Hello, I'm a fellow game enthusiast, eager to make mods, play mods, and be a part of this community. My expertise includes 3D Studio Max, Maya, Photoshop, with experience in Illustrator, Premier, Flash,to name a few. I'm currently working on a mod for MegaGlest.

Comment History  (0 - 30 of 259)
delphadesign
delphadesign Jul 2 2015, 10:03pm replied:

Thank you for your comment! Currently, working on obtaining a sound track for Terra. And I will have a more advanced tutorial in the next release!

+2 votes   news: Terra Centauri Beta 0.5 Released!
delphadesign
delphadesign Jun 30 2015, 1:24pm replied:

Thank you! I'm glad you enjoy it! If you want to see whats next check out my new game! Indiedb.com

+1 vote   game: Annex: Conquer The World
delphadesign
delphadesign Jun 30 2015, 1:23pm replied:

Thank you! It was 4 years of work! If you enjoy Annex how about trying the beta of my next RTS Project: Indiedb.com

+1 vote   game: Annex: Conquer The World
delphadesign
delphadesign May 19 2015, 5:12pm replied:

Thank you! I really hope you enjoy it when it comes out!

+1 vote   news: Announced Enviromental Units
delphadesign
delphadesign Apr 15 2015, 1:43pm replied:

Currently only Valkyries are playable.

+1 vote   news: Terra Centauri Unit List Part 2
delphadesign
delphadesign Mar 25 2015, 9:02pm replied:

Thanks its good to be back online!

+1 vote   media: UPDATES 3/24/15
delphadesign
delphadesign Aug 8 2014, 8:54am replied:

That's exactly what they do.

+1 vote   media: Updated Renegade Build Tree for Upcoming Release !
delphadesign
delphadesign Apr 24 2014, 8:20pm replied:

Thanks! Every time I test this game out that's what I say as well!

+1 vote   media: Lucky Base
delphadesign
delphadesign Apr 16 2014, 9:48am says:

Looks like an epic shooter! loving your sprite work!

+2 votes   news: Rogue Stars announced
delphadesign
delphadesign Apr 12 2014, 11:03am replied:

Thank you! Your right fixed now

+1 vote   game: Terra Centauri: Last Stand
delphadesign
delphadesign Apr 12 2014, 11:01am replied:

Release 4 will be the final version of Annex, unless there are huge bugs in the release. At that point people will be free to add their own content/mod it.

+1 vote   news: Terra Centauri Patreon Campaign
delphadesign
delphadesign Mar 23 2014, 9:46pm replied:

Its a good Idea. I always wanted to make a campaign for this game.

+2 votes   game: Annex: Conquer The World
delphadesign
delphadesign Mar 23 2014, 9:30pm replied:

Ha sorry for late reply, while there are many newer higher end engines out there, I chose megaglest for its ease of use, and its open source, free nature. So I don't plan on changing engines at this time.

About cut scenes, thats a great idea but I'm really not that good at hand drawing my characters :( Maybe one day

+2 votes   game: Annex: Conquer The World
delphadesign
delphadesign Jan 31 2014, 8:26am replied:

Thanks! Well I'm planning on releasing next version to Desura and depending on how well it does I'll look into Greenlight. Thanks for the advice!

+1 vote   game: Annex: Conquer The World
delphadesign
delphadesign Dec 25 2013, 1:33pm replied:

Thank you very much!

+1 vote   game: Annex: Conquer The World
delphadesign
delphadesign Dec 25 2013, 12:14pm says:

Looking Awesome!

+2 votes   game: Loot Hero
delphadesign
delphadesign Jun 13 2013, 8:24pm replied:

yes the Renegades are the most micro orientated but that makes them so fun!

+1 vote   news: Annex: Conquer the World Story
delphadesign
delphadesign Jun 7 2013, 10:45am replied:

I'd say the Alliance is the easiest.

