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Froyok
Froyok Jul 5 2010, 3:09pm says:

Very nice, well done ! :o

+2 votes     reply to comment
nero_angelo
nero_angelo Jul 5 2010, 6:45pm says:

amazing!

+2 votes     reply to comment
SairenSA
SairenSA Jul 9 2010, 7:26am says:

Beautiful, show some source pwetty pwease? :D

+5 votes     reply to comment
Splinesplitter
Splinesplitter Jul 14 2010, 2:03pm says:

Holy moly!!! We sure need a tutorial on that!

+5 votes     reply to comment
HeadClot
HeadClot Jul 15 2010, 3:40pm replied:

I second that Motion

+2 votes     reply to comment
RKotern
RKotern Oct 16 2010, 9:23am replied:

same here

+1 vote     reply to comment
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Description

Just a simple proof of concept of a working day and night cycle in the unreal development kit. This is done entirely using the udk, no external scripts were made. Simply by combining very simple funtions of materials, fog, post process volumes, lights, kismet and matinee; one can very easily achieve this effect. If done right, it can be just as performance friendly as fully static.

Enjoy!

Video Details
Type
Demonstration
Date
Jul 5th, 2010
By
Havoc89
Length
00:57
Filename
UDK_DayNightCycle_POC.f4v
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