Hello there ;)
nah, these are the EU walkers :)
cool display pic! i like it alot :D
LOL ahahahahahah omg we never thought of that, it sounds funny already! XD
but lol Jinzor has a point, it was abit like slapping a go-to-death-screen sign that players can't dodge without some serious kung fu skills haha
I agree that would be pretty badass, but probably bump this to a 1GB mod XD it's already 3xxMB now lol :P
you said you were looking into BF2142 to help out and stuff hahaha :D
awh man that's incredible!! personally here, i could really use some help with modelling buildings, could speed up CNC2142's final release date by a MILE :D
hahahahaha wow we're honoured to have you here :D
what do you think of CNC2142 right now?
sorry to say but i have to agree, without any experience yourself, everybody else in the team will be doing all the heavy lifting (modelling, textures, animations..) for you. It's probably a better idea to do tutorials first.
Regarding the models, the mod team and I would sincerely like to highlight again, that we decided to reuse the original BF2142 game elements, simply because we really want to make it as identical to the original game as possible.
Also, the mod team has already personally notified, confirmed & double-checked with EA that we are going to use elements in BF2142 prior our mod development, and actually, EA has issued the mod team a brief but effective written consent regarding this matter. So off you go now, legal-genius mod spoilers ;)
Finally, if you have any ideas for improvements, please post it here or at our main forum!
we haven't forgotten - just that real life has been abit hectic, and we're resolving some kinks in CNC2142. we know it's been a while, hang on! :)
lol, we'll see when we finish. :P
Well, currently speaking the Titan will sport 2 anti-air cannons and 6 anti-ground mortars, just like the original. We're yet to work on the launch pod system, but it's definately something we'd put in if possible~
hahaha thank you man :D
yup, models are bigger but since we made sure our stuff is high calibre, this wasn't an issue whatsoever - everything I'm seeing now is still urberrr sharp ^^ and still in proportions too!
the small stuff i'm about to introduce this week was, in fact, so small previously I could barely see it in-game, to keep everything scaled we eventually had to do a major overhaul to make all of our existing models bigger :P
it's coming some time this week, i will not confirm nor deny both of your guesses :P
whatever amount you deem justified in your opinion ;P
we've got 2 major things coming up this week: one's rather small and the other's big.. REALLY BIG. guess? XD
what if I tell you, just a tiny bit more patience, and we would give you guys one of the most juicy updates in CNC2142 history? XD
but the fact is, AK-47 is still one of the cheapest and most widely available firearms available due to counterfits and low production costs.
when one mentions AK-47, he/she's most probably referring to the "Type 2" - one of the original designs. in that case, you're right - most developed countries won't use that anymore. nowadays, like the PRC army, they employ modern versions like the "Type 56-I", but still technically AK-47s :)
it's like comparing the Iron Man "Mark I" and "Mark III" armour. Yes, different versions, but still technically Iron Man armour ;P
patience, my man :P
they do have chain guns :) might fix the model abit to make it more visible
no problemo :P
"Squad! Hold this position!"
yeh! i noticed it too when I was comparing the EU air transport with PAC's version in BF2142. Most of EU's vehicles are smaller in some way.. even their gunship's smaller >_>
all thanks to those who suggested that I should keep the team colours less in the first place ^^
thank you! :D
well when I was accepted this past September, I chose Business Admin with Information Tech for my intended major, but I'm having second guesses and want to maybe give IT/Informatics or Computer science a shot ^^''
Well.. like I said before, university is tough stuff for both my team and I... so if we have time, then oh man we'll defo put one in based on the story in BF2142.
I think I will just keep infantry at 6 people per unit as max, because squads in BF2142 only holds up to 6 players too, I trust loyal BF2142 fans will appreciate these small details we take note of :)
LOL internet explorer epic failed hahah
no worries about it :) i just like to have idea suggestions concentrated in either the public comments section or my private inbox, just so it makes things easier for my own future references ;)
we will definately look into it, thanks for the suggestion!! :)
All gunships will have TV missiles available at disposal, it is a special ability that commanders can use to aim at a specific enemy target :)
yeah what happened? >.>
thanks for all the suggestions regarding infantry formation guys! :) I'll take a look at all of them and hopefully have a final plan soon.