+1 vote   media: NEO Republic Techtree
delphadesign
delphadesign Jun 6 2013, 4:29pm replied:

What i did was add two ammo boxes (same as the one attached under the gun) on his back.

+1 vote   media: Rogue Gunner
delphadesign
delphadesign Jun 6 2013, 4:27pm says:

Just noticed your comment on Annex, and yes I can see how its confusing. I'll take off the eye patch for the Commando.

+1 vote   member: Autohummer
delphadesign
delphadesign Jun 6 2013, 4:26pm replied:

Thank you. Just noticed your comment, yes I can see how its confusing. I'll take off the eye patch for the Commando.

+1 vote   media: Neo Republic: Karina
delphadesign
delphadesign Jun 6 2013, 4:12pm replied:

Its a mistake lol

+1 vote   media: Alliance Renegades Heavy Turret
delphadesign
delphadesign Jun 6 2013, 4:11pm replied:

Thanks! Hope to implement more urban maps as well!

+1 vote   media: New Tileset: Metropolitan
delphadesign
delphadesign Jun 6 2013, 4:07pm replied:

So they are more like radiation/poison traps rather than mines? I like the idea! I think as a hero unit special ability to be able to drop these in key locations to set up devastating ambushes.

+2 votes   media: NEO Republic Techtree
delphadesign
delphadesign Jun 6 2013, 10:03am replied:

Thanks!

Your close, The Bunkers (or Pill Boxes as I call them) are only effective against Infantry and light vehicles, and cannot attack air units. However one of the tech buildings "Fortress" has high hp and armor as well as firing anti-tank rockets. For better anti tank anti aircraft you need to supplement them with units. You can still make a solid defense if you hide snipers and AT rifles and add some Officers to increase their attack and heal them. But I wouldn't say this faction would be more defensive than any other faction.

Yes the Hero carries a large AT Rocket launcher.

Land mines while technically possible, are not well implemented in the engine. There is no 'hide' ability nor a way to remove mines once placed, if you disable its collisions. If collisions are enabled the the Ai will easily target mines and destroy them long before they come within detonation range.

+1 vote   media: NEO Republic Techtree
delphadesign
delphadesign Jun 6 2013, 6:25am replied:

There is no hero for this faction. Only the Republic and Alliance have hero units. Shadow and the Renegades have special elite units (the Infiltrator, and the Commando) which function as a sub heros in squads of 3.

I'm undecided weather i want to keep it this way or do I want to eventually re organize both to have heros as well. But that is later on as of next release this is how they will be set up.

+1 vote   media: Alliance Renegades Techtree
delphadesign
delphadesign Jun 1 2013, 1:42pm replied:

Yes you are exactly right. Its an engine issue so I design around it :)

+2 votes   media: Alliance Renegades Sparrow Jet
delphadesign
delphadesign May 30 2013, 7:28pm replied:

These buildings are in their own tileset called "Metropolitan" based off of wasteland wasteland and the others still uses the old buildings. Both are the same size. The only textures to change in this tileset are roads, and the metal plates texture which has a clean concrete texture.

The white lines are supposed to be generic symbols, I cannot place individual decals or rotate them, instead they are place randomly on the pavement, when the map is loaded.

Thanks!

+1 vote   media: New Tileset: Metropolitan
delphadesign
delphadesign May 30 2013, 7:23pm replied:

I cant :( or at least not now. Tileset objects disappear when they get far enough from the screen (to save memory) normally this is not an issue, but when dealing with objects larger than 3 squares you notice them appearing and disappearing. Once we can change the code so that they will disappear farther from screen, then ill increase the size.

As for the shore, MG uses one texture for all mountains, so I cannot change that either unless some gets hard coded into the engine. Thank you for input though!

+1 vote   media: New Tileset: Metropolitan
delphadesign
delphadesign May 27 2013, 4:10pm replied:

Essentially yes, I do get help behind/advice from the devs of the game engine, and some fans but this is mostly a solo project.

+1 vote   member: delphadesign
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