Post news Report RSS Empires 2.25 Released

The wait is finally over! Empires v2.25 hosts a variety of upgraded visual effects, improved gameplay, and new features. In addition to the new map emp_arid, many of our other maps have been reworked to play and look better. We have even upgraded the vehicles with some new camouflage. See you on the battlefield!

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The wait is finally over! Empires v2.25 hosts a variety of upgraded visual effects, improved gameplay, and new features. In addition to the new map emp_arid, many of our other maps have been reworked to play and look better. We have even upgraded the vehicles with some new camouflage. See you on the battlefield!

New desert vehicle camouflage for Brenodi and Northern Faction vehicles:



Read the Quickstart Guide Read the Empires Manual
Visit the Empires website
Here's a quick preview of the new and updated maps in Empires.

emp_arid

emp_canyon

emp_district402

emp_duststorm

emp_glycencity


Empires 2.25 Changelog
Added:

  • Spectators can now see the names and health of nearby players when spectating.
  • Hint system.
  • Speedometer.
  • emp_forceautoassign
  • emp_scrambleteams
  • Map entities swappable between teams, via a console setting.
  • Autorespawn support for emp_vehicle_spawner. You can still spawn as many vehicles as you like, but only the most recent will respawn on its destruction.
  • Sabotage support for map buildables.
  • Steamworks API.
  • Chat escape sequences %_r and %_R for research and research time respectively.
  • Skins (camouflage) for vehicles.
  • Unbuilt and sabotaged building effects.
  • Chassis-specific self-destruct timers for vehicles.
  • More weapon variables like turning speed, explosion force, etc can be changed in the scripts.
  • Made grenade timer, damage and explosion radius scriptable.
  • Made heal and repair amount for the engy tool scriptable.
  • Custom particles appear on a vehicle when it dies.
  • Implemented scriptable VGUI skills and weapons for the classes.
  • emp_sv_lua_from file displays Lua error messages now.
  • Per map particle manifests.
  • Particle support for all grenades.
  • Particles for vehicle weapons.
  • Show current research in hud.
  • Color in commander name dependent on health.
  • Cvar to show damage done to tanks in number.
  • Added a console command to dump all the active sound names.Static crosshair with hud_dynamicrosshair 0.

Modified:

  • Map skybox raised for commander view and standardized squad artillery.
  • emp_canyon: Reworked with textures and added rain.
  • emp_district402: Added back way into NF 3rd flag.
  • emp_duststorm: Reworked with textures and effects.
  • emp_isle: Retextured, replaced old palm trees and added 2 new ladder in NW.
  • emp_glycencity: Retextured and tweaked to allow acceptable HDR, new snow blending effect.
  • CV hull health is 2000, CV armor plate health is 250.
  • Soft collisions: player doesn't collide with teammates but instead is slowly pushed away.
  • Optimized bandwidth used by dumb missiles and shells.
  • Optimized CPU time used by tanks.
  • Scout sabotage changed from damage type to setting health directly.
  • Chat window now always has a slightly grey background.
  • Sabotage damage to 4hp every 3 seconds.
  • The amount of ammo a class gets at spawn is now scriptable.
  • Grenadier can now carry 12 rockets (gets 8 at spawn). He also gets 5 mines at spawn (max is still 8). When spotting enemy armor, it will now name the actual chassis of the vehicle instead of just "armor".
  • Restrict skid sounds to play only if handbrake is pressed.
  • Limit horns to a time interval, rather than 4 times per map.
  • Game music volume is now set by volume slider in options.
    First spawn does not take any tickets.
  • Bots follow your view angles in vehicles.
  • Ambient Sound Lengths are no longer hardcoded.
  • Changed the dropdown-box for vehicle weapons to buttons.
  • Enable APC spawns from the start.
  • Disabled green background in mortar HUD.
  • Scoreboard now shows the classes of all players after the game ends.
  • Player now always sees the chassis indicator for tanks of the same team.
  • Moved heat capacity from chassis to engine.
  • Each commander has his own engine now.
  • Increased the amount of particles that can be sent through the TE system to 4096.
  • Increased the max engineer walls to 30. Full walls now cost 3 of this limit, 1/3 walls cost 1.
  • Fixed an issue with commander ML turrets not doing damage when you built them and then changed team.
  • Made the vehicle preset dropdown bigger so you can write more in it.
  • Precache all vehicle models on maps where commander exists.
  • Dead people can talk with alive people.
  • Teammates are not blinded by concussion grenades.Projectiles (grenades) go through friendly players.

