OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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RSS feed Report content Beach Assult - OverDose WIP 5 (view original)
Beach Assult - OverDose WIP 5
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Ricochet- Dec 16 2011 says:

Where is the top image from?

+1 vote     reply to comment
tymaxbeta Dec 16 2011 replied:

That's the map before the new engine updates an renovations.

-4 votes     reply to comment
xalener Dec 17 2011 replied:

wolfenstein enemy territory

+1 vote     reply to comment
Mateos Dec 17 2011 replied:

Return to Castle Wolfenstein mp_beach. It has been adapted to ET later.

+1 vote     reply to comment
Argoon Dec 16 2011 says:

Looks awesome. :)

+1 vote     reply to comment
fragfest2012 Dec 17 2011 says:

Wow, you guys really revamped the ID Tech 2 engine!!

+1 vote     reply to comment
Degor Dec 17 2011 says:

The top-image is ID Tech III in fact.

+1 vote     reply to comment
GenMoKai Dec 17 2011 says:

Is there a skeleton sitting on that chair ?! :-o

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Gavavva Author
Gavavva Dec 17 2011 says:

The top image is from id Tech 3 shooter RtCW, which OverDose is VERY losely based around in gameplay.

OverDose is based on Quake 2 at its heart, as it started from Quake II Evolved.

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xalener Dec 20 2011 replied:

Makes me wanna see Quake II revamped with your stuff

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Maxivz Dec 17 2011 says:

thats a really nice screenshot guys! its a blast, keep it up
My only advice would be to play around with the color correction, its way to heavy on sephia

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Gavavva Author
Gavavva Dec 19 2011 replied:

jpeg compression is messing a tad with the colour there, its not AS sepia ingame, although I am doing it a lot on purpose. Not only does a lack of saturation help sell the theme and setting, it also helps when it comes to playing colours inb the level off each other as different areas have different visual tones/themes.

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pfannkuchen_gesicht Dec 30 2011 replied:

uh, yeah, but it looks pretty boring like that, everything has almost the same color.("brown is real")

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Gavavva Author
Gavavva Jan 2 2012 replied:

Without sounding too emo, the drawn out colours and lack of saturation on there on purpose. It's fits a specific style and theme that's not a limitation of the engine, it's just what I designed this part like.

The key word there is part. There's lots of colour in the map, this is but one room. Even the bathroom screenshots are using the wrong color correction post process. Give it time, I'm but one man :)

+1 vote   reply to comment
VerbNoun Dec 23 2011 says:

******' beautiful :')

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Christo-Oosthuizen Jan 2 2012 says:

Im not seeing any changes?

Kidding, it looks AMAZING!

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This is a work in progress screenshot. No effects are shown at this time, and the light shaft in this picture is currently drawing behind the decals (Look at the big dark mark in the middle).

Dec 16th, 2011
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