I am an amateur texture artist working for mod projects in my spare time. Currently I am the lead developer of “The Great War 1918” team, a WW1 modification for Company of Heroes (as texture artist, historian, designer and code monkey). I also assist the Verdun Online project as historian, an indie FPS game project set in WW1. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.

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TGW1918 - easter egg WW1 French officer ranks Bavarian Pickelhaube
Blog RSS Feed Report abuse Latest Blog: Recurring questions, formated answers

5 comments by don_durandal on Oct 9th, 2011

As Rataconfusca (the TGW1918 mod leader) and I were discussing about the mod's latest update (chemical warfare), I jokingly said I should hotkey a "read the update" answer to the unavoidable questions that would pop-up.

Rata thus started listing all the hotkey answers that would make PR work easier:

F1: read the update
F2: when it's done
F3: we will only add four factions
F4: it is within CoH's gameplay scope
F5: it wasn't used in 1918
F6: it's already in the mod
F7: wtf are you saying?!?
F8: the picklehaube was replaced by the stahlhelm in 1916

me: "doesn't F8 fall under F5?"
Rata: "deserves its own key!"

Let's play a little game: what's the typical question that goes with each typical answer?

Jokes aside, monitoring the community does feel like Sisyphus' task. I should write a FAQ, but I wonder if people would even read it considering they ask questions that are answered in the mod's summary!

Anyway, here's why all our gas warfare screenshots have the cloud effect in the background and not the foreground:
Gas cloud screenshot

"iz zat a tommy or did zat cactus just move?"

P.S. Volchonok from the MoW WW1 mod noticed that we didn't show a MG08 so far, despite having a working model since September 2010. I made sure to have a sneak peak in the last update.

Cheers,
don Durandal

Groups
inside1918

inside1918

Developer & Publisher with 11 members, must apply to join

Inside1918 is the community which adopted the development and publishing of the Battlefield 1942 modifcation "Battlefield 1918". The team exists since...

Swiss Game Developers

Swiss Game Developers

Geographic group with 8 members, must apply to join

This group shall connect all game developers, designers, artists, etc. who live in Switzerland.

TGW 1918 Development group

TGW 1918 Development group

Developer with 5 members, invitation only

TGW 1918 is a mod for Relic´s Company of Heroes (CoH)

Post comment Comments  (0 - 10 of 27)
VC24
VC24 16hours 57mins ago says:

Dont mean to stir the pot, but it looks like guerrito has been borrowing for a while... Moddb.com

+1 vote     reply to comment
Badcomedy
Badcomedy Nov 5 2014, 7:04am says:

don_durandal l am having some problem with the game, when l put German and English speech file modification for TOV the german (landsers, officer and many more) dont not speak out german in the game cause they are some are slient and it kinda weird for me to play without them talking so are u going to put in the speech for the german side?

+1 vote     reply to comment
General_WVPM
General_WVPM Jul 19 2014, 5:57am says:

Hello Don, I like TGW and play it a lot with several friends, but we all agree on one thing, in pvp it's either british tank rush or german arty spam late game. They asked me (as I am a modder) to rework TGW and reballance it.
It would be cool to release at a submod, what do you say?

0 votes     reply to comment
DukeOfJudea
DukeOfJudea Apr 21 2014, 5:08am says:

Happy easter!

0 votes     reply to comment
Reborn:X
Reborn:X Apr 18 2014, 12:23pm says:

Happy Easter don_durandal.

+1 vote     reply to comment
FritzSchurzstaffel
FritzSchurzstaffel Mar 6 2014, 7:04pm says:

Unrelated question I have. May I ask?

+2 votes     reply to comment
don_durandal Creator
don_durandal Mar 7 2014, 3:00pm replied:

Ask you may.

+3 votes   reply to comment
cuboidgamer1231
cuboidgamer1231 Jan 19 2014, 4:41pm says:

i simple love soo much no one gonna do a best mod than THIS its awesome

+2 votes     reply to comment
Torkilon
Torkilon Dec 11 2013, 2:48pm says:

Hello don_durandal,

I'm trying to make a NIS movie using this mod, could you provide me the information about weapons names and their state, because it's really hard to find it out with original words...

+2 votes     reply to comment
don_durandal Creator
don_durandal Dec 12 2013, 7:35am replied:

Gewehr 98 and SMLE: leeenfield_visible + rifle_state (variety_name for the bayonet and rifle grenades)
Webley: webley_revolver_visible + pistol_state
K98az and K88: kar98_visible + rifle_state
all German pistols (model depend on the soldier): luger_visible + pistol_state
Lewis gun and MG 08/15: lightmg42_visible + lmg_state + variety_name
13mm Tankgewehr: boys_at_rifle_visible + rifle_state
MP18: bar_visible + rifle_state
Melee (club /spade): _grenade_mesh + stickybomb_visible + visible = on

Also note that most soldier models depend on the "rolevariation" state. For instance ww1feldwebel covers both the platoon leader (feldwebel01 & assaultnco01) and artillery crews (artillery01). Check in world builder which skin is the correct one for each epbs.

Additionally most German soldier models have a "rankinsignia" state to activate the rank insignias of squad leaders.

+4 votes   reply to comment
Torkilon
Torkilon Dec 13 2013, 1:14pm replied:

WOW, thank you, everything you listed works, and as I expected some weapons only work with specific soldier models.

Another thing I wanted to ask... Always wondered if there is a way to open existing maps, like Flanders Fields for example...

+2 votes     reply to comment
don_durandal Creator
don_durandal Dec 16 2013, 10:04am replied:

You will have to extract it with Corsix' ModStudio and move the map files to "..\My Games\Company of Heroes\tgw\Data\Scenarios\MP"

+4 votes   reply to comment
Torkilon
Torkilon Dec 16 2013, 4:31pm replied:

Thank you, it was actually pretty simple, I did the same extraction for "custom animations" before...

+2 votes     reply to comment
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