I am an amateur texture artist working for mod projects in my spare time. Currently I am the lead developer of “The Great War 1918” team, a WW1 modification for Company of Heroes (as texture artist, historian, designer and code monkey). I also assist the Verdun Online project as historian, an indie FPS game project set in WW1. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.

Comment History  (0 - 30 of 939)
don_durandal Jan 13 2015, 4:29am replied:

No. The Pickelhaube was replaced by the Stahlhelm in 1916 and had completely disappeared from frontline service by the end of that year. The mod takes place in 1918; we're going for historical accuracy in our models, not for "cool".

+1 vote   media: TGW1918 - all German soldier models
don_durandal Jan 7 2015, 4:05pm replied:

There are no high ranking officers in the mod. The highest German one is just a lieutenant.
And besides, officers also wore the Stahlhelm while on the frontline. It wouldn't have been smart to be set apart from the rest of the soldiers.

+3 votes   mod: The Great War 1918
don_durandal Dec 30 2014, 5:52am replied:

No, the Germans aren't that underpowered (nor do we "hate them", as you're insultingly insinuating). You just haven't learned to use all your units correctly yet. Also it's likely you didn't even try to play the BEF once, so your vision of the balance is further skewed.

- Use field guns against tanks (the 77cm Fk 96 n.A.). The AT rifles are not meant to be your primary tank killers. The field guns' shrapnel ability is only good vs infantry in the open; use the default attack against tanks.
- Keep your infantry squads around Platoon Leaders. The Platoon Leaders have a passive aura ability that boosts the defensive stats of infantry around them, making them tougher. You are not supposed to use officers on their own.
- The Minenwerfer (German mortar) has longer range. Use that to your advantage.
- Don't spam Stormtroopers and LMG squads. Your main combat unit will always be the humble Landsers, supported by Platoon Leaders.

+2 votes   article: French Army preview - part 1
don_durandal Dec 24 2014, 4:40am replied:

Thanks! I'm glad you like it. Good thing you have someone to play it with too; it's more fun in multiplayer (though some games can be quite time-comsuming.

You mean overcoats. Trenchcoats were private purchase items and only worn by British and US officers and warrant officers

+3 votes   mod: The Great War 1918
don_durandal Dec 23 2014, 5:10am replied:

Captured weapon squads depend on the faction, not on the squads themselves. That it used the French icon means he was playing as allies. Normally that faction is disabled in the mod as it's just a cloned BEF faction (and it would look silly if you have twice the BEF in the selection menu). However it's possible that this disabling doesn't work if he has only the first CoH, as otherwise he would be missing an "Allies" (i.e. Entente) side faction.

It's not going to be a bug anymore once we release the French anyway ;)

+3 votes   mod: The Great War 1918
don_durandal Dec 23 2014, 5:03am replied:

Thanks! That's some really great news. I'm really proud of what we've achieved here :D

Though obviously the most rewarding moment is simply when people download and play the mod, it's still great to receive some recognition.

Party time!

+8 votes   mod: The Great War 1918
don_durandal Dec 22 2014, 1:41pm replied:

Yes, that's the portrait of the French mortar team. It shouldn't be appearing though, unless he somehow plays with the locked allies faction (which uses the BEF tech tree currently due to crash problems with people who have only the first CoH).

The weird V symbol is the silhouette of a mortar bomb for the 58mm mortar.

+1 vote   mod: The Great War 1918
don_durandal Dec 20 2014, 12:36pm says:

You might want to ask Guerrito where he got these skins, if he's the one who's supposed to have made them. Besides the trousers, the body is pretty much copy-pasted and slightly edited from the textures I made for The Great War 1918 mod for CoH.
They're "flat" because they're lacking the original bump and occlusion maps. He didn't even bother to remove the neck strap of the Big Box Respirator.
The straps and belt are from the MG gunner Moddb.com while the rest (sleeves, collar and shoulder boards) are from the Canadian skin Moddb.com
Even the badge he pasted on the sleeve was taken from the logo I made for the BEF faction's player online rank 4.

