OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Media RSS Feed Report media Beach Assult - OverDose WIP 5 (view original)
Beach Assult - OverDose WIP 5
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Ricochet-
Ricochet- Dec 16 2011, 8:36pm says:

Where is the top image from?

+1 vote     reply to comment
tymaxbeta
tymaxbeta Dec 16 2011, 9:53pm replied:

That's the map before the new engine updates an renovations.

-4 votes     reply to comment
xalener
xalener Dec 17 2011, 12:59am replied:

wolfenstein enemy territory

+1 vote     reply to comment
Mateos
Mateos Dec 17 2011, 4:48am replied:

Return to Castle Wolfenstein mp_beach. It has been adapted to ET later.

+1 vote     reply to comment
Argoon
Argoon Dec 16 2011, 9:10pm says:

Looks awesome. :)

+1 vote     reply to comment
fragfest2012
fragfest2012 Dec 17 2011, 2:46am says:

Wow, you guys really revamped the ID Tech 2 engine!!

+1 vote     reply to comment
Degor
Degor Dec 17 2011, 4:34am says:

The top-image is ID Tech III in fact.

+1 vote     reply to comment
GenMoKai
GenMoKai Dec 17 2011, 5:11am says:

Is there a skeleton sitting on that chair ?! :-o

+1 vote     reply to comment
Gavavva Author
Gavavva Dec 17 2011, 6:04am says:

The top image is from id Tech 3 shooter RtCW, which OverDose is VERY losely based around in gameplay.

OverDose is based on Quake 2 at its heart, as it started from Quake II Evolved.

+1 vote   reply to comment
xalener
xalener Dec 20 2011, 4:49pm replied:

Makes me wanna see Quake II revamped with your stuff

+1 vote     reply to comment
Maxivz
Maxivz Dec 17 2011, 9:10pm says:

thats a really nice screenshot guys! its a blast, keep it up
My only advice would be to play around with the color correction, its way to heavy on sephia

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Gavavva Author
Gavavva Dec 19 2011, 11:28am replied:

jpeg compression is messing a tad with the colour there, its not AS sepia ingame, although I am doing it a lot on purpose. Not only does a lack of saturation help sell the theme and setting, it also helps when it comes to playing colours inb the level off each other as different areas have different visual tones/themes.

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pfannkuchen_gesicht
pfannkuchen_gesicht Dec 30 2011, 2:35pm replied:

uh, yeah, but it looks pretty boring like that, everything has almost the same color.("brown is real")

+1 vote     reply to comment
Gavavva Author
Gavavva Jan 2 2012, 12:51pm replied:

Without sounding too emo, the drawn out colours and lack of saturation on there on purpose. It's fits a specific style and theme that's not a limitation of the engine, it's just what I designed this part like.

The key word there is part. There's lots of colour in the map, this is but one room. Even the bathroom screenshots are using the wrong color correction post process. Give it time, I'm but one man :)

+1 vote   reply to comment
VerbNoun
VerbNoun Dec 23 2011, 10:15pm says:

******' beautiful :')

+1 vote     reply to comment
Christo-Oosthuizen
Christo-Oosthuizen Jan 2 2012, 2:33pm says:

Im not seeing any changes?

Kidding, it looks AMAZING!

+1 vote     reply to comment
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Description

This is a work in progress screenshot. No effects are shown at this time, and the light shaft in this picture is currently drawing behind the decals (Look at the big dark mark in the middle).

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Entertainment
Date
Dec 16th, 2011
By
Gavavva
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