CNC: Final War is a semi-total conversion for the game Command and Conquer: Red Alert 2 - Yuri's Revenge. The mod is powered by the Ares Modding DLL, and features work from the collective Red Alert 2 Yuri's Revenge community where credited on the images.
The mod takes place after the events of the Allied victory over the Soviets in Red Alert 1. Deciding to prevent the spread of communism or dictatorship empires, the Allies banded together to form the European Coalition. The European Coalition is both a world government and a police force stationed in Allied nations as peacekeepers and abroad as messengers of peace and security, while overthrowing dissident regimes and installing puppet democracies and spreading only a global capitalistic economy. While public opinion of the European Coalition is mostly positive within it's borders, it's often viewed as a hostile and invasive enemy force. The outposts within the disbanded USSR and it's allies from the first Great War have all been used to quell uprisings and suppress any notion of a return to glory to the old empires. Meanwhile, a secret group of leaders, politicians, military generals in exile, and entrepreneurs have united under a new soviet banner known as the Eastern Empire. The group has been secretly refitting the military arsenal with new research, stealing lost tech plans or European Coalition prototypes, and hiding many developments as peacekeeping initiatives or public services. Their final goal is a united Eastern Empire, many nations and people working together as one major kingdom for the revenge destruction of the world!
CnC: Final War features two full factions with completely reworked tech trees and units, sporting a strong advanced tech timeline and a grim and dark visual style. The mod includes new units, maps, game modes, theaters, sound effects, and a new soundtrack to commence the last great battle for dominance over the planet!
Hi all, and welcome to the new CnC: Final War ModDB page! Allow me to first introduce myself as /SMxReaver, an American modder who has been invovled in the CnC modding community as early as 2005. I was formerly known as m666, and currently am known as m7 at Project Perfect Mod. I've spent many years studying and learning so I could perfect my vision of how Red Alert 2 should be. I've had many other hobbies such as a competitive Magic: The Gathering player and Warhammer 40,000 enthusiast, which I hope to pull influences up in regards to creating a cohesive environment and story to contain the mod, while offering robust, balanced gameplay and many different maps and game modes.
CnC: Final War started a few years ago, designed as a Robot Storm / Project Phantom / AGSA influenced overhaul of the vanilla factions found within Red Alert 2. As progress went on and the mod started to take shape, I made distinctions between the gameplay formulas used in such mods and aimed to achieve more of a vanilla YR feel, while reworking most graphics and several gameplay mechanics. As the project changed more and more from the aforementioned mods and became it's own entity, I lost sight of what I was trying to achieve and disappeared for a few years.
Now, CnC: Final War has returned! Allied forces are led by the Euorpean Coalition, a collective group of nations all acting together under the same diplomatic and military banner in order to bring democracy and capitalism to the rest of the world under the facade of peace and security. Soviet forces have rallied as the Eastern Empire, a large single Nation-Continent bent on complete domination of the planet. Who will emerge victorious in this semi-total conversion set after the events of an Allied victory in Red Alert 1?
A quick article discussing the capture mechanic changes coming to the neutral Tech structures located across many maps in CnC: Final War.
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