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DrGervasius May 9 2014, 3:27pm replied:

That's what I want to know, as well.
Or perhaps Skulltag.
I mean, Brutal Doom is compatible with it.

+1 vote   mod: Operation: Inhuman (FINAL is up! come get it.)
DrGervasius May 8 2014, 10:43pm says:

First off, loving this mod.
But is it possible you can create a version that really "nerfs" the death screams? It's kind of too extreme for my tastes. :( I mean, I know I'm not exactly your target audience, but I thought I should at least ask if it's possible to make them toggleable in the next version?

+2 votes   mod: Brutal Doom
DrGervasius Oct 10 2012, 12:56pm says:

Does this have a random dungeon generator? I'm pretty disappointed that NO console ARPG has one of those. That's the only reason I ever invested money in those games.

+2 votes   game: FORCED
DrGervasius Jun 25 2012, 12:32am replied:

I hate to break it to you, but I believe this mod is done for.

+2 votes   mod: That Resident Evil Mod
DrGervasius Jun 13 2012, 1:51pm says:

I love this mod. It's a shame it's not as popular as it could be, however.

+2 votes   mod: Overwatch
DrGervasius Jun 13 2012, 3:21am says:

This looks as good as Cry of Fear. Can't wait.

+2 votes   mod: Grey
DrGervasius May 20 2012, 10:03pm replied:

You probably haven't updated your game. It could be a bad version error. Try to patch it (the instructions for both the auto and manual way are on this page) before trying again.

+1 vote   game: Cry of Fear
DrGervasius May 20 2012, 2:59am says:

Uh... scratch my last post. XD
I played a bit of the mod, and while it is a lot of fun having to survive in a zombie apocalypse over 2500km, I figure I should point out some design issues.
I'm aware this isn't DayZ, and that features like stealth and food are probably not going to exist (it's a mission, not a mod) but there does seem to be a bit of a problem when it comes to dealing with zombies.
For starters, by default players aren't allowed to have any weapons. Thrusted into the world, they are already surrounded by hordes and nothing to fight them off. Even worse, even if you override the server and give yourself a weapon as a soldier, the zombie horde is completely unrelenting. The moment a single zombie sees you, or a single shot is fired, the horde will never, ever run out. I have literally shot my way through almost two hundred zombies in a single small town, when no less than 10 were allowed to spawn at any given time, and the distance between the zombies was at max settings. This should be checked.
Keep up the good work, nonetheless. It's a great mission that allows for zombie playing with my friends who only have the free version.

+2 votes   mod: Dynamic Zombie Sandbox
DrGervasius May 19 2012, 3:20am says:

Hey I was wondering, what can I do to get this working?
Is the map strictly only functional in multiplayer, or is it possible to run it in scenario mode?
I couldn't find a proper tutorial.

+2 votes   mod: Dynamic Zombie Sandbox
DrGervasius May 18 2012, 1:43pm replied:

Actually I think it was somebody else who ported the code to mac. The NZP team just uploaded it onto their page.
That's what I think, I could easily be wrong though.

0 votes   game: Nazi Zombies Portable
DrGervasius May 18 2012, 1:42pm replied:

Oh, I forgot to say "thank you." The double tap W tip really worked.

+1 vote   game: Nazi Zombies Portable
DrGervasius May 17 2012, 10:46am replied:

Uh... to be fair, I also said sometimes the player inexplicably sinks into the floor. Not just diving. You have to admit that its a little weird. Additionally, I'm not entirely sure why the knife button would be assigned to cause you to dive forward. Maybe that's just me, but maybe it isn't. I thought I saw a glitch, I reported it because I thought it could help polish the game.
And sorry for not knowing, I couldn't find the answer anywhere on here.

+1 vote   game: Nazi Zombies Portable
DrGervasius May 17 2012, 1:46am says:

Hey I noticed in the latest beta there seemed to be a glitch where you sink into the ground after a short period of time.
Sometimes it happens when you try to melee while running, which causes you to dive forward and you can't get back up again. Might have something to do with the fact that crouching is blocked, just thought you should get a heads up.
On the other hand, great game! Its almost exactly as I remember it on my iPhone, and speaking of which, is it possible for this game to, in the future, after it's completed, be ported onto the android? Activision has been making a lot of poor choices recently in terms of distribution, so we know they're never, EVER going to make a true copy of it on the android like they did on the iPhone.

+1 vote   game: Nazi Zombies Portable
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