That's not cool. I don't remember giving permission for my work to be used. I wasn't even asked for permission!

+2 votes   media: british units
don_durandal Dec 20 2014, 12:54am replied:

We currently have no mapper, so adding new maps is pretty much impossible. Note that the Flanders fields map stands-in pretty well for the battle of Ypres (or battles, as there were five of them). Verdun and Ypres were pretty large sectors anyway, so they can't be represented with a single map.

It was initially two Russian brigades actually. They mutinied in 1917 though. In 1918 the Russian Legion was just one company, which grew to a battalion as its fame increased.
I already answered on the subject further down in the comments section btw.

+2 votes   mod: The Great War 1918
don_durandal Dec 20 2014, 12:49am replied:

As written in the summary at the top of the page, we plan to work on Austria-Hungary after we are done with the French.

+2 votes   mod: The Great War 1918
don_durandal Dec 19 2014, 8:36am replied:

As far as WW1 (and most of history outside of 1940) is concerned, "suck at fighting" couldn't be further from the historical reality. By the end of 1916 the French Army was at the edge of tactical innovations and military technology.

Melee could use a bit more of work indeed, but the problem is soldier animations. These are far more complex than vehicle animations and would require quite a lot of time to be set up.

+2 votes   media: French army preview
don_durandal Dec 19 2014, 8:28am replied:

Depends. It can be anywhere from an hour for a grenade to several days for a complex model like an artillery piece (and I mean full days, not just evenings after work).

Size doesn't really matter; it's more about complexity. The A7V for instance took relatively little time since it's mostly a box (though animating and setting it up in the editor was a pain due to the side MGs all needing their own animations and states). Any artillery piece on the other hand tends to be complex to make, with lots of parts that need to be modelled, UV mapped and textured.

The model that has taken the most time so far is the French Peugeot, since the autocannon's crew had to be animated from scratch.

+2 votes   media: TGW1918 - all German vehicles and crewed weapons
don_durandal Dec 18 2014, 5:06am replied:


Well it was a bit obvious which one was the correct 3 anyway ;)
(or I do hope so..)

+1 vote   media: TGW1918 - all German soldier models
don_durandal Dec 18 2014, 3:45am replied:

The New Zealand Expeditionary Force used the British service dress as uniform. As such they don't need an alternative reward skin. You can just use the default units to portray them.

+1 vote   media: TGW1918 - all BEF soldier models
don_durandal Dec 17 2014, 6:23pm replied:

The coloured collar tabs were indeed unit-dependant. I used blue here, as it was the neutral colour for Imperial units. Sappers and Bosnia-Herzegovina regiments would have worn red; the Austrian Landwehr and all Jägers (including the Kaiserjägers) would have worn green; Hungarian Honved would have worn "slate grey" (actually pink); infantry regiments of the common army would all have worn a different colour; etc...

+2 votes   media: TGW1918 - easter egg
don_durandal Dec 17 2014, 5:18pm replied:

It was the highest trade a non-commissioned officer could attain. Basically, even though the Imperial German Army suffered a huge loss of officers during the war, they didn't want to lower requirements to allow for faster replenishment.
Instead they promoted higher NCOs, like a Vizefeldwebel, to an officer's command, but without holding an officer's rank.
It became so dire at some point that the Offizierstellvertreter position had to be limited at two per company. As in the mod, they acted as platoon leaders, while the usually only surviving commissioned officer left in the company would act as company commander.

+1 vote   media: TGW1918 - all German soldier models
don_durandal Dec 17 2014, 4:41pm replied:

You mean "was". It was already released.

+4 votes   media: TGW1918 - all German vehicles and crewed weapons
don_durandal Dec 17 2014, 10:11am says:

There are also some Easter eggs in the data files. And since we're close to Christmas: Moddb.com ;)

+2 votes   media: TGW1918 - all BEF soldier models
don_durandal Dec 17 2014, 7:39am replied:

It's not hard; it just takes an enormous amount of time and work.
And the reason is quite simple and self-evident. We're a small modding team, doing this on our free time. One faction every two years is already quite a feat in itself, considering this is a full conversion and not a WW2 mod that can reuse existing assets and models from the rest of the community.

