I am an amateur texture artist working for mod projects in my spare time. Currently I am the lead developer of “The Great War 1918” team, a WW1 modification for Company of Heroes (as texture artist, historian, designer and code monkey). I also assist the Verdun Online project as historian, an indie FPS game project set in WW1. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.

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don_durandal
don_durandal @ The Great War 1918

Wrong example. Maginot is WW2.

The French Army of WW1 is very offensive-focused.

Reply Good karma+6 votes
don_durandal
don_durandal @ The Great War 1918

Don't lose hope!
"In war, he who doubts is lost: one must never doubt." - Marshal Ferdinand Foch

Reply Good karma+5 votes
don_durandal
don_durandal @ The Great War 1918

You have to repack the files you modified in the mod's SGA. It won't load loose RGD files.

Reply Good karma+1 vote
don_durandal
don_durandal @ The Great War 1918

Yes they did, just like everyone else.

Reply Good karma+6 votes
don_durandal
don_durandal @ The Great War 1918

There's still a part 3 to come. Wait and see (you likely meant the 75mm modèle 1897 rather than the Schneider though; the later will not be featured).

Reply Good karma+2 votes
don_durandal
don_durandal @ New German Uniforms

Those were parade uniforms. They were not worn on campaign.

Ingame the Kürassiere will wear their historically accurate field uniform, which is field-grey.

Reply Good karma+3 votes
don_durandal
don_durandal @ New German Uniforms

Read the description. They are marines of the Seebataillon. These still wore their pre-war dark blue uniforms until 1915.

Reply Good karma+3 votes
don_durandal
don_durandal @ The Great War 1918

Glad to hear it :)

Reply Good karma+1 vote
don_durandal
don_durandal @ The Great War 1918

What is not working? You need to be more specific, otherwise we can't tell you what you did wrong.

Check the installation tutorial here: Moddb.com
Also, make sure you have Company of Heroes (and/or any of its campaigns/expansions, i.e. Opposing Fronts and Tales of Valor). If you have a retail version, you need to patch CoH to at least version 2.602 of the game (Tales of Valor has it by default).

If you have Company of Heroes (any campaign) on steam, you can just download the mod from the store for free.

Reply Good karma+1 vote
don_durandal
don_durandal @ The Great War 1918

Wrong Year. You are describing a caricature of 1914 tactics. French tactics and combat doctrines evolved a lot over the course of the war.
For 1917-1918, think combined arms ("le champ de bataille inter-arme", as Pétain called it), limited objectives and methodical planning.

Reply Good karma+1 vote
don_durandal
don_durandal @ The Great War 1918

Yes, if you patch it up to version 2.602; you will have to look for the patches online though.

Reply Good karma+2 votes
don_durandal
don_durandal @ TGW1918 - easter egg

Yes. I made those textures back in 2011, and they were released in the TGW1918 mod back in 2013.

If they look eerily familiar to skins used in some other mods, then that's not a coincidence. Some people reused them instead of making their own.

Reply Good karma+1 vote
don_durandal
don_durandal @ don_durandal

French, German, English and Spanish.

Reply Good karma+2 votes
don_durandal
don_durandal @ The Great War 1918

A great "dream", perhaps. But development-wise it would be a completely unrealistic expectation.

Reply Good karma+4 votes
don_durandal
don_durandal @ don_durandal

No solution is required considering that's not a problem in the first place.

Reply Good karma+2 votes
don_durandal
don_durandal @ The Great War 1918

New ship models can't be added in N:TW. That's why the TGW mod doesn't have them.

Also it's a collaboration when there is a model that both mods need; B-DizL models it while I texture it.

Reply Good karma+2 votes
don_durandal
don_durandal @ The Great War 1918

Both

Reply Good karma+2 votes
don_durandal
don_durandal @ The Great War 1918

To keep it realistic, the damage can't be raised any more unless we severely lower the accuracy of weapons; that would turn fights into RNG, and remove the effect of combat fatigue (which is what I consider the "damage/health system" of CoH to represent; soldiers are obviously not soaking up bullets like sponges).

