I am known as Cylarne on Relicnews and many other places, but here on MOD DB, and Skype I am known as Lord Doofus, my preferred name as it is easy to change................ I am a developer for the Dawn of War game, and my mod is the Ultimate Apocalypse mod. I did A LOT with it. I am a coder, map maker, mod tester, AI developer, hex n' tex maker, FX maker, makes 2D images, voice act for units, make (poor quality) videos, scar code, create campaigns (with non lore related), GUI developer (expert at that), and finally I can make the "impossible" possible with super passionative thinking and enjoyment of developing games.

Review RSS Feed Macabee Mod (SS)
10 Review

Mod Review on Aug 28th, 2014 - 2 people agree

Simplistic addition: Pariah Lord (Thomas Macabee), with very KEEN thought and effort applied. Well done.

Galaxy in Fire RELOADED
9 Review

Mod Review on Aug 25th, 2014 - 2 people agree

Overall this mod is fun (kinda), but yes it is still in beta stages. :)

+10/0 points for beta reasons

Gameplay/immersion 5/10
Replayability 7/10
Learning curve 8/10
Story N/A
Balance 9/10
AI 8/10
Art/content 8/10
Functional 10/10
Polish N/A
1/0 free point for using our content (I THINK)
Worth the download? 7/10

The mod's quality and introduction at the start is perfect, but then it comes down to the core of the game which counts for every single project. Necrons for example I feel was not done well. Build radiuses are too small to field structures with no radial expansion (like in vanilla), but this time, everything is expensive like hell, lol. The economy in the beginning felt off like my UA 1.73 Necrons, and fielding armies in general is... bizzare. That's Necrons.

The caps and prices offsets the learning capabilities so you need to get used to it, but this is minor compared to damage tables... Once a Listening Post is built in tier 1, you're screwed over and trolled as it is invulnerable against infantry weapons. Not even a scratch is dealt, and the tiering for all races is crudely expensive... Too many waiting games.

Commanders die like flies, not standing a chance against a single large squad. Necron squad sizes are soooo large that it's funny but awesome. Titans? Where? The number of winconditions are also at low amount to customize your game freely. Well done on Eldar, I enjoyed them.

But the art and content makes up for this mod, even with an unfinished feel... Some beeping noises on Annihilation Barges death, some missing icons, Doom Scythe not firing gauss projectiles... But again, that is nit picky compared to core gameplay which is... needed to be revised.

Also what is with the structure builds positioning? The left half of your taskbar is empty...

The mod has GREAT potential, and the units and structures are new goodies. Implementation though.... eh.

Model improvements are good, like joining both destroyers together.

Overall good mod. :)

Inquisition: Daemonhunt mod
10 Review

Mod Review on Jul 10th, 2014

No review provided

DoWPro
9 Review

Mod Review on Jul 6th, 2014 - 2 people agree

Good job on this mod! Very, very easy to get a hang of and install. This mod comes close to bumping heads with a 8 and 9, but I feel it is a 9. Here is why:

Storyline/plot/campaign: N/A (?)

+2 points easy install
+1 point bonus content you get from install

Gameplay/Immersion: 5/10
Replayability: 5/10
Learning Curve: 10/10
Balance: 10/10
AI: 9/10
Functionality: 10/10
Art/Aesthetics/Content: 8/10
Finalized touches: 8/10
Sounds: 10/10

Worth the download? 7.5/10

Like I mentioned, the mod is very easy to install and very easy to get used to. The developers did that toooooo well... + screen modifying.

The mod looks polished. The mod is balanced! The mod's ai is kicking butt and the strategies involved is FAIR.

However the level of content and gameplay is not that good, I thought. Necrons for example... what is this thing you have to place to get the power resource? Scarabs knocked around... units losing sight vision in snow maps and cover; limited HQs; reinforce only when near HQ???

So the game overall is a little stiff. You gotta figure out how to play DOW Pro, but luckily you are saved by the easiness of the mod.

Witch Hunters in the mod are very cool and very tough, hence why you got some aesthetics/content points, but the unit selection is very vanilla hence I did not take off a lot of points because of it. Just add more stuff, I feel. Anyways...

I like very much that you edited and improved the vanilla models like making scarabs burrow or making Pariahs teleport, well done. The fx applied to Chaos are solid and I thought the wargear system in this, though very choice restrictive, it is AT LEAST applied with addons.

So the mod has its flaws and its greatnesses. For a person like me, it is not to my taste, but it is very well done regardless. There is NOTHING in the mod that is cheesy and wonky like Supreme Commander, so the mod is not that bad at all.

It is not for me, but it is for others. Hence why the rating stands proud and you are welcome. :)

Black Templars: Kaurava Crusade mod
10 Review

Mod Review on Jul 5th, 2014 - 1 person agrees

So the famous Black Templars from the famous Firestorm Over Kaurava mod comes to life in a new... one and only solo race!!! It was exciting.

Story line/plot/campaign - N/a (?)

Race design/layout: 10/10
Gameplay: 8/10
Immersive Feel: 10/10
Balance: 9/10
Tactics: 10/10
AI: 10/10
Sounds: 10/10
Learning Curve: 8/10

+2 points for well polished and finalised looking release + content.

