Hello there ;)

Comment History  (210 - 240 of 482)
derek328
derek328 Apr 21 2010, 12:06am replied:

we thought of adding the soldiers onto gunner posts, and results were fine, except the poly count got bumped all the way to almost 12000.. which might make some slower comps lag in a big game.

EA suggests poly count for 3d models in CNC3 should stay around 3000, but for the sake of better visuals, we've brought the poly count up for all of the bigger vehicles, and made sure the rest of vehicles look great even though the poly counts are much smaller (for example: the EU Apc vehicle, it's poly count is only about 1500, but looks just as good as the original in BF2142 right now!) - all this while everything is still scaled precisely! :) thanks to our talented team hahaha~

+1 vote     media: PAC - Air Transport vehicle fix
derek328
derek328 Apr 20 2010, 6:53pm replied:

ahhhhh >< we're yet to really make progress with infantry - as far as they are concerned, we still havent even made our mind up as to should each infantry unit be in just singlar (like in CNC Generals), or squad format (like in CNC3). ideas people? ^^

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Apr 20 2010, 6:50pm replied:

LOL ahahahahahah omg we never thought of that, it sounds funny already! XD

but lol Jinzor has a point, it was abit like slapping a go-to-death-screen sign that players can't dodge without some serious kung fu skills haha

+1 vote     media: PAC - Air Transport vehicle fix
derek328
derek328 Apr 20 2010, 6:45pm replied:

nice to hear! :D with this we finally have our license to be a fat mod, no more size worries yay XD (lol jokes, i'll try to keep it well within 600-700MB.)

+1 vote     media: CNC2142 - the eagerly awaited mega update part 3!
derek328
derek328 Apr 20 2010, 7:46am replied:

wooohooo! :D i really can't thank you all for the support given to the cnc2142 mod team, its epic guys :)

+1 vote     media: CNC2142 - the eagerly awaited mega update part 3!
derek328
derek328 Apr 20 2010, 7:45am says:

hahahahhaha thanks guys :D it's even more awesome when its firing off XP

+1 vote     media: PAC - Air Transport vehicle fix
derek328
derek328 Apr 20 2010, 1:24am says:

me too, this is almost epic ;)

+3 votes     media: Lego halo warthog
derek328
derek328 Apr 19 2010, 9:45pm says:

you change your dp so often!
LOL XD

+1 vote     member: WalkerMK.IV
derek328
derek328 Apr 19 2010, 9:22pm replied:

yup they do :) but if they ever run out of missiles, by default still remembers to go back for a reload as priority, primary pilot gets the say; secondary turret gunner can fire along the way ;)

+1 vote     media: CNC2142 - the eagerly awaited mega update part 3!
derek328
derek328 Apr 19 2010, 9:08pm says:

good morning hahahaha XD

+1 vote     member: WalkerMK.IV
derek328
derek328 Apr 19 2010, 9:03pm says:

haha thnaks for supporting my mod man :D

+1 vote     member: ʇɐuʞɐʇǝp
derek328
derek328 Apr 19 2010, 8:38pm says:

CNC4 probably wasn't meant to be a CNC game - let alone the finale of a 15 year old storyline. I would've much preferred it if it was just an expansion pack or something.

But either way, mod lead from another modification called CNC2142, I'm here to wish you guys the best of luck :)

+2 votes     mod: C&C: Tiberian Eclipse
derek328
derek328 Apr 19 2010, 8:30pm says:

hey man :D i saw your comment on one of our PAC air transport vehicle screenshots, reminded me to patch up the machine guns so they are more alike the way they were in BF2142! kudos to you for reminding me to fix it XD

+1 vote     member: WalkerMK.IV
derek328
derek328 Apr 19 2010, 8:17pm says:

yupyup! our model had turrets but they were so small and right at the bottom left & right sides, it's almost impossible to see even in-game unless they're firing. Fixed now, check out the new shot :P thanks for reminding me! ^^

+2 votes     media: CNC2142 - the eagerly awaited mega update part 3!
derek328
derek328 Apr 19 2010, 8:13pm replied:

well, the storylines come up pretty good if you look at each map's description when it's loading. they are organized into years, sometimes months, and tells us how a battle begins, so on. if we could follow it that'd be pretty cool imo XD

+1 vote     media: CNC2142 - the eagerly awaited mega update part 3!
derek328
derek328 Apr 19 2010, 7:58pm replied:

I agree that would be pretty badass, but probably bump this to a 1GB mod XD it's already 3xxMB now lol :P

+1 vote     media: CNC2142 - the eagerly awaited mega update part 3!
derek328
derek328 Apr 19 2010, 10:04am says:

you know man, in the future if you ever have all these big long ideas, you should just message me as opposed to posting on a random screenshots ;)

+3 votes     member: Jinzor
derek328
derek328 Apr 19 2010, 10:00am replied:

honestly, I highly doubt I'll ever go through with making all these new factions, they would simply make the game less truthful to the original BF2142, and we don't want to see that.

