Hello, I'm a fellow game enthusiast, eager to make mods, play mods, and be a part of this community. My expertise includes 3D Studio Max, Maya, Photoshop, with experience in Illustrator, Premier, Flash,to name a few. I'm currently working on a mod for MegaGlest.

Comment History  (0 - 30 of 253)
delphadesign
delphadesign Aug 8 2014, 8:54am replied:

That's exactly what they do.

+1 vote   media: Updated Renegade Build Tree for Upcoming Release !
delphadesign
delphadesign Apr 24 2014, 8:20pm replied:

Thanks! Every time I test this game out that's what I say as well!

+1 vote   media: Lucky Base
delphadesign
delphadesign Apr 16 2014, 9:48am says:

Looks like an epic shooter! loving your sprite work!

+2 votes   article: Rogue Stars announced
delphadesign
delphadesign Apr 12 2014, 11:03am replied:

Thank you! Your right fixed now

+1 vote   game: Terra Centauri: Last Stand
delphadesign
delphadesign Apr 12 2014, 11:01am replied:

Release 4 will be the final version of Annex, unless there are huge bugs in the release. At that point people will be free to add their own content/mod it.

+1 vote   article: Terra Centauri Patreon Campaign
delphadesign
delphadesign Mar 23 2014, 9:46pm replied:

Its a good Idea. I always wanted to make a campaign for this game.

+2 votes   game: Annex: Conquer The World
delphadesign
delphadesign Mar 23 2014, 9:30pm replied:

Ha sorry for late reply, while there are many newer higher end engines out there, I chose megaglest for its ease of use, and its open source, free nature. So I don't plan on changing engines at this time.

About cut scenes, thats a great idea but I'm really not that good at hand drawing my characters :( Maybe one day

+2 votes   game: Annex: Conquer The World
delphadesign
delphadesign Jan 31 2014, 8:26am replied:

Thanks! Well I'm planning on releasing next version to Desura and depending on how well it does I'll look into Greenlight. Thanks for the advice!

+1 vote   game: Annex: Conquer The World
delphadesign
delphadesign Dec 25 2013, 1:33pm replied:

Thank you very much!

+1 vote   game: Annex: Conquer The World
delphadesign
delphadesign Dec 25 2013, 12:14pm says:

Looking Awesome!

+2 votes   game: Loot Hero
delphadesign
delphadesign Jun 13 2013, 8:24pm replied:

yes the Renegades are the most micro orientated but that makes them so fun!

+1 vote   article: Annex: Conquer the World Story
delphadesign
delphadesign Jun 7 2013, 10:45am replied:

I'd say the Alliance is the easiest.

+1 vote   media: NEO Republic Techtree
delphadesign
delphadesign Jun 6 2013, 4:29pm replied:

What i did was add two ammo boxes (same as the one attached under the gun) on his back.

+1 vote   media: Rogue Gunner
delphadesign
delphadesign Jun 6 2013, 4:27pm says:

Just noticed your comment on Annex, and yes I can see how its confusing. I'll take off the eye patch for the Commando.

+1 vote   member: Autohummer
delphadesign
delphadesign Jun 6 2013, 4:26pm replied:

Thank you. Just noticed your comment, yes I can see how its confusing. I'll take off the eye patch for the Commando.

+1 vote   media: Neo Republic: Karina
delphadesign
delphadesign Jun 6 2013, 4:12pm replied:

Its a mistake lol

+1 vote   media: Alliance Renegades Heavy Turret
delphadesign
delphadesign Jun 6 2013, 4:11pm replied:

Thanks! Hope to implement more urban maps as well!

+1 vote   media: New Tileset: Metropolitan
delphadesign
delphadesign Jun 6 2013, 4:07pm replied:

So they are more like radiation/poison traps rather than mines? I like the idea! I think as a hero unit special ability to be able to drop these in key locations to set up devastating ambushes.

+2 votes   media: NEO Republic Techtree
delphadesign
delphadesign Jun 6 2013, 10:03am replied:

Thanks!

