I am known as Cylarne on Relicnews and many other places, but here on MOD DB, and Skype I am known as Lord Doofus, my preferred name as it is easy to change................ I am a developer for the Dawn of War game, and my mod is the Ultimate Apocalypse mod. I did A LOT with it. I am a coder, map maker, mod tester, AI developer, hex n' tex maker, FX maker, makes 2D images, voice act for units, make (poor quality) videos, scar code, create campaigns (with non lore related), GUI developer (expert at that), and finally I can make the "impossible" possible with super passionative thinking and enjoyment of developing games.
why there's 2 wall models there?
The entire base is so compact. I can't tell you how often the AI get their vehicles stuck. XD
Yep the flaws of the AI... Much reduced now and this is after an hour game with full fledge resources, them holding the line with 2-3 Strategic Points. You will notice that they only do this when they go >=5000 requisition and power.... for all races. Most structures are needed and you see mostly defenses/ resource buildings.
Otherwise the compactness is its flaws of the DOW engine. AI being unable to build in other places when locked in place.
Thirdly, at this base, 0 vehicles were stuck.
Fourthly, it is where their cap is full on squad/support with titans, and are unable to push out...
Meh, who cares explanation. Your comment is great and this is alpha.
I look forward to any improooovements! /o/
I had not actually seen the new cross wall with other buildings for relative scale yet (I know it sounds weird but weird stuff is happening lately). Damn, that thing is huge!
Note: The green selection radius is not yet to scale with the building itself.
Ok.
This is too great!
Beautiful base. So comfy.
Yes, well thanks anyway. xD
Hello Master, I think that the best concept is this with the IG ensign
Moddb.com
I can remember the concept of walls in Age of Empire 2, where the walls are created draggins the wall in the direction of you want to build and the last block converted in a corner wall block n_n, less complicated
I give AI 4+/5 because I don't see any Eathshakers. Also I'm wondering what purpose serves the new building from GS. A requisition increase or a new tank command are my guesses.
I have now implemented a Earthshaker build priority to the Imperial Guard on top of other changes I don't remember. ^^
when is the reales of the new patch
Nice nice...though the floor UVmap of those walls seems to not have been done (unwrapped). Looks a bit weird like that.