Hello there ;)

Comment History  (210 - 240 of 479)
derek328
derek328 @ PAC - Air Transport vehicle fix

LOL ahahahahahah omg we never thought of that, it sounds funny already! XD

but lol Jinzor has a point, it was abit like slapping a go-to-death-screen sign that players can't dodge without some serious kung fu skills haha

Good karma+1 vote
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

nice to hear! :D with this we finally have our license to be a fat mod, no more size worries yay XD (lol jokes, i'll try to keep it well within 600-700MB.)

Good karma+1 vote
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

wooohooo! :D i really can't thank you all for the support given to the cnc2142 mod team, its epic guys :)

Good karma+1 vote
derek328
derek328 @ PAC - Air Transport vehicle fix

hahahahhaha thanks guys :D it's even more awesome when its firing off XP

Good karma+1 vote
derek328
derek328 @ Lego halo warthog

me too, this is almost epic ;)

Good karma+3 votes
derek328
derek328 @ WalkerMK.IV

you change your dp so often!
LOL XD

Good karma+1 vote
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

yup they do :) but if they ever run out of missiles, by default still remembers to go back for a reload as priority, primary pilot gets the say; secondary turret gunner can fire along the way ;)

Good karma+1 vote
derek328
derek328 @ WalkerMK.IV

good morning hahahaha XD

Good karma+1 vote
derek328
derek328 @ ʇɐuʞɐʇǝp

haha thnaks for supporting my mod man :D

Good karma+1 vote
derek328
derek328 @ C&C: Tiberian Eclipse

CNC4 probably wasn't meant to be a CNC game - let alone the finale of a 15 year old storyline. I would've much preferred it if it was just an expansion pack or something.

But either way, mod lead from another modification called CNC2142, I'm here to wish you guys the best of luck :)

Good karma+2 votes
derek328
derek328 @ WalkerMK.IV

hey man :D i saw your comment on one of our PAC air transport vehicle screenshots, reminded me to patch up the machine guns so they are more alike the way they were in BF2142! kudos to you for reminding me to fix it XD

Good karma+1 vote
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

yupyup! our model had turrets but they were so small and right at the bottom left & right sides, it's almost impossible to see even in-game unless they're firing. Fixed now, check out the new shot :P thanks for reminding me! ^^

Good karma+2 votes
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

well, the storylines come up pretty good if you look at each map's description when it's loading. they are organized into years, sometimes months, and tells us how a battle begins, so on. if we could follow it that'd be pretty cool imo XD

Good karma+1 vote
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

I agree that would be pretty badass, but probably bump this to a 1GB mod XD it's already 3xxMB now lol :P

Good karma+1 vote
derek328
derek328 @ Benjin

you know man, in the future if you ever have all these big long ideas, you should just message me as opposed to posting on a random screenshots ;)

Good karma+3 votes
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

honestly, I highly doubt I'll ever go through with making all these new factions, they would simply make the game less truthful to the original BF2142, and we don't want to see that.

Good karma+1 vote
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

Just one very big problem regarding that: metal / iron ores just don't stick out of the ground randomly.. lol

Good karma+1 vote
derek328
derek328 @ Command & Conquer 2142

Yes, Titans will be in it, serves their exact use in BF2142 when you play Titan mode maps in our mod :D

Good karma+2 votes
derek328
derek328 @ Half Life - The Uprising (CE2)

get a better soundcard from Creative, I've got the XtremeGamer which is really far from being the best on their catelog... but it already gives me all the difference in music and games I wasn't expecting. Good stuff you should get one too ;)

Good karma+1 vote
derek328
derek328 @ CNC2142 - April 2010 update!

i know right? ): that's why when I know I have a fanbase support, I want to do what I can to support the charity and save those lives, making this team more than just about a computer game mod! do consider donating :)

Good karma+4 votes
derek328
derek328 @ Command & Conquer 2142

thank you :DDD

Good karma+1 vote
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

i know it's all very exciting to speculate about how we should mod the economic system, but honestly speaking, this might be slightly beyond even my programming skills, so while it is great as an idea, might not be able to work because i probably won't be able to do it >.>

Good karma+1 vote
derek328
derek328 @ Command & Conquer 2142

I don't mind having mine archived whatsoever hahaha, cus I've got an awesome fanbase like you who'd check on the mod frequently so I'm sure you guys'll see it either way ^^

Good karma+1 vote
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

lol thanks :D but I can assure you right now there will be no GDI, no NOD, no SCRIN, and no Kane. so you can rest assured, no need to worry hahahahaha :P
(and LOL "down with border control", toooooo funny! XD)

I can try to put them in like an easter egg, but I fear other BF2142 fans out there might not appreciate Kane messing with their "Battlefield" :P As for the timeline, I duno, that would completely defy the whole timeline described in BF2142's maps.. and I'd honestly rather have Tiberium removed if it comes down to that hahaha :P

Good karma+1 vote
derek328
derek328 @ Command & Conquer 2142

well I already published it over 9hrs ago, still waiting for a Moddb admin to verify the article doesn't have kiddy porn and stuff like that. LOL XD

Good karma+2 votes
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

well, right now just for the sake of testing out the units, tiberium fields will remain in the CNC2142 internal build. maybe they will not gona make it into the final public version, we'll see :)

Good karma+1 vote
derek328
derek328 @ Command & Conquer 2142

thank you! :D and by the way, cool avatar! XD

Good karma+1 vote
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

In terms of purely looking at the financial costs, then yup, that is how we have it right now ;)

As for the resources system.. since so far all of our media coverage has been using our existing storyline, which is essentially a Tiberium-inhabited Earth now facing the dawn of a new Ice Age, personally I think we probably don't have too much of a choice but to stick to it at least partially. Having said that, i CAN confirm right now that the usual BF2142 Conquest mode "tickets" will not represent cash in CNC2142, and captured Titan Mode silos will generate income. So there you have it, a few in terms of resources variety :P

Good karma+1 vote
derek328
derek328 @ CNC2142 - the eagerly awaited mega update part 3!

Currently, armour regeneration is activated at all times, but efficiency in terms of bringing the Goliath back to full health differs between situations. For instance, ordinary attacks head-on will probably be of little use - but the Goliath is not invincible. Its health regeneration is a scaled implementation just like that in BF2142, so as long as you maintain enough firepower aimed at it, you might well defeat it! ;)

Flanking tatics, EMP, orbital strikes and so on definately help alot when it comes down to defeating an epic unit like this. As for the armor regenerators, we would've done something about those if only the CNC3 engine is capable of such fine details.

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Hong Kong Hong Kong
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
479
Per day
0.2
Members
40
Games
5
Mods
285
Articles
24
Media
221
Downloads
2
Groups
3