I am an amateur texture artist working for mod projects in my spare time. Currently I am the lead developer of “The Great War 1918” team, a WW1 modification for Company of Heroes (as texture artist, historian, designer and code monkey). I also assist the Verdun Online project as historian, an indie FPS game project set in WW1. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.

Comment History  (0 - 30 of 953)
don_durandal Feb 24 2015, 3:59pm replied:

Installing Company of Heroes or Opposing Fronts doesn't matter. They are the same game as far as data files are concerned. The only thing that matters is the patch (2.601 is okay).

For the installation of the mod, see here: Moddb.com
The answer to your question is in point 2a.
For you the installation path should be c:\Program Files (x86)\THQ\company of heroes

+1 vote   mod: The Great War 1918
don_durandal Feb 24 2015, 10:20am replied:

There is no version 2.0; what you have is likely version 2.101, which is the default patch that came with Opposing Fronts. See here for the patch mindmap: Forums.relicnews.com

Just to make sure, you're not trying to play the mod with Company of Heroes 2, are you? That's a completely different game.

+3 votes   mod: The Great War 1918
don_durandal Feb 17 2015, 2:37am replied:

There is an installation tutorial here: Moddb.com

Alternatively someone made a youtube video here: Youtube.com

To download the mod go under the download tab on this page. You will also find alternative download links at the bottom of this post: Moddb.com

At this point not being able to install the mod would just be plain ineptitude.

+1 vote   mod: The Great War 1918
don_durandal Feb 17 2015, 2:29am replied:

Company of Heroes, CoH: Opposing Fronts and Tales of Valor all work with the mod. They are all exactly the same game anyway, it's just product keys that unlock content.

If you are still using a retail version (not steam) you will have to patch your game to version 2.601 to play with the mod (otherwise it's not compatible). This patch is applied by default with Tales of Valor.
Since the Relic servers are down (after THQ went bankrupt) you will have to look for the game patches online by yourself.

Alternatively you can also enter your CoH product key in steam and get the relaunch steam version of CoH for free. See here how: Help.sega.com

+1 vote   mod: The Great War 1918
don_durandal Feb 14 2015, 6:24am replied:

No; the only German units that went to war wearing colourful (i.e. not Feldgrau or Graugrün) uniforms were the navy, the Seebataillonen (dark blue M1895 until 1915), the Feldgendarmerie (dark green M1889 until August 1916) and some battalions of the Landwehr and Landsturm (who due to shortage of uniforms were outfitted with old dark blue uniforms upon mobilisation).
German cavalry had been issued with Feldgrau versions of their uniforms (Graugrün for Jäger zu Pferd) since 1910. The colourful pre-war uniforms were only kept for parade and walking-out, and were abolished on august 2 1914.

This is different from Austro-Hungarian cavalry who DID wear colourful pre-war uniforms on campaign until 1915, even though officially they had Hechtgrau uniforms since 1908.

Here's a reminder for the German Waffenrock's styles: I61.tinypic.com (it's missing the Waffenrock variant for Bavarian Chevaulegers).
(taken from "Uniforms and Organisation of the Imperial German Army 1900-1918" by F.J. Stephens and Graham J.Maddocks).

+2 votes   media: All Quiet on the Western Front 1914-1918
don_durandal Feb 13 2015, 5:22pm replied:

Are you using a retail (not steam) version of CoH? If yes, then you need to make sure that it is patched to version 2.601 at the least. The mod is not supported for earlier versions and will not work with them.

You will have to look for the CoH patches online by yourself.

+1 vote   mod: The Great War 1918
don_durandal Feb 13 2015, 1:56pm says:

Interesting work you did there.

I'm genuinely curious as to way you made the German cavalry models in pre-war dress uniforms instead of the Feldgrau they would have worn on campaign?

