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A quick tutorial that shows you how I make weapons for LURK.

Posted by Millenia on Jun 19th, 2012

Hey guys, some people wanted some more insight on how I make weapons for LURK etc, so I figured I might as well share it here!

It's 4 hours, 25 minutes long, and shows how to make a high poly model, low poly model, unwrap the low poly model, render normal maps from the high poly model and texture it with specular/gloss/diffuse maps. (STALKER doesn't unfortunately support gloss maps, and it uses normal maps differently, though. For STALKER normal maps you have to move the blue channel to the green channel, red channel to alpha 1, green channel to blue channel and specular from alpha 1 to red channel)


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Lacedaemonius
Lacedaemonius Jun 20 2012, 12:46am says:

Better get some popcorn, as this could take a while

+8 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jun 20 2012, 6:21am says:

Thank you man, really.

+3 votes     reply to comment
Ozi
Ozi Jun 20 2012, 6:36am says:

I hope you will also show how convert it to low poly and make bump maps. This is the part thet interesting me.

+2 votes     reply to comment
Millenia
Millenia Jun 20 2012, 7:09am replied:

It does, yes. :) I don't show how to change the normal maps to STALKER format, but it's as easy as switching some channels around.

+4 votes     reply to comment
SPTX
SPTX Jun 20 2012, 6:43am says:

Neat.

+2 votes     reply to comment
HocterDaggiz
HocterDaggiz Jun 20 2012, 8:03am says:

YES. I'm getting into making weapons models and this is really gonna help. :DD

+3 votes     reply to comment
jketiynu
jketiynu Jun 20 2012, 8:24am says:

Very nice. I'm going to watch this in a little bit.

I'm just curious, have you ever made any models for Clear Sky or Call of Pripyat? I ask because I'm interested in both making and importing models from SOC for those games but they work a little differently (they have no arm models).

If you have done any work with them would you mind giving a general idea on what needs to be done differently to get them to work properly?

+2 votes     reply to comment
Millenia
Millenia Jun 20 2012, 8:39am replied:

I can't really convert the meshes at all, but actually making the model/textures aside from importing is pretty much the same for any game.

+2 votes     reply to comment
Genion23
Genion23 Jun 20 2012, 1:57pm says:

Damn. I don't model myself but still watched the whole thing. I put some quiet chilling relaxing music behind the videos with my media player and it was the best relaxed trip ever (especially when you textured the gun without sound). Thanks for making my day awesome.

+2 votes     reply to comment
Daemonion
Daemonion Jun 20 2012, 2:01pm says:

I'll never do any modeling or animating but I'll get to watching these. Thanks for making them, Mil!

+3 votes     reply to comment
Degor
Degor Jun 20 2012, 5:49pm says:

Awesome tutorial! Did you learn everything by yourself?

+1 vote     reply to comment
Millenia
Millenia Jun 20 2012, 6:01pm replied:

Yep :)

We didn't really have many good tutorials around when I started back in 2004, so it was mostly trial and error!

+2 votes     reply to comment
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