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Comment History  (0 - 30 of 122)
Froyok
Froyok Apr 16 2014, 3:10am replied:

Thanks a lot ! :)

+1 vote     game: EXIL
Froyok
Froyok May 1 2013, 6:46pm says:

Thanks guys, that's always nice to see that people like the project ! :)

+1 vote     article: EXIL Dev-blog 8 : "Logo and a skeleton"
Froyok
Froyok Apr 21 2013, 6:01pm replied:

Good idea !
I should have done that. :\

+1 vote     media: Skeleton
Froyok
Froyok Apr 21 2013, 6:00pm replied:

For cinematic mostly.

+1 vote     media: Skeleton
Froyok
Froyok Mar 1 2013, 7:20am replied:

All the animations were done very quickly because I needed them. And since I'm breaking some animations while I'm updating the code, I don't want to waste some time about doing animations that will be probably broken too.

So yeah, the running animation sucks. :p
Once I will start to have something clean on the code side I will be able to redo them properly !

+1 vote     article: EXIL dev-blog 6 : "Cleaning, Beams and Post-Process"
Froyok
Froyok Jan 19 2013, 1:26am says:

Super work guys ! :)

+1 vote     article: WPG Catch Up: December - Development of Sci-Fi and Conception
Froyok
Froyok Jan 9 2013, 12:13pm replied:

What do you mean ?
The clothes will be the first part of the life bar, the tattoo the other half. Once you get you life back (with a potion for example) the clothes will came back.

+2 votes     article: EXIL dev-blog 5 : "Lena, tattoos and Colossus climbing"
Froyok
Froyok Oct 17 2012, 8:17am replied:

Unfortunately : no.
The way how the characters are handle in the UDK make me unable to create a free climbing system. However, if the grid has a lot of points, you will not feel that your are on a grid. The movement between the points will be smooth.

+1 vote     article: EXIL : Colossus climbing
Froyok
Froyok Jun 27 2012, 4:46pm says:

Is it possible to only display twitter posts with a specific hashtag from a specific user ? I don't think everybody use the twitter account to only talk about game/mod development (me first). It could be a good addition to add a filter.

+2 votes     article: Twitter feeds in profiles
Froyok
Froyok Feb 24 2012, 3:11am says:

I guess you go back to Source because you didn't have enough knowledge on the Unreal Engine ?
Anyway, I hope you guys will be fine !
Good luck ! =)

+3 votes     article: Mindworld: Shattered Dreams official launch!
Froyok
Froyok Nov 20 2011, 11:48am says:

Very nice work and design, well done ! =)

+1 vote     article: CANVAS SOT Manual entry 2
Froyok
Froyok Sep 20 2011, 1:07pm says:

Yeah, the lighting is very good, very well done ! :)
I love the atmosphere on theses environments !

+1 vote     article: Stoneshill, Crossbows and Shields
Froyok
Froyok Aug 28 2011, 8:48am replied:

Not yet. I still need to implement that.

+1 vote     media: Ledge climbing
Froyok
Froyok Aug 1 2011, 4:50pm replied:

No, it's a bug. The devolopers know it. A patch is incoming (source from a french board).

+2 votes     game: E.Y.E: Divine Cybermancy
Froyok
Froyok Jul 18 2011, 12:20pm replied:

I hope not, but Prince of Persia games are my big reference.

+1 vote     game: EXIL
Froyok
Froyok Jun 5 2011, 12:27am says:

<[B3 Hello there !

+2 votes     member: wilbefast
Froyok
Froyok May 14 2011, 10:49am replied:

The first thing I need to do is to create the player fight actions, and ennemies after. So, I misspoke : of course there will be a lot of ennemies !
Sorry for the misunderstanding.

+3 votes     article: EXIL| May 2011 update : wallrun, camera and so on
Froyok
Froyok May 9 2011, 9:46am says:

"The file you have selected (Cosmic_Dreamer_-_Aperture_City.mp3) is not available via any mirrors."

:\

+4 votes     download: Aperture City - By Cosmic Dreamer
Froyok
Froyok Apr 15 2011, 7:41am says:

English please ! =)
But tracking by the way, interesting screenshots.

+6 votes     game: Astronauta
Froyok
Froyok Feb 26 2011, 1:40pm says:

Too much logo, one at the beginning is enough, but it's very nice otherwise ! :)

+1 vote     media: Dead Man Zand - First Official Teaser
Froyok
Froyok Jan 24 2011, 2:34pm says:

Nice ! :)
...But already so much bloom. Please guys, don't abuse with the unreal engine bloom...

+1 vote     media: Carrier Reveal
Froyok
Froyok Jan 18 2011, 7:12am says:

Why pay for tutorials like these when 3DBuzz have already done excellent tutorials for free? It's over here : Udn.epicgames.com

+2 votes     article: "UDK Basic Level Design" posted on design3
Froyok
Froyok Dec 22 2010, 7:45am says:

Haha ! Génial !

+2 votes     article: Fray: Motion Capture in Style - A Making-Of Fairytale
Froyok
Froyok Aug 23 2010, 5:42pm says:

Remind-me a Pokemon. But realy good art and interesting monster ! ,)

+1 vote     media: Prowler
Froyok
Froyok Jul 25 2010, 10:45am says:

Un bonjour du vrai pays des rillettes ! La sarthe ! :p

+2 votes     group: France
Froyok
Froyok Jul 5 2010, 3:09pm says:

Very nice, well done ! :o

+2 votes     media: Day/Night Cycle
Froyok
Froyok Jul 5 2010, 10:08am says:

Hmmm, and for performance ? Speedtree is more heavier than a static mesh, so, for a forest do not you think that this might be a bit boring? I know the comparison is not great, but now under the UDK, we can see that SpeedTree in large numbers, is quite consumer.

+1 vote     article: Speedtree now being used for Primal Carnage!
Froyok
Froyok Jul 3 2010, 3:46pm says:

These screenshots are very kick-*** !

+1 vote     article: 10 Mad Days Of Screenshots continued, and another interview
Froyok
Froyok Jun 28 2010, 10:20pm says:

Bro cool, story.

+2 votes     article: Coles Background Story
Froyok
Froyok Jun 14 2010, 2:47pm says:

Tiens, tiens, tiens, un développeur français sur moddb ?
J'en vois pas souvent... :p

Bon courage sur ton projet en tout cas, il m'intéresse beaucoup ! Y'a vraiment de quoi faire !

+2 votes     member: Lenox47
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