+2 votes   media: All Quiet on the Western Front 1914-1918
don_durandal Feb 13 2015, 1:47pm replied:

There was never a constituted unit of the Garde Républicaine on the frontline.
The Garde Républicaine (like the rest of the Gendarmerie Nationale, to which the Garde Républicaine belongs) was not permitted to create fighting units during the war; 1) the wartime military police duty was considered priority, and 2) there were always too few gendarmes to fill it, so these men could not be wasted as combat units.
Individual members could volunteer for service in combat units (a third of the GR did so; they had to wear the new unit's uniform though and were in separate units) however, but the gendarmerie and garde républicaine never fought as single units during WW1.

+2 votes   mod: All Quiet on the Western Front 1914-1918
don_durandal Feb 12 2015, 2:48am replied:

It works just fine on the retail version of Company of Heroes, provided you search online for the patches. You need version 2.601 of CoH for the mod to work.

Or do like everyone else and migrate to steam. If you have a legitimate version of CoH you can just enter the product key and you'll get access to the Steam version of CoH for free.

Also someone made a video youtube on how to install the mod: Youtube.com

+1 vote   article: TGW1918 installation guide
don_durandal Feb 2 2015, 7:00am replied:

No. A 57mm gun is the same calibre as a 6 pounder, and machine gun damage is the same no matter the ammunition. Adding different stats would be ludicrously pointless. The less weapons I have in the mod, the easier it is to balance and tweak stats.

+1 vote   media: TGW1918 - all German vehicles and crewed weapons
don_durandal Jan 30 2015, 11:22am replied:

The 6-pounders of the male tanks were replaced with 57mm Maxim-Nordfeldt guns. The Lewis guns were adapted to use German ammunition.

+2 votes   media: TGW1918 - all German vehicles and crewed weapons
don_durandal Jan 30 2015, 11:15am replied:

To "do something from scratch" is a common English-language expression which means "doing something from the beginning, without a previous base to work on".
It has nothing to do with the programming language.

+1 vote   media: TGW1918 - all German vehicles and crewed weapons
don_durandal Jan 30 2015, 11:13am replied:

It's "Blue Bonnets o'er the Border" indeed. And no, none of the sounds are from Mount & Blade. That's a traditional Scottish bagpipe tune, and one historically used by Hgihland regiments in combat.

+1 vote   media: TGW1918 - all BEF soldier models
don_durandal Jan 30 2015, 11:09am replied:

He has a Stirnpanzer strapped to his helmet (an additional armour plate on the forehead which makes the helmet bullet-proof), that's why you might have the impression that there are different colours.
It's not a glitch.

+2 votes   media: TGW1918 - all German soldier models
don_durandal Jan 13 2015, 4:29am replied:

No. The Pickelhaube was replaced by the Stahlhelm in 1916 and had completely disappeared from frontline service by the end of that year. The mod takes place in 1918; we're going for historical accuracy in our models, not for "cool".

+1 vote   media: TGW1918 - all German soldier models
don_durandal Jan 7 2015, 4:05pm replied:

There are no high ranking officers in the mod. The highest German one is just a lieutenant.
And besides, officers also wore the Stahlhelm while on the frontline. It wouldn't have been smart to be set apart from the rest of the soldiers.

+3 votes   mod: The Great War 1918
don_durandal Dec 30 2014, 5:52am replied:

No, the Germans aren't that underpowered (nor do we "hate them", as you're insultingly insinuating). You just haven't learned to use all your units correctly yet. Also it's likely you didn't even try to play the BEF once, so your vision of the balance is further skewed.

- Use field guns against tanks (the 77cm Fk 96 n.A.). The AT rifles are not meant to be your primary tank killers. The field guns' shrapnel ability is only good vs infantry in the open; use the default attack against tanks.
- Keep your infantry squads around Platoon Leaders. The Platoon Leaders have a passive aura ability that boosts the defensive stats of infantry around them, making them tougher. You are not supposed to use officers on their own.
- The Minenwerfer (German mortar) has longer range. Use that to your advantage.
- Don't spam Stormtroopers and LMG squads. Your main combat unit will always be the humble Landsers, supported by Platoon Leaders.

