I am an amateur texture artist working for mod projects in my spare time. Currently I am the lead developer of “The Great War 1918” team, a WW1 modification for Company of Heroes (as texture artist, historian, designer and code monkey). I also assist the Verdun Online project as historian, an indie FPS game project set in WW1. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.

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don_durandal
don_durandal Mar 27 2015, 6:02am replied:

That was The Black Bear (though Lord Lovat asks Bill Millin to play Blue Bonnets right before that, but I guess the sound department didn't have that tune in stock)

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Mar 24 2015, 7:43am replied:

Technically we could add other tunes, but it would be really time consuming and buggy.

And if I ever add another bagpipe tune, it will certainly NOT be "Scotland the Brave"; that one is a poor tune to go over the top with (and it wasn't really played much before the 50s).
I would go for a proper regimental march, like "Standard on the Braes o' Mar", "The Black Bear", "Hielan' Laddie", "**** o' the North" or "Monymusk", or even a popular tune that was recorded as being played on the battlefield, like "Devil in the Kitchen".

I went for "All the Blue Bonnets are over the Border" as a tribute to piper Daniel Laidlaw, as that was the tune he played when going over the top and winning the VC at Loos.

+3 votes   mod: The Great War 1918
don_durandal
don_durandal Mar 14 2015, 12:12pm replied:

No. The mod takes place in 1918 (more precisely from the beginning of the Spring Offensive on 21 March 1918 to the armistice of 11 November). The Russian Army had already ceased to exist as a fighting force by the end of 1917 and Russia was out of the war because of the revolution and civil war.
There's no Russian Army that can thus be portrayed.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Mar 9 2015, 3:36pm replied:

It's because you did not extract the mod files to your CoH directory. See point 2a in the tutorial: Moddb.com

+3 votes   mod: The Great War 1918
don_durandal
don_durandal Feb 24 2015, 3:59pm replied:

Installing Company of Heroes or Opposing Fronts doesn't matter. They are the same game as far as data files are concerned. The only thing that matters is the patch (2.601 is okay).

For the installation of the mod, see here: Moddb.com
The answer to your question is in point 2a.
For you the installation path should be c:\Program Files (x86)\THQ\company of heroes

+1 vote   mod: The Great War 1918
don_durandal
don_durandal Feb 24 2015, 10:20am replied:

There is no version 2.0; what you have is likely version 2.101, which is the default patch that came with Opposing Fronts. See here for the patch mindmap: Forums.relicnews.com

Just to make sure, you're not trying to play the mod with Company of Heroes 2, are you? That's a completely different game.

+4 votes   mod: The Great War 1918
don_durandal
don_durandal Feb 17 2015, 2:37am replied:

There is an installation tutorial here: Moddb.com

Alternatively someone made a youtube video here: Youtube.com

To download the mod go under the download tab on this page. You will also find alternative download links at the bottom of this post: Moddb.com

At this point not being able to install the mod would just be plain ineptitude.

+1 vote   mod: The Great War 1918
don_durandal
don_durandal Feb 17 2015, 2:29am replied:

Company of Heroes, CoH: Opposing Fronts and Tales of Valor all work with the mod. They are all exactly the same game anyway, it's just product keys that unlock content.

If you are still using a retail version (not steam) you will have to patch your game to version 2.601 to play with the mod (otherwise it's not compatible). This patch is applied by default with Tales of Valor.
Since the Relic servers are down (after THQ went bankrupt) you will have to look for the game patches online by yourself.

Alternatively you can also enter your CoH product key in steam and get the relaunch steam version of CoH for free. See here how: Help.sega.com

+1 vote   mod: The Great War 1918
don_durandal
don_durandal Feb 14 2015, 6:24am replied:

No; the only German units that went to war wearing colourful (i.e. not Feldgrau or Graugrün) uniforms were the navy, the Seebataillonen (dark blue M1895 until 1915), the Feldgendarmerie (dark green M1889 until August 1916) and some battalions of the Landwehr and Landsturm (who due to shortage of uniforms were outfitted with old dark blue uniforms upon mobilisation).
German cavalry had been issued with Feldgrau versions of their uniforms (Graugrün for Jäger zu Pferd) since 1910. The colourful pre-war uniforms were only kept for parade and walking-out, and were abolished on august 2 1914.

This is different from Austro-Hungarian cavalry who DID wear colourful pre-war uniforms on campaign until 1915, even though officially they had Hechtgrau uniforms since 1908.

Here's a reminder for the German Waffenrock's styles: I61.tinypic.com (it's missing the Waffenrock variant for Bavarian Chevaulegers).
(taken from "Uniforms and Organisation of the Imperial German Army 1900-1918" by F.J. Stephens and Graham J.Maddocks).