+5 votes   mod: The Great War 1918
don_durandal Dec 16 2014, 7:49am replied:

There's a bit of a problem of over-representation with that. Note that the Russian Legion of Honour in 1918 fluctuated from a 150 men company in May 1918 to a single battalion of 540 towards the Armistice. To put numbers into perspective: that's in a French army which counted around 1'670'000 men and close to a thousand infantry battalions in 1918.

It's also a visual problem. After the Russian Brigades were disbanded, the newly formed Russian Legion adopted French uniforms (with the twin-headed eagle badge on the helmet as only distinguishing feature). They wouldn't make for completely different skins. Not to mention there is no shortage of possible reward skins I could make for the French.

Anyway, I can certainly consider it due to popular demand. I'm actually interested in knowing why non-Russian players see so much appeal in playing as the Russians?

+3 votes   mod: The Great War 1918
don_durandal Dec 15 2014, 10:27am replied:

It's fine. I just checked it.

If you have trouble installing in from Steam you might want to check the FAQ in the mod's steam forum: Steamcommunity.com

+1 vote   mod: The Great War 1918
don_durandal Dec 12 2014, 4:56am replied:

1) you need to have Company of Heroes installed on your computer for the mod to work

2) you must enter your Company of Heroes directory under "destination folder" when installing. !!! This is not necessarily the default address written there !!! Otherwise the files will not be installed at the correct place, and the shortcut will not point to the correct directory.

+1 vote   article: TGW1918 installation guide
don_durandal Dec 12 2014, 4:51am replied:

Just overwrite the files when extracting.

+1 vote   download: The Great War 1918 v1.2
don_durandal Dec 12 2014, 4:49am replied:

That means you didn't install the mod to the correct folder. You need to enter your Company of Heroes directory when asked to during the mod's installation, otherwise the shortcut will not point to the correct address.
See the tutorial here: Moddb.com

Also, obviously you need to have Company of Heroes installed.

+2 votes   mod: The Great War 1918
don_durandal Dec 11 2014, 4:47pm replied:

That carbine is a k88. It's an older weapon.

The French will speak a mix of the French version of Allies and Commonwealth speech. Doing our own speech files would take too much time and work.

+2 votes   mod: The Great War 1918
don_durandal Dec 10 2014, 7:40pm replied:

The Stokes mortar cap is a bug which will be fixed in the next update. The howitzer cap is the same for all factions, unless the Germans chose a specific doctrine; so yes, that's intended.

No. The whole BEF faction uses the vanilla Commonwealth speech. The allies rifleman dialogue is not used anywhere, so your disappointment is misplaced.
If you activate the alternative rewards skins (such as the Highlanders), then your infantry sections will use the vanilla Canadian infantry speech. That's what you might have mistook with an American accent.

+1 vote   mod: The Great War 1918
don_durandal Dec 10 2014, 6:53am replied:

Your question does not make sense. We did not chose one over the other.

Read the intro paragraph of the preview. Here it is again: "Here's a first preview and description of some of the units in the French Army's tech tree. This list is in no way exhaustive."
Cue words: "some", and "not exhaustive".

And to think that I specifically wrote that part so people wouldn't ask why such-or-such unit wasn't included! How explicit do I have to be? Or is it that people just look at images and don't read anymore?

+5 votes   mod: The Great War 1918
don_durandal Dec 8 2014, 5:03pm replied:

As stated in the tutorial, the mod is started by using a shorcut on your desktop. There is no executable, as it goes through the CoH executable.
Here's the tutorial:

+1 vote   download: The Great War 1918 v1.2
don_durandal Dec 8 2014, 11:39am replied:

Trends and rules depended on the nation and on the year (and on the social background of the wearer as far as trends went). Furthermore, in the later years of the war facial hair became increasingly banned due to preventing gasmasks from being airtight.