Your close, The Bunkers (or Pill Boxes as I call them) are only effective against Infantry and light vehicles, and cannot attack air units. However one of the tech buildings "Fortress" has high hp and armor as well as firing anti-tank rockets. For better anti tank anti aircraft you need to supplement them with units. You can still make a solid defense if you hide snipers and AT rifles and add some Officers to increase their attack and heal them. But I wouldn't say this faction would be more defensive than any other faction.

Yes the Hero carries a large AT Rocket launcher.

Land mines while technically possible, are not well implemented in the engine. There is no 'hide' ability nor a way to remove mines once placed, if you disable its collisions. If collisions are enabled the the Ai will easily target mines and destroy them long before they come within detonation range.

+1 vote   media: NEO Republic Techtree
delphadesign
delphadesign Jun 6 2013, 6:25am replied:

There is no hero for this faction. Only the Republic and Alliance have hero units. Shadow and the Renegades have special elite units (the Infiltrator, and the Commando) which function as a sub heros in squads of 3.

I'm undecided weather i want to keep it this way or do I want to eventually re organize both to have heros as well. But that is later on as of next release this is how they will be set up.

+1 vote   media: Alliance Renegades Techtree
delphadesign
delphadesign Jun 1 2013, 1:42pm replied:

Yes you are exactly right. Its an engine issue so I design around it :)

+2 votes   media: Alliance Renegades Sparrow Jet
delphadesign
delphadesign May 30 2013, 7:28pm replied:

These buildings are in their own tileset called "Metropolitan" based off of wasteland wasteland and the others still uses the old buildings. Both are the same size. The only textures to change in this tileset are roads, and the metal plates texture which has a clean concrete texture.

The white lines are supposed to be generic symbols, I cannot place individual decals or rotate them, instead they are place randomly on the pavement, when the map is loaded.

Thanks!

+1 vote   media: New Tileset: Metropolitan
delphadesign
delphadesign May 30 2013, 7:23pm replied:

I cant :( or at least not now. Tileset objects disappear when they get far enough from the screen (to save memory) normally this is not an issue, but when dealing with objects larger than 3 squares you notice them appearing and disappearing. Once we can change the code so that they will disappear farther from screen, then ill increase the size.

As for the shore, MG uses one texture for all mountains, so I cannot change that either unless some gets hard coded into the engine. Thank you for input though!

+1 vote   media: New Tileset: Metropolitan
delphadesign
delphadesign May 27 2013, 4:10pm replied:

Essentially yes, I do get help behind/advice from the devs of the game engine, and some fans but this is mostly a solo project.

+1 vote   member: delphadesign
delphadesign
delphadesign May 26 2013, 10:18am replied:

Like a tech tree map? Sure will do!

+3 votes   media: New Ranger Options: Repair Ranger
delphadesign
delphadesign Mar 4 2013, 10:41pm replied:

This will be further down the road once core game is done. Would like to make a story about Kestrel, complete with cut scenes. This will take a considerable amount of time so I will have to hold on this for now.

+1 vote   game: Annex: Conquer The World
delphadesign
delphadesign Jan 19 2013, 8:44am replied:

Yea I can understand where you were coming from. However, one of the biggest drives for this was that as a mod I felt more or less limited to a community centered around the parent game. While Annex broke out of that somewhat being seen as standalone mod, It still felt overlooked due to it being a mod for a relatively unknown game, when compared to mods for Command and Conquer, StarCraft, etc, etc... I feel that many more would be interested to try Annex if its identifiable as an Indie game.

I apologize for such a drastic change so suddenly. I know the move sucks for now but once all the kinks are worked out I feel Annex would benefit a lot more after this.

+2 votes   article: Annex upgraded from mod to Indie Game
delphadesign
delphadesign Dec 14 2012, 3:11pm replied:

ha ha didn't think of it like that.

+1 vote   media: Alliance Renegades Attack Drone
delphadesign
delphadesign Dec 7 2012, 5:31pm replied:

Yea that's true, Some of that is how back story is, in my head at least :)

+2 votes   game: Annex: Conquer The World
delphadesign
delphadesign Dec 7 2012, 5:26pm replied:

Ha Trying to work quickly as there is a lot of work to be done. :)

+1 vote   media: Neo Republic: Karina
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