+2 votes   media: All Quiet on the Western Front 1914-1918
don_durandal
don_durandal Feb 13 2015, 5:22pm replied:

Are you using a retail (not steam) version of CoH? If yes, then you need to make sure that it is patched to version 2.601 at the least. The mod is not supported for earlier versions and will not work with them.

You will have to look for the CoH patches online by yourself.

+1 vote   mod: The Great War 1918
don_durandal
don_durandal Feb 13 2015, 1:56pm says:

Interesting work you did there.

I'm genuinely curious as to way you made the German cavalry models in pre-war dress uniforms instead of the Feldgrau they would have worn on campaign?

+2 votes   media: All Quiet on the Western Front 1914-1918
don_durandal
don_durandal Feb 13 2015, 1:47pm replied:

There was never a constituted unit of the Garde Républicaine on the frontline.
The Garde Républicaine (like the rest of the Gendarmerie Nationale, to which the Garde Républicaine belongs) was not permitted to create fighting units during the war; 1) the wartime military police duty was considered priority, and 2) there were always too few gendarmes to fill it, so these men could not be wasted as combat units.
Individual members could volunteer for service in combat units (a third of the GR did so; they had to wear the new unit's uniform though and were in separate units) however, but the gendarmerie and garde républicaine never fought as single units during WW1.

+2 votes   mod: All Quiet on the Western Front 1914-1918
don_durandal
don_durandal Feb 12 2015, 2:48am replied:

It works just fine on the retail version of Company of Heroes, provided you search online for the patches. You need version 2.601 of CoH for the mod to work.

Or do like everyone else and migrate to steam. If you have a legitimate version of CoH you can just enter the product key and you'll get access to the Steam version of CoH for free.

Also someone made a video youtube on how to install the mod: Youtube.com

+1 vote   tutorial: TGW1918 installation guide
don_durandal
don_durandal Feb 2 2015, 7:00am replied:

No. A 57mm gun is the same calibre as a 6 pounder, and machine gun damage is the same no matter the ammunition. Adding different stats would be ludicrously pointless. The less weapons I have in the mod, the easier it is to balance and tweak stats.

+1 vote   media: TGW1918 - all German vehicles and crewed weapons
don_durandal
don_durandal Jan 30 2015, 11:22am replied:

The 6-pounders of the male tanks were replaced with 57mm Maxim-Nordfeldt guns. The Lewis guns were adapted to use German ammunition.

+2 votes   media: TGW1918 - all German vehicles and crewed weapons
don_durandal
don_durandal Jan 30 2015, 11:15am replied:

To "do something from scratch" is a common English-language expression which means "doing something from the beginning, without a previous base to work on".
It has nothing to do with the programming language.

+2 votes   media: TGW1918 - all German vehicles and crewed weapons
don_durandal
don_durandal Jan 30 2015, 11:13am replied:

It's "Blue Bonnets o'er the Border" indeed. And no, none of the sounds are from Mount & Blade. That's a traditional Scottish bagpipe tune, and one historically used by Hgihland regiments in combat.

+1 vote   media: TGW1918 - all BEF soldier models
don_durandal
don_durandal Jan 30 2015, 11:09am replied:

He has a Stirnpanzer strapped to his helmet (an additional armour plate on the forehead which makes the helmet bullet-proof), that's why you might have the impression that there are different colours.
It's not a glitch.

+2 votes   media: TGW1918 - all German soldier models
don_durandal
don_durandal Jan 13 2015, 4:29am replied:

No. The Pickelhaube was replaced by the Stahlhelm in 1916 and had completely disappeared from frontline service by the end of that year. The mod takes place in 1918; we're going for historical accuracy in our models, not for "cool".

+1 vote   media: TGW1918 - all German soldier models
don_durandal
don_durandal Jan 7 2015, 4:05pm replied:

There are no high ranking officers in the mod. The highest German one is just a lieutenant.
And besides, officers also wore the Stahlhelm while on the frontline. It wouldn't have been smart to be set apart from the rest of the soldiers.

+3 votes   mod: The Great War 1918
don_durandal
don_durandal Dec 30 2014, 5:52am replied:

No, the Germans aren't that underpowered (nor do we "hate them", as you're insultingly insinuating). You just haven't learned to use all your units correctly yet. Also it's likely you didn't even try to play the BEF once, so your vision of the balance is further skewed.

