Report article RSS Feed Empires 2.25 Released

The wait is finally over! Empires v2.25 hosts a variety of upgraded visual effects, improved gameplay, and new features. In addition to the new map emp_arid, many of our other maps have been reworked to play and look better. We have even upgraded the vehicles with some new camouflage. See you on the battlefield!

Posted by ScardyBob on Apr 17th, 2010

The wait is finally over! Empires v2.25 hosts a variety of upgraded visual effects, improved gameplay, and new features. In addition to the new map emp_arid, many of our other maps have been reworked to play and look better. We have even upgraded the vehicles with some new camouflage. See you on the battlefield!
 
New desert vehicle camouflage for Brenodi and Northern Faction vehicles:



Read the Quickstart Guide Read the Empires Manual 
Visit the Empires website 
Here's a quick preview of the new and updated maps in Empires.

emp_arid

emp_canyon

emp_district402

emp_duststorm

emp_glycencity


Empires 2.25 Changelog
Added:

  • Spectators can now see the names and health of nearby players when spectating.
  • Hint system.
  • Speedometer.
  • emp_forceautoassign
  • emp_scrambleteams
  • Map entities swappable between teams, via a console setting.
  • Autorespawn support for emp_vehicle_spawner. You can still spawn as many vehicles as you like, but only the most recent will respawn on its destruction.
  • Sabotage support for map buildables.
  • Steamworks API.
  • Chat escape sequences %_r and %_R for research and research time respectively.
  • Skins (camouflage) for vehicles.
  • Unbuilt and sabotaged building effects.
  • Chassis-specific self-destruct timers for vehicles.
  • More weapon variables like turning speed, explosion force, etc can be changed in the scripts.
  • Made grenade timer, damage and explosion radius scriptable.
  • Made heal and repair amount for the engy tool scriptable.
  • Custom particles appear on a vehicle when it dies.
  • Implemented scriptable VGUI skills and weapons for the classes.
  • emp_sv_lua_from file displays Lua error messages now.
  • Per map particle manifests.
  • Particle support for all grenades.
  • Particles for vehicle weapons.
  • Show current research in hud.
  • Color in commander name dependent on health.
  • Cvar to show damage done to tanks in number.
  • Added a console command to dump all the active sound names.Static crosshair with hud_dynamicrosshair 0.

Modified:

  • Map skybox raised for commander view and standardized squad artillery.
  • emp_canyon: Reworked with textures and added rain.
  • emp_district402: Added back way into NF 3rd flag.
  • emp_duststorm: Reworked with textures and effects.
  • emp_isle: Retextured, replaced old palm trees and added 2 new ladder in NW.
  • emp_glycencity: Retextured and tweaked to allow acceptable HDR, new snow blending effect.
  • CV hull health is 2000, CV armor plate health is 250.
  • Soft collisions: player doesn't collide with teammates but instead is slowly pushed away.
  • Optimized bandwidth used by dumb missiles and shells.
  • Optimized CPU time used by tanks.
  • Scout sabotage changed from damage type to setting health directly.
  • Chat window now always has a slightly grey background.
  • Sabotage damage to 4hp every 3 seconds.
  • The amount of ammo a class gets at spawn is now scriptable.
  • Grenadier can now carry 12 rockets (gets 8 at spawn). He also gets 5 mines at spawn (max is still 8). When spotting enemy armor, it will now name the actual chassis of the vehicle instead of just "armor".
  • Restrict skid sounds to play only if handbrake is pressed.
  • Limit horns to a time interval, rather than 4 times per map.
  • Game music volume is now set by volume slider in options.
    First spawn does not take any tickets.
  • Bots follow your view angles in vehicles.
  • Ambient Sound Lengths are no longer hardcoded.
  • Changed the dropdown-box for vehicle weapons to buttons.
  • Enable APC spawns from the start.
  • Disabled green background in mortar HUD.
  • Scoreboard now shows the classes of all players after the game ends.
  • Player now always sees the chassis indicator for tanks of the same team.
  • Moved heat capacity from chassis to engine.
  • Each commander has his own engine now.
  • Increased the amount of particles that can be sent through the TE system to 4096.
  • Increased the max engineer walls to 30. Full walls now cost 3 of this limit, 1/3 walls cost 1.
  • Fixed an issue with commander ML turrets not doing damage when you built them and then changed team.
  • Made the vehicle preset dropdown bigger so you can write more in it.
  • Precache all vehicle models on maps where commander exists.
  • Dead people can talk with alive people.
  • Teammates are not blinded by concussion grenades.Projectiles (grenades) go through friendly players.

