This member has provided no bio about themself...

Comment History
DrGervasius
DrGervasius - - 17 comments @ SWAT: Elite Force

Worked like a charm, thanks!

Good karma+1 vote
DrGervasius
DrGervasius - - 17 comments @ SWAT: Elite Force

I can vouch that it doesn't work. I've tried all manner of saying Breach Bang and Clear into the mic with no avail. Everything else is flawless, though.

Good karma+1 vote
DrGervasius
DrGervasius - - 17 comments @ SWAT: Elite Force

Is it possible to somehow run this through Steam? Steam does not pick up BAT files.

Good karma+1 vote
DrGervasius
DrGervasius - - 17 comments @ Hunter's Moon - Version 2.8

Sorry but how do you run this in Zandronum?
I always get

"Script error, "HuntersMoonV2.8.pk3:decorate/npc/zanieon.txt" line 25:
"SEEINVISIBLE" is an unknown flag

Script error, "HuntersMoonV2.8.pk3:decorate/npc/zanieon.txt" line 181:
Call to unknown function 'IsPointerEqual'

Execution could not continue.

Script error, "HuntersMoonV2.8.pk3:decorate/npc/zanieon.txt" line 190:
You cannot pass parameters to '('"

I'm asking because it says in the description that the mod can run in Zandronum as well.

As for GZ Doom, I can run the mod as expected, but I can't seem to play the custom levels. Only vanilla ones.

Good karma+1 vote
DrGervasius
DrGervasius - - 17 comments @ Operation: Inhuman (BD20b ready! infinitely beta!)

That's what I want to know, as well.
Or perhaps Skulltag.
I mean, Brutal Doom is compatible with it.

Good karma+1 vote
DrGervasius
DrGervasius - - 17 comments @ Brutal Doom

First off, loving this mod.
But is it possible you can create a version that really "nerfs" the death screams? It's kind of too extreme for my tastes. :( I mean, I know I'm not exactly your target audience, but I thought I should at least ask if it's possible to make them toggleable in the next version?

Good karma+2 votes
DrGervasius
DrGervasius - - 17 comments @ FORCED

Does this have a random dungeon generator? I'm pretty disappointed that NO console ARPG has one of those. That's the only reason I ever invested money in those games.

Good karma+2 votes
DrGervasius
DrGervasius - - 17 comments @ That Resident Evil Mod

I hate to break it to you, but I believe this mod is done for.

Good karma+2 votes
DrGervasius
DrGervasius - - 17 comments @ Overwatch

I love this mod. It's a shame it's not as popular as it could be, however.

Good karma+2 votes
DrGervasius
DrGervasius - - 17 comments @ Grey

This looks as good as Cry of Fear. Can't wait.

Good karma+2 votes
DrGervasius
DrGervasius - - 17 comments @ Cry of Fear

You probably haven't updated your game. It could be a bad version error. Try to patch it (the instructions for both the auto and manual way are on this page) before trying again.

Good karma+1 vote
DrGervasius
DrGervasius - - 17 comments @ Dynamic Zombie Sandbox

Uh... scratch my last post. XD
I played a bit of the mod, and while it is a lot of fun having to survive in a zombie apocalypse over 2500km, I figure I should point out some design issues.
I'm aware this isn't DayZ, and that features like stealth and food are probably not going to exist (it's a mission, not a mod) but there does seem to be a bit of a problem when it comes to dealing with zombies.
For starters, by default players aren't allowed to have any weapons. Thrusted into the world, they are already surrounded by hordes and nothing to fight them off. Even worse, even if you override the server and give yourself a weapon as a soldier, the zombie horde is completely unrelenting. The moment a single zombie sees you, or a single shot is fired, the horde will never, ever run out. I have literally shot my way through almost two hundred zombies in a single small town, when no less than 10 were allowed to spawn at any given time, and the distance between the zombies was at max settings. This should be checked.
Keep up the good work, nonetheless. It's a great mission that allows for zombie playing with my friends who only have the free version.

Good karma+2 votes
DrGervasius
DrGervasius - - 17 comments @ Dynamic Zombie Sandbox

Hey I was wondering, what can I do to get this working?
Is the map strictly only functional in multiplayer, or is it possible to run it in scenario mode?
I couldn't find a proper tutorial.

Good karma+2 votes
DrGervasius
DrGervasius - - 17 comments @ Nazi Zombies: Portable

Actually I think it was somebody else who ported the code to mac. The NZP team just uploaded it onto their page.
That's what I think, I could easily be wrong though.

Good karma0 votes
DrGervasius
DrGervasius - - 17 comments @ Nazi Zombies: Portable

Oh, I forgot to say "thank you." The double tap W tip really worked.

Good karma+1 vote
DrGervasius
DrGervasius - - 17 comments @ Nazi Zombies: Portable

Uh... to be fair, I also said sometimes the player inexplicably sinks into the floor. Not just diving. You have to admit that its a little weird. Additionally, I'm not entirely sure why the knife button would be assigned to cause you to dive forward. Maybe that's just me, but maybe it isn't. I thought I saw a glitch, I reported it because I thought it could help polish the game.
And sorry for not knowing, I couldn't find the answer anywhere on here.

Good karma+1 vote
DrGervasius
DrGervasius - - 17 comments @ Nazi Zombies: Portable

Hey I noticed in the latest beta there seemed to be a glitch where you sink into the ground after a short period of time.
Sometimes it happens when you try to melee while running, which causes you to dive forward and you can't get back up again. Might have something to do with the fact that crouching is blocked, just thought you should get a heads up.
On the other hand, great game! Its almost exactly as I remember it on my iPhone, and speaking of which, is it possible for this game to, in the future, after it's completed, be ported onto the android? Activision has been making a lot of poor choices recently in terms of distribution, so we know they're never, EVER going to make a true copy of it on the android like they did on the iPhone.

Good karma+1 vote