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Thanks guys, that's always nice to see that people like the project ! :)
Good idea !
I should have done that. :\
For cinematic mostly.
All the animations were done very quickly because I needed them. And since I'm breaking some animations while I'm updating the code, I don't want to waste some time about doing animations that will be probably broken too.
So yeah, the running animation sucks. :p
Once I will start to have something clean on the code side I will be able to redo them properly !
Super work guys ! :)
What do you mean ?
The clothes will be the first part of the life bar, the tattoo the other half. Once you get you life back (with a potion for example) the clothes will came back.
Unfortunately : no.
The way how the characters are handle in the UDK make me unable to create a free climbing system. However, if the grid has a lot of points, you will not feel that your are on a grid. The movement between the points will be smooth.
Is it possible to only display twitter posts with a specific hashtag from a specific user ? I don't think everybody use the twitter account to only talk about game/mod development (me first). It could be a good addition to add a filter.
I guess you go back to Source because you didn't have enough knowledge on the Unreal Engine ?
Anyway, I hope you guys will be fine !
Good luck ! =)
Very nice work and design, well done ! =)
Yeah, the lighting is very good, very well done ! :)
I love the atmosphere on theses environments !
Not yet. I still need to implement that.
No, it's a bug. The devolopers know it. A patch is incoming (source from a french board).
I hope not, but Prince of Persia games are my big reference.
<[B3 Hello there !
The first thing I need to do is to create the player fight actions, and ennemies after. So, I misspoke : of course there will be a lot of ennemies !
Sorry for the misunderstanding.
"The file you have selected (Cosmic_Dreamer_-_Aperture_City.mp3) is not available via any mirrors."
English please ! =)
But tracking by the way, interesting screenshots.
Too much logo, one at the beginning is enough, but it's very nice otherwise ! :)
Nice ! :)
...But already so much bloom. Please guys, don't abuse with the unreal engine bloom...
Why pay for tutorials like these when 3DBuzz have already done excellent tutorials for free? It's over here : Udn.epicgames.com
Haha ! Génial !
Remind-me a Pokemon. But realy good art and interesting monster ! ,)
Un bonjour du vrai pays des rillettes ! La sarthe ! :p
Very nice, well done ! :o
Hmmm, and for performance ? Speedtree is more heavier than a static mesh, so, for a forest do not you think that this might be a bit boring? I know the comparison is not great, but now under the UDK, we can see that SpeedTree in large numbers, is quite consumer.
These screenshots are very kick-*** !
Bro cool, story.
Tiens, tiens, tiens, un développeur français sur moddb ?
J'en vois pas souvent... :p
Bon courage sur ton projet en tout cas, il m'intéresse beaucoup ! Y'a vraiment de quoi faire !
L'empire Français vaincra !