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What do you mean ?
The clothes will be the first part of the life bar, the tattoo the other half. Once you get you life back (with a potion for example) the clothes will came back.
Very nice work and design, well done ! =)
Not yet. I still need to implement that.
<[B3 Hello there !
The first thing I need to do is to create the player fight actions, and ennemies after. So, I misspoke : of course there will be a lot of ennemies !
Sorry for the misunderstanding.
English please ! =)
But tracking by the way, interesting screenshots.
Why pay for tutorials like these when 3DBuzz have already done excellent tutorials for free? It's over here : Udn.epicgames.com
Remind-me a Pokemon. But realy good art and interesting monster ! ,)
Very nice, well done ! :o
Bro cool, story.
Tiens, tiens, tiens, un développeur français sur moddb ?
J'en vois pas souvent... :p
Bon courage sur ton projet en tout cas, il m'intéresse beaucoup ! Y'a vraiment de quoi faire !
L'empire Français vaincra !
Check the udk forum, on the udk may build thread they have already talk about this problem. If I remenber good, It's a problem with nvidia : so update ou downgrade your drivers.
(I have no problems with my ATI on the may build.)
Nice and strange. I love it ! <3
Very nice atmosphere !
Very nice music ! I love it ! :)
Very nice concept ! :)
It's a WIP.
A game with zombies, AGAIN ?!
And no originality, so much to keep the mod for call of duty 4. I hope that you can improve the basic concept and tempt some novelties.
Very good engine, the global optimisation is good and features excellent.
Harf, bad lighting : the lights are too strong, and result it is too flat and thus without reliefs.
Only with photoshop, without extra image. I just use brush, text, layer and fusions effect. I can send you the psd, not a problem, pm me.
"Waiting to be processed" for me, I think the video will be available later.
Very nice ! :o
The track leaves in high-pitched to strengthen the feeling of fear and anxiety, also to give a feeling of crisis. Rather than an atmosphere heavy, and it is necessary to see here a crispante atmosphere, putting the player on nerves, to strengthen the monstrous and unknown side of the island.
Global changelist here :
Website here : Apb.com
It was not a joke.
Seriously : it was the real progress of the project. We have only one programmer for the project, it was the reason of the slow developement of the project.
The model of base is already very dark, what does not facilitates things, furthermore it would seem that normal map have some defects (lighting by the top in that case which is badly managed).
(Image updated, sorry, on my laptop the screen is good, because my screen is very brilliant, in the future, I would pay more attention.
No precise reason, just an audio test with a track in the ogg format, of more its weak length allowed to hear the function of repetition of the music.
Thank you nevertheless for the precision, in the future I would use tracks already dedicated to EXIL.
Thanks ! :)
I hope that it represente well what I want : a completely unbalanced chateau, without a real direction.
Sorry for the quality (Resized by moddb).
Hu ? Hehe...
But, for what reason ? :)
hmmm, moddb make some bug on my video, go to vimeo if you want more quality...
Nice screen !
But, if to inspire you is the citadel, or one surround similar, I have to say that on these images we feel a too repetitive side, that misses unpredictable, of part which stand out from the lot, the we indeed have something attractive, but regrettably fast boring to look, the same report with corridors by examples.
Even if the citadel is a stiff and well structured place, the player is going eventually tire of wandering in corridors which will lose their originality in the course of the game.