This is the simple solution to having a computer that gets bogged down on gzdoom. Operation: inhuman simplified.
This mod has to be used in conjunction with Brutal Doom. (on the latest build of gzdoom.)
There is a batch included so you can more easily launch the game.
Though ZDL, makes running this a whole bunch easier, just be sure to run it AFTER brutal doom.
This has to be ran with gzdoom with the latest version of zdoom installed.
This is not a Call of Duty mod for Doom, Weapon graphics have been ripped from call of duty along with weapon sounds, all other remnants of Call of Duty will be removed from this mod as it progresses. Included is a (very taxing) flashlight script, Brightmaps for nearly every character (I definitely didnt do that, a lovely team of zdoomers did), Overhaul of every monster and mechanical sound (pfenh) added effects, shrapnel, explosion replacement and overhaul, all looking to enhance but not infringe on your brutal doom experience.
If you are running into issues running this mod, you can read the very long-winded, very caps locked description of how to do so.
FOUND HERE: http://forum.zdoom.org/viewtopic.php?f=19&t=36794
-all guns that have shotgun shells and rifle rounds eject shells. everything but two guns eject shells when shot.
-preserved all the deaths from brutal doom so barons still grab your ass and rip you in half, chainguns still blow your arm off. its good.
-all the deaths and explosions are preserved...heads blow off...grenades demolish entire rooms...barons blow into a bunch of pieces.
-changed the sprites for pickups so that they dont obstruct view when playing...as much. definitely need to figure something new out but its presentable.
-changed grenade and rocket behavior. (added dynamic lights)
-weapons have tracers (has been buggy)
-weapons eject magazine according to animation...so if he throws the mag to the left it doesnt fly out of the front of your body. stuff like that. a lot of detail and fumbling wiht shit has been done with this. the shotgun ejects the shells behind you, stuff like that.
-a lot of thigns have been changed that not many are going to notice but i couldnt help but change because it has to be on par with brutal doom..and i know hes put a lot of work into that.
-removed regeneration and went with health packs. cant stand regen...and it just isnt doom,
-removed anything that isnt in the original game besides guns. its all about guns with this one.
-added dynamic lights to all guns, explosions, etc. its fuckin awesome. (be sure to run lights.pk3 immediately after gzdoom)
-brought back fast doomguy (fuck being bogged down by weapons, thanks for the input ussr!)
-got rid of the annoying muzzle flash and replaced it with buttery ass dynamic lighting. its better. trust me.
-fixed weird enemy smoke puff, and replaced it with COD style smoke. removing the weird square smoke from previous betas.
-imported all pain effects. (screens cracking, blood on screen ETC)
-removed all RGA features. not a fan. dont want em. sorry.
-AS OF OP_INHUMAN BETA 2.0 ADDED NEW SOUNDS, ALL MONSTERS, MORE RICOCHET SOUNDS, EXPLOSIONS, GUN SHOTS. SOUNDS ARE HUUUUGE. A BUNCH OF NEW EFFECTS, SMOKING SHELLS, AWESOME SHIT. i feel it adds a lot to immersion.
-RESPRITING NOW (PLAYABLE RESPRITED WEAPONS WITH NEW GUNS. NOT FINISHED.)
-Overhauled almost every explosion for effect on monsters and damage.
-added brightmaps (thanks pfenh) to all monsters and textures that would use them.
-changed all sounds. besides revenenants. they dont deserve any treatment...those fuckers.
-am working on optimizing code.
If you cannot get it to run just drop me a comment and I will gladly walk you through set up (or point you towards zdoom launcher). Dont say it sucks because you cant run it, or its missing content...its beta...and will be periodically updated throughout development. Just ask, I'd be glad to help.
Thanks for playing. If you dont like it and you drop me a 0 vote...youre also just kind of an asshole.
While playing keep in mind there is a pretty large comfortability curve that comes with adding 25 guns, and turning the effects up to 11. play through one wad with it, and i guarantee youll dig it.
YOU CANNOT DRAG AND DROP THIS MOD ONTO GZDOOM. DO NOT EVEN TRY
Okay, its official (and it feels weird...i dont know what to do with my hands anymore)
operation inhuman has officially been dropped into the hands of the loving (and sometimes not loving assholes) of moddb, zdoom forums and doomworld (they dont count because i think ive got like 3 downloads from em. they play vanilla or die!).
A strange feeling came over me pressing the upload button...right after the "not that fuckin file!" feeling, it was the ....well now what the hell should i do?
I cant keep making mods, its too time consuming to not get paid...seriously...this was almost a year, its time for real games to feel my wrath...and i would love the dollar amount haha.
keep in mind! this is just the final until brutal .20 comes (did you see the fuckin dripping blood video? he is working on it...so thats good).
so YEAH. after all this time, i like what i did, its how i play doom now, everything else feels kinda empty...it sucks i had to do it with call of duty...but i guess one modders step at a time, ill be back once i learn to rip sprites and put some real shit in there.
So yeah, im lost in life now and now my girlfriend is going to want to chill....so if she cant beat me in an arm wrestle ill probably still play doom...buff up fool!
Leave a review, let me know what you think, keep your negative shit to yourself, play something else.
Please dont nitpick, this isnt a AAA release, this is some italian kid from utah with stretched ears and a bad temper...its the best i could do. so give it a whirl and enjoy it. If you like it join up on zdoom forums and make your own mod...KEEP THE COMMUNITY GOING!
I HAVE TO SAY: thanks to the zdoom community, without you guys i wouldve been completely and utterly retardedly lost. You guys made this happen, im just a messenger.