OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Media RSS Feed Report media Field Ops Animation Tests Part 2
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Radu_IceMan
Radu_IceMan Apr 9 2011, 2:05pm says: Online

Dat moon walk.

+7 votes     reply to comment
Necrod
Necrod May 8 2011, 5:31pm replied:

Moonwalking solo session

0 votes     reply to comment
Degor
Degor Apr 9 2011, 2:22pm says:

The kneeplate clips through the ground. But nice animations anyway.

+1 vote     reply to comment
Gavavva
Gavavva Apr 9 2011, 2:22pm says:

Name me a game that doesn't have clipping in some form, and I'll get it fixed.

+1 vote     reply to comment
delarobe
delarobe Apr 10 2011, 1:54am replied:

tibia doesnt



(dont flame me, i have never played tibia, im just teasing u)

+1 vote     reply to comment
Gavavva
Gavavva Apr 10 2011, 6:29am replied:

No game on the planet has zero clipping, trust me on this. And for a rig/animation set that works on all our player classes, made by a single person, for free, for an indie team that doesn't get paid and does this in its spare time no less, I think its good enough.

People are MORE than welcome to step up and do a better job if they think they can, I'm sure Ben wouldn't mind at all people sharing the work load :)

+1 vote     reply to comment
ezjamin
ezjamin Apr 10 2011, 7:31am replied:

Gav got trolled.

+1 vote     reply to comment
Mr.John
Mr.John Nov 2 2011, 12:40pm replied:

On skin and such, small clipping may be realisitic in some cases because try yourself to touch something and it wont be static, your skin/cloth will move agianst.

+1 vote     reply to comment
Avenger2150
Avenger2150 Apr 10 2011, 1:28am says:

0:17 reminds "Doubles, check 'em"
but nice work overall

+1 vote     reply to comment
Gavavva
Gavavva Apr 10 2011, 6:53am replied:

Doubles? There may be a few hick ups with frames being odd, I dunno if thats what you mean? But the same anims never played in this one twice if thats what you mean. The animation set in this video contain:

Walk Forward
Walk Backward
Walk Left
Walk Right
Crouch Forward
Crouch Left
Crouch Right

+1 vote     reply to comment
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Description

Rendered in-game, these are a few more I left off the last video that never made the cut. Thanks to Ben for the usual creamy goodness.

Enjoy.

WATCH IN HD: Youtu.be

Team-blur-games.com

Video Details
Type
Entertainment
Date
Apr 9th, 2011
By
Gavavva
Length
00:40
Filename
FieldOps_Animation_Test_2.wmv
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