Important.
This mod has to be used in conjunction with Brutal Doom.  (on the latest build of gzdoom.)
There is a batch included so you can more easily launch the game.
Though ZDL, makes running this a whole bunch easier, just be sure to run it AFTER brutal doom. 
This has to be ran with gzdoom with the latest version of zdoom installed.

This is not a Call of Duty mod for Doom, Weapon graphics have been ripped from call of duty along with weapon sounds, all other remnants of Call of Duty will be removed from this mod as it progresses.  Included is a (very taxing) flashlight script, Brightmaps for nearly every character (I definitely didnt do that, a lovely team of zdoomers did), Overhaul of every monster and mechanical sound (pfenh) added effects, shrapnel, explosion replacement and overhaul, all looking to enhance but not infringe on your brutal doom experience. 

If you are running into issues running this mod, you can read the very long-winded, very caps locked description of how to do so. 
FOUND HERE: http://forum.zdoom.org/viewtopic.php?f=19&t=36794 


WHATS FINISHED
-all guns that have shotgun shells and rifle rounds eject shells. everything but two guns eject shells when shot.
-preserved all the deaths from brutal doom so barons still grab your ass and rip you in half, chainguns still blow your arm off. its good.
-all the deaths and explosions are preserved...heads blow off...grenades demolish entire rooms...barons blow into a bunch of pieces. 
-changed the sprites for pickups so that they dont obstruct view when playing...as much. definitely need to figure something new out but its presentable.
-changed grenade and rocket behavior. (added dynamic lights)
-weapons have tracers (has been buggy) 
-weapons eject magazine according to animation...so if he throws the mag to the left it doesnt fly out of the front of your body. stuff like that. a lot of detail and fumbling wiht shit has been done with this. the shotgun ejects the shells behind you, stuff like that. 
-a lot of thigns have been changed that not many are going to notice but i couldnt help but change because it has to be on par with brutal doom..and i know hes put a lot of work into that.
-removed regeneration and went with health packs. cant stand regen...and it just isnt doom,
-removed anything that isnt in the original game besides guns. its all about guns with this one.
-added dynamic lights to all guns, explosions, etc. its fuckin awesome. (be sure to run lights.pk3 immediately after gzdoom)
-brought back fast doomguy (fuck being bogged down by weapons, thanks for the input ussr!)
-got rid of the annoying muzzle flash and replaced it with buttery ass dynamic lighting. its better. trust me.
-fixed weird enemy smoke puff, and replaced it with COD style smoke. removing the weird square smoke from previous betas.
-imported all pain effects. (screens cracking, blood on screen ETC)
-removed all RGA features. not a fan. dont want em. sorry. 
-AS OF OP_INHUMAN BETA 2.0 ADDED NEW SOUNDS, ALL MONSTERS, MORE RICOCHET SOUNDS, EXPLOSIONS, GUN SHOTS. SOUNDS ARE HUUUUGE. A BUNCH OF NEW EFFECTS, SMOKING SHELLS, AWESOME SHIT. i feel it adds a lot to immersion.
-RESPRITING NOW (PLAYABLE RESPRITED WEAPONS WITH NEW GUNS. NOT FINISHED.) 
-Overhauled almost every explosion for effect on monsters and damage. 
-added brightmaps (thanks pfenh) to all monsters and textures that would use them. 
-changed all sounds.  besides revenenants.  they dont deserve any treatment...those fuckers.
-am working on optimizing code.


LEAVE FEEDBACK!

If you cannot get it to run just drop me a comment and I will gladly walk you through set up (or point you towards zdoom launcher).  Dont say it sucks because you cant run it, or its missing content...its beta...and will be periodically updated throughout development.  Just ask, I'd be glad to help.

Thanks for playing. If you dont like it and you drop me a 0 vote...youre also just kind of an asshole. 

While playing keep in mind there is a pretty large comfortability curve that comes with adding 25 guns, and turning the effects up to 11.  play through one wad with it, and i guarantee youll dig it.  Also this pack adds real guns to doom. So that obviously takes some get used to. It's (for any google searchers) a real guns weapon pack for doom.

YOU CANNOT DRAG AND DROP THIS MOD ONTO GZDOOM.  DO NOT EVEN TRY 

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just download it. give it a shot. brutal 19. brutal 19.
Blog RSS Feed Report abuse Latest News: Update coming, but it'll have to wait guys.

