OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Beach Assult - OverDose WIP 5 (view original)
Beach Assult - OverDose WIP 5
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Ricochet-
Ricochet-

Where is the top image from?

Reply Good karma Bad karma+1 vote
tymaxbeta
tymaxbeta

That's the map before the new engine updates an renovations.

Reply Good karma Bad karma-4 votes
xalener
xalener

wolfenstein enemy territory

Reply Good karma Bad karma+1 vote
Mateos
Mateos

Return to Castle Wolfenstein mp_beach. It has been adapted to ET later.

Reply Good karma Bad karma+1 vote
Argoon
Argoon

Looks awesome. :)

Reply Good karma Bad karma+1 vote
fragfest2012
fragfest2012

Wow, you guys really revamped the ID Tech 2 engine!!

Reply Good karma Bad karma+1 vote
Degor
Degor

The top-image is ID Tech III in fact.

Reply Good karma Bad karma+1 vote
GenMoKai
GenMoKai

Is there a skeleton sitting on that chair ?! :-o

Reply Good karma Bad karma+1 vote
Gavavva Author
Gavavva

The top image is from id Tech 3 shooter RtCW, which OverDose is VERY losely based around in gameplay.

OverDose is based on Quake 2 at its heart, as it started from Quake II Evolved.

Reply Good karma+1 vote
xalener
xalener

Makes me wanna see Quake II revamped with your stuff

Reply Good karma Bad karma+1 vote
Maxivz
Maxivz

thats a really nice screenshot guys! its a blast, keep it up
My only advice would be to play around with the color correction, its way to heavy on sephia

Reply Good karma Bad karma+1 vote
Gavavva Author
Gavavva

jpeg compression is messing a tad with the colour there, its not AS sepia ingame, although I am doing it a lot on purpose. Not only does a lack of saturation help sell the theme and setting, it also helps when it comes to playing colours inb the level off each other as different areas have different visual tones/themes.

Reply Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht

uh, yeah, but it looks pretty boring like that, everything has almost the same color.("brown is real")

Reply Good karma Bad karma+1 vote
Gavavva Author
Gavavva

Without sounding too emo, the drawn out colours and lack of saturation on there on purpose. It's fits a specific style and theme that's not a limitation of the engine, it's just what I designed this part like.

The key word there is part. There's lots of colour in the map, this is but one room. Even the bathroom screenshots are using the wrong color correction post process. Give it time, I'm but one man :)

Reply Good karma+1 vote
VerbNoun
VerbNoun

******' beautiful :')

Reply Good karma Bad karma+1 vote
Christo-Oosthuizen
Christo-Oosthuizen

Im not seeing any changes?

Kidding, it looks AMAZING!

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This is a work in progress screenshot. No effects are shown at this time, and the light shaft in this picture is currently drawing behind the decals (Look at the big dark mark in the middle).

Details
Date
By
Gavavva
Size
1680×2100
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed