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Duckhead666
Duckhead666 Jan 24 2013, 11:33pm says:

Make sure you take into account the muzzle velocity of the bullet rather than its size. That's what will make the key difference in sound when firing suppressed.

+2 votes   media: Stealth info (display)
Duckhead666
Duckhead666 Jan 9 2013, 8:56pm says:

Still could be good, though I will admit I'm a little disappointed in the less creative setting.

+4 votes   game: Ivan's Secrets
Duckhead666
Duckhead666 Dec 29 2012, 11:28pm says:

This looks legitimately stunning. Artistic creativity, expert use of subtlety and an apparently excellent understanding of the limitations of the source engine mean this looks about as good as a source mod can get.

Tracking, and looking forward to seeing a release. Good luck seeing this through.

+2 votes   mod: Zeitgeist
Duckhead666
Duckhead666 Nov 25 2012, 5:58am says:

I'm not getting any of those glitches. The only thing keeping me from progressing is the extremely unnerving atmosphere.

Bravo for a very engaging, professional horror adventure mod.

+4 votes   article: BLACK SNOW V 1.01!
Duckhead666
Duckhead666 Sep 19 2012, 2:00am says:

I don't think it's offensive in the way steam's worried about.

+3 votes   media: Greenlight
Duckhead666
Duckhead666 Aug 7 2012, 2:57pm says:

Beautiful. Super excited for this.

+1 vote   media: August Mini-Update
Duckhead666
Duckhead666 Jul 31 2012, 4:56pm says:

Stay Puft

+1 vote   media: Yu's Police Officer WIP
Duckhead666
Duckhead666 Jul 14 2012, 3:28am replied:

Sounds more fascist than socialist.

+2 votes   mod: AXiOM
Duckhead666
Duckhead666 Jul 11 2012, 6:57pm says:

Loving it. Glad you didn't do something absurd with it like some mods do. Looks simple but good.

+4 votes   media: The HUD.
Duckhead666
Duckhead666 Jul 7 2012, 1:09pm says:

Can't wait. I've been waiting for something like this.

+2 votes   mod: Fabulae Occupationis
Duckhead666
Duckhead666 Jul 2 2012, 6:28pm replied:

Sorry about the double-post.

+3 votes   media: Enemy Concept Design 2#
Duckhead666
Duckhead666 Jul 2 2012, 4:00pm says:

I'd say he's more biomechanically damaged than psychologically, seeing as it doesn't seem like Overwatch soldiers are human enough to go crazy in the traditional sense. Or perhaps something darker that isn't yet fully understood has driven him over the edge.

+2 votes   media: Enemy Concept Design 2#
Duckhead666
Duckhead666 Jul 2 2012, 4:00pm says:

I'd say he's more biomechanically damaged than psychologically, seeing as it doesn't seem like Overwatch soldiers are human enough to go crazy in the traditional sense. Or perhaps something darker that isn't yet fully understood has driven him over the edge.

+3 votes   media: Enemy Concept Design 2#
Duckhead666
Duckhead666 Jun 30 2012, 4:57pm says:

I love you. This mod made this game so much more, and seems only to be getting better.

+5 votes   media: A-life teaser
Duckhead666
Duckhead666 Jun 30 2012, 4:57pm says:

I love you. This mod made this game so much more, and seems only to be getting better.

+5 votes   media: A-life teaser
Duckhead666
Duckhead666 Jun 20 2012, 5:13pm says:

Could be very interesting. Looking forward to seeing this released.

+3 votes   mod: AXiOM
Duckhead666
Duckhead666 May 29 2012, 7:57pm replied:

Frankly that sounds terrifying. The idea of being trapped in a mazelike structure with some awful semi-person in there with you, even if you are a Transhuman tank, is quite unnerving.

Can't wait to see where this goes.

+2 votes   media: Enemy Concept Design 1#
Duckhead666
Duckhead666 May 12 2012, 8:49pm says:

Carefully consider the risks and rewards, as well as your available supplies, before accepting a mission, or you may end up in over your head.

+1 vote   media: Stalkers Journal (be a part of it)
Duckhead666
Duckhead666 Apr 23 2012, 4:56pm says:

You know... I think what this monster needs is more chainsaws. Possibly between six and eight total.

+4 votes   media: Patch 1.3
Duckhead666
Duckhead666 Apr 22 2012, 2:31am says:

So glad this isn't dead.

By the way, you do an excellent job of making it look really, really cold.

+1 vote   media: April Media Release
Duckhead666
Duckhead666 Feb 22 2012, 7:16pm says:

Darn it, download link still down. Now it's just painful.

