention for using a submod and it was a feature of AGOT. First, i attempted to destroy the dynasty with console commands (lucky I accidentally didn't check ironman because I always play on ironman) to no avail. I killed the characters, neutered them to being incapable, etc etc still didn't stop the torrent of events and my liege having war declared on him for no reason by ESA due to dejure ********.

As a fellow paradox modder I was like alright, so they accidentally made an overzealous anti piracy protection that I'm getting falsely flagged for should be simple as finding the events and killing them. I was pretty sure given your tongue in cheek nature as made apparent through the mods you weren't the culprit so it had to be AGOT which has had anti-piracy protections bitched about on the comments before, whether or not that's true or not idk. SO I hopped into the text files of AGOT and literally searched for 2-3 hours every god damn line of text of every file for every god damn thing I could think of the dynasty being triggered, thinking that they hid it somewhere so I was searching for a needle in the haystack of odd man out.

Hours upon hours of fruitless searching and exasperation later... I tried to just restart and play and just quickly reimburse myself with console command.

Utterly ruined the immersion and would not allow me to focus on the game in the same way trying to ignore the put your damn seatbelt on beeper is hard to ignore.

Google had completely and utterly failed me to this point looking for fixes or hints and I had combed every line of CK2 AGOT moddb and forums looking for a solution.

Then finally I hit your steam page describing your ESA joke mod.

I was simultaneously amused and completely unamused.. amused that you made a joke out of it and it would've been funny in another context and just absolutely facepalming that I just wasted 3-4 hours of my life over a god damn joke submod to a submod that somehow got grouped together and installed with the rest.

I quickly downloaded the ESA submod files from the steamlink and used it to hunt down and destroy all the f***ing piece of s*** files that had been plaguing me worse than the Great Spring Sickness ever could.

Oh well, no harm done.. just figured you'd get a laugh out of my predicament and how your joke project ended up being the bane of some poor players existence for a few hours.. and perhaps I might save some other poor soul from learning the hard way instead of vicariously. Regardless, Voted 10/10 keep up the awesome work friend

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SinStar87 Creator
SinStar87

I'm laughing my *** off while, at the same time, immensely sorry for your pain.

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Guest
Guest

This mods can i use for elder kings mods some?

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SinStar87 Creator
SinStar87

Sorry for the late reply, site doesn't notify me of messages unless they are replies to my messages.
The mods not listed as For A Game of Thrones should work, you'd just need to add a dependency to the .mod file for it.

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yogioh1995
yogioh1995

aren't you gonna update it? for the 2.7.0.2 mod of ck2?

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SinStar87 Creator
SinStar87

Sorry for the late reply, site doesn't notify me of messages unless they are replies to my messages.
Any mods for vanilla shouldn't ever need updating unless paradox changes(more likely breaks...) CK2 in some major way.

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Gangsta-Piggy
Gangsta-Piggy

They work with version 2.7.1 of the game

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BrotherAkeo
BrotherAkeo

mm 1.4?

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SinStar87 Creator
SinStar87

Sorry for the late reply, site doesn't notify me of messages unless they are replies to my messages.
1.4 was a joke version, all my mod should be up to date for 1.4.1

Reply Good karma+1 vote
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