Sideburns were universally forbidden, unless connected to a beard.
Moustaches were mandatory in the French and British armies at the start of the war, but that rule was later abolished. Beards and goatees were allowed in the German and French armies, but banned in the British army (unless worn for religious or medical reasons).

+2 votes   mod: The Great War 1918
don_durandal Dec 8 2014, 4:13am replied:

Because he's in walking-out uniform. In combat he would be wearing the helmet cover.
And for Vasikle, yes officers would also wear the helmet cover in combat. And no, that's not an officer, but an artillery private.

+1 vote   media: German colonial units in Asia
don_durandal Dec 7 2014, 6:17am replied:

No it wasn't.
Green was only worn by carabiniers, guides and carabiniers-cyclists (you seem to have based those models on the later). That was a very dark green though, almost black.

+1 vote   media: belgian early troops finall version
don_durandal Dec 7 2014, 6:11am says:

Stop messing around. There's no way these can even remotely be considered as accurate 1914 French uniforms.

+1 vote   media: french 1914 army
don_durandal Dec 6 2014, 8:23am replied:

J'ai bien peur que vous n'ayez rien compris à ce qui a été écris. Il ne s'agit nullement d'accusations ou de diffamations de quelque sorte que ce soit.

La question était de savoir si la modification inclura des unités alternatives Belges pour remplacer les françaises. J'ai répondu que non, car l'armée Belge était organisée, équipée et planifiait ses doctrines d'emplois de manière indépendante de l'armée française; par conséquent ses unités ne s'adapterait pas de manière convaincante (et historiquement fidèle) à la "tech tree" de cette faction.

+9 votes   article: French Army preview - part 1
don_durandal Dec 6 2014, 6:42am replied:

No. The Belgians would be out of place using the French tech tree and commander trees. There are too many equipment, tactical and organisational differences to make this work credibly.

This is different from the Highlanders (who are part of the British army) and the Portuguese; although just an allied nation, the Portuguese Expeditionary Corps on the Western Front was entirely re-equipped, re-organised and trained like the British as they were an integral part of the BEF. Hence why adding them as alternative units in the BEF faction worked fine.
That was not the case with Belgium and France as they operated independently.

+11 votes   article: French Army preview - part 1
don_durandal Apr 20 2014, 12:43pm replied:

No. The news post containing the changelog was posted four hours before the download. However, the ModDB admins took longer to approve the former, hence why it wasn't available when the download was authorised.

+2 votes   download: The Great War 1918 v1.2
don_durandal Apr 20 2014, 11:39am replied:

That's because the article it links to is still awaiting approval. Patience.

+6 votes   download: The Great War 1918 v1.2
don_durandal Jan 6 2014, 7:41am replied:

No, it's the other way round.
The version in .30-60 was a disaster that never worked. The Americans had to be resupplied with the original version in 8mm.

+6 votes   media: French army preview
don_durandal Dec 13 2013, 9:50am replied:

It is a French tank.

+9 votes   media: Schneider Ca-1
don_durandal Aug 28 2013, 4:42pm replied:

Why are you still trying to download 1.0 when 1.1 is available (and doesn't require 1.0)?

+2 votes   download: The Great War 1918 v1.0 (outdated)
don_durandal Aug 8 2013, 2:35pm says:

Good job! The equipment is accurate and well done.

+2 votes   media: Stormtrooper Uniform 2
don_durandal May 9 2013, 10:24am replied:

Correct. It's the tier 1 German building: the company depot.

Can you guess what the others turned out to be?

+1 vote   media: Building concept sketches
don_durandal Feb 23 2013, 7:01pm replied:

No, officers on the frontline switched to steel helmets at the same time as the rest. They did not keep the spiked helmet the whole war, for very obvious reasons.

+2 votes   media: Progress
don_durandal Jan 17 2013, 10:27am replied:

Don't worry about that. There's a resident picky historian on the team. They're used to the complaining by now.

