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Annex: Conquer the World is a MegaGlest based Indie Game that brings fast paced combat with a diverse arsenal. Play as one of four factions: The East Ocean Alliance, the NEO Republic, the Shadow Organization, or the Renegades as they struggle for dominance all over the world, competeing for a priceless red mineral. The mod will contain 4 factions, over 30 tech trees, original maps, and tileset. Built using open source RTS MegaGlest The focus of the mod is Multiplayer and Single Player skirmishes. Currently, no plans are in place for campaigns or story mode, however this may change once base game is complete. The mod will contain three factions, original maps, scenarios, and tileset. Built using open source RTS Megaglest (megaglest.org) The focus of the mod is Multiplayer and Single Player skirmishes. However there will also be scripted scenarios/missions!
The Republic's Hero Unit. Despite her small frame she chooses to fight with a large bazooka as her main weapon.
Much like Kestrel shes given control of the Republics Nuclear Weapons, given the republic has a fortress available.
Also, She has an ability called "Wrath of the Republic". When activated the ability brings out the fighting spirit of all units around her. Any unit (including herself) nearby does double damage and has increased attack speed for a brief time. This "burst" of firepower, if timed properly, can easily turn the tide of combat to your favor. A Command HQ is needed to perform this ability.
This one is also great, but not as good as the Grenadier. =)
Thank you!
You really crank these guys out.
Ha Trying to work quickly as there is a lot of work to be done. :)
(I hope I haven't made this comment too late for additional changes to be feasible or made you feel that my comment is too unreasonable, if so, disregard the rest.)
I am blown away (literally and metaphorically) by all your excellent work, but I have only one minor comment about this particular model: Is it possible to remove the eyepatches for this model and/or that of the Renegade Commando? I understand that eyepatches add to character and makes him/her more distinct, but two female special units with eyepatches has caused me to mix the two up quite often for some reason. I know the eyepatches are on different sides of the eye for those two, but my brain just somehow couldn't process it for some reason. Apart from that, I just can't wait for the next release. :)