Hello there ;)

Comment History  (0 - 30 of 482)
derek328
derek328 Dec 17 2013, 10:04pm replied:

despite that the mod is not yet ready.. we thank you! :)

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Dec 1 2013, 4:13am replied:

Yes, very much so. We have simply been upgrading our computer (which houses the master version of our mod), dealing with university workload, stuff like that lately. Progress has been slow and, sadly, not much I can exactly show in screenshots format because most of it is unit balancing.

Having said that, we have already nailed down all the unit speed, rotation, and basic weaponry statistics, so there's that. I hope it solves your question!

+5 votes     mod: Command & Conquer 2142
derek328
derek328 Nov 13 2013, 12:43pm replied:

I'm sorry you feel this way, leopard11. The computer responsible for the master version of our mod has been going through a lengthy, and much needed, upgrade. The transition has been good and work here will resume as soon as possible. :)

+7 votes     mod: Command & Conquer 2142
derek328
derek328 Aug 28 2013, 7:46pm replied:

No worries guys, we have simply been away for the past 3 weeks for holiday to recharge ourselves - then it's back to working on the mod and university! ;)

+3 votes     mod: Command & Conquer 2142
derek328
derek328 May 17 2013, 4:12am replied:

it's not too difficult, we mastered it ;)

+2 votes     mod: Command & Conquer 2142
derek328
derek328 May 7 2013, 8:56pm replied:

Thanks for your message katyusha23! No, CNC2142 will not feature original CNC3 maps due to design reasons. However, all original Northern Strike maps will be included and we have been working on one of them lately, as a matter of fact. I hope this answers your questions! :)

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Apr 7 2013, 4:39pm says:

this is seriously impressive. great job!

+2 votes     media: Red Horn pass map
derek328
derek328 Feb 13 2013, 8:11pm replied:

We've actually had two limited friends and family alpha runs almost a year ago. It depends on how much progress the team makes in the next few months, but we currently do expect to release our first public beta sometime in the fall this year. Hope this helps!

+2 votes     mod: Command & Conquer 2142
derek328
derek328 Feb 5 2013, 3:40am replied:

we are currently working on all the background balancing, so it should be out in a few months. we want to make sure our first public release is at the highest level of quality that everybody will appreciate. :)

+1 vote     media: CNC2142 - Cerbere Landing finished!
derek328
derek328 Feb 5 2013, 3:35am replied:

thanks man! :D keep the comments coming!

+1 vote     media: CNC2142 - Sidi Power Plant finished!
derek328
derek328 Jan 14 2013, 1:24am replied:

Hahaha yes, that is what we have in mind. and btw, awesome user profile buddy! ;D

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Jan 7 2013, 5:55pm replied:

No worries, we check the mod page every day. ;) Currently, the team is working on a lot of background balancing like armour, damage, speed, primary + secondary weapons, etc - all of which are things that just don't "show" until our upcoming trailer is released. :)

+6 votes     mod: Command & Conquer 2142
derek328
derek328 Dec 4 2012, 10:10pm replied:

Thank you!! :D

+4 votes     mod: Command & Conquer 2142
derek328
derek328 Oct 27 2012, 6:25pm replied:

cnc2142 is THE BF2142 RTS ;) hahaha~

+2 votes     mod: Command & Conquer 2142
derek328
derek328 Oct 22 2012, 5:28am replied:

that's right! ;p hahaha glad you love it!

+2 votes     media: CNC2142 - Sidi Power Plant finished!
derek328
derek328 Oct 20 2012, 3:15pm replied:

thanks yamen21! it's been a while :D
keep the comments coming in guys!

+3 votes     media: CNC2142 - Sidi Power Plant finished!
derek328
derek328 Oct 20 2012, 3:14pm replied:

hahahaha thanks :D weapon emplacements are going to be replaced with markers, so players may upgrade them to AA or AG railguns even if destroyed :)

+4 votes     media: CNC2142 - Sidi Power Plant finished!
derek328
derek328 Oct 20 2012, 3:11pm replied:

awesome comment spam is awesome!! XDD

+4 votes     media: CNC2142 - Sidi Power Plant finished!
derek328
derek328 Oct 20 2012, 2:41pm replied:

thank you so much CanadaMan7! make sure to help us spread the word :D

+3 votes     media: CNC2142 - Sidi Power Plant finished!
derek328
derek328 Oct 20 2012, 2:39pm replied:

thanks man!! we really appreciate all the feedback ^^ it is why we do the mod!
keep the comments coming :D

