This member has provided no bio about themself...

Comment History  (0 - 30 of 122)
Froyok Apr 16 2014, 3:10am replied:

Thanks a lot ! :)

+1 vote   game: EXIL
Froyok May 1 2013, 6:46pm says:

Thanks guys, that's always nice to see that people like the project ! :)

+1 vote   article: EXIL Dev-blog 8 : "Logo and a skeleton"
Froyok Apr 21 2013, 6:01pm replied:

Good idea !
I should have done that. :\

+1 vote   media: Skeleton
Froyok Apr 21 2013, 6:00pm replied:

For cinematic mostly.

+1 vote   media: Skeleton
Froyok Mar 1 2013, 7:20am replied:

All the animations were done very quickly because I needed them. And since I'm breaking some animations while I'm updating the code, I don't want to waste some time about doing animations that will be probably broken too.

So yeah, the running animation sucks. :p
Once I will start to have something clean on the code side I will be able to redo them properly !

+1 vote   article: EXIL dev-blog 6 : "Cleaning, Beams and Post-Process"
Froyok Jan 19 2013, 1:26am says:

Super work guys ! :)

+1 vote   article: WPG Catch Up: December - Development of Sci-Fi and Conception
Froyok Jan 9 2013, 12:13pm replied:

What do you mean ?
The clothes will be the first part of the life bar, the tattoo the other half. Once you get you life back (with a potion for example) the clothes will came back.

+2 votes   article: EXIL dev-blog 5 : "Lena, tattoos and Colossus climbing"
Froyok Oct 17 2012, 8:17am replied:

Unfortunately : no.
The way how the characters are handle in the UDK make me unable to create a free climbing system. However, if the grid has a lot of points, you will not feel that your are on a grid. The movement between the points will be smooth.

+1 vote   article: EXIL : Colossus climbing
Froyok Jun 27 2012, 4:46pm says:

Is it possible to only display twitter posts with a specific hashtag from a specific user ? I don't think everybody use the twitter account to only talk about game/mod development (me first). It could be a good addition to add a filter.

+2 votes   article: Twitter feeds in profiles
Froyok Feb 24 2012, 3:11am says:

I guess you go back to Source because you didn't have enough knowledge on the Unreal Engine ?
Anyway, I hope you guys will be fine !
Good luck ! =)

+3 votes   article: Mindworld: Shattered Dreams official launch!
Froyok Nov 20 2011, 11:48am says:

Very nice work and design, well done ! =)

+1 vote   article: CANVAS SOT Manual entry 2
Froyok Sep 20 2011, 1:07pm says:

Yeah, the lighting is very good, very well done ! :)
I love the atmosphere on theses environments !

+1 vote   article: Stoneshill, Crossbows and Shields
Froyok Aug 28 2011, 8:48am replied:

Not yet. I still need to implement that.

+1 vote   media: Ledge climbing
Froyok Aug 1 2011, 4:50pm replied:

No, it's a bug. The devolopers know it. A patch is incoming (source from a french board).

+2 votes   game: E.Y.E: Divine Cybermancy
Froyok Jul 18 2011, 12:20pm replied:

I hope not, but Prince of Persia games are my big reference.

+1 vote   game: EXIL
Froyok Jun 5 2011, 12:27am says:

<[B3 Hello there !

+2 votes   member: wilbefast
Froyok May 14 2011, 10:49am replied:

The first thing I need to do is to create the player fight actions, and ennemies after. So, I misspoke : of course there will be a lot of ennemies !
Sorry for the misunderstanding.

+3 votes   article: EXIL| May 2011 update : wallrun, camera and so on
Froyok May 9 2011, 9:46am says:

"The file you have selected (Cosmic_Dreamer_-_Aperture_City.mp3) is not available via any mirrors."


+4 votes   download: Aperture City - By Cosmic Dreamer
Froyok Apr 15 2011, 7:41am says:

English please ! =)
But tracking by the way, interesting screenshots.

+6 votes   game: Astronauta
Froyok Feb 26 2011, 1:40pm says:

Too much logo, one at the beginning is enough, but it's very nice otherwise ! :)

+1 vote   media: Dead Man Zand - First Official Teaser
Froyok Jan 24 2011, 2:34pm says:

Nice ! :)
...But already so much bloom. Please guys, don't abuse with the unreal engine bloom...

+1 vote   media: Carrier Reveal
Froyok Jan 18 2011, 7:12am says:

Why pay for tutorials like these when 3DBuzz have already done excellent tutorials for free? It's over here :

+2 votes   article: "UDK Basic Level Design" posted on design3
Froyok Dec 22 2010, 7:45am says:

Haha ! Génial !

+2 votes   article: Fray: Motion Capture in Style - A Making-Of Fairytale
Froyok Aug 23 2010, 5:42pm says:

Remind-me a Pokemon. But realy good art and interesting monster ! ,)

+1 vote   media: Prowler
Froyok Jul 25 2010, 10:45am says:

Un bonjour du vrai pays des rillettes ! La sarthe ! :p

+2 votes   group: France
Froyok Jul 5 2010, 3:09pm says:

Very nice, well done ! :o

+2 votes   media: Day/Night Cycle
Froyok Jul 5 2010, 10:08am says:

Hmmm, and for performance ? Speedtree is more heavier than a static mesh, so, for a forest do not you think that this might be a bit boring? I know the comparison is not great, but now under the UDK, we can see that SpeedTree in large numbers, is quite consumer.