+2 votes   article: French Army preview - part 1
don_durandal Dec 24 2014, 4:40am replied:

Thanks! I'm glad you like it. Good thing you have someone to play it with too; it's more fun in multiplayer (though some games can be quite time-comsuming.

You mean overcoats. Trenchcoats were private purchase items and only worn by British and US officers and warrant officers

+3 votes   mod: The Great War 1918
don_durandal Dec 23 2014, 5:10am replied:

Captured weapon squads depend on the faction, not on the squads themselves. That it used the French icon means he was playing as allies. Normally that faction is disabled in the mod as it's just a cloned BEF faction (and it would look silly if you have twice the BEF in the selection menu). However it's possible that this disabling doesn't work if he has only the first CoH, as otherwise he would be missing an "Allies" (i.e. Entente) side faction.

It's not going to be a bug anymore once we release the French anyway ;)

+3 votes   mod: The Great War 1918
don_durandal Dec 23 2014, 5:03am replied:

Thanks! That's some really great news. I'm really proud of what we've achieved here :D

Though obviously the most rewarding moment is simply when people download and play the mod, it's still great to receive some recognition.

Party time!

+8 votes   mod: The Great War 1918
don_durandal Dec 22 2014, 1:41pm replied:

Yes, that's the portrait of the French mortar team. It shouldn't be appearing though, unless he somehow plays with the locked allies faction (which uses the BEF tech tree currently due to crash problems with people who have only the first CoH).

The weird V symbol is the silhouette of a mortar bomb for the 58mm mortar.

+1 vote   mod: The Great War 1918
don_durandal Dec 20 2014, 12:36pm says:

You might want to ask Guerrito where he got these skins, if he's the one who's supposed to have made them. Besides the trousers, the body is pretty much copy-pasted and slightly edited from the textures I made for The Great War 1918 mod for CoH.
They're "flat" because they're lacking the original bump and occlusion maps. He didn't even bother to remove the neck strap of the Big Box Respirator.
The straps and belt are from the MG gunner Moddb.com while the rest (sleeves, collar and shoulder boards) are from the Canadian skin Moddb.com
Even the badge he pasted on the sleeve was taken from the logo I made for the BEF faction's player online rank 4.

That's not cool. I don't remember giving permission for my work to be used. I wasn't even asked for permission!

+2 votes   media: british units
don_durandal Dec 20 2014, 12:54am replied:

We currently have no mapper, so adding new maps is pretty much impossible. Note that the Flanders fields map stands-in pretty well for the battle of Ypres (or battles, as there were five of them). Verdun and Ypres were pretty large sectors anyway, so they can't be represented with a single map.

It was initially two Russian brigades actually. They mutinied in 1917 though. In 1918 the Russian Legion was just one company, which grew to a battalion as its fame increased.
I already answered on the subject further down in the comments section btw.

+2 votes   mod: The Great War 1918
don_durandal Dec 20 2014, 12:49am replied:

As written in the summary at the top of the page, we plan to work on Austria-Hungary after we are done with the French.

+2 votes   mod: The Great War 1918
don_durandal Dec 19 2014, 8:36am replied:

As far as WW1 (and most of history outside of 1940) is concerned, "suck at fighting" couldn't be further from the historical reality. By the end of 1916 the French Army was at the edge of tactical innovations and military technology.

Melee could use a bit more of work indeed, but the problem is soldier animations. These are far more complex than vehicle animations and would require quite a lot of time to be set up.

+3 votes   media: French army preview
don_durandal Dec 19 2014, 8:28am replied:

Depends. It can be anywhere from an hour for a grenade to several days for a complex model like an artillery piece (and I mean full days, not just evenings after work).

Size doesn't really matter; it's more about complexity. The A7V for instance took relatively little time since it's mostly a box (though animating and setting it up in the editor was a pain due to the side MGs all needing their own animations and states). Any artillery piece on the other hand tends to be complex to make, with lots of parts that need to be modelled, UV mapped and textured.

The model that has taken the most time so far is the French Peugeot, since the autocannon's crew had to be animated from scratch.

