Living at the top when your life is at the bottom. Stuff I do: Mapping, Composing, Storywriting, Design, Testing. I am currently not working on anything specific. Past projects include 2 Cry Of Fear Custom Campaigns/Mods [Eerie Silence, Simons Book The Chronicles] which I stopped working on because of the state the game is in and the unwillingness of the developers to fix some of it's major bugs.

Comment History  (0 - 30 of 121)
DrRhubarb Apr 2 2015, 10:50am says:

This is incredible, dayyyuuummmnnn.

+1 vote   media: HAWK, WE LOVE U
DrRhubarb Mar 25 2015, 10:27am says:

Really looking forward to the Steam release. Can't play TF2 at all anymore.

+3 votes   mod: Fortress Forever
DrRhubarb Jan 21 2015, 1:39am replied:

Maybe you added the numbers, you have to multiply them. Hope that helps.

+1 vote   mod: Silent Hill: Alchemilla
DrRhubarb Jan 20 2015, 5:07am replied:

A note mentioned that a janitor was told to work on the kitchen sink. Look closely.

+1 vote   mod: Silent Hill: Alchemilla
DrRhubarb Jan 20 2015, 5:06am replied:

The Most Sinned is the worst one.

+2 votes   mod: Silent Hill: Alchemilla
DrRhubarb Jan 18 2015, 12:27pm replied:

I stood by the ventilation in the back until the Sirens rang. Survived there.

+2 votes   mod: Silent Hill: Alchemilla
DrRhubarb Jan 18 2015, 11:13am replied:

The loneliness makes this way more scary for me, somehow. :/

+5 votes   download: Silent Hill: Alchemilla (v.1.0)
DrRhubarb Oct 12 2014, 9:45am says:

Looks really atmospheric.

+3 votes   media: The School
DrRhubarb Oct 11 2014, 4:17pm says:

Holy ****, that light design is perfect.

+3 votes   media: Apartment
DrRhubarb Aug 30 2014, 12:52pm says:

Dat Software Mode <3

+2 votes   media: Spas 12
DrRhubarb Aug 6 2014, 6:16pm says:

Awesome texturing.

+1 vote   media: In-game maps
DrRhubarb Aug 6 2014, 6:14pm says:

Good gracious.

+1 vote   media: In-game maps
DrRhubarb Jun 4 2014, 5:24am replied:

Pretty much the only experience where I had to take breaks in between because the atmosphere got to me that much that I kept turning around IRL.

This mod really strikes the essence of pure horror.

+4 votes   mod: Midgaard
DrRhubarb May 24 2014, 1:15pm says:

Man I love shotguns which sound like peashooters. Not.

0 votes   mod: EpiQuake
DrRhubarb May 15 2014, 8:04am replied:

Well, there is nothing wrong with wanting to earn a dime off of your work. They had to come up with an idea to truly keep UT4 Free (not free2play), so I guess this is a really good outcome when you look at it.

+8 votes   news: Unreal Tournament - Announcement
DrRhubarb Apr 7 2014, 4:40am says:

Well, can't say I expected something original, but looks like at least the execution of the idea pays the dues.

+2 votes   news: Our New Game
DrRhubarb Mar 7 2014, 12:45pm says:

What a beautiful skybox.

+6 votes   media: The ruined castle of Stalburg
DrRhubarb Feb 13 2014, 4:16am buried:


Is that some PewDiePie²?

-5 votes   mod: Markiplier
DrRhubarb Feb 11 2014, 11:50am replied:

Hello Guest, too bad most arguments stated are problem within the games code which I can't fix.

The map is most likely too big (which is the common thing I heard by now) and too open. The difficulty with Book Simon is on purpose to get players to kill him as fast as possible, rather than to wait for him being in point blank range. The is a vareity in monster-spawns, thought the Axe monster is the most common one since it fits the area.

+1 vote   download: Suburbs (Suicide Mode Map)
DrRhubarb Jan 16 2014, 2:21am says: How good it actually looks.

+2 votes   media: Screenshots
DrRhubarb Jan 10 2014, 3:43pm says:

"We're sorry, but no images, videos or audio files have been added to this gallery." *multiple comments about 'looks great'* >moddb (or did everything got removed again?)

+2 votes   mod: Silence
DrRhubarb Dec 24 2013, 7:48am says:

Wow, still haven't played most of these games, oh well, Winter is coming so I will have plenty of time catching up.

+6 votes   feature: Indie Of The Year 2013 Editor Choice
DrRhubarb Dec 16 2013, 2:01am says:

Still really stoked for that. Take the time you need on this. No one needs a bumrushed backtrack fest. x)

+3 votes   news: Shameless update :3
DrRhubarb Dec 7 2013, 6:49am says:

Wow this is amazing. Just a question on the side, are you guys planning to release an SDK with Nox Aeterna?

+1 vote   media: Nox Aeterna: Weapon Distance Effect
DrRhubarb Dec 1 2013, 1:59pm says:

Should be GAME OF THE YEAR. Not a single major industry game in 2013 had this much content in terms of gameplay.

+5 votes   mod: Underhell
DrRhubarb Oct 20 2013, 3:50am replied:

I spoke of Horror Games/Mods overall, or does it say "Cry of Fear" anywhere in my sentence?

+1 vote   media: Suburbs
DrRhubarb Oct 20 2013, 3:49am replied:

Hehe, catched. I am kinda more inspired by AoM:DC then CoF while working on this.

+2 votes   mod: Eerie Silence
DrRhubarb Oct 20 2013, 3:48am replied:

Well, it slides and then clicks, don't really see whats wrong with that to be honest. :/

+2 votes   mod: Eerie Silence
DrRhubarb Oct 7 2013, 2:54am replied:

For now they are simply replaced, but E3Pointman and I are figuring out a .pak method right now. As far as I know there was a thread for that in the tutorials section of the CoF Forum.

+2 votes   media: Beretta [Custom Weapon]
DrRhubarb Sep 23 2013, 4:06am replied:

Thanks. I really hope people will have fun with it once it's out. :)
I don't really care about watchers, I always told myself that I was gonna finish it even if it was just my best friend waiting on it.

+3 votes   mod: Eerie Silence
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