Hello there ;)

Comment History  (450 - 480 of 482)
derek328
derek328 Dec 24 2009, 7:42pm says:

yes that is definately possible! i'm trying to code it so that with the RDX upgrade, the FAV gains the ability to target and ram enemy units and structures, and potentially have 2 soldiers eject from the car soon upon impact.

+2 votes     media: A quick Christmas update - 2 new renders!
derek328
derek328 Dec 24 2009, 7:38pm says:

your avator icon reminds me of taylor swift lol hahahahhhahah xD

+2 votes     member: [OB]ZombieTerminator
derek328
derek328 Dec 24 2009, 7:37am replied:

Yes, we do have permission from EA dated in 2007 when this mod first started.. as long as we are not selling the mod for cash, EA said its all fine! ^^

+9 votes     mod: Command & Conquer 2142
derek328
derek328 Nov 17 2009, 1:51am replied:

I gotta disagree mate.. just comes down to how you use them in the game. Besides, the two new hidden blades are now modified so the bearer doesn't need to sacrifice any fingers.

That makes sure by AC10, Ubisoft doesn't need to deal with a fingerless assassin. :P

+4 votes     game: Assassin's Creed II
derek328
derek328 Nov 17 2009, 1:48am says:

ezio in all his pimp robe's glory XD

+2 votes     media: Rome Throatslash
derek328
derek328 Nov 15 2009, 3:53am says:

great stuff!! :D

+1 vote     media: Damaged Pillar
derek328
derek328 Nov 15 2009, 3:51am says:

shoulder span is too wide out

+1 vote     media: Body WIP
derek328
derek328 Nov 15 2009, 3:49am says:

just FYI, the chinese words on the phone booth should the flipped horizontally (along the y-axis). We just don't write them this way, not like the text on ambulances.

+1 vote     media: Asian phonebooth
derek328
derek328 Nov 13 2009, 2:25am says:

what an epic trailer, love it

+2 votes     article: Dino D-Day: The Mod - Released!
derek328
derek328 Nov 12 2009, 4:18am replied:

Hahaha, thanks for your note - it's back up and running! (:
mannnnn 2 years underground, and finally coming out! ^^

+4 votes     member: derek328
derek328
derek328 Nov 12 2009, 1:40am says:

Yup, we have an agreement from EA dated wayyyy back in 2007. Having that said, we're really trying to make most (if not all) of the models ourselves.

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Nov 12 2009, 1:39am replied:

That would depend on the game mode you're playing. If it's Titan mode in CNC2142, you only get the one Titan you start off with. As for conquest mode, we're still finalizing the ideas ^^

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Nov 9 2009, 10:06am says:

thank youu guys ^^

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Nov 9 2009, 10:02am replied:

Currently speaking, in terms of units we have:
- 14 vehicles in total. (8 for EU and 8 for PAC)
Includes: walkers, tanks, fast attack vehicles, hover gunships, etc..
- 4 vehicle upgrades for both teams.
- 2 Titans (1 for each team, though designs are similar/same)
- 4 basic infantry classes for both teams.
Includes: recon, assault, engineer & support just like BF2142.
- 2 special infantry units (1 for each team), called in as 1 of the 7 commander support powers.

However, since this mod just returned after going underground for 2 yeaers, I can't guess when we'd have anything for you to download right now. Sorry mate :/

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Nov 9 2009, 12:59am replied:

Right now, I'd say animation is the position we're REALLY lacking. ^^''
having said that, more modellers and skinners would also help!

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Nov 7 2009, 7:26pm says:

hey TankGun, i've read the comment you left on Command & Conquer 2142 mod page about a year ago,, and i'm really happy to tell you that the mod - after going underground for 2 years, is possibly coming out of deep freeze! Please visit the mod page if you have the time ^^

+2 votes     member: TankGun
derek328
derek328 Nov 7 2009, 7:26pm says:

hey yaik7a, i've read the comment you left on Command & Conquer 2142 mod page about a year ago,, and i'm really happy to tell you that the mod - after going underground for 2 years, is possibly coming out of deep freeze! Please visit the mod page if you have the time ^^

+2 votes     member: yaik7a
derek328
derek328 Nov 7 2009, 7:24pm says:

hey danw13335, i've read the comment you left on Command & Conquer 2142 mod page about a year ago,, and i'm really happy to tell you that the mod - after going underground for 2 years, is possibly coming out of deep freeze! Please visit the mod page if you have the time ^^

+1 vote     member: danw13335
derek328
derek328 Nov 7 2009, 7:24pm says:

hey starchristian456, i've read the comment you left on Command & Conquer 2142 mod page about a year ago,, and i'm really happy to tell you that the mod - after going underground for 2 years, is possibly coming out of deep freeze! Please visit the mod page if you have the time ^^

+2 votes     member: starchristian456
derek328
derek328 Nov 7 2009, 6:51pm says:

hey guys (: thanks for all the comments!
i've decided to take the official modification website out of deep freeze, so make sure to keep an eye on the address! :D
Cnc2142.cncguild.net

