Important.
This mod has to be used in conjunction with Brutal Doom. (on the latest build of gzdoom.)
There is a batch included so you can more easily launch the game.
Though ZDL, makes running this a whole bunch easier, just be sure to run it AFTER brutal doom.
This has to be ran with gzdoom with the latest version of zdoom installed.

This is not a Call of Duty mod for Doom, Weapon graphics have been ripped from call of duty along with weapon sounds, all other remnants of Call of Duty will be removed from this mod as it progresses. Included is a (very taxing) flashlight script, Brightmaps for nearly every character (I definitely didnt do that, a lovely team of zdoomers did), Overhaul of every monster and mechanical sound (pfenh) added effects, shrapnel, explosion replacement and overhaul, all looking to enhance but not infringe on your brutal doom experience.

If you are running into issues running this mod, you can read the very long-winded, very caps locked description of how to do so.
FOUND HERE: Forum.zdoom.org


WHATS FINISHED
-all guns that have shotgun shells and rifle rounds eject shells. everything but two guns eject shells when shot.
-preserved all the deaths from brutal doom so barons still grab your ass and rip you in half, chainguns still blow your arm off. its good.
-all the deaths and explosions are preserved...heads blow off...grenades demolish entire rooms...barons blow into a bunch of pieces.
-changed the sprites for pickups so that they dont obstruct view when playing...as much. definitely need to figure something new out but its presentable.
-changed grenade and rocket behavior. (added dynamic lights)
-weapons have tracers (has been buggy)
-weapons eject magazine according to animation...so if he throws the mag to the left it doesnt fly out of the front of your body. stuff like that. a lot of detail and fumbling wiht shit has been done with this. the shotgun ejects the shells behind you, stuff like that.
-a lot of thigns have been changed that not many are going to notice but i couldnt help but change because it has to be on par with brutal doom..and i know hes put a lot of work into that.
-removed regeneration and went with health packs. cant stand regen...and it just isnt doom,
-removed anything that isnt in the original game besides guns. its all about guns with this one.
-added dynamic lights to all guns, explosions, etc. its fuckin awesome. (be sure to run lights.pk3 immediately after gzdoom)
-brought back fast doomguy (fuck being bogged down by weapons, thanks for the input ussr!)
-got rid of the annoying muzzle flash and replaced it with buttery ass dynamic lighting. its better. trust me.
-fixed weird enemy smoke puff, and replaced it with COD style smoke. removing the weird square smoke from previous betas.
-imported all pain effects. (screens cracking, blood on screen ETC)
-removed all RGA features. not a fan. dont want em. sorry.
-AS OF OP_INHUMAN BETA 2.0 ADDED NEW SOUNDS, ALL MONSTERS, MORE RICOCHET SOUNDS, EXPLOSIONS, GUN SHOTS. SOUNDS ARE HUUUUGE. A BUNCH OF NEW EFFECTS, SMOKING SHELLS, AWESOME SHIT. i feel it adds a lot to immersion.
-RESPRITING NOW (PLAYABLE RESPRITED WEAPONS WITH NEW GUNS. NOT FINISHED.)
-Overhauled almost every explosion for effect on monsters and damage.
-added brightmaps (thanks pfenh) to all monsters and textures that would use them.
-changed all sounds. besides revenenants. they dont deserve any treatment...those fuckers.
-am working on optimizing code.


LEAVE FEEDBACK!

If you cannot get it to run just drop me a comment and I will gladly walk you through set up (or point you towards zdoom launcher). Dont say it sucks because you cant run it, or its missing content...its beta...and will be periodically updated throughout development. Just ask, I'd be glad to help.

Thanks for playing. If you dont like it and you drop me a 0 vote...youre also just kind of an asshole.

While playing keep in mind there is a pretty large comfortability curve that comes with adding 25 guns, and turning the effects up to 11. play through one wad with it, and i guarantee youll dig it. Also this pack adds real guns to doom. So that obviously takes some get used to. It's (for any google searchers) a real guns weapon pack for doom.

YOU CANNOT DRAG AND DROP THIS MOD ONTO GZDOOM. DO NOT EVEN TRY

Image RSS Feed Latest Screens
just download it. give it a shot. brutal 19. brutal 19.
Blog RSS Feed Post news Report abuse Latest News: BD 20 updates might be closer than i thought.

9 comments by cortlong50 on May 27th, 2015

Screenshot Doom 20150527 080934Screenshot Doom 20150527 080929Screenshot Doom 20150527 082100

THIS ONE, is important...because any bullet that hits the dirt will do kinda like what the rpg does. throw shit all over the place. and its not really that taxing. so every sigle round that hits dirt will throw dirt all over. check that shit out.

