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Comment History
FangZandith
FangZandith - - 18 comments @ Dogfight Alpha news

Very nice work, can't wait to see what's in store for the future man.

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ What do you think this mod should feature?

This however is not to say that you aren't a terrified "no body" in the world. Adding these features; making a simple citizen a combine murderer strictly out of circumstance allows you to build up suspense and create a truly terrifying experience. The game can then become something ever more scary, where you feel you have to watch your back 24/7. Running from refuge to refuge, staying hidden. With this you can actually do things like have the character captured, make a scene of suspense where they feel they'll be killed only to be rescued, or escape by pure luck and extraordinary chance.

You just have to give the player character some POWER.

Good karma+2 votes
FangZandith
FangZandith - - 18 comments @ What do you think this mod should feature?

I suggest that you do something other than make the player character a "nothing". Taking all power away from a player means that the game in most regards will be entirely unenjoyable. Even average people can be bad ***. You can scale things like damage and health; either giving the player less health and dmg, or enforcers more health and damage. Making head crabs actually fearsome, little things can be turned into very big ones with a little effort.

That's just my two cents. Unless of course you're making this a cinematic adventure; but if you're just a mapper, that is FAR more difficult then giving players some power.

Good karma+2 votes
FangZandith
FangZandith - - 18 comments @ Chivalry: Battle for Agatha Announced!

This looks absolutely STUNNING! Fantastic graphics my friends, fan-freaking-tastic! I may be inclined to purchase this when it comes out; I was a big fan of AoC for a while. This really is a wonderful start to a next gen version of a wonderful mod. Good luck, I'll keep an eye out on this one!

Good karma0 votes
FangZandith
FangZandith - - 18 comments @ Resistance and Liberation Open Beta 1.0 release

Realism is all good an well, but this is a GAME, and if as a gamer I'm not given the resources I need to play the game well; then why would I want to play? What I'm getting at is, why should I want to bother playing your game if there is no way for me to figure out what in gods name I'm doing? This game isn't about getting the most kills, it's about teamwork and objectives. So please make it more reasonable for me to be a team player and follow my objectives.

I'll check back next release, give it another go around. I like what you all are trying to do, but it seems like you're so concerned about originality that fun and flow have been thrown straight out of the equation.

P.S. I'm going to give the game another go around, I'm sure that some things that I'm complaining about are just issues that I couldn't figure out in a single sitting. I see that there is a bind for +showmap which I'll try to use today. This is no direct insult on your game; I understand as developers you can't make everyone happy, and that first and foremost this is a game of your will and creation. But you have to give a little to get a little. I love the new graphics, the game looks FAR better than it did last release. I can't wait to see how it plays next release when all the bugs are smoothed over. Is there any estimated ETA on the next release or is it the modders motto "When it's done."? I'm looking forwards to the next release.

-Dan

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ Resistance and Liberation Open Beta 1.0 release

Alright, so I gave RnL another whirl; I like the concept. But I've got a lot of problems with the game still. I know all the bugs and junk listed in the change log, which is all fine and expected of an open beta.

But what the hell is with your grenade system? I don't see anyone using them, because they're almost entirely ineffective. Why are you implementing this haphazard system of hold for a longer throw and cook at the same time and what not? What's the problem with the traditional, click, hold, throw and angle for distance? I like that you're trying something new, but on any release I've played the nades simply have not had much use on the field. The only use I have seen is douche bags throwing a nade at the start of spawn to do a mass team kill, and I doubt that's what you had in mind with grenades in your game.

Weapon and class selection was FAR better last version, and though I like the aesthetics of the new equipment tracker (what ever it's name actually is); I haven't found a way to change any of my weapons out for anything else. Ironsights, I like the new idea you're rolling with, it's FAR better then the last release (and will be perfect once you fix the bugs.)

My absolute biggest issue is that you've made a team work oriented game that is REALLY hard to work as a team in. I have no map, no mini map, not even a little objective list for that matter. I understand you don't want the minimap and all the jazz; but for god sakes give me a way to reconnect with my squad and to understand and figure out my objectives so I can DO them. There is nothing more obnoxious then losing a game because I can't find my team to work with them. My suggestion is at least give foot troops a compass that they can pull out (as all soldiers should have one anyways) that has an indicator of a single target (my squad leader) so that I can at least follow him.