+11 votes   media: Defending the Empire
don_durandal Jan 12 2013, 3:16pm replied:

No, not just the Guards. ALL German units wore the Pickelhaube, excepts Jägers (who wore a shako), Hussars (who had a fur busby), Uhlans (who wore a czapka), Landsturm (who had a peaked cap with oilcloth cover) and non-Bavarian artillery (who wore a Kugelhaube, i.e. with a ball instead of a spike).

The Pickelhaube (which was made of boiled leather with brass fittings) was obsolete though, and replaced with the steel helmet during the war.

+5 votes   media: Progress
don_durandal Jan 12 2013, 4:55am replied:

Early war German regulars have the Pickelhaube. Late war units come with the Stahlhelm.

+9 votes   media: Progress
don_durandal Jan 6 2013, 8:41am replied:

The Italian version was made of two parts instead of four. Also the badge at the front was stencilled rather that being an actual moulded badge.

The Adrian was also used by the Belgians, Russians, Serbs, Poles and Romanians.

+3 votes   media: French 1915 Adrian helmet
don_durandal Dec 28 2012, 8:19am says:

Got to love these period propaganda drawings. The caricatures of the enemy are always so hilariously exaggerated.
British cartoon always show the German as either dastardly aristocrats with pointy moustaches, fat middle-aged men or mean looking simpletons with glasses and a shaved head. And of course the British and allies are always gallant and happy.

Just shows how the homefront (where these were drawn) was disconnect from the frontline reality.

+1 vote   media: Hairy Trench dwellers
don_durandal Dec 27 2012, 4:33pm replied:

My father was acquainted with an old lady who wanted to make a flower pot with some strange helmet she found in her attic.
It was a timely rescue.

I've got a second one from her too, but alas it's not in a very good condition. I'll spare you the depressing picture until I restore it.

+7 votes   media: Bavarian Pickelhaube
don_durandal Dec 12 2012, 10:05am replied:

Shorter versions of the video are being upload to the team's youtube account. See here: Youtube.com

You can also watch the full stream here: De.twitch.tv (download will be buggy though)

+2 votes   media: first gameplay video pt2
don_durandal Dec 12 2012, 9:46am replied:

Ha ha ha! Yeah, that's not too far off. The resemblance is uncanny :P

+1 vote   media: DoW Ryza pattern Leman Russ
don_durandal Nov 11 2012, 4:09am says:

It might well be the first time the German Alpenkorps are being portrayed in a game with correct uniform and equipment. Kudos ^^

+4 votes   media: 5th German mission
don_durandal Nov 11 2012, 4:07am replied:

It’s nothing as clear as that. There are many justified claims about soldiers being killed in the minute before 11:00am. To make matters worst, there were also still casualties AFTER 11:00am. The fighting didn’t outright stop everywhere.

+8 votes   article: 11th November update.
don_durandal Dec 14 2011, 4:29am replied:

Aye, it’s quite a bit wider than the 3’6’’ recommended in “Notes for infantry officer on trench warfare”. That and not deep enough, and lacking a fire step. But as you said there are engine limitations. If we make them any tighter, movement along the trenches become impossible.

+11 votes   media: Trenches and cold steel
don_durandal Dec 13 2011, 11:32am replied:

No. Soldiers have too much self-preservation to follow the order to remove gasmasks in the middle of a gas cloud, and gasmasks are too stuffy and impractical to wear outside of one.

That, and we don’t want to animate soldiers showing the middle finger at the player’s screen when either silly order is given.

+25 votes   media: Chemical warfare
don_durandal Oct 10 2011, 6:04pm replied:

He he, quite.
Well it’s not that bad ingame. You need to place your camera right in the middle of the cloud to get the kind of screenshot I posted in my rant.

+3 votes   article: Recurring questions, formated answers
don_durandal Sep 17 2011, 7:22am replied:

Believe me, it’s one of the first things we tried implementing. The CoH moding is still at a loss on how to get LMGs to work this way though. We’d have done it by now if it was possible.

+7 votes   media: BEF - Empire and Commonwealth
don_durandal Jul 7 2011, 5:11am replied:

It had a rigid wooden frame to keep the shape. It’s a relic of the time when military equipment emphasized appearance over utility.
Perhaps the model does look a bit too angular, but that’s just how it is with 3D without going too poly-heavy.