Downloads RSS Feed Upload file Latest Downloads
Operation: Inhuman beta (BD 20 READY!)

Operation: Inhuman beta (BD 20 READY!)

May 26, 2015 Weapons Model 76 comments

The heaviest hitting, most realistic and balanced Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom...

Operation: Inhuman Beta (BD20 READY!)

Operation: Inhuman Beta (BD20 READY!)

Jan 20, 2014 Full Version 17 comments

Standalone. Newest version uploaded on 2.3.14. This is a newer beta with fixes and more suiting pick up sprites, some lighter loads (getting rid of excess...

Post comment Comments  (0 - 10 of 48)
psicosomático
psicosomático Jun 24 2015, 6:43am says:

Hey. Do you know where I can find the addon of the red eyed monsters at dark places that this mod uses? I've googled it, but nothing found..

+1 vote     reply to comment
cortlong50 Creator
cortlong50 13hours 30mins ago replied:

try this one out home boy.

Forum.zdoom.org

+1 vote   reply to comment
undeadfan666
undeadfan666 Jun 6 2015, 4:12pm says:

i played this with bd 19 theres one thing i wish youd do, kick when any weapon is equipped as well as offend ect

+2 votes     reply to comment
might_of_christ
might_of_christ Jun 3 2015, 3:26pm says:

Christ's Mighty Review:
It's great. I've been with this mod since day one, and have not been disappointed ever since. I am sad some of the weapons(Tac Knife Revolver, Famas, and M104 Riot Gun) do not work, but I trust you will have it taken care of. The damage outputs of these guns are amazing. I don't ever feel under-powered. I would like to see the grenades explode on contact, versus just sitting around waiting to explode, but they're pretty ballsy none the less. Keep it that way. I'd also like to use my boot when in hand to hand mode as well, but again, it's still good regardless. I love how this mod is not skimpy with Berserks and Demon Runes. The gore is grand. Stay Metal \m/
"Demons Run When A Good Man Goes To War."

+2 votes     reply to comment
G0r3L0v3r
G0r3L0v3r Apr 29 2015, 12:48am says:

I've found a problem with weapon names, not sure if someone else has pointed it out, but when you scroll through weapons (I have it set to the wheel)they are named wrong. In the game, the KSG is named the Spaz, the M14 Sopmod is named FAL, the Dragunov is named M14 EBR, the PKP is named MG4, the P99 is named USP .45, the MP7 is named the Vektor TDI, the PPM90 is named the Mini-Uzi, the CM901 is named the F-2000,and the G36C is named the AUG HBAR. BTW, if you want the G36C to be an LMG, you should actually head for the MG36. Even with the JHP rounds, the G36C is still a compact assault rifle, the compact part denoted by the 'C'. Just a heads up.

+2 votes     reply to comment
cortlong50 Creator
cortlong50 May 26 2015, 2:45am replied:

just go ahead and turn off the weapon names while youre scrolling.
ive run into this issue too and never got time to iron it out when i was really working on this mod...which i dont do anymore.

also the compact g36 wouldnt make hollow-points any less head exploding...and also decorate. Ive fixed it in the newest verison i have which this comment actually makes me want to upload.

+2 votes   reply to comment
G0r3L0v3r
G0r3L0v3r Apr 29 2015, 1:28am replied:

Oh, and the MSR is called the Intervention.

+1 vote     reply to comment
G0r3L0v3r
G0r3L0v3r Apr 29 2015, 1:00am replied:

Too bad nobody adds the SCAR-L into their games. That's a badass weapon in its own right.

+1 vote     reply to comment
khornz
khornz Feb 25 2015, 3:31am says:

Hey man I love this addon I just hope the new version comes out with v20 release can't wait too play it again. Also just 2 things which I think should be done. 1 Adding a minigun I have the sprites here if you would like too do so. also maybe a nice pump action shotgun. Other from that it looks and plays great 10/10

+1 vote     reply to comment
cortlong50 Creator
cortlong50 May 26 2015, 2:46am replied:

hey man, im sorry about the super ****** late reply...to say the least, life has been absolutely ****** insane lately.

i ahve been working on this on and off for a minute now and ive mainly just added effects. i think ill give it an upload even though BD 20 comes out in like 5 days, but **** it. ill throw it up.

+2 votes   reply to comment
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Release Date
Released Jan 19, 2014
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Operation: Inhuman (updated for BD20 son.) Operation: Inhuman (updated for BD20 son.)
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