12 comments by cortlong50 on Apr 15th, 2014

It works like this,  i released the final to be done with the damn thing so i could actually hang out with my girlfriend, my friends and my cat while i ate normal people food and actually saw the sun.  
i didnt want to sit in front of the computer anymore in my boxers drinking copious amounts of caprisuns (you have no idea how much gets done int he world under these conditions) and eating whatever the hell i could find in the fridge that would afford me a super short cook time so i could get back to blowing shit to pieces.  
so i was excited....i was like...its finally finished, its finally done,  we can all go home and relax and take it easy and...
i found a few fucking problems.  and it pissed me right off.  
theres some missing frames, theres some shrapnel that sucks...theres like 6 other things that i have fixed on my own personal version (and added some pretty sweet, pretty minor stuff) and im on the fence like "should i drop it, should i wait til brutal 20?"  

so heres what im going to do,  i probably wont get a lot of feedback but if anyone would like a "patch" for the "final"  lemme know...because as a final it completely sucked.  
but right now im going to make the decision to sit on it until brutal doom 20 comes out (if it comes out) that way everyone is already waiting for a new version and i can og "POW SUCKERS...brand new stuff!"  

so thats what im going with.  
if anyone has any other feedback lemme know,  if you havent played it and like doom and like a bunch of guns (AND CAN IGNORE THE FACT THAT ITS CALL OF DUTY BECAUSE THE ONLY SIMILARY IT HAS IS THE GUNS SO STOP NOT DOWNLOADED STUFF BECAUSE OF PRESUMPTION AND BECAUSE YOURE A DICK) and you like throwing a frag grenade at someones head and have it smash it followed by blowing up an entire room of imps.  

the new one will contain new shrapnel effects, new bullet crash effects, new sounds, new physics, new everything besides what youve come to know and love.  just spiced up.  ill tell you right now the shrapnel effets are super sick, the entire room lights up with flack....its radical.  

anyway, if you have palyed it just chill and be patient,  if you havent...give it a download and lemme know what you think.

Downloads RSS Feed Latest Downloads
Operation: INHUMAN (zdoom version)

Operation: INHUMAN (zdoom version)

Mar 3, 2014 Weapons Skin 5 comments

This is the simple solution to having a computer that gets bogged down on gzdoom. Operation: inhuman simplified.

Operation: Inhuman ( GZDOOM. get this first.)

Operation: Inhuman ( GZDOOM. get this first.)

Feb 3, 2014 Prefabs 133 comments

The heaviest hitting, most realistic and balanced Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom...

Operation: Inhuman Final

Operation: Inhuman Final

Jan 20, 2014 Full Version 16 comments

Standalone. Newest version uploaded on 2.3.14. This is a newer beta with fixes and more suiting pick up sprites, some lighter loads (getting rid of excess...

Post comment Comments  (0 - 10 of 28)
blackout369
blackout369 Jun 16 2014, 8:38pm says:

i have weapon pickup problems. i drop it, and i cant pick it back up.

+1 vote     reply to comment
cortlong50
cortlong50 Jun 26 2014, 10:24pm replied:

I don't mean to be a **** dude but I've talked about this with a hundred different people.
Read through the comments and see if you can find an answer.
(Secret: mess with your drop bindings until it works. I've been playing with it for over a year now and haven't had a dropping problem. Just follow the instructions).

+1 vote     reply to comment
GaySteamBath
GaySteamBath Jun 19 2014, 7:48pm replied:

Use cheats

+1 vote     reply to comment
Guest
Guest Jun 15 2014, 9:20pm says:

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cortlong50
cortlong50 Jun 16 2014, 5:02pm replied:

ah ****, have you been picking up backpacks or anything before that happens? i thought i fixed it.

okay make sure you pay attention to what youre picking up then get back to me about whats going on, i havent had that problem for quite a while.

also, what version of brutal are you using? ive been running stock *** vanilla 0.19 since it came out with zero issues.

+1 vote     reply to comment
Guest
Guest Jun 15 2014, 7:34pm says:

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cortlong50
cortlong50 Jun 16 2014, 5:01pm replied:

hey man, if youre playing with nothing but a keyboard i have to salute you because that is some hardcore *** **** haha.
if you wanna combat the muzzle climb i would definitely suggest switching over to a mouse set up. just for the free look of hte whole thing.

also, turn off autoaim if you do decide to go with a mouse, that should clear up the leg blowing off situation haha.

hopefully this helps man.

+1 vote     reply to comment
Guest
Guest Jun 22 2014, 8:25pm replied:

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Fanzanzza
Fanzanzza Jun 8 2014, 12:49pm says:

This mod is great and everything works perfectly but there is a slight thing that bothers me a little. If I'm aiming down the sights of a weapon that isn't a a sniper rifle and I aim for the head of the enemy, more often than not, their legs will fly off as if I was aiming for them and not the head.

+1 vote     reply to comment
cortlong50
cortlong50 Jun 16 2014, 4:57pm replied:

hey man, had the same problem when i first started making the mod...i was losing my mind trying to figure it out.

the secret is to turn off the autoaim hahaha. i sat there for hours trying to figure it out and when i did i almost kicked my own ***.

autoaim is in the gameplay options.

+1 vote     reply to comment
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Platform
Windows
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Doom
Developed By
cortlong50
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Release Date
Released Jan 19, 2014
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