+4 votes     mod: Command & Conquer 2142
derek328
derek328 Oct 20 2012, 2:26pm replied:

woop woop! :D

+2 votes     mod: Command & Conquer 2142
derek328
derek328 Oct 20 2012, 2:15pm replied:

Wow, thank you so much for your support! You have no ideas how much the team appreciates all the comments and feedback that you guys give! With 2 official maps finally finished, we will be focusing our efforts on building unlocks for units and balancing them as well, for a quicker public release. I'd say give us a few months, we don't want to release something half-baked! :)

+2 votes     mod: Command & Conquer 2142
derek328
derek328 Oct 20 2012, 2:13pm replied:

Thank you MegaMounds, community support is definitely what keeps us going! Now that we have two fully completed maps of different variety in gameplay and visual style, we will be focusing our efforts on balancing game units and so on for a near public release!

+2 votes     mod: Command & Conquer 2142
derek328
derek328 Oct 20 2012, 2:09pm replied:

Comrade GrigorStoyanovich, terribly sorry for the delay! There have been a few sudden change of plans which took me some time to deal with - starting units in skirmish and LAN modes have not been forgotten!

Most original CNC3 buildings are kept in our testing version, but they will be removed in our public release, unless the community requests otherwise. Hope this helps! ;)

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Oct 13 2012, 9:20pm replied:

sorry haha, i suddenly had some personal change of plans to deal with the past few weeks.. flying back to USA, moving house and so on :) give me a day!

+3 votes     mod: Command & Conquer 2142
derek328
derek328 Sep 15 2012, 10:03am replied:

Oh, how come? SC2 is a difficult game, especially when you take it online - but you should try C&C3's singleplayer AI in Easy-mode paired with the turtler or steamroller personalities ^_^

They give players a good amount of time to build up friendly forces, and still able to put up a reasonably good challenge as the match goes on - definitely a good enemy for new players to get pro in the game!

+3 votes     mod: Command & Conquer 2142
derek328
derek328 Sep 15 2012, 2:03am replied:

Haha yup we know exactly what you mean :D even though Battlefield supports all-out vehicle combat, infantry gameplay has always remained as the key gameplay element. In CNC2142, you will be able to use all the unlocks that you've grown to love in the original BF2142, so RDX bombs, EMP grenades, recon drones.. you name it, we've got it ;)

And good news! CNC2142 is designed to integrate CNC3's native AI right from day 1, so yes, all existing CNC3 AI styles are available right now as we speak. :D They are currently tweaked to give a bigger infantry focus, too. ;) Keep the comments coming!

+2 votes     mod: Command & Conquer 2142
derek328
derek328 Sep 12 2012, 8:03pm replied:

public beta information is yet to be announced, but definitely coming soon considering the project is coming along quite nicely. stay tuned, we'll let you know as soon as it's ready! :D

+3 votes     mod: Command & Conquer 2142
derek328
derek328 Sep 12 2012, 7:57pm replied:

we actually took a few shots of the map, but we have since then made some pretty significant changes so they have to be redone haha.. expect to see to see our update around the coming week :D

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Sep 8 2012, 3:43am replied:

Yup! We have completed two so far, both of which are BF2142 remakes painstakingly designed to portray the original gameplay environments as accurately as possible.

The first map is called Cerbere Landing. It is a medium-sized snow map with both urban areas and more hilly, natural spaces for a blend of vehicle and close-quarter infantry warfare. It features some of the most natural, detailed terrain ever created for the SAGE engine, so make sure to check it out in our pictures gallery!

The second map, which we are about to demo, is called Sidi Power Plant. It is the winner of our community poll and I can see why. It was one of the maps in the original BF2142 demo, and featured one of the biggest playable areas in Battlefield history back then. Sidi Power Plant for CNC2142 will retain much of the same visual style and a very similar desert setting, with both urban areas and more wide-open spaces for tank, jet and even Titan combat.

Look forward to our Sidi Power Plant updates soon! ;)

+3 votes     mod: Command & Conquer 2142
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