I am an amateur texture artist working for mod projects in my spare time. Currently I am the lead developer of “The Great War 1918” team, a WW1 modification for Company of Heroes (as texture artist, historian, designer and code monkey). I also assist the Verdun Online project as historian, an indie FPS game project set in WW1. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.
As Rataconfusca (the TGW1918 mod leader) and I were discussing about the mod's latest update (chemical warfare), I jokingly said I should hotkey a "read the update" answer to the unavoidable questions that would pop-up.
Rata thus started listing all the hotkey answers that would make PR work easier:
F1: read the update
F2: when it's done
F3: we will only add four factions
F4: it is within CoH's gameplay scope
F5: it wasn't used in 1918
F6: it's already in the mod
F7: wtf are you saying?!?
F8: the picklehaube was replaced by the stahlhelm in 1916
me: "doesn't F8 fall under F5?"
Rata: "deserves its own key!"
Let's play a little game: what's the typical question that goes with each typical answer?
Jokes aside, monitoring the community does feel like Sisyphus' task. I should write a FAQ, but I wonder if people would even read it considering they ask questions that are answered in the mod's summary!
Anyway, here's why all our gas warfare screenshots have the cloud effect in the background and not the foreground:
P.S. Volchonok from the MoW WW1 mod noticed that we didn't show a MG08 so far, despite having a working model since September 2010. I made sure to have a sneak peak in the last update.
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Inside1918 is the community which adopted the development and publishing of the Battlefield 1942 modifcation "Battlefield 1918". The team exists since...
This group shall connect all game developers, designers, artists, etc. who live in Switzerland.
TGW 1918 is a mod for Relic´s Company of Heroes (CoH)
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