inside1918
Developer & Publisher with 11 members, must apply to joinInside1918 is the community which adopted the development and publishing of the Battlefield 1942 modifcation "Battlefield 1918". The team exists since...
I am an amateur texture artist working for mod projects in my spare time. Currently I am a member (as texture artist, historian, designer and code monkey) of “The Great War 1918” team, a WW1 modification for Company of Heroes. I also assist the Verdun Online project, an indie FPS game project set in WW1 and using the Unity engine, as historian. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.
5 comments by don_durandal on Oct 9th, 2011
As Rataconfusca (the TGW1918 mod leader) and I were discussing about the mod's latest update (chemical warfare), I jokingly said I should hotkey a "read the update" answer to the unavoidable questions that would pop-up.
Rata thus started listing all the hotkey answers that would make PR work easier:
F1: read the update
F2: when it's done
F3: we will only add four factions
F4: it is within CoH's gameplay scope
F5: it wasn't used in 1918
F6: it's already in the mod
F7: wtf are you saying?!?
F8: the picklehaube was replaced by the stahlhelm in 1916
me: "doesn't F8 fall under F5?"
Rata: "deserves its own key!"
Let's play a little game: what's the typical question that goes with each typical answer?
Jokes aside, monitoring the community does feel like Sisyphus' task. I should write a FAQ, but I wonder if people would even read it considering they ask questions that are answered in the mod's summary!
Anyway, here's why all our gas warfare screenshots have the cloud effect in the background and not the foreground:

P.S. Volchonok from the MoW WW1 mod noticed that we didn't show a MG08 so far, despite having a working model since September 2010. I made sure to have a sneak peak in the last update.
Cheers,
don Durandal
Inside1918 is the community which adopted the development and publishing of the Battlefield 1942 modifcation "Battlefield 1918". The team exists since...
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What happened to the TGW1918 website?? It's down for some reasons and no news for 4 months...
Aye, it's down. We've had several problems with our forums since the start of the mod, so it's likely we won't bother trying to bring it back up anymore.
About news, Rataconfusca (the mod leader) has some real life business, so for now there's not much we can report.
Hey, I noticed you guys put a camel in TGW? Wouldn't you rather use day bombers? I dunno. But I was wondering if you guys would like some day bombers modelled, I'd be happy to make one per side - given i'm working on a ww1 flight game I've learned an assload about first worldwar planes.
We chose the Camel due to its use as ground strafer and ability to carry cooper bombs. Air action in CoH is limited to low altitude air to ground support and reconnaissance due to the way the game engine is set.
I'll admit though that air warfare isn't my strength when it comes to WW1, and neither is modelling planes. If you're willing to give us a hand you'll be more than welcomed.
OH i only just read this. I'd be more than happy to help you out as an aviation advisor and i'd be down to model some planes. I'm not as clued in as some of the crazy Aerodrome posters but, they dedicate their lives to the topic, and I think my level of knowledge could be helpful enough. I have a tonne of material including plans, photos, authentic sounds and stuff which i've used making my friends and my ww1 flight sim.
The scheme on that camel is an RNAS one. I'm not sure if that's an issue.
I haven't really played that much CoH and i though the planes might be used for bombing factories and such. Thinking again, i might be wrong. If these are mostly for targetting infantry and encampments, then camel makes sense. It still looks a little weird to have just one though - is it possible to send a small group?