+2 votes   game: Cry of Fear
Duckhead666
Duckhead666 Feb 21 2012, 10:37pm says:

But those few remain, and are the bravest of all. Mojang, maker of worlds. Frictional, champion of darkness and terror. But one more than all. One hero who stands so bravely, a badge of the beautiful humanity of our struggle. A hero who proves with not just a message, but with people and coin, that they can stand free from this sad fray and prosper. This hero is Valve, and they'll not soon surrender.

The old returns now, welcomed indeed, in the form of the glory-child Global Offensive. It shrugs off the sad dullness of the new, but embraces its beauty upon the eyes. One day it, too, will grow beyond what was thought possible, and it, too, will sit amongst the olde legends. Counter Strike: Global Offensive shall save us all from this wretched bane, and we are all eager to see it.

Many wrote poems, hymns and songs, but what can be better than the olde and familiar? Little, if the state of the warrior-games past is prophecy yet. So one gentle poet, Duckhead666, took time as much as the others not to rhyme or to sing, but to retell the lore in the way of those before.

Is that not worth more than a beguiling rhythm?

-1 votes   article: Counter-Strike: Global Offensive Beta Key Contest
Duckhead666
Duckhead666 Feb 21 2012, 10:36pm says:

So!

The great games of old doth battle yet, but they've age more and more in recent years, and none can stand forever. Once those who've yet to fall reigned as lone victors, but now they're naught but hermits. In the days past, such games as olde Counter Strike in ninety nine, once but a mod, brought balance to a yet unconquered field, with balanced play and wide appeal. A good game it was, yet now those who once stood so staunchly have drooped their shields, at long last tired from their battles.

More came, some better yet. Unreal Tournament stepped forth in the same year and ran dry alike, but, as did Counter Strike, lived on in blood and heart. Good games as well, made and played for fun, as a true game is. It continued for many moons in this fashion, and warriors had not to fight so hard.

Now autumn's leaves have fallen and frozen, and the field is left in winter. The new now marches in warm clothes, offering ale and cakes to those who are so foolish to accept, a sad many. The new was good for a time too, with its 'iron sights', and claims of 'realism.' Aye, a wooden horse appeared as a gift too in the eyes of the Trojans. Now we are fed nothing but the oat left in the barrel; short, stale and unvaried. Each year another beast is spit forth, and each year more succumb to it. A beast with many faces and many names, some old and some new. Call of Duty, some have called it. Others Battlefield. Its writhing heads bicker amongst themselves, snapping at one another with dull fangs, suitable only for holding fools in their places. It claims more limbs and maws constantly, with its allure of unhindered coin and safe investment. Few take risks any more.

(Continued in next comment)

-1 votes   article: Counter-Strike: Global Offensive Beta Key Contest
Duckhead666
Duckhead666 Feb 21 2012, 1:48am replied:

I'm too confused to give this an upvote or a downvote.

...what?

-4 votes   media: Cry of Fear - Co-op Lobby
Duckhead666
Duckhead666 Jan 19 2012, 8:25pm says:

Plays like a mix between an older game and a vivid nightmare.

I love it. Keep up the good work.

+1 vote   mod: G String
Duckhead666
Duckhead666 Jan 1 2012, 2:47pm says:

One hundred and eighty five holdin' back five thousand.
Five days, six days, eight days, ten; Travis held and held again.
Then he sent for replacements for his wounded and lame,
But the troops that were comin' never came, never came, never came.

+2 votes   mod: Contingency
Duckhead666
Duckhead666 Dec 13 2011, 3:06pm says:

On April 1st of 2012, change the name of the mod to Cry for ****. Seriously. Like, put out an update that changes it to that.

+3 votes   media: Generic "screenshot"
Duckhead666
Duckhead666 Dec 9 2011, 12:56pm says:

I love your new weapon animations; they seem much more fluid and human. However, there's one place I feel the weapons are lacking, and that place is the sound. I (as well as a few others, I'd imagine) have noticed that the weapon sound was dreary at best. The weapons make puffball sounds, far too drawn out and quiet. If you could replace those sounds (and raise their volume significantly) to more appropriately portray the snappy and jarring sound of a 9mm round going off, as well as the... equally snappy yet more jarring sound of .357 going off.

By the way, wouldn't it be possible to have .38 Special as an ammo item which could also be loaded into the Python, due to your inventory system? It would be less powerful, but also have less recoil and be significantly more common.

+4 votes   mod: City 17: Episode One
Duckhead666
Duckhead666 Nov 8 2011, 6:23pm says:

This is really, really trippy. Great work guys, can't wait!

+1 vote   media: Cry of Fear - 11 minutes Co-op Gameplay
Duckhead666
Duckhead666 Nov 3 2011, 12:11pm says:

I'd suggest you make aiming a bit harder. Add some sway, or even get into complex territory, making shots drift left or right due to recoil anticipation. And make rifle sights not line up with the shot at close ranges, because they usually don't.

+1 vote   mod: No More Room in Hell
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