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Thanks a lot ! :)
Thanks guys, that's always nice to see that people like the project ! :)
Good idea !
I should have done that. :\
For cinematic mostly.
All the animations were done very quickly because I needed them. And since I'm breaking some animations while I'm updating the code, I don't want to waste some time about doing animations that will be probably broken too.
So yeah, the running animation sucks. :p
Once I will start to have something clean on the code side I will be able to redo them properly !
Super work guys ! :)
What do you mean ?
The clothes will be the first part of the life bar, the tattoo the other half. Once you get you life back (with a potion for example) the clothes will came back.
Unfortunately : no.
The way how the characters are handle in the UDK make me unable to create a free climbing system. However, if the grid has a lot of points, you will not feel that your are on a grid. The movement between the points will be smooth.
Is it possible to only display twitter posts with a specific hashtag from a specific user ? I don't think everybody use the twitter account to only talk about game/mod development (me first). It could be a good addition to add a filter.
I guess you go back to Source because you didn't have enough knowledge on the Unreal Engine ?
Anyway, I hope you guys will be fine !
Good luck ! =)
Very nice work and design, well done ! =)
Yeah, the lighting is very good, very well done ! :)
I love the atmosphere on theses environments !
Not yet. I still need to implement that.
No, it's a bug. The devolopers know it. A patch is incoming (source from a french board).
I hope not, but Prince of Persia games are my big reference.
<[B3 Hello there !
The first thing I need to do is to create the player fight actions, and ennemies after. So, I misspoke : of course there will be a lot of ennemies !
Sorry for the misunderstanding.
"The file you have selected (Cosmic_Dreamer_-_Aperture_City.mp3) is not available via any mirrors."
English please ! =)
But tracking by the way, interesting screenshots.
Too much logo, one at the beginning is enough, but it's very nice otherwise ! :)
Nice ! :)
...But already so much bloom. Please guys, don't abuse with the unreal engine bloom...
Why pay for tutorials like these when 3DBuzz have already done excellent tutorials for free? It's over here : Udn.epicgames.com
Haha ! Génial !
Remind-me a Pokemon. But realy good art and interesting monster ! ,)
Un bonjour du vrai pays des rillettes ! La sarthe ! :p
Very nice, well done ! :o
Hmmm, and for performance ? Speedtree is more heavier than a static mesh, so, for a forest do not you think that this might be a bit boring? I know the comparison is not great, but now under the UDK, we can see that SpeedTree in large numbers, is quite consumer.
These screenshots are very kick-*** !
Bro cool, story.
Tiens, tiens, tiens, un développeur français sur moddb ?
J'en vois pas souvent... :p
Bon courage sur ton projet en tout cas, il m'intéresse beaucoup ! Y'a vraiment de quoi faire !
L'empire Français vaincra !
Check the udk forum, on the udk may build thread they have already talk about this problem. If I remenber good, It's a problem with nvidia : so update ou downgrade your drivers.
(I have no problems with my ATI on the may build.)
Nice and strange. I love it ! <3
Very nice atmosphere !
Very nice music ! I love it ! :)
Very nice concept ! :)
It's a WIP.
A game with zombies, AGAIN ?!
And no originality, so much to keep the mod for call of duty 4. I hope that you can improve the basic concept and tempt some novelties.
Very good engine, the global optimisation is good and features excellent.
Harf, bad lighting : the lights are too strong, and result it is too flat and thus without reliefs.
Only with photoshop, without extra image. I just use brush, text, layer and fusions effect. I can send you the psd, not a problem, pm me.
"Waiting to be processed" for me, I think the video will be available later.
Very nice ! :o
The track leaves in high-pitched to strengthen the feeling of fear and anxiety, also to give a feeling of crisis. Rather than an atmosphere heavy, and it is necessary to see here a crispante atmosphere, putting the player on nerves, to strengthen the monstrous and unknown side of the island.
Global changelist here :
Website here : Apb.com
It was not a joke.
Seriously : it was the real progress of the project. We have only one programmer for the project, it was the reason of the slow developement of the project.
The model of base is already very dark, what does not facilitates things, furthermore it would seem that normal map have some defects (lighting by the top in that case which is badly managed).
(Image updated, sorry, on my laptop the screen is good, because my screen is very brilliant, in the future, I would pay more attention.
No precise reason, just an audio test with a track in the ogg format, of more its weak length allowed to hear the function of repetition of the music.
Thank you nevertheless for the precision, in the future I would use tracks already dedicated to EXIL.
Thanks ! :)
I hope that it represente well what I want : a completely unbalanced chateau, without a real direction.
Sorry for the quality (Resized by moddb).
Hu ? Hehe...
But, for what reason ? :)
hmmm, moddb make some bug on my video, go to vimeo if you want more quality...