Hello, I'm a fellow game enthusiast, eager to make mods, play mods, and be a part of this community. My expertise includes 3D Studio Max, Maya, Photoshop, with experience in Illustrator, Premier, Flash,to name a few. I'm currently working on a mod for MegaGlest.

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delphadesign
delphadesign @ Terra Centauri Beta 0.5 Released!

Thank you for your comment! Currently, working on obtaining a sound track for Terra. And I will have a more advanced tutorial in the next release!

Good karma+2 votes
delphadesign
delphadesign @ Annex: Conquer The World

Thank you! I'm glad you enjoy it! If you want to see whats next check out my new game! Indiedb.com

Good karma+1 vote
delphadesign
delphadesign @ Annex: Conquer The World

Thank you! It was 4 years of work! If you enjoy Annex how about trying the beta of my next RTS Project: Indiedb.com

Good karma+1 vote
delphadesign
delphadesign @ Announced Enviromental Units

Thank you! I really hope you enjoy it when it comes out!

Good karma+1 vote
delphadesign
delphadesign @ Terra Centauri Unit List Part 2

Currently only Valkyries are playable.

Good karma+1 vote
delphadesign
delphadesign @ UPDATES 3/24/15

Thanks its good to be back online!

Good karma+1 vote
delphadesign
delphadesign @ Updated Renegade Build Tree for Upcoming Release !

That's exactly what they do.

Good karma+1 vote
delphadesign
delphadesign @ Lucky Base

Thanks! Every time I test this game out that's what I say as well!

Good karma+1 vote
delphadesign
delphadesign @ Rogue Stars announced

Looks like an epic shooter! loving your sprite work!

Good karma+2 votes
delphadesign
delphadesign @ Terra Centauri: Last Stand

Thank you! Your right fixed now

Good karma+1 vote
delphadesign
delphadesign @ Terra Centauri Patreon Campaign

Release 4 will be the final version of Annex, unless there are huge bugs in the release. At that point people will be free to add their own content/mod it.

Good karma+1 vote
delphadesign
delphadesign @ Annex: Conquer The World

Its a good Idea. I always wanted to make a campaign for this game.

Good karma+2 votes
delphadesign
delphadesign @ Annex: Conquer The World

Ha sorry for late reply, while there are many newer higher end engines out there, I chose megaglest for its ease of use, and its open source, free nature. So I don't plan on changing engines at this time.

About cut scenes, thats a great idea but I'm really not that good at hand drawing my characters :( Maybe one day

Good karma+2 votes
delphadesign
delphadesign @ Annex: Conquer The World

Thanks! Well I'm planning on releasing next version to Desura and depending on how well it does I'll look into Greenlight. Thanks for the advice!

Good karma+1 vote
delphadesign
delphadesign @ Annex: Conquer The World

Thank you very much!

Good karma+1 vote
delphadesign
delphadesign @ Loot Hero

Looking Awesome!

Good karma+2 votes
delphadesign
delphadesign @ Annex: Conquer the World Story

yes the Renegades are the most micro orientated but that makes them so fun!

Good karma+1 vote
delphadesign
delphadesign @ NEO Republic Techtree

I'd say the Alliance is the easiest.

Good karma+1 vote
delphadesign
delphadesign @ Rogue Gunner

What i did was add two ammo boxes (same as the one attached under the gun) on his back.

Good karma+1 vote
delphadesign
delphadesign @ Autohummer

Just noticed your comment on Annex, and yes I can see how its confusing. I'll take off the eye patch for the Commando.

Good karma+1 vote
delphadesign
delphadesign @ Neo Republic: Karina

Thank you. Just noticed your comment, yes I can see how its confusing. I'll take off the eye patch for the Commando.

Good karma+1 vote
delphadesign
delphadesign @ Alliance Renegades Heavy Turret

Its a mistake lol

Good karma+1 vote
delphadesign
delphadesign @ New Tileset: Metropolitan

Thanks! Hope to implement more urban maps as well!

Good karma+1 vote
delphadesign
delphadesign @ NEO Republic Techtree

So they are more like radiation/poison traps rather than mines? I like the idea! I think as a hero unit special ability to be able to drop these in key locations to set up devastating ambushes.

Good karma+2 votes
delphadesign
delphadesign @ NEO Republic Techtree

Thanks!

Your close, The Bunkers (or Pill Boxes as I call them) are only effective against Infantry and light vehicles, and cannot attack air units. However one of the tech buildings "Fortress" has high hp and armor as well as firing anti-tank rockets. For better anti tank anti aircraft you need to supplement them with units. You can still make a solid defense if you hide snipers and AT rifles and add some Officers to increase their attack and heal them. But I wouldn't say this faction would be more defensive than any other faction.

Yes the Hero carries a large AT Rocket launcher.

Land mines while technically possible, are not well implemented in the engine. There is no 'hide' ability nor a way to remove mines once placed, if you disable its collisions. If collisions are enabled the the Ai will easily target mines and destroy them long before they come within detonation range.

Good karma+1 vote
delphadesign
delphadesign @ Alliance Renegades Techtree

There is no hero for this faction. Only the Republic and Alliance have hero units. Shadow and the Renegades have special elite units (the Infiltrator, and the Commando) which function as a sub heros in squads of 3.

I'm undecided weather i want to keep it this way or do I want to eventually re organize both to have heros as well. But that is later on as of next release this is how they will be set up.

Good karma+1 vote
delphadesign
delphadesign @ Alliance Renegades Sparrow Jet

Yes you are exactly right. Its an engine issue so I design around it :)

Good karma+2 votes
delphadesign
delphadesign @ New Tileset: Metropolitan

These buildings are in their own tileset called "Metropolitan" based off of wasteland wasteland and the others still uses the old buildings. Both are the same size. The only textures to change in this tileset are roads, and the metal plates texture which has a clean concrete texture.

The white lines are supposed to be generic symbols, I cannot place individual decals or rotate them, instead they are place randomly on the pavement, when the map is loaded.

Thanks!

Good karma+1 vote
delphadesign
delphadesign @ New Tileset: Metropolitan

I cant :( or at least not now. Tileset objects disappear when they get far enough from the screen (to save memory) normally this is not an issue, but when dealing with objects larger than 3 squares you notice them appearing and disappearing. Once we can change the code so that they will disappear farther from screen, then ill increase the size.

As for the shore, MG uses one texture for all mountains, so I cannot change that either unless some gets hard coded into the engine. Thank you for input though!

Good karma+1 vote
delphadesign
delphadesign @ delphadesign

Essentially yes, I do get help behind/advice from the devs of the game engine, and some fans but this is mostly a solo project.

Good karma+1 vote
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