I am an amateur texture artist working for mod projects in my spare time. Currently I am the lead developer of “The Great War 1918” team, a WW1 modification for Company of Heroes (as texture artist, historian, designer and code monkey). I also assist the Verdun Online project as historian, an indie FPS game project set in WW1. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.

Comment History  (0 - 30 of 936)
don_durandal Dec 24 2014, 4:40am replied:

Thanks! I'm glad you like it. Good thing you have someone to play it with too; it's more fun in multiplayer (though some games can be quite time-comsuming.

You mean overcoats. Trenchcoats were private purchase items and only worn by British and US officers and warrant officers

+2 votes   mod: The Great War 1918
don_durandal Dec 23 2014, 5:10am replied:

Captured weapon squads depend on the faction, not on the squads themselves. That it used the French icon means he was playing as allies. Normally that faction is disabled in the mod as it's just a cloned BEF faction (and it would look silly if you have twice the BEF in the selection menu). However it's possible that this disabling doesn't work if he has only the first CoH, as otherwise he would be missing an "Allies" (i.e. Entente) side faction.

It's not going to be a bug anymore once we release the French anyway ;)

+3 votes   mod: The Great War 1918
don_durandal Dec 23 2014, 5:03am replied:

Thanks! That's some really great news. I'm really proud of what we've achieved here :D

Though obviously the most rewarding moment is simply when people download and play the mod, it's still great to receive some recognition.

Party time!

+8 votes   mod: The Great War 1918
don_durandal Dec 22 2014, 1:41pm replied:

Yes, that's the portrait of the French mortar team. It shouldn't be appearing though, unless he somehow plays with the locked allies faction (which uses the BEF tech tree currently due to crash problems with people who have only the first CoH).

The weird V symbol is the silhouette of a mortar bomb for the 58mm mortar.

+1 vote   mod: The Great War 1918
don_durandal Dec 20 2014, 12:36pm says:

You might want to ask Guerrito where he got these skins, if he's the one who's supposed to have made them. Besides the trousers, the body is pretty much copy-pasted and slightly edited from the textures I made for The Great War 1918 mod for CoH.
They're "flat" because they're lacking the original bump and occlusion maps. He didn't even bother to remove the neck strap of the Big Box Respirator.
The straps and belt are from the MG gunner Moddb.com while the rest (sleeves, collar and shoulder boards) are from the Canadian skin Moddb.com
Even the badge he pasted on the sleeve was taken from the logo I made for the BEF faction's player online rank 4.

That's not cool. I don't remember giving permission for my work to be used. I wasn't even asked for permission!

+2 votes   media: british units
don_durandal Dec 20 2014, 12:54am replied:

We currently have no mapper, so adding new maps is pretty much impossible. Note that the Flanders fields map stands-in pretty well for the battle of Ypres (or battles, as there were five of them). Verdun and Ypres were pretty large sectors anyway, so they can't be represented with a single map.

It was initially two Russian brigades actually. They mutinied in 1917 though. In 1918 the Russian Legion was just one company, which grew to a battalion as its fame increased.
I already answered on the subject further down in the comments section btw.

+2 votes   mod: The Great War 1918
don_durandal Dec 20 2014, 12:49am replied:

As written in the summary at the top of the page, we plan to work on Austria-Hungary after we are done with the French.

+2 votes   mod: The Great War 1918
don_durandal Dec 19 2014, 8:36am replied:

As far as WW1 (and most of history outside of 1940) is concerned, "suck at fighting" couldn't be further from the historical reality. By the end of 1916 the French Army was at the edge of tactical innovations and military technology.

Melee could use a bit more of work indeed, but the problem is soldier animations. These are far more complex than vehicle animations and would require quite a lot of time to be set up.

+1 vote   media: French army preview
don_durandal Dec 19 2014, 8:28am replied:

Depends. It can be anywhere from an hour for a grenade to several days for a complex model like an artillery piece (and I mean full days, not just evenings after work).

Size doesn't really matter; it's more about complexity. The A7V for instance took relatively little time since it's mostly a box (though animating and setting it up in the editor was a pain due to the side MGs all needing their own animations and states). Any artillery piece on the other hand tends to be complex to make, with lots of parts that need to be modelled, UV mapped and textured.

The model that has taken the most time so far is the French Peugeot, since the autocannon's crew had to be animated from scratch.

+2 votes   media: TGW1918 - all German vehicles and crewed weapons
don_durandal Dec 18 2014, 5:06am replied:


Well it was a bit obvious which one was the correct 3 anyway ;)
(or I do hope so..)

