I am an amateur texture artist working for mod projects in my spare time. Currently I am the lead developer of “The Great War 1918” team, a WW1 modification for Company of Heroes (as texture artist, historian, designer and code monkey). I also assist the Verdun Online project as historian, an indie FPS game project set in WW1. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.

Comment History  (0 - 30 of 880)
don_durandal
don_durandal Oct 19 2014, 6:02am replied:

1) did you install the mod in the right directory, as explained in the tutorial?

2) did you start the game by using the mod's shortcut on the desktop? This is necessary to activate the mod files.

3) is your CoH a retail (non-steam) version? In this case you have to look for CoH patches and patch your game up to 2.602 for the mod to work.

+1 vote     article: TGW1918 installation guide
don_durandal
don_durandal Oct 13 2014, 11:41am replied:

That's a bad argument. That means that we should also add Belgium, Serbia, the Ottoman Empire, the Russian Empire, Italy, Bulgaria, Japan, Roumania, Greece and countless more minor participants just for historical accuracy.

However adding JUST ONE faction takes more than a year of development (we're still working on France), so we can't add new ones "just like that".
In short, there's a huge difference between "you should" and "we can", and the bottom line is that we can't add new factions for wont of time and manpower.

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Oct 11 2014, 10:23am replied:

Indeed, as did a lot of other countries.

So...?

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Oct 9 2014, 10:51am replied:

WW1 wasn't some sort of weird micro-climate where it rained constantly. Weather on the western front was the same continental climate as usual in that part of Europe. In summer it could even get very hot and dry.

The stereotypical images of waterlogged trenches represent a very narrow geographical and seasonal setting (autumn in Flanders).

Kilts were sometimes withdrawn in winter and replaced with the SD trousers. Note however that a kilt can be quite warm, and additionally dries faster than trousers.

+1 vote     media: Over the top
don_durandal
don_durandal Oct 7 2014, 1:44pm replied:

Make sure the file you downloaded is considered an application. Otherwise you need to rename it with .exe at the end (so TGW1918_v1_2.exe ). For that you need to have file extensions visible, like explained here for Windows 7: Windows.microsoft.com

Once that is done it should work on its own.

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Sep 18 2014, 9:23am replied:

Try one of the links at the bottom of the announcement:
Moddb.com

+1 vote     download: The Great War 1918 v1.2
don_durandal
don_durandal Sep 18 2014, 4:12am replied:

There's no plan to add new maps as we don't currently have an active mapper.

+1 vote     mod: The Great War 1918
don_durandal
don_durandal Sep 15 2014, 7:18pm replied:

1) Austria-Hungary will not be getting tanks. This will not be part of their gameplay
2) there will not be captured versions of the Renault FT. Historically the German Army never used the FT operationally in WW1, nor did they capture enough to be able to anyway (the few FTs in running condition they captured were used for tests and anti-tank training). As such adding the FT to the Germans would not make a bit of sense.

+3 votes     mod: The Great War 1918
don_durandal
don_durandal Sep 12 2014, 5:49am replied:

No.
1) we don't have the time and resources to add another faction besides the four planned ones.

2) the mod takes place in 1918, from the beginning of the German Spring Offensive (21 March 1918) to the end of the allied Hundred Days offensive (Armistice, 11 November 1918). By that time the Russian Empire had already collapsed and the Bolsheviks had signed the Treaty of Brest-Litovsk, pulling Russia out of the war (though it was already effectively out of it since October 1917).

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Sep 12 2014, 4:40am replied:

Yep, it's the same.

+1 vote     download: The Great War 1918 v1.2
don_durandal
don_durandal Sep 11 2014, 6:27pm replied:

They were used only by the AEF.

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Sep 11 2014, 4:01am replied:

Wrong year. The French started the war with outdated uniforms, but changed them during the winter of 1914-15 for a new light blue ("horizon blue") one. The red trousers were the first items to disappear, being temporarily replaced by blue overalls or corduroy trousers as early as October 1914. Since, as its name implies, the mod takes place in 1918, the old uniform has long disappeared from frontline service and will not be portrayed.

See here: I54.tinypic.com and I52.tinypic.com

Seriously, I go to great lengths to insure historical accuracy, down to the seams and buttons of the soldier's uniforms (which I skin myself). If you've got only vague notions of the subject matter you shouldn't even bother trying to correct things.

+3 votes     mod: The Great War 1918
don_durandal
don_durandal Sep 7 2014, 7:59am replied:

France will be released when they're done. Unless there's a serious balance problem, we won't wait to have Austria-Hungary finished first.

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Sep 5 2014, 2:29am replied:

No, not yet. The French have taken all the development time currently.

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Sep 4 2014, 5:13am replied:

No. You were just being rude and disingenuous, and I have no time to deal with that. And this doesn't even deserve to be treated as "arguing". It's just you throwing a tantrum over being politely explained why your request can't be implemented.

And note that I'm pretty proud of being an amateur and having accomplished all that with a small team of equally non-professional people (our programmer Janne252 is the only one with a job related to what he does in the team).
It's like you're ignoring all the work that was spent on making this mod (on our free time and without getting a single penny for it); all these models, textures, animations, sounds, codes, UI, etc.. weren't just spawned out of thin air. Making this mod is in itself already an enormous amount of time we have given to the community.