+2 votes   media: TGW1918 - all German vehicles and crewed weapons
don_durandal Dec 18 2014, 5:06am replied:


Well it was a bit obvious which one was the correct 3 anyway ;)
(or I do hope so..)

+1 vote   media: TGW1918 - all German soldier models
don_durandal Dec 18 2014, 3:45am replied:

The New Zealand Expeditionary Force used the British service dress as uniform. As such they don't need an alternative reward skin. You can just use the default units to portray them.

+1 vote   media: TGW1918 - all BEF soldier models
don_durandal Dec 17 2014, 6:23pm replied:

The coloured collar tabs were indeed unit-dependant. I used blue here, as it was the neutral colour for Imperial units. Sappers and Bosnia-Herzegovina regiments would have worn red; the Austrian Landwehr and all Jägers (including the Kaiserjägers) would have worn green; Hungarian Honved would have worn "slate grey" (actually pink); infantry regiments of the common army would all have worn a different colour; etc...

+3 votes   media: TGW1918 - easter egg
don_durandal Dec 17 2014, 5:18pm replied:

It was the highest trade a non-commissioned officer could attain. Basically, even though the Imperial German Army suffered a huge loss of officers during the war, they didn't want to lower requirements to allow for faster replenishment.
Instead they promoted higher NCOs, like a Vizefeldwebel, to an officer's command, but without holding an officer's rank.
It became so dire at some point that the Offizierstellvertreter position had to be limited at two per company. As in the mod, they acted as platoon leaders, while the usually only surviving commissioned officer left in the company would act as company commander.

+1 vote   media: TGW1918 - all German soldier models
don_durandal Dec 17 2014, 10:11am says:

There are also some Easter eggs in the data files. And since we're close to Christmas: Moddb.com ;)

+2 votes   media: TGW1918 - all BEF soldier models
don_durandal Apr 25 2014, 6:42am replied:

Well it's pretty self-explanatory once you consider what munitions are used for gameplay-wise. The BEF was gaining access to upgrades and abilities too early in respect to what the Germans could field.

The munition wasn't supposed to be there in the first place. It was an artefact left over from the vanilla Commonwealth faction.

+3 votes   article: Release version 1.2
don_durandal Apr 24 2014, 3:04am replied:

To make the game more balanced.

+3 votes   article: Release version 1.2
don_durandal Dec 16 2013, 5:57am replied:

Stoppage on long recoil is just one of different problems, and the most easily remedied. It just illustrates how ill-prepared R. Lee Ermey was for talking about this weapon. Well he also forgot that the French supplied pretty much everything else to the US Army (artillery, planes, tanks, grenades, ..), some of which the best and most modern models of their time.
US soldiers were just as well trained as any other in the use of this weapon, and US Chauchat gunners get their fair share of praise in WW1 memoirs (see the actual written accounts of the Lost Battalion for instance, not the movie).

The ill-reputation comes mainly from the version in .30-06 which was completely inadequate.
It’s also because of the shoddy magazine; 1) the open side, while useful for knowing how much ammo was left, was a dirt magnet; 2) bent lips tended to cause feed problems. This was remedied in the field by putting a canva cover over the weapon when out of action and keeping special attention to the state of magazines (which were automatically discarded for any defect).
It also suffered from the comparison with the humble Lebel rifle whose rugged reliability allowed it to work even after dipped under mud. Chauchat gunners saw their maintenance workload pile up compared to ordinary rifleman.
The Chauchat was never a good weapon, but the advantage in firepower it gave compared to a rifle made it well worthwhile. It was also the only LMG that the already overstretched French weapon industry could mass-produce within a short time (using a simplified version of the only existing French prewar LMG prototype as blueprint).

There is a lot more to this weapon than just “lol it sucks!111”. Also the modDB comment format is not appropriate for lengthy intelligent conversations.

+9 votes   media: French army preview
don_durandal Dec 12 2013, 3:46am replied:

There's only one video of it jamming and it's the one taken from Lock N' Load. It just so happens that R. Lee Ermey made it jam by preventing the weapon from going into full recoil, an error any French soldier learned not to make in basic training.