+1 vote   media: TGW1918 - all German soldier models
don_durandal Dec 18 2014, 3:45am replied:

The New Zealand Expeditionary Force used the British service dress as uniform. As such they don't need an alternative reward skin. You can just use the default units to portray them.

+1 vote   media: TGW1918 - all BEF soldier models
don_durandal Dec 17 2014, 6:23pm replied:

The coloured collar tabs were indeed unit-dependant. I used blue here, as it was the neutral colour for Imperial units. Sappers and Bosnia-Herzegovina regiments would have worn red; the Austrian Landwehr and all Jägers (including the Kaiserjägers) would have worn green; Hungarian Honved would have worn "slate grey" (actually pink); infantry regiments of the common army would all have worn a different colour; etc...

+2 votes   media: TGW1918 - easter egg
don_durandal Dec 17 2014, 5:18pm replied:

It was the highest trade a non-commissioned officer could attain. Basically, even though the Imperial German Army suffered a huge loss of officers during the war, they didn't want to lower requirements to allow for faster replenishment.
Instead they promoted higher NCOs, like a Vizefeldwebel, to an officer's command, but without holding an officer's rank.
It became so dire at some point that the Offizierstellvertreter position had to be limited at two per company. As in the mod, they acted as platoon leaders, while the usually only surviving commissioned officer left in the company would act as company commander.

+1 vote   media: TGW1918 - all German soldier models
don_durandal Dec 17 2014, 4:41pm replied:

You mean "was". It was already released.

+3 votes   media: TGW1918 - all German vehicles and crewed weapons
don_durandal Dec 17 2014, 10:11am says:

There are also some Easter eggs in the data files. And since we're close to Christmas: Moddb.com ;)

+2 votes   media: TGW1918 - all BEF soldier models
don_durandal Dec 17 2014, 7:39am replied:

It's not hard; it just takes an enormous amount of time and work.
And the reason is quite simple and self-evident. We're a small modding team, doing this on our free time. One faction every two years is already quite a feat in itself, considering this is a full conversion and not a WW2 mod that can reuse existing assets and models from the rest of the community.

+4 votes   mod: The Great War 1918
don_durandal Dec 16 2014, 7:49am replied:

There's a bit of a problem of over-representation with that. Note that the Russian Legion of Honour in 1918 fluctuated from a 150 men company in May 1918 to a single battalion of 540 towards the Armistice. To put numbers into perspective: that's in a French army which counted around 1'670'000 men and close to a thousand infantry battalions in 1918.

It's also a visual problem. After the Russian Brigades were disbanded, the newly formed Russian Legion adopted French uniforms (with the twin-headed eagle badge on the helmet as only distinguishing feature). They wouldn't make for completely different skins. Not to mention there is no shortage of possible reward skins I could make for the French.

Anyway, I can certainly consider it due to popular demand. I'm actually interested in knowing why non-Russian players see so much appeal in playing as the Russians?

+2 votes   mod: The Great War 1918
don_durandal Dec 15 2014, 10:27am replied:

It's fine. I just checked it.

If you have trouble installing in from Steam you might want to check the FAQ in the mod's steam forum: Steamcommunity.com

+1 vote   mod: The Great War 1918
don_durandal Dec 12 2014, 4:56am replied:

1) you need to have Company of Heroes installed on your computer for the mod to work

2) you must enter your Company of Heroes directory under "destination folder" when installing. !!! This is not necessarily the default address written there !!! Otherwise the files will not be installed at the correct place, and the shortcut will not point to the correct directory.

+1 vote   article: TGW1918 installation guide
don_durandal Dec 12 2014, 4:51am replied:

Just overwrite the files when extracting.

+1 vote   download: The Great War 1918 v1.2
don_durandal Dec 12 2014, 4:49am replied:

That means you didn't install the mod to the correct folder. You need to enter your Company of Heroes directory when asked to during the mod's installation, otherwise the shortcut will not point to the correct address.
See the tutorial here: Moddb.com

Also, obviously you need to have Company of Heroes installed.

+2 votes   mod: The Great War 1918
don_durandal Dec 11 2014, 4:47pm replied:

That carbine is a k88. It's an older weapon.

The French will speak a mix of the French version of Allies and Commonwealth speech. Doing our own speech files would take too much time and work.

+2 votes   mod: The Great War 1918
don_durandal Dec 10 2014, 7:40pm replied:

The Stokes mortar cap is a bug which will be fixed in the next update. The howitzer cap is the same for all factions, unless the Germans chose a specific doctrine; so yes, that's intended.