Note however how different variations were made to give an aspect of variety.

+2 votes   media: Screenshots
don_durandal Jul 6 2011, 5:34pm says:

Interesting mix of Mle 1886 and 07-15 rifles there. The Berthier looks particularly sharp.

+1 vote   media: Screenshots
don_durandal Jul 6 2011, 5:28pm says:

MAS 1892 revolver? Hard to tell at this resolution.
Either way, looks good.

+2 votes   media: Screenshots
don_durandal Mar 21 2011, 7:15pm replied:

Aye, but note that before the war the cavalry was the only branch to issue handguns to ratings other than officers. It wasn't until 1915-16, with the changes brought forth by modern warfare, that infantry and engineers required handguns for its non rifle-armed specialists.
Now for the sake of completeness: prewar Infantry officers were issued with Rast-Gasser M98 revolvers, and those of the technical and support branches with Gasser M70 revolvers (provided, as I mentioned earlier, that they didn't buy their own handgun).

+2 votes   media: Austro-Hungarian stormtroopers.
don_durandal Mar 20 2011, 9:25pm replied:

No, not by the K.u.K. (i.e. the common army of Austria-Hungary) but only by the K.K, i.e. the Austrian Landwehr. The common army used the Roth-Steyr M1907, and the Hungarian Honvéd used the Frommer Stop.
In effect though officers were allowed to use their personal handgun, so all sorts of models were in use.

+4 votes   media: Austro-Hungarian stormtroopers.
don_durandal Feb 19 2011, 6:47am replied:

Ironically, smokeless powder was a French invention.

Little is known that the French Army tried more low-visibility uniforms than any other before WW1, but found none satisfying (they tried a light green for instance that turned too close to feldgrau). Politics also had its hand in it, with conservatives arguing that red trousers should be kept "because it's French!".
Horizon blue was due to be adopted in August 1914 (in a slightly purpler tinge than the one introduced in 1915), but the declaration of war and shortages pushed that back.

+4 votes   media: French soldiers in 1914
don_durandal Feb 1 2011, 1:31pm replied:

We chose the Camel due to its use as ground strafer and ability to carry cooper bombs. Air action in CoH is limited to low altitude air to ground support and reconnaissance due to the way the game engine is set.
I'll admit though that air warfare isn't my strength when it comes to WW1, and neither is modelling planes. If you're willing to give us a hand you'll be more than welcomed.

+3 votes   member: don_durandal
don_durandal Jan 21 2011, 6:13pm replied:

The "Kaiserjäger" (Emperor's Rifles) were four elite regiments of Tyrolian infantry. They had a high level of discipline and training, and were deeply devoted to the monarchy (as most Tyroleans were).
As elite troops they were at the forefront of offensives in 1914, suffering sometimes up to 80% casualties without breaking. They were not mountain troops (those being the Landesschützen/Kaiserschützen and Standsschützen of the Landwehr), but still served in the Alp front against Italy.

It's a great and glorious thing to see those being included in the mod.

+4 votes   media: Kaiserjaegers
don_durandal Jan 3 2011, 1:52pm replied:

There's hardly more details that can be added. The Pickelhaube was worn with a tan cotton cover in the field. Did you mean folds and wrinkles in the fabric?

+3 votes   media: German Imperial army
don_durandal Dec 17 2010, 7:20am replied:

Factions generally have access to three different types of in-map artillery models: field guns, light howitzers and mortars. All have different functions and purposes. The last news update might read like a boring history lesson, but it actually hints on how we implemented them ingame.
In the German Empire's case the FK 16 and leFH 16 are commander tree unlocks.

+7 votes   media: German War Machine
don_durandal Dec 5 2010, 4:00pm replied:

No. The white one is a naval war ensign. the only land units that used it were the colonial Schutztruppen and the MarineKorps Flandern (a collection of German marine units stationed on the belgian Coast).

