Living at the top when your life is at the bottom. Stuff I do: Mapping, Composing, Storywriting, Design, Testing. I am currently not working on anything specific. Past projects include 2 Cry Of Fear Custom Campaigns/Mods [Eerie Silence, Simons Book The Chronicles] which I stopped working on because of the state the game is in and the unwillingness of the developers to fix some of it's major bugs.
First feeling I had: Damn this mods gets so much of the oldschool HL Mod Design Philosophy right, I feel as if They Hunger just came out. Awesome.
Then the intro was over and the horror started.
As much as this mod gets right in terms of Goldsrc Map Design, as much it does also get wrong.
Every wood surface makes the func_breakable sound, this wouldn't be a problem if some crates actually open after 10 seconds of bashing onto them. This ends in plenty of time wasted in trying what crates actually break and which don't, since there is absolutely no consistency.
Light never leads the way, overall light design is absolutely horrendous in some areas, being more eye-rapey than actual moody.
Combat didn't feel fun at all, some enemies lash out way too much damage, there also wasn't enough health scattered around, I barely found 1 HP item after a few levels in. (inb4 "ueh you didn't look enough", it's just bad map design)
The charme of the mod sure is great, the voice-acting fantastic, also like the overall flair of it all. The gameplay and mapdesign (enemy placement, item placement, the func_breakable sounds being slapped onto everything, no good lighting) absolutely break the experience for me.
This modification was a nice little exploration experience, but it all feels like it is still in an alpha stage.
The atmosphere already got me really good, now just imagine how much better it can get when the maps would get a gigantic overhaul (think Dear Esther Mod/Full Game comparision).
The soundtrack was fantastic, the story interesting though pretty hard to understand, which isn't bad because it leaves it open to the player to experience it for himself.
How anyone can give this a high rating in it's current 'bugged as f*ck' state is out of my mind.
You guys are adding to a new tumor that grows inside game-development.
Ignoring all those game-breaking bugs, you are left with a repetive, boring "oh so spooki" game that pretty much just abuses every gameplay-aspect that was popular in the last couple of years.
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