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Make sure you take into account the muzzle velocity of the bullet rather than its size. That's what will make the key difference in sound when firing suppressed.
Still could be good, though I will admit I'm a little disappointed in the less creative setting.
This looks legitimately stunning. Artistic creativity, expert use of subtlety and an apparently excellent understanding of the limitations of the source engine mean this looks about as good as a source mod can get.
Tracking, and looking forward to seeing a release. Good luck seeing this through.
I'm not getting any of those glitches. The only thing keeping me from progressing is the extremely unnerving atmosphere.
Bravo for a very engaging, professional horror adventure mod.
I don't think it's offensive in the way steam's worried about.
Beautiful. Super excited for this.
Sounds more fascist than socialist.
Loving it. Glad you didn't do something absurd with it like some mods do. Looks simple but good.
Can't wait. I've been waiting for something like this.
Sorry about the double-post.
I'd say he's more biomechanically damaged than psychologically, seeing as it doesn't seem like Overwatch soldiers are human enough to go crazy in the traditional sense. Or perhaps something darker that isn't yet fully understood has driven him over the edge.
I love you. This mod made this game so much more, and seems only to be getting better.
Could be very interesting. Looking forward to seeing this released.
Frankly that sounds terrifying. The idea of being trapped in a mazelike structure with some awful semi-person in there with you, even if you are a Transhuman tank, is quite unnerving.
Can't wait to see where this goes.
Carefully consider the risks and rewards, as well as your available supplies, before accepting a mission, or you may end up in over your head.
You know... I think what this monster needs is more chainsaws. Possibly between six and eight total.
So glad this isn't dead.
By the way, you do an excellent job of making it look really, really cold.
Darn it, download link still down. Now it's just painful.
But those few remain, and are the bravest of all. Mojang, maker of worlds. Frictional, champion of darkness and terror. But one more than all. One hero who stands so bravely, a badge of the beautiful humanity of our struggle. A hero who proves with not just a message, but with people and coin, that they can stand free from this sad fray and prosper. This hero is Valve, and they'll not soon surrender.
The old returns now, welcomed indeed, in the form of the glory-child Global Offensive. It shrugs off the sad dullness of the new, but embraces its beauty upon the eyes. One day it, too, will grow beyond what was thought possible, and it, too, will sit amongst the olde legends. Counter Strike: Global Offensive shall save us all from this wretched bane, and we are all eager to see it.
Many wrote poems, hymns and songs, but what can be better than the olde and familiar? Little, if the state of the warrior-games past is prophecy yet. So one gentle poet, Duckhead666, took time as much as the others not to rhyme or to sing, but to retell the lore in the way of those before.
Is that not worth more than a beguiling rhythm?
The great games of old doth battle yet, but they've age more and more in recent years, and none can stand forever. Once those who've yet to fall reigned as lone victors, but now they're naught but hermits. In the days past, such games as olde Counter Strike in ninety nine, once but a mod, brought balance to a yet unconquered field, with balanced play and wide appeal. A good game it was, yet now those who once stood so staunchly have drooped their shields, at long last tired from their battles.
More came, some better yet. Unreal Tournament stepped forth in the same year and ran dry alike, but, as did Counter Strike, lived on in blood and heart. Good games as well, made and played for fun, as a true game is. It continued for many moons in this fashion, and warriors had not to fight so hard.
Now autumn's leaves have fallen and frozen, and the field is left in winter. The new now marches in warm clothes, offering ale and cakes to those who are so foolish to accept, a sad many. The new was good for a time too, with its 'iron sights', and claims of 'realism.' Aye, a wooden horse appeared as a gift too in the eyes of the Trojans. Now we are fed nothing but the oat left in the barrel; short, stale and unvaried. Each year another beast is spit forth, and each year more succumb to it. A beast with many faces and many names, some old and some new. Call of Duty, some have called it. Others Battlefield. Its writhing heads bicker amongst themselves, snapping at one another with dull fangs, suitable only for holding fools in their places. It claims more limbs and maws constantly, with its allure of unhindered coin and safe investment. Few take risks any more.
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I'm too confused to give this an upvote or a downvote.
Plays like a mix between an older game and a vivid nightmare.
I love it. Keep up the good work.
One hundred and eighty five holdin' back five thousand.
Five days, six days, eight days, ten; Travis held and held again.
Then he sent for replacements for his wounded and lame,
But the troops that were comin' never came, never came, never came.
On April 1st of 2012, change the name of the mod to Cry for ****. Seriously. Like, put out an update that changes it to that.
I love your new weapon animations; they seem much more fluid and human. However, there's one place I feel the weapons are lacking, and that place is the sound. I (as well as a few others, I'd imagine) have noticed that the weapon sound was dreary at best. The weapons make puffball sounds, far too drawn out and quiet. If you could replace those sounds (and raise their volume significantly) to more appropriately portray the snappy and jarring sound of a 9mm round going off, as well as the... equally snappy yet more jarring sound of .357 going off.
By the way, wouldn't it be possible to have .38 Special as an ammo item which could also be loaded into the Python, due to your inventory system? It would be less powerful, but also have less recoil and be significantly more common.
This is really, really trippy. Great work guys, can't wait!
I'd suggest you make aiming a bit harder. Add some sway, or even get into complex territory, making shots drift left or right due to recoil anticipation. And make rifle sights not line up with the shot at close ranges, because they usually don't.