I've seen plenty of videos were it works just fine. It's just a question of the weapon being maintained and used correctly.

+9 votes   media: French army preview
don_durandal Dec 10 2013, 4:12am replied:

Considering the hundreds of thousand German soldiers who lost their lives at Verdun, on the Aisne, in Champagne, on the Marne, at Noyon, Vauxaillon, St Quentin, Montfaucon, etc.. then I guess they were facing armed men who fought them hard.

Oh wait.. I guess you tried to make a sad surrender joke and ended up desecrating the memory of your own country's fallen men in the process. Good on you mate.

+30 votes   media: French army preview
don_durandal Sep 5 2013, 6:40pm replied:

Where the heck did you see a "Napoleonic style hat"?
The soldiers in the picture are wearing Brodie helmets.

+3 votes   media: Chemical warfare
don_durandal Jun 10 2013, 11:21am replied:

It works fine offline with the retail version, as long as your still have your installation CD.

+1 vote   article: TGW1918 installation guide
don_durandal Jun 1 2013, 7:00am replied:

Not going to happen, ever. I've got a personal loathing for that tune from hearing it too much, unless it's played along with the Black Bear.

Besides there are plenty of other far better tunes for going "over the top".

+7 votes   media: Over the top
don_durandal Mar 24 2013, 11:35am replied:

Hello. Will get back to you later on that. I need to talk it over with Rataconfusca first.

Personally don't have any opposition to it. Note though that the Scout Officer's Post is a not a new model, but a reskinned casualty clearing station.

+2 votes   member: don_durandal
don_durandal Mar 13 2013, 5:18am replied:

I'm the one who does them.
I'm afraid I wouldn't really have the time to help you though; sorry. I'm currently the only active dev for TGW1918 already.
Did you check the Relic forums though? There's quite a few talented individuals in the community who do icons.

+2 votes   member: don_durandal
don_durandal Feb 27 2013, 8:12am replied:

Mustard gas is bis(2-chloroethyl) sulfide and a vesicant. Chlorine is a different poison gas and an irritant like phosgene.
The green cloud in the picture is used for Green Cross gas (historically a mix of chlorine and phosgene). Yellow Cross (Mustard Gas) has a yellow-brown cloud effect.

+4 votes   media: Chemical warfare
don_durandal Dec 22 2012, 5:55am says:

Well done, both the model and texture!

+5 votes   media: Schneider CA1
don_durandal Mar 17 2012, 9:47pm replied:

Done already. Germans use their entrenching tool in melee, while the British use clubs.

+4 votes   media: Trenches and cold steel
don_durandal Jan 1 2012, 7:25pm says:

Looking good.

That Renault FT you’re showing is not armed with a Vickers MG. It’s a Swiss Army one armed with a MG 11 (a Swiss model based on the Maxim MG). The Swiss army bought two FTs in 1921 and three in 1939, one of which is shown here (it’s in the Panzermuseum at Thun. Notice the Swiss dragoon sergeant in 1898 uniform in the background).

The French and US only had the models with the original weapons. The 24 Renault FT delivered to the British Army in 1918 were used as weaponless command tanks. No other nation used them operationally in WW1, so the MG, 37mm, wireless and (arguably) the 75mm versions are the only ones that saw action in the war.

+1 vote   article: Christmas News Reel
don_durandal Dec 21 2011, 9:15am says:

That was some fast work between the previously untextured image and this one.

+4 votes   media: Austro-Fiat
don_durandal Dec 7 2011, 11:19am replied:

None of the tanks used in WW1 were reliable, so that’s a rather unconvincing argument.
The electrical transmissions were perhaps too modern an implementation. It made the tank heavier and more costly. It was undeniably an operational advantage though. The St Chamond could be easily steered and manoeuvred by its driver. In comparison the Mark IV required the coordination of 3 crewmen to turn and change gear, and the Mk A “Whippet” had to be stopped to change directions or one of the engines would stall.
If you intend to learn more about the subject I recommend Lawrynovicz’s “Schneider CA St. Chamond” book (unless you can read French, in which case there are better alternatives) as a wiki page is seriously not a sufficient source of information.
Finally I’ll point out that this tank saw more than 400 engagements during the war. This alone points at the tank not being useless, no matter how bad a design it was.

