Is this dead?? I was really looking up to it
Is this dead?? I was really looking up to it
MILK FOR THE KHORNE FLAKES!!!
Wait did you say Argentina?? omg this mod was made in my land =D
Ok thanks for the reply, really looking foward for this. Keep up the good work
Hi, any breakthrough on whats causing the startup problem? I'm really eager to play this =D
Yep, way cooler than Egyptians IN SPESS (and way more grimdark)
Is there any chance we see some centurions in the future?
Wow, this is amazing, great model you guys. I have a quick question, is there any way to group select the colony ships together with the rest of my fleet?
Please ignore this, i feel stupid for not reading. Sorry for filling up the page
Hi guys, im pretty sure someone asked this already but are you including the infinity-class warship on the game? (I understand that it wouldnt be canon considering the infinity was build after the human-covvie
War)
Well thanks for the quick answer, I just want to know if i could get the decompressed entity files on the GameInfo so i could do some tinkering by myself (no redist)
Hello everyone, first of all I gotta say that this is incredible mod (tied in first place with dotr) and im loving every little bit of it.
I have a little question, is it posible for me to do a little editimg and add the forerunners ships to the uncs or simply replace some ships with the forerunners.
Thanks a lot for making such an amazing mod
Hi there, first of all this is an incredible mod that actually made me love middle earth again. I find this perfect exept for one little thing, in te vanilla TATW we can make custom games in the special settlements (Ie: The Black Gate, Minas Tirith) but i can't find them with this submod. So the question is
Is there any way I can add the custom settlements again to the custom battle list of maps?
Thanks in advance and excuse my english (not native speaker)
I think the Council should get a less agressive superweapon, something like a warhead that disables enemy weapons/abilities/movement or whatsoever.
On Rebellion, Cerberus will by a full race divided in 2 branches (the Pure Human Branch and the Synthesis Branch)
Awesome looking mod btw, is there a release date? or there a chance to apply to a beta test?
Q3? I will go insane :yaoming:
I would love to help if there's a beta process =D
The quarians can't be taken as part of the council fleet since well, they don't belong to it
I saw the the new cerberus pics and the station gave me an idea for the citadel/ cerberus base/ whatever counterpart the reapers have, you could use the titan creation system to create a mobile builder with the ability to create these bases only once at any given location, this would let you build your main base anywhere you want but make it unique since you can only build one.
Is there a chance for an open beta? Or at least a closed one with applications?
The release has been delayed to june-july
This is too awesome, can't wait for the release or at least a beta
I found this video of youtube with a file including all reaper SFX, you can surely use some for your mod, the BRRRR/Horn sound is awesome
link: Youtube.com
PS: Your mod is the best thing it happened to sins modding, cant wait for the release!
I managed to dl it and played with the titans, they are awesome.
Keep the great work its great to see how this mod keeps getting better
Great mod, played the r5, now I re-installed sins just to play with the titan but cant download it =(
Hahaha so is there any chance to get 1.0?
I found a way to make it work, I just changed every waypoint from "9999" to "99999" and it worked just fine
I get a CTD while loading entities, it says that thw waypoint cant be used because its alread being used, I would love some help
PD: Thanks for making such a good mod
EDIT: Tried 1.2 and keep getting error.
Pryde
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