I am an amateur texture artist working for mod projects in my spare time. Currently I am the lead developer of “The Great War 1918” team, a WW1 modification for Company of Heroes (as texture artist, historian, designer and code monkey). I also assist the Verdun Online project as historian, an indie FPS game project set in WW1. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.

Comment History  (0 - 30 of 887)
don_durandal
don_durandal 10hours 53mins ago replied:

No, as they would look out of place using a French tech tree. I don't compromise on historical accuracy for the sake of variety. And besides, the French army as no shortage of possible skin alternatives.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Nov 14 2014, 11:35am replied:

The mod works with any of them. CoH, CoH: Opposing Fronts and Tales of Valour are all the same game. They just unlock different content.
However if you buy the retail versions of CoH or CoH:OF you will have to look online for patch 2.601. It is required to play the mod.

CoH 2 is a different game and the mod doesn't work with it.

+1 vote   download: The Great War 1918 v1.2
don_durandal
don_durandal Nov 13 2014, 10:09am replied:

They are not done yet.

+1 vote   article: Release version 1.2
don_durandal
don_durandal Nov 10 2014, 2:46am replied:

No, it's still there.

+1 vote   download: The Great War 1918 v1.2
don_durandal
don_durandal Oct 30 2014, 10:20am says:

Did you get permission from Battlefield 1918 to use their models?

+1 vote   media: FT17 tank
don_durandal
don_durandal Oct 28 2014, 4:54pm replied:

No, it's not possible. We can't realistically predict a release date and stick to it with so few people working on the mod.

+4 votes   mod: The Great War 1918
don_durandal
don_durandal Oct 28 2014, 4:46pm replied:

The forums are visited regularly. The spam you saw was posted a few hours ago (not two days) and got just cleaned now.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Oct 19 2014, 6:02am replied:

1) did you install the mod in the right directory, as explained in the tutorial?

2) did you start the game by using the mod's shortcut on the desktop? This is necessary to activate the mod files.

3) is your CoH a retail (non-steam) version? In this case you have to look for CoH patches and patch your game up to 2.602 for the mod to work.

+1 vote   article: TGW1918 installation guide
don_durandal
don_durandal Oct 13 2014, 11:41am replied:

That's a bad argument. That means that we should also add Belgium, Serbia, the Ottoman Empire, the Russian Empire, Italy, Bulgaria, Japan, Roumania, Greece and countless more minor participants just for historical accuracy.

However adding JUST ONE faction takes more than a year of development (we're still working on France), so we can't add new ones "just like that".
In short, there's a huge difference between "you should" and "we can", and the bottom line is that we can't add new factions for wont of time and manpower.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Oct 11 2014, 10:23am replied:

Indeed, as did a lot of other countries.

So...?

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Oct 9 2014, 10:51am replied:

WW1 wasn't some sort of weird micro-climate where it rained constantly. Weather on the western front was the same continental climate as usual in that part of Europe. In summer it could even get very hot and dry.

The stereotypical images of waterlogged trenches represent a very narrow geographical and seasonal setting (autumn in Flanders).

Kilts were sometimes withdrawn in winter and replaced with the SD trousers. Note however that a kilt can be quite warm, and additionally dries faster than trousers.

+1 vote   media: Over the top
don_durandal
don_durandal Oct 7 2014, 1:44pm replied:

Make sure the file you downloaded is considered an application. Otherwise you need to rename it with .exe at the end (so TGW1918_v1_2.exe ). For that you need to have file extensions visible, like explained here for Windows 7: Windows.microsoft.com

Once that is done it should work on its own.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Sep 18 2014, 9:23am replied:

Try one of the links at the bottom of the announcement:
Moddb.com

+1 vote   download: The Great War 1918 v1.2
don_durandal
don_durandal Sep 18 2014, 4:12am replied:

There's no plan to add new maps as we don't currently have an active mapper.

+1 vote   mod: The Great War 1918
don_durandal
don_durandal Sep 15 2014, 7:18pm replied:

1) Austria-Hungary will not be getting tanks. This will not be part of their gameplay
2) there will not be captured versions of the Renault FT. Historically the German Army never used the FT operationally in WW1, nor did they capture enough to be able to anyway (the few FTs in running condition they captured were used for tests and anti-tank training). As such adding the FT to the Germans would not make a bit of sense.

+3 votes   mod: The Great War 1918
don_durandal
don_durandal Sep 12 2014, 5:49am replied:

No.
1) we don't have the time and resources to add another faction besides the four planned ones.

