Exil is a platform game filled with action. In this game you play as an acrobatic young girl. You can perform walljump, wallrun and other acrobatic actions to travel inside the environments. Dark and huge castles, desert lands, huge cliffs : EXIL will be a game with giant and huge levels.

Lena is a young girl who has committed suicide. She wakes up deep inside the dead's world. Disoriented, alone and without any memories before her death Lena run around the lonely world under her feet. But a voice seems to know more about her than Lena itself. This voice propose his help to find the right path in this world and get back her memories.

In-game trailer :



EXIL is an acrobatic game where you can do specific actions to solve puzzles and access parts of the world with them. We wish to offer to the player an universe and a gameplay that will allow interactions and exploration of a giant environment in all three dimensions (depth, verticality, and so on.), but first and foremost, EXIL is about a girl who can perform all kinds of acrobatic moves ! Lena can run on the walls, climb... and plenty of other features !


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Along the original tone you can see the introduction of two characters : Lena and the death. Who knows if they will meet again in the game ? :)

This long silence was partially due to the fact that I was working on a secret cinematic. It's far from being perfect and I will probably enhance some bits here and there, but note that's I'm still alone on the project.




Follow the project

As always, you can follow the project with:


or
by my personal blog : Froyok.fr

EXIL

EXIL Dev-blog 9 : "Going to the Unreal Engine 4"

EXIL Dev-blog 9 : "Going to the Unreal Engine 4"

News 0 comments

Exil is moving to the Unreal Engine 4, updates on the main character and some early levels are showcased in this post.

EXIL Dev-blog 8 : "Logo and a skeleton"

EXIL Dev-blog 8 : "Logo and a skeleton"

News 6 comments

Dev-blog of April talking about bugs, a 3D logo and an animated skeleton.

EXIL dev-blog 7 : "Ghost, Camera and Beam jump"

EXIL dev-blog 7 : "Ghost, Camera and Beam jump"

News 0 comments

Dev-blog of March talking about a new shader effect, some additions to the player camera and the beam jump.

EXIL dev-blog 6 : "Cleaning, Beams and Post-Process"

EXIL dev-blog 6 : "Cleaning, Beams and Post-Process"

News 4 comments

This dev-blog post present some progress on the game. The beam walking system, some new post-process effects and a bit of in-depth on the code of the...

Post comment Comments  (0 - 10 of 21)
Guest
Guest

Very awesome work man!

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TheDrop
TheDrop

Froyok, I just wanted to say that you are doing pretty well from the looks of it. I'm not a developer or anything but I really look forward into playing this game.

EXIL is original. DONT STOP MAKING IT! Lol

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PresidentNelson
PresidentNelson

I'm so happy you are still working on this game...I thought you might get too busy with all your other projects....Been keeping an eye on this since UDK...So happy you're also moving it UE4....

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Richtor_Z
Richtor_Z

Awesome! I have been watching your game in development on Youtube for a while now - the climbing prototype was so amazing! So far, this looks to be one of the greatest games ever... WOW.

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Froyok Creator
Froyok

Thanks a lot ! :)

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LordNelson7
LordNelson7

Very interesting and creative!

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aljones15
aljones15

this is awesome. anything playable even in this forum would be amazing.

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salomonaquino7
salomonaquino7

I'm glad to hear that this project is not dead :D
Ypu surely have done progress in this whole time!
I wish I could help but I am really useless.

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Pete_Bottomley
Pete_Bottomley

This whole project looks sweet. Will be following progress

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hakaru-x
hakaru-x

this looks so cool

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EXIL
Platforms
Windows
Creator
Froyok
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Homepage
Froyok.fr
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Genre
Platformer
Theme
Fantasy
Players
Single Player
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Indie
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Latest tweets from @froyok

4hours 35mins ago

@warrenmarshallb Haha, sorry ! ^^"

17hours 41mins ago

"ALICE VR Gameplay Trailer" - T.co

17hours 51mins ago

"Warren Suicide" - T.co

21hours 7mins ago

@fabian_3d ;)

22hours 28mins ago

@Stromberg90 UE4 sucks at importing 16 bits files. TGA is 8bit/channel max. :|

23hours 43mins ago

@Poxican @AngelosLH Hey, pssst : T.co

23hours 49mins ago

Here is the Underwater version with the Chromatic blur : T.co

Feb 6 2016

I will have to calibrate my monitors I'm afraid... I don't get the same shade of blues on each one of them. >_>

Feb 6 2016

@warrenmarshallb Shader and stuff that build pretty things basically. :p

Feb 6 2016

@TrollKit Sure ! :)

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