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Comment History  (120 - 122 of 122)
Froyok
Froyok Jan 9 2013, 12:13pm replied:

What do you mean ?
The clothes will be the first part of the life bar, the tattoo the other half. Once you get you life back (with a potion for example) the clothes will came back.

+2 votes   article: EXIL dev-blog 5 : "Lena, tattoos and Colossus climbing"
Froyok
Froyok Nov 20 2011, 11:48am says:

Very nice work and design, well done ! =)

+1 vote   article: CANVAS SOT Manual entry 2
Froyok
Froyok Aug 28 2011, 8:48am replied:

Not yet. I still need to implement that.

+1 vote   media: Ledge climbing
Froyok
Froyok Jun 5 2011, 12:27am says:

<[B3 Hello there !

+2 votes   member: wilbefast
Froyok
Froyok May 14 2011, 10:49am replied:

The first thing I need to do is to create the player fight actions, and ennemies after. So, I misspoke : of course there will be a lot of ennemies !
Sorry for the misunderstanding.

+3 votes   article: EXIL| May 2011 update : wallrun, camera and so on
Froyok
Froyok Apr 15 2011, 7:41am says:

English please ! =)
But tracking by the way, interesting screenshots.

+6 votes   game: Astronauta
Froyok
Froyok Jan 18 2011, 7:12am says:

Why pay for tutorials like these when 3DBuzz have already done excellent tutorials for free? It's over here : Udn.epicgames.com

+2 votes   article: "UDK Basic Level Design" posted on design3
Froyok
Froyok Aug 23 2010, 5:42pm says:

Remind-me a Pokemon. But realy good art and interesting monster ! ,)

+1 vote   media: Prowler
Froyok
Froyok Jul 5 2010, 3:09pm says:

Very nice, well done ! :o

+2 votes   media: Day/Night Cycle
Froyok
Froyok Jun 28 2010, 10:20pm says:

Bro cool, story.

+2 votes   article: Coles Background Story
Froyok
Froyok Jun 14 2010, 2:47pm says:

Tiens, tiens, tiens, un développeur français sur moddb ?
J'en vois pas souvent... :p

Bon courage sur ton projet en tout cas, il m'intéresse beaucoup ! Y'a vraiment de quoi faire !

+2 votes   member: Lenox47
Froyok
Froyok Jun 14 2010, 2:46pm replied:

L'empire Français vaincra !

+1 vote   article: How to create a sub-Material from 3ds Max to the Sandbox
Froyok
Froyok Jun 3 2010, 2:17am says:

Check the udk forum, on the udk may build thread they have already talk about this problem. If I remenber good, It's a problem with nvidia : so update ou downgrade your drivers.
(I have no problems with my ATI on the may build.)

+2 votes   article: UDK gone slow
Froyok
Froyok May 7 2010, 1:36am says:

Nice and strange. I love it ! <3

+1 vote   media: ECHO Logo
Froyok
Froyok May 1 2010, 8:29am says:

Very nice atmosphere !

+1 vote   media: Level 1 Preview
Froyok
Froyok Apr 25 2010, 10:47pm says:

Very nice music ! I love it ! :)

+1 vote   media: Latest Background Music
Froyok
Froyok Apr 14 2010, 10:49pm says:

Strange tree....

+2 votes   media: Vector C3's Vegitation Samples
Froyok
Froyok Mar 2 2010, 10:32am says:

Very nice concept ! :)

+2 votes   media: Alien hunter
Froyok
Froyok Jan 24 2010, 3:54pm replied:

It's a WIP.

+1 vote   media: Level
Froyok
Froyok Jan 14 2010, 10:37pm says:

A game with zombies, AGAIN ?!
And no originality, so much to keep the mod for call of duty 4. I hope that you can improve the basic concept and tempt some novelties.

+3 votes   game: Before the Dawn
Froyok
Froyok Jan 11 2010, 8:48am says:

Very good engine, the global optimisation is good and features excellent.

+4 votes   engine: Ogier
Froyok
Froyok Jan 1 2010, 6:45pm says:

Harf, bad lighting : the lights are too strong, and result it is too flat and thus without reliefs.

+1 vote   media: Room 01 - 2010 first Screens!
Froyok
Froyok Dec 25 2009, 5:44pm replied:

Only with photoshop, without extra image. I just use brush, text, layer and fusions effect. I can send you the psd, not a problem, pm me.

+1 vote   media: Wallpaper 2 - 16/9
Froyok
Froyok Dec 18 2009, 11:21am replied:

"Waiting to be processed" for me, I think the video will be available later.

+2 votes   media: Cry engine tests
Froyok
Froyok Nov 22 2009, 1:43pm says:

Very nice ! :o

+2 votes   media: Army Men Extended Wallpapers
Froyok
Froyok Nov 20 2009, 5:59am replied:

The track leaves in high-pitched to strengthen the feeling of fear and anxiety, also to give a feeling of crisis. Rather than an atmosphere heavy, and it is necessary to see here a crispante atmosphere, putting the player on nerves, to strengthen the monstrous and unknown side of the island.

+2 votes   media: Song - Beach's atmosphere
Froyok
Froyok Nov 14 2009, 2:53pm replied:

Global changelist here :
Udn.epicgames.com

+3 votes   download: UDK Beta 2
Froyok
Froyok Nov 12 2009, 5:55am says:

Website here : Apb.com

+2 votes   game: All Points Bulletin: Reloaded
Froyok
Froyok Nov 8 2009, 9:21pm replied:

It was not a joke.
Seriously : it was the real progress of the project. We have only one programmer for the project, it was the reason of the slow developement of the project.

+1 vote   article: EPIC
Froyok
Froyok Oct 13 2009, 8:14am replied:

The model of base is already very dark, what does not facilitates things, furthermore it would seem that normal map have some defects (lighting by the top in that case which is badly managed).
(Image updated, sorry, on my laptop the screen is good, because my screen is very brilliant, in the future, I would pay more attention.

+1 vote   media: Normal mapping : test 1
Froyok
Froyok Sep 27 2009, 2:52pm replied:

No precise reason, just an audio test with a track in the ogg format, of more its weak length allowed to hear the function of repetition of the music.
Thank you nevertheless for the precision, in the future I would use tracks already dedicated to EXIL.

+1 vote   article: EXIL : September update
Froyok
Froyok Jun 20 2009, 5:00pm replied:

Thanks ! :)
I hope that it represente well what I want : a completely unbalanced chateau, without a real direction.

+1 vote   media: Inside the ramparts
Froyok
Froyok Jun 20 2009, 12:50pm says:

Sorry for the quality (Resized by moddb).

+1 vote   media: Game.MaKers. logo
Froyok
Froyok May 15 2009, 4:52pm replied:

Hu ? Hehe...
But, for what reason ? :)

+1 vote   article: New website for EXIL
Froyok
Froyok Apr 12 2009, 7:51pm says:

hmmm, moddb make some bug on my video, go to vimeo if you want more quality...
Vimeo.com

+1 vote   media: Exil presentation
Froyok
Froyok Mar 16 2009, 5:24pm says:

Nice screen !
But, if to inspire you is the citadel, or one surround similar, I have to say that on these images we feel a too repetitive side, that misses unpredictable, of part which stand out from the lot, the we indeed have something attractive, but regrettably fast boring to look, the same report with corridors by examples.
Even if the citadel is a stiff and well structured place, the player is going eventually tire of wandering in corridors which will lose their originality in the course of the game.

+1 vote   media: Screenshots
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