- Use field guns against tanks (the 77cm Fk 96 n.A.). The AT rifles are not meant to be your primary tank killers. The field guns' shrapnel ability is only good vs infantry in the open; use the default attack against tanks.
- Keep your infantry squads around Platoon Leaders. The Platoon Leaders have a passive aura ability that boosts the defensive stats of infantry around them, making them tougher. You are not supposed to use officers on their own.
- The Minenwerfer (German mortar) has longer range. Use that to your advantage.
- Don't spam Stormtroopers and LMG squads. Your main combat unit will always be the humble Landsers, supported by Platoon Leaders.

+2 votes   news: French Army preview - part 1
don_durandal
don_durandal Dec 24 2014, 4:40am replied:

Thanks! I'm glad you like it. Good thing you have someone to play it with too; it's more fun in multiplayer (though some games can be quite time-comsuming.

You mean overcoats. Trenchcoats were private purchase items and only worn by British and US officers and warrant officers

+3 votes   mod: The Great War 1918
don_durandal
don_durandal Dec 23 2014, 5:10am replied:

Captured weapon squads depend on the faction, not on the squads themselves. That it used the French icon means he was playing as allies. Normally that faction is disabled in the mod as it's just a cloned BEF faction (and it would look silly if you have twice the BEF in the selection menu). However it's possible that this disabling doesn't work if he has only the first CoH, as otherwise he would be missing an "Allies" (i.e. Entente) side faction.

It's not going to be a bug anymore once we release the French anyway ;)

+3 votes   mod: The Great War 1918
don_durandal
don_durandal Dec 23 2014, 5:03am replied:

Thanks! That's some really great news. I'm really proud of what we've achieved here :D

Though obviously the most rewarding moment is simply when people download and play the mod, it's still great to receive some recognition.

Party time!

+8 votes   mod: The Great War 1918
don_durandal
don_durandal Dec 22 2014, 1:41pm replied:

Yes, that's the portrait of the French mortar team. It shouldn't be appearing though, unless he somehow plays with the locked allies faction (which uses the BEF tech tree currently due to crash problems with people who have only the first CoH).

The weird V symbol is the silhouette of a mortar bomb for the 58mm mortar.

+1 vote   mod: The Great War 1918
don_durandal
don_durandal Dec 20 2014, 12:36pm says:

You might want to ask Guerrito where he got these skins, if he's the one who's supposed to have made them. Besides the trousers, the body is pretty much copy-pasted and slightly edited from the textures I made for The Great War 1918 mod for CoH.
They're "flat" because they're lacking the original bump and occlusion maps. He didn't even bother to remove the neck strap of the Big Box Respirator.
The straps and belt are from the MG gunner Moddb.com while the rest (sleeves, collar and shoulder boards) are from the Canadian skin Moddb.com
Even the badge he pasted on the sleeve was taken from the logo I made for the BEF faction's player online rank 4.

That's not cool. I don't remember giving permission for my work to be used. I wasn't even asked for permission!

+2 votes   media: british units
don_durandal
don_durandal Dec 20 2014, 12:54am replied:

We currently have no mapper, so adding new maps is pretty much impossible. Note that the Flanders fields map stands-in pretty well for the battle of Ypres (or battles, as there were five of them). Verdun and Ypres were pretty large sectors anyway, so they can't be represented with a single map.

It was initially two Russian brigades actually. They mutinied in 1917 though. In 1918 the Russian Legion was just one company, which grew to a battalion as its fame increased.
I already answered on the subject further down in the comments section btw.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Dec 20 2014, 12:49am replied:

As written in the summary at the top of the page, we plan to work on Austria-Hungary after we are done with the French.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Dec 19 2014, 8:36am replied:

As far as WW1 (and most of history outside of 1940) is concerned, "suck at fighting" couldn't be further from the historical reality. By the end of 1916 the French Army was at the edge of tactical innovations and military technology.

Melee could use a bit more of work indeed, but the problem is soldier animations. These are far more complex than vehicle animations and would require quite a lot of time to be set up.

+3 votes   media: French army preview
don_durandal
don_durandal Dec 19 2014, 8:28am replied:

Depends. It can be anywhere from an hour for a grenade to several days for a complex model like an artillery piece (and I mean full days, not just evenings after work).

Size doesn't really matter; it's more about complexity. The A7V for instance took relatively little time since it's mostly a box (though animating and setting it up in the editor was a pain due to the side MGs all needing their own animations and states). Any artillery piece on the other hand tends to be complex to make, with lots of parts that need to be modelled, UV mapped and textured.

The model that has taken the most time so far is the French Peugeot, since the autocannon's crew had to be animated from scratch.

+2 votes   media: TGW1918 - all German vehicles and crewed weapons
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