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Degor
Degor @ Steam Closed Beta Keys

Thanks! Activated 9A78A-J0PDX-Y5TF2!

Good karma+3 votes
Degor
Degor @ Ship Construction Open Alpha : Version 0.2

Excuse me, I was somehow convinced you used unity. I'm tracking a little too much projects. :P

It does close the inventory if you select an item. But if you click on the icon to open the inventory and keep the mouse pressed it will keep adding the item at the position of the mouse.

So what you want to do is check for the mouse input and then reset that check at the end of the frame so you have to click again to make the event fire twice.

If you have any questions not related to unity they are welcome too. I'm still learning myself but I'm happy to try to help.

Good karma+2 votes
Degor
Degor @ Ship Construction Open Alpha : Version 0.2

I still have the same problem. If you click on something once it adds it multiple times also if you want to go to a different page in the inventory it moves several pages per click.

If you need help with unity, you can pm them to me. I think what you need is Input.GetMouseButtonDown instead of Input.GetMouseButton. That should fix it.

Good karma+2 votes
Degor
Degor @ Monochroma Teaser

Wow I did not expect that! It looks awesome!

Good karma+1 vote
Degor
Degor @ Ship Construction is in Open Alpha!

Ok I have some feedback

I'm not sure how to say this and it might be a bug but the controls are messed up. When you click on something it registers several clicks. This is a common problem and you can easily fix this. (I assume you have a check that is performed every frame). This makes it very hard to use the program. So it was kind of impossible for me to build something. Also it seems like you can go back in menu's. If you open the inventory by accident there's no way of going back. I understand that you just released this as proof of concept and I think the idea is great. It shows a lot of promise. But you really need to work on user-friendliness.

If this is just a bug only occurring on my pc disregard what I said.

Good karma+2 votes
Degor
Degor @ Discontinuation of Fallout: New Vegas support

While F:NV may be a better game with excellent gameplay additions. I think the overall feel of Fallout 3 (style, music!) was better. But that's just my personal opinion.

Good karma+1 vote
Degor
Degor @ Weapons Ingame (Watch)

While this looks cool isn't it possible to wear the watch reversed? Like in demonstrated here:
4.bp.blogspot.com

Sorry for the bad image, it's hard to google this. Either way this looks very good!

BTW: Glad you guys are back!

Good karma+2 votes
Degor
Degor @ Westly's Pluginless Head Replacer Complete

Very nice! Amazingly true to the original.

Good karma+2 votes
Degor
Degor @ Weapon Creation Tutorial

Awesome tutorial! Did you learn everything by yourself?

Good karma+1 vote
Degor
Degor @ Help us choose the next two tanks!

M3 Stuart and Panzerkampfwagen II

Good karma+6 votes
Degor
Degor @ Beach Assult - OverDose WIP 5

The top-image is ID Tech III in fact.

Good karma+1 vote
Degor
Degor @ Get Mad

UMAD?

Good karma+1 vote
Degor
Degor @ Darkstone's Screenies

While it looks kinda pretty that bloom is way over the top.

Good karma0 votes
Degor
Degor @ Some new and improoved locations.

Amazing!

Good karma+1 vote
Degor
Degor @ Alchoholism!!!

You should add some Belgian beers. Like Duvel or Stella Artois.

Good karma+1 vote
Degor
Degor @ Updated web template.

Perhaps you can give the large empty space a parchment style background?

Good karma0 votes
Degor
Degor @ Banked roads support

Amazing as always.

Good karma+1 vote
Degor
Degor @ Field Ops Animation Tests Part 2

The kneeplate clips through the ground. But nice animations anyway.

Good karma+1 vote
Degor
Degor @ A Precursor retrospective rant

What a shame, I'm not a specialist but there are texturing techniques where you can paint the model directly in the workspace. But perhaps it's too late now. Now find someone reliable and get that weapon in precursor 2! ;)

Good karma+1 vote
Degor
Degor @ Mindworld: Content Update March 2011

Great news! Seems like hl2 mods are going commercially on unreal these days. I would do the same thing. Anyway I wish you good luck!

Good karma+1 vote
Degor
Degor @ Demons Vs Humans

Had fun testing this. It's a really great mod and I recommend it to everyone. Looking forward to updates.

Good karma+2 votes
Degor
Degor @ tape_reel.wmv

Very nicely done! Stuff like this is awesome!

Good karma0 votes
Degor
Degor @ New Year Cape

notch said something about capes being for clans. So every clan can have it's logo on their capes. Or perhaps they are for server ops in the future.

Good karma+2 votes
Degor
Degor @ "Monster and Windmill"

Damn wish this map was available for download O_o

Good karma+1 vote
Degor
Degor @ Minas Morgul WIP

The green comes from a ghostly light. The city itself was supposed to be white like Minas thirith because it was build by men. I imagine it wouldn't by white anymore after sauron captured it. So I think if they'll add ghostly green lights it would be fine. You might want to make it a bit whiter so that the light reflects better though. ;)

Good karma+5 votes
Degor
Degor @ MERP | Middle-Earth Roleplaying Project

Truely awesome mod! Voted!

Good karma+1 vote
Degor
Degor @ Hegemony: 268 B.C.

Perhaps a news post would be easier? More people would notice it. If you find the time though. :)

Good karma+1 vote
Degor
Degor @ Debauchery Early Gameplay Video

I agree that that the music is great but it needs a mechanic indeed. I would say something like dueling? Doesn't that fit perfectly in the timeframe?

Good karma+1 vote
Degor
Degor @ Wesley

Nice to see some quality modding from Belgium. ;) The Duvel advertisement gave it away. Really awesome mapping!

Good karma+2 votes
Degor
Degor @ The Best Style? - You Decide!

Make an option where you can edit the hud. Though most people would select style 2 then.

Good karma+1 vote
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