Fixed:

  • emp_streetsoffire: Fixed crash.
  • Changing infantry weapons as vehicle passenger works again.
  • Invalid chat escape sequences are printed back to chat.
    Particle tracers no longer spout off attachment error.
  • Chat window hides when nothing to read.
  • Crash in spectator.
  • Crash with the vehicle spawner.
  • Calculator amount doesn't get reset on suicide.
  • Can now destroy buildables that have never been healed (issue with solid on spawn).
  • Fixed issue with sabotage triggered outputs.
  • Stats saving after a client disconnect.
  • Passenger could control tank.
  • Removed unnecessary (un)parenting when getting attachments.
  • Multiplayer tonemapping fixes.
  • Unbuilt walls not taking damage.
  • Fixed bug where player sees mortar shells from a grenadier staying inside his model.
  • Fix showing default tracer instead of weapon-specific for vehicle MGs.
  • Scout rifle cycle time matches animation.
  • Effective turn rate of missiles depending on tick rate.
  • Resources given from refineries with output greater than 1 weren't scaled properly.
  • Incorrect starting point for weapon tracer.
  • Scout silencer not working.

Comments
Spooboy
Spooboy

Wow, that's a lot of changes and improvements. Nice job.

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Croco15
Croco15

What he said, lol.

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KindredPhantom
KindredPhantom

Thirded. Good to see an new empires release.

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peskyone
peskyone

what they said

Reply Good karma Bad karma+2 votes
dotsona
dotsona

This mod is way under rated. It deserves more coverage.

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masterchief396
masterchief396

Hell yes it does!

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ytres
ytres

I love the maps.

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Craka_J
Craka_J

Great update guys!

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kaiserpanda
kaiserpanda

glad you're still updating, amazing mod

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Dan911
Dan911

If you have never tried this mod before, PLEASE do.. my favorite hl2 mod of all time by far

Reply Good karma Bad karma+4 votes
petemyster
petemyster

My favourite mod aswell. I just hope there will be a steady development process from now on :)

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Phalxor
Phalxor

when has it not been steady?

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petemyster
petemyster

It was nearly a year since the last patch.

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antilogic01
antilogic01

Outstanding work! I'll definitely give this mod another try!

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Morthon
Morthon

yeah1!! XD im gonna jump online ASAP : D

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Juffe
Juffe

Nice Work!

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SinKing
SinKing

Oh man, I spent so much time with this game, and I can't believe it's still alive and being developed further! That's great!

Definately one of the best mods I played, innovative as well as balanced. Empires deserves to become a retail game - on an engine that doesn't limit it.

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Broken_Broker
Broken_Broker

The best part of the update are the new particles and the increased vehicle limit. You now have 30 vs 30 tanks battling each other with cool particle stuff going up everywhere - the word epic isn't good enough here.^^

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Deathace13
Deathace13

HELL YES! GOOD JOB DEVELOPERS AND ALL YOUR HARD WORK!

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Spiritlol
Spiritlol

It seems with the addition of camouflage that the vehicles have lost their familiar color schemes, the Empire's infamous black and the NF their ragtag reddish orange.

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jklgarry
jklgarry

Dear god i haven't played this mod in ages just because one update made it go OB (peice of crap machine cant play ob games well)

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Lt-Stroud
Lt-Stroud

Aussie servers?

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Cookie_Dough
Cookie_Dough

awsome, but when can we expect flying vehicles

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rellik_pt
rellik_pt

sounds good

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SinKing
SinKing

just wanted to congratulate you on the launcher. Packing 1,9 gig into a 678 MB launcher, I didn't yet see. Installing now ;) Thanks!

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Landkreuzer
Landkreuzer

I hope there are more players.

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xXMaNiAcXx
xXMaNiAcXx

WHOAAAAAAAAAAAAA NICE WORK GUYS! I LOVE YOU!!!!

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Nebcake
Nebcake

This game was fun, and now I have a reason to get back to playing it.

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fishfish
fishfish

they should get it hosted on steam, its too ******* underated, if you liked battlefield 1942, you'll love this mod

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Broken_Broker
Broken_Broker

Full Steamworks implementation is the next planned step by the devs.

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ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp

My god, WOW!!!

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AnarchyDom
AnarchyDom

Hell yes.

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GNARKILL000
GNARKILL000

Great Scott!

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Hendar23
Hendar23

Simply the best Source mod out there. Criminally underrated and underexposed.

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M1ckey
M1ckey

love this mod!

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DJexs
DJexs

Simple stunning what I have seen from the notes this looks wonderfull great job keep up the work

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aaaaaa50
aaaaaa50

Amateurish but still very good trailer here:

Youtube.com

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FangZandith
FangZandith

Nice to see all the updates; the only thing that disappoints me is that the AFV hasn't been remodeled yet. The last batch of concepts I saw were wonderful; I was really hoping to see one of them make it to .25

Downloading now, hope it's good.

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Maxen1416
Maxen1416

YEEEEEEAAAAAHHHOOOOOWWWW!!!!!

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dudekazoo
dudekazoo

I haven't played empires since my girlfriend moved in with me about seven months ago. But with this update it looks like I'm dumping her for a gal named Empires 2.25

Can't wait to play it.

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