2) the mod takes place in 1918, from the beginning of the German Spring Offensive (21 March 1918) to the end of the allied Hundred Days offensive (Armistice, 11 November 1918). By that time the Russian Empire had already collapsed and the Bolsheviks had signed the Treaty of Brest-Litovsk, pulling Russia out of the war (though it was already effectively out of it since October 1917).

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Sep 12 2014, 4:40am replied:

Yep, it's the same.

+1 vote   download: The Great War 1918 v1.2
don_durandal
don_durandal Sep 11 2014, 6:27pm replied:

They were used only by the AEF.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Sep 11 2014, 4:01am replied:

Wrong year. The French started the war with outdated uniforms, but changed them during the winter of 1914-15 for a new light blue ("horizon blue") one. The red trousers were the first items to disappear, being temporarily replaced by blue overalls or corduroy trousers as early as October 1914. Since, as its name implies, the mod takes place in 1918, the old uniform has long disappeared from frontline service and will not be portrayed.

See here: I54.tinypic.com and I52.tinypic.com

Seriously, I go to great lengths to insure historical accuracy, down to the seams and buttons of the soldier's uniforms (which I skin myself). If you've got only vague notions of the subject matter you shouldn't even bother trying to correct things.

+3 votes   mod: The Great War 1918
don_durandal
don_durandal Sep 7 2014, 7:59am replied:

France will be released when they're done. Unless there's a serious balance problem, we won't wait to have Austria-Hungary finished first.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Sep 5 2014, 2:29am replied:

No, not yet. The French have taken all the development time currently.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Sep 4 2014, 5:13am replied:

No. You were just being rude and disingenuous, and I have no time to deal with that. And this doesn't even deserve to be treated as "arguing". It's just you throwing a tantrum over being politely explained why your request can't be implemented.

And note that I'm pretty proud of being an amateur and having accomplished all that with a small team of equally non-professional people (our programmer Janne252 is the only one with a job related to what he does in the team).
It's like you're ignoring all the work that was spent on making this mod (on our free time and without getting a single penny for it); all these models, textures, animations, sounds, codes, UI, etc.. weren't just spawned out of thin air. Making this mod is in itself already an enormous amount of time we have given to the community.

If you want a tank-free version for personal use, then just code it yourself; as you said, doing only that is pretty easy in itself.
Note however that adding an option that does it ingame is NOT easy to do at all (something I've already told you from the beginning)! I am testing a way to do it, but it's not going to be part of the default skirmish options for the reason above, and because it unbalances the game (one of the mod's principles I mentioned before).

See, all the time spent writing this post could have been spent working on the mod instead. Hence why I delete rude and unconstructive posts instead of dealing with them.

+3 votes   mod: The Great War 1918
don_durandal
don_durandal Sep 2 2014, 2:49am replied:

I've already given the reasons why it's not possible, both from it not actually being such a simple request and from being in direct contradiction to some of the core principles behind the mod.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Aug 31 2014, 4:23pm replied:

Who is "we"?

Note that the only thing that matters when deciding factions to be added is what the dev team is willing and has time to do. Other "we"s have no say in the matter.

+3 votes   mod: The Great War 1918
don_durandal
don_durandal Aug 25 2014, 6:43am replied:

It's what helped the Americans win their war of independence.

+3 votes   media: French army preview
don_durandal
don_durandal Aug 25 2014, 6:39am replied:

I'm never going to publicly give a deadline for this mod, ever; being a small team of amateurs means it's impossible to hold to one. And I don't want to have to deal with "but you said... !" type comments.
You'll just have to wait for when it's finished.

+4 votes   mod: The Great War 1918
don_durandal
don_durandal Aug 16 2014, 3:33am replied:

You can still play vanilla CoH. The mod files are installed separately.

+1 vote   article: TGW1918 installation guide
don_durandal
don_durandal Aug 12 2014, 7:17am replied:

Yes, it should also work with a retail version patched to 2.602.

Mods are installed in separate folders. They do not interfere with each other (or with vanilla CoH) when installed correctly.

+2 votes   mod: The Great War 1918
don_durandal
don_durandal Aug 12 2014, 4:01am replied:

There was no such thing as the axis in WW1. You mean the Central Powers (that sounded pedantic, but we really want to steer away from the WW2 "allies vs axis" mentality as it carries quite a lot of dogmatic baggage).

As written in the summary above we are planning to add Austria-Hungary.

+5 votes   mod: The Great War 1918
don_durandal
don_durandal Aug 10 2014, 4:36pm replied:

You have to search online for the CoH patch updates. You need to upgrade your game to at least 2.602 for the mod to work.

+2 votes   download: The Great War 1918 v1.2
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