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ Empires 2.25 Released

Nice to see all the updates; the only thing that disappoints me is that the AFV hasn't been remodeled yet. The last batch of concepts I saw were wonderful; I was really hoping to see one of them make it to .25

Downloading now, hope it's good.

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ Orion Beta 1.0 Released!

I'm quite disappointed with this, I want to play but I keep getting a crash from "Engine Error: Could not load library client". Can't find any way to fix it =/

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ Introducing Desura

Well, my 2 cents comes down to a few things. How will this program be funded? Will it be off of donations and/or add funded, or will it be customer funded? Second I wonder if it will be a game shell that you need to have open to play games, or a shell for an online gamers community where people can find and download accomplished mods that ARE in a workable, open beta type stage or above. The website would become a hub for further detailed information perhaps. But if it is a free game shell that is free to access, well designed so that even if it did have ad coverage it wouldn't be in the way (which would allow game development companies to get ad coverage). Put with its ability to give people access to download and play without using the program as a shell for running game scenario, it would work well.

My technical terminology is terrible, don't know if anyone quite understands, or even cares lol for that matter, what I mean.

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ NEOTOKYO°

I like this game, I really do. At least, I really want to like this game. You guys have beautiful artwork, and such a good core to start from. But game play is so lack luster. One, accuracy seems to be all but tactical. I'm tired of getting shot up by guys running, when I'm crouched and leaned, and THEY have perfect accuracy; mine isn't bad but it's no better when it should be.

Your secondary fire needs huge work, who puts a single slug into a shotgun? Credit on the auto pistol though, it's fun and effective. Add some more diversity to your weapons. Night vision is practically useless in most scenario's too, though I'm not sure there is a fix for that.

Silenced weapons are almost entirely useless, they seem to be far less accurate, and do far less damage. I'd rather people see my muzzle flash and hear my shots for how bad you guys hit silenced weapons.

And for the love of god, if it's supposed to be a tactical FPS, add some benefits for sticking with your squad, add a minimap; give us a way to harness strategy. I'm not saying display enemies and friendlies on that minimap either, but a way to navigate would be helpful. We have tools and features that can be used strategically, but there is really very little strategy involved in any given game, because there is no way to be smoothly strategic. Most of the time we're just pointing and shooting.

I give the game a 6.5 for now, everything but the gameplay is great, but unfortunately that's the most important. I'll check it over again next major patch, keep up the good work.

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ Resistance & Liberation

I suppose I like what you guys are doing here, I'm a fan of tactical FPS games. My only major complaint from the demo's I've seen is the size of your iron sights. I don't think they need to be ridiculously large; but your iron sights are pretty small, even when you're in a focused view. I'll give your game a run around before I knock it though. Maybe it's different in game.

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ Resistance & Liberation

The M1 Carbine had a notable kick because the weapon itself was so light (especially the paratrooper model, which I believe is what the RnL team is using). If you don't have any serious weight in the weapon your firing, you have less recoil absorption, and thus stronger recoil overall. Now, of course, I use the term light loosely. You have to understand that for a service rifle in WWII, it really was about as light as you were going to get with non composite materials.

(Of course, in modern firearms we have smaller calibers with better ballistics, and improved recoil controlling components.)

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ PARANOIA is released!

Personally, I didn't like the mod very much. The lack of any kind of directions, details, even minimap, make the beginning far too annoying. Once I finally get out into combat, I find that I can't hit anything with my guns.

I like the concept, but I can't stand the controls or the GUI.

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ AirSoft Total

You guys are doing a great job, I love the renders, and I love the idea.

BUT

You use too much tokyo marui ****. They are a GREAT company for beginners, but there are much finer guns out there for use. Try throwing in a little Classic Army or ICS, or some other companies. Search around and make sure you get your facts straight and such. No one is going to want to play the mod if the weapons aren't realistic, or are all the same.

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ G.H.O.S.T. Ops: The Avalon Project

Man waiting fo rthis mod is getting me as antsy as school girl.

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ Fire Arms Revival

I can't wait

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ Wanted: Outlaws and Lawmen

I cannot wait to play this!

Good karma+1 vote
FangZandith
FangZandith - - 18 comments @ Desert Crisis

I wanna try it! But, the links are all dead...

Good karma+2 votes