+2 votes   media: French army
don_durandal Dec 6 2011, 8:53am replied:

Well no, they were not «useless» (and that’s a conclusion, not a consequence). The French kept using them extensively until the end of the war, even after receiving better models (it took time for the production lines to start churning out enough Renault FTs). Having a bad tank > not having any tank.
The St Chamond was a bad and inadequate design which made it impossible to operate in mildly difficult terrain without the support of trained infantry. Ironically, when WW1 became mobile again in summer 1918, with most combat taking place beyond trench networks, the St Chamond’s greater speed and heavy gun gave it a hedge.

+3 votes   media: French army
don_durandal Nov 29 2011, 3:18pm replied:

No, such a configuration never existed on the Renault FT. Quite simply there was not enough space inside the turret to fit both and the gunner.

I'd be very much interested in knowing what book made this silly mistake. It probably refers to the first "Reno" refitted by the red army, which had a second MG point 90° on the right side of the turret.
Unless you mean the Fiat 3000, which is a post-war Italian copy of the Renault FT.

+1 vote   media: Meuse-Argonne Offensive
don_durandal Nov 13 2011, 9:46am replied:

Won’t happen either. Wartime shortages and adaptations means the prewar differences in uniforms of the various ethnical units had given way to a pretty standardised field-gray uniform and helmet from 1916 on. By 1918 there was pretty much nothing to distinguish an Austro-Hungarian infantryman in combat from another, apart from the narrow coloured stripe on the collar.
So no, it’s going to be one universal model for everyone.

+5 votes   media: BEF - Empire and Commonwealth
don_durandal Oct 20 2011, 6:29am replied:

Yes. And that’s why I spend hours filtering every screenshots for any anachronistic prop that might appear, the likes of which fill every vanilla map in the game....
Oh wait, I don’t. Too busy developing the mod, sorry.

I’m sure you’ll find other silly map details to nitpick about in other screenshots, since we use vanilla CoH maps for a number of them. Have fun.

+13 votes   media: Chemical warfare
don_durandal Oct 9 2011, 6:09am says:

The wooden box was probably added due to the MG animation and the tripod being too low otherwise.

+2 votes   media: new pic
don_durandal Oct 6 2011, 5:02am says:

Awesome! You're doing great.

+5 votes   article: German Army
don_durandal Sep 17 2011, 11:35am says:

The cat is out of the bag on the main TGW1918 news page, so here goes from left to right:
default British skin, highlander, Australian and Portuguese.

+2 votes   media: B.E.F infantry variants
don_durandal Sep 17 2011, 5:49am replied:

No. The steel helmet introduced in 1916 had no spike on top. You’re thinking about the pre-war “Picklehaube” which was made of boiled leather and had a brass spike on top; this one wasn’t worn on the frontline anymore after the former started being issued in 1916.

+3 votes   media: German War Machine
don_durandal Apr 1 2011, 8:11am says:

It couldn't be real, simply for the fact than none of the WW1 German portable flamethrowers looked anything like that, be it the Kleif or the Wex.

+4 votes   media: Flamethrower
don_durandal Dec 31 2010, 6:49am replied:

Nope. Quite simply because the British didn't use them. The only time they did use flamethrowers in 1918 was in the Zeebrugge raid, and those were operated by Royal Marines.

+2 votes   media: Kaiser´s specialists
don_durandal Dec 17 2010, 7:14am replied:

Glad you like it!
The leFH 16 is a commander tree unlock that replaces the FH 98/09; you will have to select the right doctrine.

+1 vote   media: German War Machine
don_durandal Dec 16 2010, 8:00pm replied:

The n.A. version is the normal one. (n.A. = neuer Art, as opposed to the a.A. old type without recoil which was made utterly obsolete a year after its introduction by the French 75mm mle 1897).
Or do you mean the FK 16? That one is a commander tree special unlock.

