I am an amateur texture artist working for mod projects in my spare time. Currently I am a member (as texture artist, historian, designer and code monkey) of “The Great War 1918” team, a WW1 modification for Company of Heroes. I also assist the Verdun Online project, an indie FPS game project set in WW1 and using the Unity engine, as historian. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.
Bavarian model 1886/1914 officer's Pickelhaube (spiked helmet)
In 1914 the Imperial German Army went to war wearing their dashing headgear inherited from late 19th century military traditions (although covered with drab cotton covers in the field for the sake of camouflage).
The Pickelhaube, made of boiled leather with brass or silver fittings, proved of little use in modern warfare. In September 1915 spikes where ordered to be removed when the helmet was worn on campaign. Then from April 1916 on it was gradually replaced on frontline service by the new Stahlhelm.
(part of my collection)