+1 vote     media: CNC2142 - the eagerly awaited mega update part 3!
derek328
derek328 Apr 19 2010, 9:42am replied:

Just one very big problem regarding that: metal / iron ores just don't stick out of the ground randomly.. lol

+1 vote     media: CNC2142 - the eagerly awaited mega update part 3!
derek328
derek328 Apr 19 2010, 9:40am replied:

Yes, Titans will be in it, serves their exact use in BF2142 when you play Titan mode maps in our mod :D

+2 votes     mod: Command & Conquer 2142
derek328
derek328 Apr 19 2010, 4:24am replied:

get a better soundcard from Creative, I've got the XtremeGamer which is really far from being the best on their catelog... but it already gives me all the difference in music and games I wasn't expecting. Good stuff you should get one too ;)

+1 vote     mod: Half Life - The Uprising (CE2)
derek328
derek328 Apr 19 2010, 3:48am replied:

i know right? ): that's why when I know I have a fanbase support, I want to do what I can to support the charity and save those lives, making this team more than just about a computer game mod! do consider donating :)

+4 votes     article: CNC2142 - April 2010 update!
derek328
derek328 Apr 19 2010, 1:33am replied:

thank you :DDD

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Apr 18 2010, 10:38pm replied:

i know it's all very exciting to speculate about how we should mod the economic system, but honestly speaking, this might be slightly beyond even my programming skills, so while it is great as an idea, might not be able to work because i probably won't be able to do it >.>

+1 vote     media: CNC2142 - the eagerly awaited mega update part 3!
derek328
derek328 Apr 18 2010, 7:10pm replied:

I don't mind having mine archived whatsoever hahaha, cus I've got an awesome fanbase like you who'd check on the mod frequently so I'm sure you guys'll see it either way ^^

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Apr 18 2010, 6:45pm says:

lol thanks :D but I can assure you right now there will be no GDI, no NOD, no SCRIN, and no Kane. so you can rest assured, no need to worry hahahahaha :P
(and LOL "down with border control", toooooo funny! XD)

I can try to put them in like an easter egg, but I fear other BF2142 fans out there might not appreciate Kane messing with their "Battlefield" :P As for the timeline, I duno, that would completely defy the whole timeline described in BF2142's maps.. and I'd honestly rather have Tiberium removed if it comes down to that hahaha :P

+1 vote     media: CNC2142 - the eagerly awaited mega update part 3!
derek328
derek328 Apr 18 2010, 5:25pm replied:

well I already published it over 9hrs ago, still waiting for a Moddb admin to verify the article doesn't have kiddy porn and stuff like that. LOL XD

+2 votes     mod: Command & Conquer 2142
derek328
derek328 Apr 18 2010, 5:05pm replied:

well, right now just for the sake of testing out the units, tiberium fields will remain in the CNC2142 internal build. maybe they will not gona make it into the final public version, we'll see :)

+1 vote     media: CNC2142 - the eagerly awaited mega update part 3!
derek328
derek328 Apr 18 2010, 5:01pm replied:

thank you! :D and by the way, cool avatar! XD

+1 vote     mod: Command & Conquer 2142
derek328
derek328 Apr 18 2010, 12:07pm replied:

In terms of purely looking at the financial costs, then yup, that is how we have it right now ;)

As for the resources system.. since so far all of our media coverage has been using our existing storyline, which is essentially a Tiberium-inhabited Earth now facing the dawn of a new Ice Age, personally I think we probably don't have too much of a choice but to stick to it at least partially. Having said that, i CAN confirm right now that the usual BF2142 Conquest mode "tickets" will not represent cash in CNC2142, and captured Titan Mode silos will generate income. So there you have it, a few in terms of resources variety :P

+1 vote     media: CNC2142 - the eagerly awaited mega update part 3!
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