No. The whole BEF faction uses the vanilla Commonwealth speech. The allies rifleman dialogue is not used anywhere, so your disappointment is misplaced.
If you activate the alternative rewards skins (such as the Highlanders), then your infantry sections will use the vanilla Canadian infantry speech. That's what you might have mistook with an American accent.

+1 vote   mod: The Great War 1918
don_durandal Dec 10 2014, 6:53am replied:

Your question does not make sense. We did not chose one over the other.

Read the intro paragraph of the preview. Here it is again: "Here's a first preview and description of some of the units in the French Army's tech tree. This list is in no way exhaustive."
Cue words: "some", and "not exhaustive".

And to think that I specifically wrote that part so people wouldn't ask why such-or-such unit wasn't included! How explicit do I have to be? Or is it that people just look at images and don't read anymore?

+5 votes   mod: The Great War 1918
don_durandal Dec 8 2014, 5:03pm replied:

As stated in the tutorial, the mod is started by using a shorcut on your desktop. There is no executable, as it goes through the CoH executable.
Here's the tutorial:

+1 vote   download: The Great War 1918 v1.2
don_durandal Dec 8 2014, 11:39am replied:

Trends and rules depended on the nation and on the year (and on the social background of the wearer as far as trends went). Furthermore, in the later years of the war facial hair became increasingly banned due to preventing gasmasks from being airtight.

Sideburns were universally forbidden, unless connected to a beard.
Moustaches were mandatory in the French and British armies at the start of the war, but that rule was later abolished. Beards and goatees were allowed in the German and French armies, but banned in the British army (unless worn for religious or medical reasons).

+2 votes   mod: The Great War 1918
don_durandal Dec 8 2014, 4:13am replied:

Because he's in walking-out uniform. In combat he would be wearing the helmet cover.
And for Vasikle, yes officers would also wear the helmet cover in combat. And no, that's not an officer, but an artillery private.

+1 vote   media: German colonial units in Asia
don_durandal Dec 7 2014, 10:50am replied:

As was written in the FAQ at the end of the preview, the answer is no. It'll be done when it's done.
Even if we could give an estimate, we still wouldn't make it public due to how easily it could get disrupted. And then we would have to deal with angry or snarky comments about the deadline not being held, even if we clearly stated that it was just a rough estimate.

+2 votes   mod: The Great War 1918
don_durandal Dec 7 2014, 10:39am replied:

The resource rate is the same as with other win conditions. The only thing it changes is the pop cap.

+1 vote   mod: The Great War 1918
don_durandal Dec 7 2014, 8:29am says:

Looks very good. Well done!

+2 votes   media: Ehrhardt E-V/4 work in progress
don_durandal Mar 29 2014, 4:35am replied:

Make a windows search for RelicCOH.exe

The tutorial has a list of possible directories. See here: Moddb.com

+1 vote   download: The Great War 1918 v1.1 (outdated)
don_durandal Nov 2 2013, 12:29pm says:

Very neat! The work on these models and textures is always impressive.

+4 votes   media: Mauser C96
don_durandal Aug 10 2013, 7:02am replied:

Did you check the target address of your "The Great War 1918" shortcut? (right-click on it and select "properties"). It should point at the Company of Heroes directory (i.e. where RelicCoH.exe is installed).
Did you follow the instructions in the link I gave you above? Tgw1918.dailyforum.net

These other mods should not cause conflict with TGW1918 since they have their own install folders.

+2 votes   download: The Great War 1918 v1.1 (outdated)
don_durandal Aug 9 2013, 6:21am replied:

That's because the mod wasn't installed in the correct place, so the mod's shortcut is not looking for RelicCoH.exe at the correct address. You MUST extract the mod's files in your correct Company of Heroes directory.

See here: Tgw1918.dailyforum.net

+2 votes   download: The Great War 1918 v1.1 (outdated)
don_durandal Jun 25 2013, 4:08pm replied:

1) right click -> new -> shortcut
2) under target, write "C:\Program Files\Steam\steamapps\common\Company of Heroes Relaunch\RelicCOH.exe" -mod tgw -nomovies
(replace the directory with your own CoH directory. The address should point to where RelicCoH.exe is installed)
3) under start in, write your CoH directory in quotation marks. For instance
"C:\Program Files\Steam\steamapps\common\Company of Heroes Relaunch"

+3 votes   download: The Great War 1918 v1.1 (outdated)
don_durandal Apr 6 2013, 3:46am replied:

Thanks! Bringing the mod to completion was gratifying in itself, but it's even better when other people enjoy it :)

+3 votes   member: don_durandal
don_durandal Mar 13 2013, 7:35am replied:

That would be unnecessary; they already do that by default in the mod. Trench cover has been specifically set in the soldiers' behaviour code so that they stay there no matter what, unless specifically told to move out.