+4 votes   media: German War Machine
don_durandal Dec 16 2010, 7:39am replied:

It's "kamikaze", not kamakazi (that's a BMX rider).

+1 vote   media: jk
don_durandal Dec 8 2010, 8:32am replied:

Comparing the medium Mk A with the Renault FT is a bit silly, as they were not developed nor used in the same role. The former excelled at breakthrough and disrupting rear lines with its fast speed and ball-mounted MGs, while the later was used to support infantry with the 37mm gun variant taking out fortified pillboxes while the MG variant pinned machinegun nests and infantry.

Mass production was a definite advantage due to the extremely high attrition rate of WW1 AFVs. More Renault FTs were built during the war than all British models together.
Take note that the three crewmen of the Mk A were crammed together in the same narrow space and were just as likely to be all taken out by a single shot.
Unsurprisingly the small size of the FT’s turret was a point raised by the arm’s commission against its adoption, but trials showed no significant loss of fire effectiveness. However it allowed for excellent cover fire from multiple tanks supporting each other.

In the end the FT’s mechanical and technical design (separate engine compartment, combined chassis + armour caisson, turret, track drives independent from hull, springs) is the only one that survives in modern tanks.

+1 vote   media: Schneider CA1
don_durandal Dec 8 2010, 7:28am replied:

The tank vs tank action at Villers-Bretonneux is not as clear-cut as you make it sound. There are conflicting accounts from various parties. The action as a whole was a success for the German tank force though, as they took their objectives before 10:30am at the cost of only two A7V out of 13 (506 “Mephisto” and 546 “Elfriede”). Mitchell’s account conflicts with those of the A7Vs’ tank commanders which state they were returning to their assembly point at the time the tank battle took place and don’t mention seeing the Mk IVs. Lt. Biltz’ 561 “Nixe” faced the three Mk IV alone and disabled (one immobilized) the two females, before shots from Lt. Mitchell’s male forced the crew to abandon it. The crew later recovered it and drove Nixe back 2 kms to the German line, meaning it wasn’t actually disabled.
The whippet action took place later separately at Cachy. They caught the 77th div. resting and caused massive casualties before being driven back. According to Guderian three medium Mk A tanks were taken out by Lt. Bitter’s 525 “Siegfried”.

+1 vote   media: Schneider CA1
don_durandal Dec 7 2010, 2:21pm replied:

Surely you meant the Mk IV or Mk V male tanks, as the Whippet only had machine guns (at villers-Bretonneux a clash later in the day saw one A7V and artillery take on seven whippets, four of which were destroyed with no German loss).
Tank vs tank effectiveness did not matter in WW1; such action only took place twice in the whole war (thrice if you count the two clashes at Villers-Bretonneux separately). Tank effectiveness vs infantry and pillbox is all that mattered firepower-wise (something at which the whippet was effective).
Especially once you consider just how more effective field artillery was against tanks, or more precisely the handful of them the German Army had.

+1 vote   media: Schneider CA1
don_durandal Nov 29 2010, 6:26pm says:

Awesome texture and animations. Good job.

+4 votes   media: Schneider CA1
don_durandal Nov 9 2010, 11:18am replied:

That's the best you'll ever get out of those logs. For obvious performance reasons there's a limit to how detailed the environment textures made by Relic are.

+3 votes   media: German/British infantry
don_durandal Oct 20 2010, 6:49am replied:

What an odd thing to ask under a Granatenwerfer picture.
And no, there won't be. It's not worth the hassle (modelling, animating, coding, etc..) considering the very limited role cavalry saw on the Western Front in 1918.

+2 votes   media: Granatenwefer
don_durandal Oct 20 2010, 6:46am replied:

No, just a normal Spaten (with the hedge sharpened). German armed force didn't adopt a Klappspaten (i.e. foldable spade) until after WW2.

