I am an amateur texture artist working for mod projects in my spare time. Currently I am the lead developer of “The Great War 1918” team, a WW1 modification for Company of Heroes (as texture artist, historian, designer and code monkey). I also assist the Verdun Online project as historian, an indie FPS game project set in WW1. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.
German WW1 steel helmet.
It was first tested in December 1915, and issued to all frontline units from April 1916 on. It replaced the earlier Pickelhaube (spiked helmet) which, being made of boiled leather, didn't protect the soldier's head from shrapnel and fragments.
(part of my collection)