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Nov 7 2009, 6:00pm replied:

that's because it's only in deep freeze ;)

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Oct 16 2007, 9:09am says:

Hello SpecOpsSteve,

Regarding your question with the possibiltiy of releasing a CnC2142 skirmish mode demo, up until today, the mod team has been very busy coding the work (& all sorts of stuff in real life), we currently plan to release both LAN / multiplayer & skirmish modes together as one full mod. ;)

And finally, the mod team and I would like to again highlight that this mod remains as our most prioritized project. AND did I even mention our community profiles gathered OVER 7530 views, purely from cnc3.net and Moddb alone?!?! A pretty good start, considering this is the first mod our clans've ever produced. :D

Keep the comments coming!

From,
derek328 & CnC2142 Team

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Oct 1 2007, 6:12am says:

haha sure thanks :)
my nickname is derek328 by the way!

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Sep 28 2007, 3:04pm says:

To SpecOpsSteve,

Thanks for your kind comments!!! :)
Regarding your question, there will be maps that can be played in Titan / CQ modes, such as Verdun and Minsk. However, some maps such as Belgrade or Camp Gib. will be mode-specific, so basically only one mode will be be available for these maps.

I hope this answers your question.

Derek

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Sep 23 2007, 1:24pm says:

Hi to all.

Sorry for our recently lack of updates, our team is really busy with all sorts of things at the moment - real life always seem to call for us. However, we can promise that all majourity of vehicle meshes are now finished with textures applied. We have also stared work another map - Verdun, which will provide Titan Mode gameplay to users.

Again, sorry for the lack of updates. If possible, we'll release more renders in the following weeks! Thanks for the support! The mod is NOT dead!

CnC2142 Mod Team

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Aug 29 2007, 3:47am says:

To thebigalex :

Thanks for your offer. Currently, we have, including me, a total of 2 mappers plus additional on-n-offs working for our team. We have already finished a map, Belgrade to be exact, and have already started on another 2142 map named Verdun. You are most welcome to come join us! :D

Do you have any emails that I can contact you directly for mod team application process?

To kkkllle :

I believe the only tool for making maps for CnC3 is the Official worldbuilder. However, there ARE 3rd-party softwares that can also produce .map files... I haven't used them before, but probably worth a try if you really dislike Worldbuilder. :)

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Aug 14 2007, 9:49am says:

Packer, this mod actually offers more than simply reused models. the mod team has also included new elements into the mod, AND we have made new models at the same time - including new vehicle units and aircrafts. ;)
Also, the mod team takes crediting very seriously - and through our website you can see we give credit to EVERY SINGLE person that contributed, nobody (even idea contributors) won't be left out!!!

We are confident the same problem in BF2 "conspiracy of nod" mod won't happen to us. :)

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Aug 11 2007, 5:38am says:

Thanks for all the nice compliments!

Since around 2006, EA actually acquired DICE, in the same way they bought Maxis (for the Sims). ;)
So basically, even if we visit the official DICE website for contact info, it redirects us back to the EA Headquarters.

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Aug 9 2007, 10:38am says:

Regarding the models, the mod team and I would sincerely like to highlight again, that we decided to reuse the original BF2142 game elements, simply because we really want to make it as identical to the original game as possible.

Also, the mod team has already personally notified, confirmed & double-checked with EA that we are going to use elements in BF2142 prior our mod development, and actually, EA has issued the mod team a brief but effective written consent regarding this matter. So off you go now, legal-genius mod spoilers ;)

Finally, if you have any ideas for improvements, please post it here or at our main forum!

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Jul 18 2007, 6:52am says:

Do not worry, this mod will have gameplay that is just as fast, fun & fluid as the original CNC3! On the other hand, this mod DOES also provide options that would allow games to last longer - for those who aren't into rushes all the time. :)

This mod will also somewhat different from the "Battlefield Commander" mod, for instance:
Point:
Tickets (in the Battlefield series) do NOT represent money in CNC2142.
Reason:
Think what would happen if both teams use up all their "tickets"? no more "CnC"! Currently, our design is that you gain finance over time from captured outposts (ie flags, silos, and so on). There WILL be a unit cap in our Conquest mode - just to prevent overpowered spamming. ;)

Point:
You train solders at the barracks, and vehicles from war factory, and so on.
Reason:
That IS how it goes in the world of CNC... solders don't just "pop-n-spawn" next to a flag, do they? (Well this is the case in Battlefield, but afterall this IS a CNC mod! )

Point:
There will be a base for every player in CNC2142.
Reason:
A base is the most fundamental thing for a player to start gaming in CNC. If there are no "bases" - then where do you get your structures built? solders trained? tanks constructed?

Point:
There will be sucide rams, knifings, and so on in CNC2142.
Reason:
We make these stuff available simply because they're almost part of the original BF2142 game. It would be a shame if we leave these elements out. XD

+1 vote     mod: Command & Conquer 2142
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