The squad styled infantry format is exactly how I envisioned it too, except, the only issue is: say for the Engineers squad, why have 2 support gunners in it as opposed to, I duno, any other number that still makes up to 6 in the group? In fact, why pair Support specifically with Engineers? It is this precise thing that's troubling me right now.. it's good but personal preference and balancing the strengths (and weaknesses) of these squad-based units might be hard >.>
Personally, my plan is to have infantry units built as individuals, but with the ability to merge with other infantry units into squads. That would make CNC2142's squad system as versatile as those in BF2142! :D What do you guys think?
it's in the screenshots, here:
it wasn't just the APCs! we have the urber resources to make even the EU gunship to be at 1400 polys,, just an example of many other vehicles we've optimized to make room for other more detailed models. Certainly doesn't look like it huh! :P
AHAHAAHAHAA lol nice man :P that's pretty epic
this place is starting to sound like a "rammers" confession table lol
Hi, thank you for the whole contacting EA Rep thing, we're really grateful for the help :)
Regarding the site idea, I should've probably structured my point more clearly. Basically, I was trying to say while we love how EA has a site for the C&C fran, and a load of forums just for that game and modders.. we often find duplicated threads for very similar problems, yet only one or two of them might have been answered correctly. I think EA's efforts would be way more appreciated if there's an actual dedicated sub-website/portal of the C&C fran website just for C&C mods. It's sorta like how Sony has a general website for a laptop series (this in our case would be EA's C&C fran website), and smaller promotional websites for some of the more specific things. The C&C modding portal should definately have a link to the existing modding forum, with other things like "mod of the month" articles, interviews with mod teams/leaders and maybe even modding tutorials like the ones here: (http://cnc3.net/itemlist?type=1)
And wow, all of my friends and I LOVE "Generals: Zero Hour". In fact, we still get together and play it through the Internet every now and then. While some people might've disliked the fact that Generals doesn't have any live action cutscenes like other C&C games, we are totally fine with that to be honest hahaha. It was one of the best looking games back then, theme & gameplay were both terrific, campaign was definately nice (so nice China had to ban it hahahah) - it definately deserves its E3 award. I'd love the oppertunity to work on the next Generals as a proud representative of the CNC modding community :) If there's anything more regarding this which you'd like to discuss more privately, please feel free to private message me or email! It's on my profile :)
hey man!! i'm terribly sorry it took me so long to reply, as people don't normally comment on older screenshots XD thank you so much for your reply, the support we receive from people like you in this community is the reason why we dedicate to making this modification. it is a passion of ours ^_^
although all the CNC2142 team members have university work and what not in real life, we do try our best to juggle between the two to make sure our work does not go to waste. truth be told, this mod first started off as an idea between my friend and I when we were sitting in a bus, on our way to school one morning. it was just one of those "if somebody made this, it would've been so awesome" ideas, you know :p even we didn't expect the mod to become so popular, to be honest, but we're really glad sooo many people have shown us crazy amounts of support over the years, either as fans, think-tanks, or even fellow mod team members. we are extremely grateful for all of this, and we'll make sure it all works out in the end. :)
thank you again for your message, stay awesome buddy! ^^
AC bad gameplay? what?
on the other hand, i am pretty sure your mama has bad gameplay.
thanks for the tip mate ;)
damnnn, this mod looks epic. good luck, but for now - i gotta go change my pants. lol
hahahahhaha thanks guys :D it's even more awesome when its firing off XP
thanks! :) APCs will include the one default gun turret and EMP launcher. However, with a vechicle upgrade, it'll have the secondary turret that shoots up to four missiles at one time - effective against infantry and certain vehicles!
as of right now, we temporarily disabled support for the 4 passenger turrets of the APCs due to balance reasons.
no, check your knowledge first.
EA is the publisher, Valve's Steam is their chosen publishing PLATFORM. They're two different things.
hahahahhahahaa! totally lol'd XD
Do not worry, this mod will have gameplay that is just as fast, fun & fluid as the original CNC3! On the other hand, this mod DOES also provide options that would allow games to last longer - for those who aren't into rushes all the time. :)
This mod will also somewhat different from the "Battlefield Commander" mod, for instance:
Tickets (in the Battlefield series) do NOT represent money in CNC2142.
Think what would happen if both teams use up all their "tickets"? no more "CnC"! Currently, our design is that you gain finance over time from captured outposts (ie flags, silos, and so on). There WILL be a unit cap in our Conquest mode - just to prevent overpowered spamming. ;)
You train solders at the barracks, and vehicles from war factory, and so on.
That IS how it goes in the world of CNC... solders don't just "pop-n-spawn" next to a flag, do they? (Well this is the case in Battlefield, but afterall this IS a CNC mod! )
There will be a base for every player in CNC2142.
A base is the most fundamental thing for a player to start gaming in CNC. If there are no "bases" - then where do you get your structures built? solders trained? tanks constructed?
There will be sucide rams, knifings, and so on in CNC2142.
We make these stuff available simply because they're almost part of the original BF2142 game. It would be a shame if we leave these elements out. XD