Fixed:

  • emp_streetsoffire: Fixed crash.
  • Changing infantry weapons as vehicle passenger works again.
  • Invalid chat escape sequences are printed back to chat.
    Particle tracers no longer spout off attachment error.
  • Chat window hides when nothing to read.
  • Crash in spectator.
  • Crash with the vehicle spawner.
  • Calculator amount doesn't get reset on suicide.
  • Can now destroy buildables that have never been healed (issue with solid on spawn).
  • Fixed issue with sabotage triggered outputs.
  • Stats saving after a client disconnect.
  • Passenger could control tank.
  • Removed unnecessary (un)parenting when getting attachments.
  • Multiplayer tonemapping fixes.
  • Unbuilt walls not taking damage.
  • Fixed bug where player sees mortar shells from a grenadier staying inside his model.
  • Fix showing default tracer instead of weapon-specific for vehicle MGs.
  • Scout rifle cycle time matches animation.
  • Effective turn rate of missiles depending on tick rate.
  • Resources given from refineries with output greater than 1 weren't scaled properly.
  • Incorrect starting point for weapon tracer.
  • Scout silencer not working.

Post comment Comments
Spooboy
Spooboy Apr 17 2010, 12:32am says:

Wow, that's a lot of changes and improvements. Nice job.

+12 votes     reply to comment
Croco15
Croco15 Apr 17 2010, 12:38am replied:

What he said, lol.

+4 votes     reply to comment
KindredPhantom
KindredPhantom Apr 17 2010, 5:09pm replied:

Thirded. Good to see an new empires release.

+1 vote     reply to comment
peskyone
peskyone Apr 18 2010, 2:52am replied:

what they said

+2 votes     reply to comment
dotsona
dotsona Apr 17 2010, 12:52am says:

This mod is way under rated. It deserves more coverage.

+18 votes     reply to comment
masterchief396
masterchief396 Apr 18 2010, 7:52pm replied:

Hell yes it does!

+1 vote     reply to comment
InSovietRussia
InSovietRussia Apr 17 2010, 1:11am says:

I love the maps.

+1 vote     reply to comment
Craka_J
Craka_J Apr 17 2010, 1:19am says:

Great update guys!

+1 vote     reply to comment
kaiserpanda
kaiserpanda Apr 17 2010, 1:48am says:

glad you're still updating, amazing mod

+2 votes     reply to comment
Dan911
Dan911 Apr 17 2010, 2:19am says:

If you have never tried this mod before, PLEASE do.. my favorite hl2 mod of all time by far

+4 votes     reply to comment
petemyster
petemyster Apr 17 2010, 8:27am replied:

My favourite mod aswell. I just hope there will be a steady development process from now on :)

+2 votes     reply to comment
Phalxor
Phalxor Apr 17 2010, 4:35pm replied:

when has it not been steady?

+1 vote     reply to comment
petemyster
petemyster Apr 17 2010, 8:56pm replied:

It was nearly a year since the last patch.

+1 vote     reply to comment
antilogic01
antilogic01 Apr 17 2010, 2:20am says:

Outstanding work! I'll definitely give this mod another try!

+1 vote     reply to comment
Morthon
Morthon Apr 17 2010, 3:59am says:

yeah1!! XD im gonna jump online ASAP : D

+1 vote     reply to comment
Juffe
Juffe Apr 17 2010, 4:16am says:

Nice Work!

+1 vote     reply to comment
SinKing
SinKing Apr 17 2010, 4:28am says:

Oh man, I spent so much time with this game, and I can't believe it's still alive and being developed further! That's great!

Definately one of the best mods I played, innovative as well as balanced. Empires deserves to become a retail game - on an engine that doesn't limit it.