Currently the casualty rate through infantry weapons is already higher than what it was historically.
Note that I base the mod on historical accuracy rather than WW1 stereotypes (which are very often entirely off, like "the whole war was fought by sending masses of infantry charging at MGs") which is why you might "feel" some aspects are off when historically they are not. There's a big difference between what you can read in the literature (both WW1 analysis and war accounts) and what you see in movies; I use the former.

Reply Good karma+1 vote
don_durandal
don_durandal @ don_durandal

Yes, definitely.

Reply Good karma+2 votes
don_durandal
don_durandal @ The Great War 1918

No. It's incorrect. We never said we would do that.

Reply Good karma+4 votes
don_durandal
don_durandal @ The Great War 1918

Yes. 2.602 is the minimum required. Later patches will work fine.

Reply Good karma+1 vote
don_durandal
don_durandal @ The Great War 1918

2.602

It doesn't matter which Company of Heroes campaign you have (Opposing Fronts or Tales of Valor) as long as your game is patched to 2.602.

Reply Good karma+1 vote
don_durandal
don_durandal @ German update

That's nothing that makes sense. He's got the shako worn by Jäger, Seebataillon and independant MG companies, but he's not wearing the uniform of either.
Jäger would have green uniform piping instead of red.

Reply Good karma+2 votes
don_durandal
don_durandal @ German update

That's an Unteroffizier of a field-artillery regiment post-1915.

Reply Good karma+3 votes
don_durandal
don_durandal @ German update

Seebataillon pre-1915, before they were outfitted in Feldgrau.

Reply Good karma+2 votes
don_durandal
don_durandal @ The Great War 1918

Well no, that's incorrect. Only the soldiers of the 18 Grenadier and 5 Garde-Grenadier regiments would have used that term. These units formed a smallminority of the Imperial German Army's infantry.
Most of the regular infantry would have used the term "Musketier" (it's a traditional title; they weren't actually armed with muskets anymore).

In WW1 the distinction between regiments with the title "Grenadier", "Füsilier" (14 regiments), "Infanterie" (327 regiments; in the Prussian army, soldiers from these regiments were called "Musketier") was purely one of tradition.
And that's not counting the "Jäger", "Schützen" and "Garde-Schützen" battalions (most of these were converted to stormtroopers or MG-sharpshooters by the end of the war), or the "Leibgarde", "Reserve", "Ersatz Reserve" and "Landwehr" regiments of infantry, all of which used their own titles.

By calling them "Landser" we have a more generic term. That's also why the vanilla grenadier voice is not used.

Reply Good karma+3 votes
don_durandal
don_durandal @ The Great War 1918

Don't believe everything you hear.

It's not progressing fast since the team is tiny and I've got other commitments, but the mod is not dead yet.

Reply Good karma+10 votes
don_durandal
don_durandal @ WIP New French Troops for 2.0

That's incorrect. 1) the Belgian army was NEVER put under French command. King Albert made sure to stay independent until the end. It's actually the reverse that happened, with French and British units being attached to the Belgian army.
2) Units of the French army which were uniformed in khaki included both Europeans and colonial natives, the majority of which were the marines of the "infanterie coloniale" (i.e. "infanterie de marine"; these were white Frenchmen, NOT "indigènes").

Here are all the units that were uniformed in khaki:
Europeans: infanterie coloniale, zouaves (recruited from French settlers in North Africa), légion étrangère, infanterie légère d'Afrique (special units consisting of ex-convicts), chasseurs d'Afrique (cavalry units recruited from French settlers)
North African natives: tirailleurs algériens/tunisiens/marocains, spahis
Black Africans: tirailleurs sénégalais/malgaches
Asians: Tirailleurs indochinois/tonikois/annamites

Reply Good karma+6 votes
don_durandal
don_durandal @ TGW1918 - all German vehicles and crewed weapons

The MG08 is only in strongpoints. The mobile MG for the Germans is the 08/15, as was historically the case by 1918.

Reply Good karma+1 vote
don_durandal
don_durandal @ The Great War 1918

If we really went full realism then Blue Cross wouldn't do anything. It never worked like the Germans intended and was overall ineffective at actually breaking though gasmask filters.

Reply Good karma+2 votes
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