Living at the top when your life is at the bottom. Stuff I do: Mapping, Composing, Storywriting, Design, Testing.
Pretty much the only experience where I had to take breaks in between because the atmosphere got to me that much that I kept turning around IRL.
This mod really strikes the essence of pure horror.
Man I love shotguns which sound like peashooters. Not.
Well, there is nothing wrong with wanting to earn a dime off of your work. They had to come up with an idea to truly keep UT4 Free (not free2play), so I guess this is a really good outcome when you look at it.
Well, can't say I expected something original, but looks like at least the execution of the idea pays the dues.
What a beautiful skybox.
Is that some PewDiePie²?
Hello Guest, too bad most arguments stated are problem within the games code which I can't fix.
The map is most likely too big (which is the common thing I heard by now) and too open. The difficulty with Book Simon is on purpose to get players to kill him as fast as possible, rather than to wait for him being in point blank range. The is a vareity in monster-spawns, thought the Axe monster is the most common one since it fits the area.
Steamcommunity.com How good it actually looks.
"We're sorry, but no images, videos or audio files have been added to this gallery." *multiple comments about 'looks great'* >moddb (or did everything got removed again?)
Wow, still haven't played most of these games, oh well, Winter is coming so I will have plenty of time catching up.
Still really stoked for that. Take the time you need on this. No one needs a bumrushed backtrack fest. x)
Wow this is amazing. Just a question on the side, are you guys planning to release an SDK with Nox Aeterna?
Should be GAME OF THE YEAR. Not a single major industry game in 2013 had this much content in terms of gameplay.
I spoke of Horror Games/Mods overall, or does it say "Cry of Fear" anywhere in my sentence?
Hehe, catched. I am kinda more inspired by AoM:DC then CoF while working on this.
Well, it slides and then clicks, don't really see whats wrong with that to be honest. :/
For now they are simply replaced, but E3Pointman and I are figuring out a .pak method right now. As far as I know there was a thread for that in the tutorials section of the CoF Forum.
Thanks. I really hope people will have fun with it once it's out. :)
I don't really care about watchers, I always told myself that I was gonna finish it even if it was just my best friend waiting on it.
Thanks. It's really my goal, creating a haunting atmosphere, instead of putting cheap jumpscares everywhere.
DESTROOOYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (of anal beads heuehuerhuerh)
The pillars look amazing. Nice work on the details.
Thanks. Only downside to that is that there will be some more maps = more loading breaks. But well, loading in CoF doesn't takes long anyway.
Thank you :)
Almost 4 hours of music for just 10 bucks? Let me just send some money to my PayPal Account.
Worth the weight. ♥
So blood n guts is okay but bad language is not? Wat? Well, 'MURICA!
dat sex whit boi <3<3
Thanks man, will be cool to check out how you did some stuff and learn from it.
After I finally got to fully play OOI with the 64bit Patch I was really impressed and sad that it is unfinished, but oh well. Life n stuff ;).