+3 votes     reply to comment
Broken_Broker
Broken_Broker Apr 17 2010, 5:09am says:

The best part of the update are the new particles and the increased vehicle limit. You now have 30 vs 30 tanks battling each other with cool particle stuff going up everywhere - the word epic isn't good enough here.^^

+1 vote     reply to comment
Fooshi
Fooshi Apr 17 2010, 7:12am says:

Canyon is sad.
Glycen = low fps

D:

+1 vote     reply to comment
Deathace13
Deathace13 Apr 17 2010, 7:19am says:

HELL YES! GOOD JOB DEVELOPERS AND ALL YOUR HARD WORK!

+1 vote     reply to comment
Spiritlol
Spiritlol Apr 17 2010, 7:23am says:

It seems with the addition of camouflage that the vehicles have lost their familiar color schemes, the Empire's infamous black and the NF their ragtag reddish orange.

+4 votes     reply to comment
jklgarry
jklgarry Apr 17 2010, 8:09am says:

Dear god i haven't played this mod in ages just because one update made it go OB (peice of crap machine cant play ob games well)

+1 vote     reply to comment
Lt-Stroud
Lt-Stroud Apr 17 2010, 8:17am says:

Aussie servers?

+1 vote     reply to comment
Cookie_Dough
Cookie_Dough Apr 17 2010, 8:21am says:

awsome, but when can we expect flying vehicles

+2 votes     reply to comment
rellik_pt
rellik_pt Apr 17 2010, 8:37am says:

sounds good

+1 vote     reply to comment
SinKing
SinKing Apr 17 2010, 8:38am says:

just wanted to congratulate you on the launcher. Packing 1,9 gig into a 678 MB launcher, I didn't yet see. Installing now ;) Thanks!

+1 vote     reply to comment
Landkreuzer
Landkreuzer Apr 17 2010, 10:20am says:

I hope there are more players.

+2 votes     reply to comment
xXMaNiAcXx
xXMaNiAcXx Apr 17 2010, 10:51am says:

WHOAAAAAAAAAAAAA NICE WORK GUYS! I LOVE YOU!!!!

+1 vote     reply to comment
Nebcake
Nebcake Apr 17 2010, 12:40pm says:

This game was fun, and now I have a reason to get back to playing it.

+1 vote     reply to comment
fishfish
fishfish Apr 17 2010, 2:10pm says:

they should get it hosted on steam, its too ******* underated, if you liked battlefield 1942, you'll love this mod

+1 vote     reply to comment
Broken_Broker
Broken_Broker Apr 17 2010, 5:14pm replied:

Full Steamworks implementation is the next planned step by the devs.

+2 votes     reply to comment
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Apr 17 2010, 2:14pm says:

My god, WOW!!!

+1 vote     reply to comment
AnarchyDom
AnarchyDom Apr 17 2010, 2:50pm says:

Hell yes.

+1 vote     reply to comment
GNARKILL000
GNARKILL000 Apr 17 2010, 6:42pm says:

Great Scott!

+1 vote     reply to comment
Hendar23
Hendar23 Apr 17 2010, 8:24pm says:

Simply the best Source mod out there. Criminally underrated and underexposed.

+2 votes     reply to comment
M1ckey
M1ckey Apr 18 2010, 11:42am says:

love this mod!

+1 vote     reply to comment
DJexs
DJexs Apr 18 2010, 3:14pm says:

Simple stunning what I have seen from the notes this looks wonderfull great job keep up the work

+1 vote     reply to comment
aaaaaa50
aaaaaa50 Apr 19 2010, 8:31am says:

Amateurish but still very good trailer here:

Youtube.com

+1 vote     reply to comment
FangZandith
FangZandith Apr 19 2010, 10:18pm says:

Nice to see all the updates; the only thing that disappoints me is that the AFV hasn't been remodeled yet. The last batch of concepts I saw were wonderful; I was really hoping to see one of them make it to .25

Downloading now, hope it's good.

+1 vote     reply to comment
Maxen1416
Maxen1416 Apr 22 2010, 5:16pm says:

YEEEEEEAAAAAHHHOOOOOWWWW!!!!!

+1 vote     reply to comment
dudekazoo
dudekazoo May 2 2010, 6:41am says:

I haven't played empires since my girlfriend moved in with me about seven months ago. But with this update it looks like I'm dumping her for a gal named Empires 2.25

Can't wait to play it.

+2 votes     reply to comment
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