haven't checked the soviets for this bug, but this is what i found:
the allied AI is able to somehow build defences near my base. is this intentional cheating or a bug??
haven't checked the soviets for this bug, but this is what i found:
the allied AI is able to somehow build defences near my base. is this intentional cheating or a bug??
i discovered something that could be a bug:
when playing as toxic general i can build quad cannons but when i kill up to rank 5 they get replaced with wasps.
is this intentional or a bug?
the navy is broken; i can't build them on water at all and the ships are travelling on land which is stupid and ridiculous
i tried all 3 of the factions and this is what i think of them:
euro coalition: no serious problem so far.
ATOMOS: no repair unit and their unique units are rather gimmicky and tedious to micromanage. Also their base-killing capabilities are ****.
coalition crusaders: poor artillery options but good mobility.
eastern empire: siege troopers are total garbage at killing vehicles, and fallout artilleries are not even anti-building vehicles at all.
people's militia: no issues at all, aside from pelicans being too slow.
okrahona(is that how it's spelt?): misleading unit descriptions; vultures are not anti-air and empire's pride takes too long to destroy buildings.
remnant legion: aside from the problem that i said, their aircraft are not so reliable at destroying buildings though their ground options are neat as long as they are microed properly.
acheron: their obliterators aren't strong and Pertura has an annoying habit of walking back and forth.
warlords: no issues in general.
But can they compete with euro coalition and eastern empire despite not having four sub faction options? And if can, how so in gameplay?
are there any reasons as to why the remnant legion has no subfactions available to them only compared to the euro coalition and eastern empire? i like to hear the gameplay and balance reasons behind this.
i cannot get tanya and chitzkoi in this mod at all. Am i just being unlucky or they are not included at all?
i downloaded the mod but how do i use the soundtracks for in-game? besides unit voices and sound effects i hear no music at all
i discovered a problem with the red army general:
supposedly to build the TOS-1 artillery you have to unlock access to it with 1 general's promotion point. However i can build the artillery BEFORE unlocking it with the general's promotion point.
Are you guys going to fix this in the next patch?
i ran into a problem with infantry general: the infantry training support power does not turn my infantry into veterans as it says.
will this be fixed??
how do i check the soundtrack of this mod? it's good and i want to know where it originated from.
Also when release date? :/
they share ammo counts with their primary weapons. For balance's sake obviously.
1.what slow? it ran fine for me.
2.no they are not. if you let yugoslavia build solaris relay and turn your base into a playground for laser strikes, then it's your fault for not checking and destroying the relay beforehand.
3.this is to balance the fact that tanya's C4s kill vehicles and buildings very quickly, and she doesn't attack automatically because she is stealthed now; making her do so would ruin the stealth.
4.no such thing.
5.i have no idea what are you spewing on this point.
i found a serious bug with the spirit bomber: when it is elite and i order it to attack something the mod crashes on my face!
why is this happening? ;_;
does anyone know which map this tech structure will appear on?
are you guys making changes to either the website or the mod?
is this true or not OmegaBolt? that the stolen MCVs are those two stolen tech units that i missed out?
because if they are, then i am disappointed that it wasn't anything unique :(
i know this is considered spam, but are there any other structures that you have to infiltrate to get stolen tech units besides construction yard and tech center/war palace since i only got six stolen tech units from said structures. :(
me too i also have no idea how to even get up to eight stolen tech units for this mod :(
apocalypse tanks are not buildable in skirmish, much to my(and any other ra2 player that likes them) chagrin.
though that's because every soviet subfaction in this mod have their own heavy assault option but still :(
8? But when I infiltrate the construction yards alongside tech center and war palace through these match ups:
Allies vs allies
Allies vs soviets
Soviets vs allies
Soviets vs soviets
I only got 6 in total. Is there something I am missing to get up to 8 from these match ups?
infiltrate the war palace(or revolutionary HQ if fighting confederation), not the science lab for this mod.
how many stolen tech units are there omegabolt?
PS you don't need to tell me what they are. just how many are there only
I haven't played as stronghold yet, but on this page I saw that one of the issues was about barbarians not being able to use town portal and town management.
Does this mean that they cannot use town portal from the talismans they purchase from a walker's hut?(never town management not being usable for them)
i have the latest version of winrar and it still doesn't change anything
why are the AIs of stealth and assault forces generals not acting normal? they always place a beacon for no reason and never bothers to spam infantry and vehicles. Is there a problem with their AIs?
normal AI is totally brain dead; it does nothing at all in any match i tried.
guys i have a problem:
Armor, Assault and Special Weapons generals their AIs do nothing at all.
Can anyone help me out with this?
Anyone got advice on dealing with AI in 1.87?? It's building units way too fast already for me.
Also when 2.0 released??
so when is dr thrax going to be released? i can wait no longer ;_;
dasreiter
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