+5 votes   article: Tech trees
don_durandal Mar 12 2013, 7:05pm replied:

It's CoH's soldier animation being wonky depending on terrain variations. Not something we can fix.

+5 votes   media: combat scenes
don_durandal Sep 28 2012, 3:01pm says:

Oh man... that's some quality player model right there. Really looking forward to this.

+6 votes   media: The Somme - Central Forces Infantry Soldier
don_durandal Apr 1 2012, 4:07pm replied:

That's something that depends on each map's individual atmosphere setting. It's not something that can be modded broadly.

+4 votes   media: Trenches and cold steel
don_durandal Mar 8 2012, 5:58am replied:

It's a German artilleryman.

+2 votes   media: German War Machine
don_durandal Mar 8 2012, 5:53am replied:

There is air support in the mod, yes. We’re not showing pictures though as the plane models are borrowed (with permission and encouragement) from the BF1918 mod.

+4 votes   media: Landships
don_durandal Oct 29 2011, 2:32am says:

Tsundere Death Korps trooper?

Now I've seen everything...

+1 vote   media: The awakrdness that unfolds at my house.
don_durandal Sep 19 2011, 3:33pm replied:

The Gordon Highlanders would have been my prime choice too. However I decided to go for a generic tartan in the governmental colours, not one used by any past or existing kilt-wearing unit.

+3 votes   media: BEF - Empire and Commonwealth
don_durandal May 30 2011, 5:28pm replied:

"HMAC" for "His Majesty's Armoured Car". The first British armoured cars were brought by the Royal Naval Air Service, hence why it's named like a ship.

+4 votes   media: British War Machine
don_durandal May 17 2011, 4:35am replied:

We're trying to move away from nation-specific references. We view the B.E.F. as a whole including all nations that had contingents in it, be they British, Canadian, Australian, New Zealander, Newfoundlander, South African, Indian or Portuguese. To avoid alienating anyone we had to keep the faction as generic as possible.

+5 votes   media: British Expeditionary Force
don_durandal Mar 13 2011, 8:43am says:

Well made texture. A very good render of the late-war garrison Picklehaube made of felt due to leather shortage. Early war it would have been made of black boiled leather and covered with a tan fabric cover in the field to hide the shiny spike and badge.

+1 vote   media: Remade Pickelhaube
don_durandal Jan 21 2011, 5:38am replied:

That's just a coincidence. K.u.K. (Kaiserlich und Königlich - Imperial and Royal) is the historical acronym used for Austria-Hungary as a whole, as opposed to the Austrian Landwehr and Hungarian Honvéd separately.

+3 votes   media: K.u.K. Sturmtruppen
don_durandal Jan 1 2011, 9:27am replied:

It's a leather jerkin, as worn in cold weather. British troops favoured it over the overcoat as it was lighter and easier to move in.

+2 votes   media: Scenery shot
don_durandal Dec 17 2010, 3:40pm replied:

And you must be a pretty crappy game designer if you think sticking 100% to historical accuracy makes good games ;)
I don't need to justify my knowledge of WW1 history. It's not like we're always showing stuff 99% of people have never seen or heard about... oh wait, yes, we are!

Now technically it did see combat, although mostly against the romanians, after WW1 with the Freikorps and with the Poles in Silesia.

+21 votes   media: German War Machine
don_durandal Nov 7 2010, 11:31am replied:

Austria-Hungary didn't use tanks in WW1, indeed. Not even captured ones. Germany couldn't spare the few it had in functioning order, and opposing Russian and Italian forces didn't use tanks either (the Italians wisely declined to buy French Schneider CA1s).
K.u.K. forces did have armoured cars and trains though.

+1 vote   media: Austro-Hungarian engineers
don_durandal Sep 10 2010, 6:57am replied:

A few P14 Mk I* (W) T entered in service at the end of 1918, but the vast majority of scoped rifles in British service were still SMLE.

As it is right now ingame the sniper switches to a P14 once reaching level 3.

+4 votes   media: British Expeditionary Force
don_durandal Dec 25 2009, 5:12am replied:

Ah, so by horns you meant the ventilation lugs on the side of the Stahlhelm? That's what the other soldiers are wearing in the screenshots. We're making the officer wear a Schirmmütze for visual diversity and recognition though. It's the same reason why our Pioniers are wearing a Feldmütze.

Now now, one question at a time. The British won't have SMGs. Those will be limited to the Germans, Italians (if we ever get to do them) and Austro-Hungarians.

+2 votes   media: 1918 German Army
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