If you want a tank-free version for personal use, then just code it yourself; as you said, doing only that is pretty easy in itself.
Note however that adding an option that does it ingame is NOT easy to do at all (something I've already told you from the beginning)! I am testing a way to do it, but it's not going to be part of the default skirmish options for the reason above, and because it unbalances the game (one of the mod's principles I mentioned before).

See, all the time spent writing this post could have been spent working on the mod instead. Hence why I delete rude and unconstructive posts instead of dealing with them.

+3 votes     mod: The Great War 1918
don_durandal
don_durandal Sep 2 2014, 2:49am replied:

I've already given the reasons why it's not possible, both from it not actually being such a simple request and from being in direct contradiction to some of the core principles behind the mod.

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Aug 31 2014, 4:23pm replied:

Who is "we"?

Note that the only thing that matters when deciding factions to be added is what the dev team is willing and has time to do. Other "we"s have no say in the matter.

+3 votes     mod: The Great War 1918
don_durandal
don_durandal Aug 25 2014, 6:43am replied:

It's what helped the Americans win their war of independence.

+1 vote     media: French army preview
don_durandal
don_durandal Aug 25 2014, 6:39am replied:

I'm never going to publicly give a deadline for this mod, ever; being a small team of amateurs means it's impossible to hold to one. And I don't want to have to deal with "but you said... !" type comments.
You'll just have to wait for when it's finished.

+4 votes     mod: The Great War 1918
don_durandal
don_durandal Aug 16 2014, 3:33am replied:

You can still play vanilla CoH. The mod files are installed separately.

+1 vote     article: TGW1918 installation guide
don_durandal
don_durandal Aug 12 2014, 7:17am replied:

Yes, it should also work with a retail version patched to 2.602.

Mods are installed in separate folders. They do not interfere with each other (or with vanilla CoH) when installed correctly.

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Aug 12 2014, 4:01am replied:

There was no such thing as the axis in WW1. You mean the Central Powers (that sounded pedantic, but we really want to steer away from the WW2 "allies vs axis" mentality as it carries quite a lot of dogmatic baggage).

As written in the summary above we are planning to add Austria-Hungary.

+5 votes     mod: The Great War 1918
don_durandal
don_durandal Aug 10 2014, 4:36pm replied:

You have to search online for the CoH patch updates. You need to upgrade your game to at least 2.602 for the mod to work.

+2 votes     download: The Great War 1918 v1.2
don_durandal
don_durandal Aug 2 2014, 6:25am replied:

Yes, the unit list and tech tree for the French Army has already been laid out for a couple of months now.

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Jul 30 2014, 9:01am replied:

I'm going to need more information to know what's going on. Are they just disconnection from the skirmish (without leaving the game) or crashing to desktop? Is there a warning message or any other window popup?

There's a "warning" document in your "my games\my documents\company of heroes relaunch" folder which should log all warnings, including the reason for the disconnect. There are also other logs in the "LogFiles" subfolder.

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Jul 24 2014, 3:32pm replied:

There are AIF skins for the British faction. It's selected in the rewards menu in the skirmish lobby.

There won't be a separate race for the AIF or the Canadians or any other contingent that fought as part of the British Expeditionary force on the Western Front (yes, "as part"; they had their own army corps, but were still subordinated to BEF armies and army groups) as they would just be clones of the current BEF race, with the same weapons, vehicles, doctrines, etc..

+2 votes     download: The Great War 1918 v1.2
don_durandal
don_durandal Jul 23 2014, 2:43pm replied:

TGW1918 doesn't overwrite any files (unless you reinstall it, in which case it'll overwrite older files of this mod). You can install both this and Blitzkrieg on the same CoH installation without problems.

Blitzkrieg does change some of CoH's DLL files, but those don't affect TGW.

+1 vote     article: TGW1918 installation guide
don_durandal
don_durandal Jul 21 2014, 10:54am replied:

The size and cost of the basic infantry squads will not be modified. The current numbers is what we arrived at after long and careful balancing, and a random "I think.." is not going to change that.

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Jul 21 2014, 10:47am replied:

Officers already reduce the received suppression of surrounding squads (in the case of the BEF command section, only to squads of the same platoon).
Also all of them have an ability to break the suppression of other squads ("stand to" and the doctrinal "over the top!" for the Command Section, "Rouse" for the Platoon Leader and "All-out assault" for the Officer). Additionally the bagpipe will render surrounding units immune to suppression when playing. It's not like you are out of options; if you want to capture that trench, then don't send your infantry head-on (unlike the usual stereotype, this was NOT actually done on the Western Front in WW1; fire & movement was a basic tactic by 1918). Negating suppression altogether is out of question.

The brown cover provided by trenches is much better than the green cover of sandbags (especially against artillery). Units are also immune to suppression and do not react to blasts when inside trenches (i.e. running out of cover). If you don't want to use trenches, then it's your loss.
Note: if you feel like your trenches are not providing protection, then keep in mind that cover is directional. Trenches do NOT provide cover against flanking fire; they only work when being fired at from the front and back.

+2 votes     mod: The Great War 1918
don_durandal
don_durandal Jul 13 2014, 6:53am replied:

You can use both. However the steam version is a better choice as it is up to date. The retail version requires looking for patches online, as the mod is only supported for versions 2.602 and up.

+2 votes     download: The Great War 1918 v1.2
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