Hello, I'm a fellow game enthusiast, eager to make mods, play mods, and be a part of this community. My expertise includes 3D Studio Max, Maya, Photoshop, with experience in Illustrator, Premier, Flash,to name a few. I'm currently working on a mod for MegaGlest.

Comment History  (180 - 210 of 243)
delphadesign
delphadesign Aug 22 2011, 7:32am says:

Full version includes its OWN Megaglest Install and app data. Just Extract using 7z extractor like 7zip, anywhere you want and run "annex_stable.exe"
Enjoy!

+1 vote     download: Annex Beta version 1
delphadesign
delphadesign Aug 19 2011, 10:56pm replied:

Nope! Not at all! Been very busy lately, but have done some major changes in the past week. Hopefully, be posting recent work/changes and hopefully a beta within next few days, if all goes well ^^.

+2 votes     game: Annex: Conquer The World
delphadesign
delphadesign Jul 27 2011, 9:16am replied:

Hi sorry bout late reply. Release is waiting on two things, me getting more free time to make necessary changes, and the next official release of Megaglest. Work is still being done but those are secret till ready to be shown :).

+2 votes     game: Annex: Conquer The World
delphadesign
delphadesign Jul 1 2011, 12:47am replied:

No unfortunately, these stand still like all Glest air units, just made standing animation look harrier like.

+1 vote     media: New Lighting+Textures
delphadesign
delphadesign Jun 26 2011, 12:03am replied:

Thank You!

+2 votes     game: Annex: Conquer The World
delphadesign
delphadesign Jun 25 2011, 11:58pm replied:

I kinda like the dark, but let me see if I could brighten it a bit.

+1 vote     media: New Lighting+Textures
delphadesign
delphadesign Jun 19 2011, 1:07pm replied:

BTW forgot to mention this mod will be standalone self containing so no other installations necessary :)

But do feel free to Give megaglest a shot!

+1 vote     media: New Lighting+Textures
delphadesign
delphadesign Jun 19 2011, 12:52pm replied:

Sorry for late reply... But gae does have custom huds but there done entirely different, using something called Widgets. I don't understand much about em as I don't use GAE that much...

+1 vote     media: Annex new HUD V1
delphadesign
delphadesign Jun 19 2011, 12:50pm replied:

Thanks!

+1 vote     media: New Lighting+Textures
delphadesign
delphadesign Jun 19 2011, 12:48pm replied:

Unfortunately, no garrisoning cannot be done on megaglest, so infantry do not have much protection other than numbers... They still have decent firepower for their price, so they are still useful ;P

+1 vote     media: New Lighting+Textures
delphadesign
delphadesign Jun 19 2011, 12:43pm replied:

So these are too dark, believe it or not this was supposed to be daytime. -___- The black shroud + black background + blue lighting must make it feel like night. Ill try to brighten everything I just don't know by how much...

+1 vote     media: New Lighting+Textures
delphadesign
delphadesign Jun 19 2011, 12:40pm replied:

Is it just the darkness that you dont like? Or is it the new colors?

As for jets not sure what you mean by how to make them. Do you mean particles?

+1 vote     media: New Lighting+Textures
delphadesign
delphadesign Jun 18 2011, 11:32pm says:

PS: are any of these images too dark? Lighting varies drastically between my two computers....

+1 vote     media: New Lighting+Textures
delphadesign
delphadesign Jun 18 2011, 11:32pm says:

PS: are any of these images too dark? Lighting varies drastically between my two computers....

+1 vote     media: New Lighting+Textures
delphadesign
delphadesign Jun 18 2011, 11:32pm says:

PS: are any of these images too dark? Lighting varies drastically between my two computers....

+1 vote     media: New Lighting+Textures
delphadesign
delphadesign Jun 18 2011, 11:32pm says:

PS: are any of these images too dark? Lighting varies drastically between my two computers....

+1 vote     media: New Lighting+Textures
delphadesign
delphadesign Jun 10 2011, 12:38am replied:

Thank you!

+2 votes     game: Annex: Conquer The World
delphadesign
delphadesign Jun 10 2011, 12:22am says:

You put lots of work into this game, and it shows! Keep up the good work!

+1 vote     article: Been a while? Not too long
delphadesign
delphadesign Jun 10 2011, 12:16am says:

Hey guys! Have any one been lucky enough to play Senjou no Kizuna Gundam in the arcade? I wish I could be able to play it, but the closest ill ever get is the PSP port. Even with the ports flaws it is still my favorite PSP Gundam game. Gundam FPS = Win!

+2 votes     group: Mech Fans
delphadesign
delphadesign May 26 2011, 12:24am replied:

Thanks!

+1 vote     media: Mortars, lights, Particles, and Music
delphadesign
delphadesign May 26 2011, 12:24am replied:

Yea people weren't happy about song intro so I edited beginning to skip the choir part. :P And made it louder so people can hear it!

+1 vote     media: Mortars, lights, Particles, and Music
delphadesign
delphadesign May 24 2011, 8:04am says:

Thanks for tracking Annex: Conquer the World!

+2 votes     member: xPearse
delphadesign
delphadesign May 22 2011, 4:14pm replied:

Defiantly Megaglest has much new particle effects, much more stable multi-player, dedicated server, and even an in game mod download feature! Its a large improvement over standard Glest!

+4 votes     game: MegaGlest
delphadesign
delphadesign May 19 2011, 12:09am replied:

Thanks again!

+3 votes     member: delphadesign
delphadesign
delphadesign May 19 2011, 12:08am replied:

The population cap at the moment is 60 which is for all units except structures, for these latest screens I set the count to 80. Considering that a player will have to use up at least 20-25 units to resource gathering/base building, which leaves 35-40 combat units per player. It may sound like enough for Glest, my mod is quite different in terms of gameplay and requires a bit more units. 60 is the minimum the population would go, 80 is the ideal number I want to use and 70 is the compromise. I did do some foresight and specifically made my units lower poly than my usual, and lowered texture resolutions to combat this. But this game is as you said more intensive on a computer than standard Glest, but one shouldn't need a super computer to run it. Thanks again!

+1 vote     media: In Game Lighting/Unit Designs
delphadesign
delphadesign May 18 2011, 11:57pm replied:

Thanks! I defiantly want players to have options, and much to play with. I wanted to make this so that players don't have to follow a strict strategy over and over. This should give some replay value, I hope! I still have a bit more to do before release, but things are still going!

+1 vote     article: Keep moving forward!!
delphadesign
delphadesign May 15 2011, 9:44am replied:

Thanks!

+1 vote     media: Annex: Conquer the World game play 02/17/11
delphadesign
delphadesign May 14 2011, 12:31am replied:

Thank you! I'm glad you like it!

+1 vote     media: In Game Lighting/Unit Designs
delphadesign
delphadesign May 14 2011, 12:17am replied:

I wasn't happy with the spider walkers appearance, so I changed it to mrls tank, however, many preferred a mechanized MRLS so i may revert it back to a spider walker, but with a different design, assuming i have the time.

+1 vote     media: New Alliance unit/structure techtrees
delphadesign
delphadesign May 12 2011, 11:03pm says:

Not a Miku fan too much but she is modeled really well, and I love the anime version of Chell. I have never played Portal or Portal 2 but when i do this is defiantly the mod im using!

0 votes     mod: Portal: Vocaloid Edition
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