+1 vote   media: Mauser Gewehr 98 Bayonet
don_durandal Sep 19 2010, 12:13pm replied:

The Belgians used Minerva armoured cars (to great success against the Germans in the 1914 invasion). The Rolls-Royce AC you see above didn't arrive on the Western Front until march 1915.
There were some ACs converted from Rolls-Royce Silver Ghosts in use in Belgium in 1914, but those were part of the British Royal Naval Air Service.

+1 vote   media: Rolls Royce armored car. Outdated.
don_durandal Aug 30 2010, 6:09am replied:

There won't be caps on the amount of tanks you can have (apart from some truly limited amounts, like the A7V). However due to CoH's game mechanics (Resource cost, population cap, upkeep, production time) it's unlikely you'll be able to field more than an handful unless you choose a specific commander tree.

+2 votes   media: Landships
don_durandal Aug 8 2010, 1:45pm replied:

Yes. It's the Small Box Respirator (SBR) as issues end of 1916 to all units in the B.E.F. (including non-British, like troops from the Dominions and the Portuguese). The US also used that model.

It's depicted in the correct way of carrying it, with the opening towards the soldier's torso.

+2 votes   media: British Expeditionary Force
don_durandal Aug 4 2010, 6:27pm replied:

In the concept and planning phase. We're still busy finishing the German Empire and B.E.F.
Patience. They'll be next.

+1 vote   media: 1918 German Army
don_durandal Jul 24 2010, 6:03am replied:

It's a Symien sniper suit made of burlap with dried grass or ripped burlap stitched to it. One of the forerunners of the modern ghillie suit.
The uniform is worn underneath.

+3 votes   media: British Expeditionary Force
don_durandal Jul 21 2010, 7:47am replied:

Theoretical rate of fire is not much lower at 400-450 rpm for the MG 08 (up to 600 with "Rückstoßverstärker") vs 450-500 for the Vickers. Practical rate of fire are similar.

The difference lies in utilisation, with indirect fire being much more developed by the British.

+2 votes   media: British Expeditionary Force
don_durandal May 11 2010, 9:24am replied:

They withheld issuing it until the Meuse-Argonne offensive (october 1918) where it saw its baptism of fire. Still, at the end of the war only a third of US infantry divisions on the western Front were equipped with the BAR.

It adds more variety though, unlike having several factions use the Chauchat. You could do the French RSC 1917 Automatic Rifle too.

+1 vote   media: Sidearms in mod
don_durandal Feb 21 2010, 4:00am replied:

It's a "Beutepanzer", a captured tank being used in German service. It's the same Mk IV model you see in the two previous pictures, but in German colours. The German Imperial Army made use of about 40 captured Mk IV in the war, which is more than their own 21 A7V (counting only the battle ready ones).

+2 votes   media: Landships
don_durandal Feb 20 2010, 3:33am says:

Yes, the whole model is fully functional. We only show models that are completed.

+4 votes   media: Landships
don_durandal Feb 3 2010, 6:09pm says:

Very nice model; however looking at some details (epaulettes being the most obvious) it seems you based the model on 1870 rather than 1914.
Not that it'd require much change, but still.

+1 vote   media: French soldier
don_durandal Jan 24 2010, 5:46pm replied:

First of all we're not liars.
Secondly, it IS a Bergmann MP18.1.

How about you do some research before insulting people in a grand display of your ignorance?

+10 votes   media: MP18
don_durandal Jan 5 2010, 6:40am says:

Veeeeery outdated, much like most of what was posted before April 2008.

There has been much progress.

+2 votes   media: Render of A7v again
don_durandal Dec 24 2009, 6:46am replied:

The spiked helmet you mentioned isn't made of metal. It's boiled leather or pressed cardboard with a brass point on top. Hardly more protective than a cap!
On the frontline an officer would be wearing the steel helmet (what the others are wearing on the picture) but were're keeping the visored cap for visual recognition.
(spiked helmet = Pickelhaube, visored cap = Schirmmütze, steel helmet = Stahlhelm)

+3 votes   media: 1918 German Army
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