+3 votes   media: Screenshots from multiplayer.
don_durandal Oct 31 2010, 9:39pm replied:

Yeah, those are excellent reads. I went through them some times ago. "Sniping in France" is a must read for anyone with an interest in sniping.

+3 votes   media: German/British infantry
don_durandal Oct 31 2010, 1:31pm replied:

No, by design the factions are not mirrored. There are no direct equivalents to those units. The factions have different approaches for dealing with particular tactics.

You got the roles of those two units spot on by the way.

+4 votes   media: German/British infantry
don_durandal Sep 10 2010, 7:16am replied:

It was originally supposed to be a Soft Cap, but due to ease of modelling (and skinning laziness) it ended up as a service cap.

Will fix the shovel. All the ref. pictures I had showed them with unpainted handles.

+2 votes   media: British Expeditionary Force
don_durandal Aug 9 2010, 5:34am says:

Amazing job. Well done!

Those have to be the most accurate 1914 French uniforms ever made in a mod.

+2 votes   media: New french uniform. Outdated model.
don_durandal Aug 4 2010, 6:30pm replied:

When we write "outdated", it means we got a new 3d model and skin for that weapon. Everything older than December 2009 is pretty much void.

+1 vote   media: Mauser Gewehr 98 OUTDATED
don_durandal Jul 21 2010, 4:18am replied:

Webley revolvers, sawn SMLEs, mills bombs and bangalore torpedoes.

+3 votes   media: British Expeditionary Force
don_durandal Jul 1 2010, 5:53pm replied:

Those are designations to differentiate the armaments fitted in the sponsons. The "male" version had two 6-pounders in the front sponsons and machine guns elsewhere, while the "female" had only machine guns.
There were also "hermaphrodite" models with a 6-pounder in one sponson and machine guns in the other.

+3 votes   media: Landships
don_durandal Jun 20 2010, 12:08pm replied:

Those are Gewehr 98, not Kar98k (the K98k was adopted in 1935, the WW1 Carbine would be the K98a).

Rifle grenades are an upgrade and not permanent.

+2 votes   media: Kaiser´s specialists
don_durandal May 14 2010, 6:03am replied:

Horizon Blue, the colour the French switched to in early 1915, was a light greyish blue (like this: I41.tinypic.com).
The helmet was painted in what was called "artillery grey" (which is actually blueish grey), but took a darker greyer shade in 1916 because of the paint's cooking process used to render it less shiny.

+1 vote   media: Updated french soldier
don_durandal Feb 21 2010, 3:55am replied:

Yes. We're sticking to their real historical speed. Which means the Mk IV will be a slow lumbering vehicle lagging behind infantry, while the Medium Mk A will be faster.
It's quite hilarious to see that the first time ingame, and somewhat frustrating. But at least it limits the impact of tanks on what should be foremost infantry and artillery battles.

+6 votes   media: Landships
don_durandal Feb 19 2010, 5:22pm replied:

One for each version (male and female). You can see the weaponry is different.

+3 votes   media: Landships
don_durandal Dec 29 2009, 11:44am replied:

There are slits for the gunners to see through. Vision was still very restricted though.
Infantry won't be able to climb on the tank, no. That'd be a silly thing to do so close to the front line. Shrapnel and enemy fire take precedence over not having to walk in that situation.

+1 vote   media: Render of A7v again
don_durandal Dec 26 2009, 7:56am replied:

No it won't. The C96 wasn't made into a rapid fire version until 1932, fourteen years after the war ended.

+1 vote   media: Mauser C96
don_durandal Dec 22 2009, 5:49pm replied:

Camouflage patterns were widely experimented on in WW1. One of the most widespread in the German Imperial Army was a pattern of lozenge in ochre and sand being painted over the initial Feldgrau, with a strip of black paint between.

+5 votes   media: 1918 German Army
don_durandal Dec 22 2009, 10:49am replied:

At the depot. Since 1916. You know... for parade and stuff. It kind of didn't mix well with shrapnel at the front lines, being made of boiled leather and all. ;)

+4 votes   media: 1918 German Army
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Jan 30, 2015
Switzerland Switzerland
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