+1 vote   article: Speedtree now being used for Primal Carnage!
Froyok Jul 3 2010, 3:46pm says:

These screenshots are very kick-*** !

+1 vote   article: 10 Mad Days Of Screenshots continued, and another interview
Froyok Jun 28 2010, 10:20pm says:

Bro cool, story.

+2 votes   article: Coles Background Story
Froyok Jun 14 2010, 2:47pm says:

Tiens, tiens, tiens, un développeur français sur moddb ?
J'en vois pas souvent... :p

Bon courage sur ton projet en tout cas, il m'intéresse beaucoup ! Y'a vraiment de quoi faire !

+2 votes   member: Lenox47
Froyok Jun 14 2010, 2:46pm replied:

L'empire Français vaincra !

+1 vote   article: How to create a sub-Material from 3ds Max to the Sandbox
Froyok Jun 3 2010, 2:17am says:

Check the udk forum, on the udk may build thread they have already talk about this problem. If I remenber good, It's a problem with nvidia : so update ou downgrade your drivers.
(I have no problems with my ATI on the may build.)

+2 votes   article: UDK gone slow
Froyok May 7 2010, 1:36am says:

Nice and strange. I love it ! <3

+1 vote   media: ECHO Logo
Froyok May 1 2010, 8:29am says:

Very nice atmosphere !

+1 vote   media: Level 1 Preview
Froyok Apr 25 2010, 10:47pm says:

Very nice music ! I love it ! :)

+1 vote   media: Latest Background Music
Froyok Apr 14 2010, 10:49pm says:

Strange tree....

+2 votes   media: Vector C3's Vegitation Samples
Froyok Mar 2 2010, 10:32am says:

Very nice concept ! :)

+2 votes   media: Alien hunter
Froyok Jan 24 2010, 3:54pm replied:

It's a WIP.

+1 vote   media: Level
Froyok Jan 14 2010, 10:37pm says:

A game with zombies, AGAIN ?!
And no originality, so much to keep the mod for call of duty 4. I hope that you can improve the basic concept and tempt some novelties.

+3 votes   game: Before the Dawn
Froyok Jan 11 2010, 8:48am says:

Very good engine, the global optimisation is good and features excellent.

+4 votes   engine: Ogier
Froyok Jan 1 2010, 6:45pm says:

Harf, bad lighting : the lights are too strong, and result it is too flat and thus without reliefs.

+1 vote   media: Room 01 - 2010 first Screens!
Froyok Dec 25 2009, 5:44pm replied:

Only with photoshop, without extra image. I just use brush, text, layer and fusions effect. I can send you the psd, not a problem, pm me.

+1 vote   media: Wallpaper 2 - 16/9
Froyok Dec 18 2009, 11:21am replied:

"Waiting to be processed" for me, I think the video will be available later.

+2 votes   media: Cry engine tests
Froyok Nov 22 2009, 1:43pm says:

Very nice ! :o

+2 votes   media: Army Men Extended Wallpapers
Froyok Nov 20 2009, 5:59am replied:

The track leaves in high-pitched to strengthen the feeling of fear and anxiety, also to give a feeling of crisis. Rather than an atmosphere heavy, and it is necessary to see here a crispante atmosphere, putting the player on nerves, to strengthen the monstrous and unknown side of the island.

+2 votes   media: Song - Beach's atmosphere
Froyok Nov 14 2009, 2:53pm replied:

Global changelist here :

+3 votes   download: UDK Beta 2
Froyok Nov 12 2009, 5:55am says:

Website here :

+2 votes   game: All Points Bulletin: Reloaded
Froyok Nov 8 2009, 9:21pm replied:

It was not a joke.
Seriously : it was the real progress of the project. We have only one programmer for the project, it was the reason of the slow developement of the project.

+1 vote   article: EPIC
Froyok Oct 13 2009, 8:14am replied:

The model of base is already very dark, what does not facilitates things, furthermore it would seem that normal map have some defects (lighting by the top in that case which is badly managed).
(Image updated, sorry, on my laptop the screen is good, because my screen is very brilliant, in the future, I would pay more attention.

+1 vote   media: Normal mapping : test 1
Froyok Sep 27 2009, 2:52pm replied:

No precise reason, just an audio test with a track in the ogg format, of more its weak length allowed to hear the function of repetition of the music.
Thank you nevertheless for the precision, in the future I would use tracks already dedicated to EXIL.

+1 vote   article: EXIL : September update
Froyok Jun 20 2009, 5:00pm replied:

Thanks ! :)
I hope that it represente well what I want : a completely unbalanced chateau, without a real direction.

+1 vote   media: Inside the ramparts
Froyok Jun 20 2009, 12:50pm says:

Sorry for the quality (Resized by moddb).

+1 vote   media: Game.MaKers. logo
Froyok May 15 2009, 4:52pm replied:

Hu ? Hehe...
But, for what reason ? :)

+1 vote   article: New website for EXIL
Froyok Apr 12 2009, 7:51pm says:

hmmm, moddb make some bug on my video, go to vimeo if you want more quality...

+1 vote   media: Exil presentation
Offline Since
Jan 26, 2015
France France
Member Watch
Track this member
Comment Statistics
Posts per day