Hey guys, some people wanted some more insight on how I make weapons for LURK etc, so I figured I might as well share it here!
It's 4 hours, 25 minutes long, and shows how to make a high poly model, low poly model, unwrap the low poly model, render normal maps from the high poly model and texture it with specular/gloss/diffuse maps. (STALKER doesn't unfortunately support gloss maps, and it uses normal maps differently, though. For STALKER normal maps you have to move the blue channel to the green channel, red channel to alpha 1, green channel to blue channel and specular from alpha 1 to red channel)
Better get some popcorn, as this could take a while
Thank you man, really.
I hope you will also show how convert it to low poly and make bump maps. This is the part thet interesting me.
It does, yes. :) I don't show how to change the normal maps to STALKER format, but it's as easy as switching some channels around.
Neat.
YES. I'm getting into making weapons models and this is really gonna help. :DD
Damn. I don't model myself but still watched the whole thing. I put some quiet chilling relaxing music behind the videos with my media player and it was the best relaxed trip ever (especially when you textured the gun without sound). Thanks for making my day awesome.
I'll never do any modeling or animating but I'll get to watching these. Thanks for making them, Mil!
Awesome tutorial! Did you learn everything by yourself?
Yep :)
We didn't really have many good tutorials around when I started back in 2004, so it was mostly trial and error!
Excuse me,I look Information About How to Import Weapons From An Addon,to A Mod...???