Worth the download? 10/10

Get this mod if you like big stand alone factions! Black Templars has a very interesting gameplay technique, I must say. The sounds in it (I mean voice overs) are very well done I thought, and the gameplay, though obstacled at first, gets better and better and is overall well thought out.

The design of the race, including every single icon, upgrade, ucs, and polish has a finalized touch and it is not very buggy of a faction. The units in it are great, especially the commanders and their terminator armor looks.

I could be wrong, but was this faction also included with "mark" like choices? I stay away from that idea whenever possible... it is not a popular demand because it does split your faction and people tend to not like that... but it depends on how it was implemented, and it did not effect my performance, if any.

The balance is not perfect, but it is very keenly close. Vindicators I noticed can wipe out things clean, but there is a limit placed on them there, all good. No unfairness, like more relic units compared to other vanilla factions, so overall balance is great.

Tactics in it is full of surprises. So many abilities!

AI has like no flaw. Out of the two games I watched the ai battle, they kick ***...

That's it! Like Dark Angels and Daemons, this is one of the most finalized races I've played! :) Keep up the good work, jones1979! ;)

Orbital Wars : Reborn
10 Review

Mod Review on Jul 2nd, 2014 - 2 people agree
This review may contain spoilers

This mod is simple and straight to the point. ADD MOTHER FECKING SPACE SHIPS!

The addon is small and perfectly displays ingame what the mod does. The units are fine, looks bad ***, and looks polished and finalized. It is not a perfect ten, I feel but it would only be the nitpicking.

Recommended. For those who like to combine mods, you should not miss the opportunity to get this mod.

*SPOILER ALERT*

All Space Ships for all factions (I assume for all factions) gives the player an extra factory and planetary defense just for space ships. Tech 1 to tech 3, balance will be no issue also because all factions can use the same strategy and Space Ships cost a ton to build. So go land, air, naval, or Space to defeat your enemies. And this mod does that presumably perfectly.

It is a small mod, and I'd recommend to all space or small mod lovers.

Total Mayhem
9 Review

Mod Review on Jul 1st, 2014 - 2 people agree

Nice mod! First edit due to the fact placeholder icons can be fixed with the Black Ops Icon Support. Rating changed from a 8 to 9, and I even upvoted/downvoted some scores to update my mod play impressions.

Storyline: N/A
+2 points models affecting gameplay
+1 point models affecting AI

Replayability: 7/10

Immersion: 10/10

Art/Aesthetics: 10/10

Sounds provided to units: 10/10

Unit Polish: 10/10

GUI/Layout: 7/10

Functionality: 9/10

Balance: 6/10

Worth the download? 10/10

The units in this mod just make your heart POUND! They are... AWESOME! Too much shooty, too much heart pounding spine throttling wowness for perhaps every single unit I played. However too much, the GUI should be improved slightly, but I understand the modder's position he is in. Too many new stuff will leave clumps. It should be taken at top priority. A suggestion would be to separate the new items you provided from the base game in different build columns. Even at game start. Maybe make one engineer unit build all base game units, and have a new engineer from this mod build all the new stuff!

I just want to point out what is wrong with the addon:

- Too many units and structures that it over crowds your build capacity.

- Balance is critical. I know that Seraphim does not get a lot and the UEF for example could build a super heavy unit at TECH 1, and could potentially whipe out any faction by clicking, gathering resources and boom you win. Basically.

Overall the content in this game is insane and I am very, very impressed. I will definitely keep an eye out on this mod, and for whoever made these units come alive, GREAT... *******... JOB, it is a masterpiece. However if I were to recommend, perhaps every single unit is just shooty, if you give some unique abilities to the units and apply actual icons to them, you could very easily get a 10, if and only if you layout the build menu of the GUI and make these units correctly placed. Balance is for last.

Fun. Worth it.

Supreme Commander
9 Review

Game Review on Jun 30th, 2014 - 6 people agree
This review may contain spoilers

So this is my third edit of this review. My review from before was a six. And this one is official.

Storyline/plot: 9/10
Gameplay: 7/10
Learning Curve: 8/10
Immersion: 10/10
Replayability: 9/10
+3 points (prolonged gaming)
Economy System: 3/10
Tech System: 8/10
GUI/Layout: 9/10
AI: 9/10
Graphics/Aesthetics: 10/10

Worth the buy: Stay tune.

Especially with the mod support involved, this game has a very nice talent and an interesting taste in gameplay. Great story line, utmost potential being implemented correctly based on beginning concept, the game even has the finished feel. As a futuristic game, it is recommended. Its content is unreal, and if you know how to play the game, it is extraordinary, cheesy, but extraordinary.

Now here are some things that are not done well:

- The game in general is wonky, stiff, and you need to know how to play the game.
- The balance is a bit off, slightly (Seraphim).
- The game is absolutely cheesy, because you are talking one hit kills, bases disappearing before your very eyes, constant harrassment from all corners, and interesting commanders that can wipe out all armies that lie before it... on death.
- Economy system ******* sucks, making gaming slow and brutally tiring.
- Some pathfinding, where units do not attack in groups, rather line formations.
- 3 hours of base building work can be destroyed in SECONDS...

Besides that, the tech system is slightly stiff where if you build tech one engineers and then you build tech 3 engineers, you gotta deselect this in that. But the features in this are amazing!

The game is wonky, sometimes ridiculous, and for beginners, like me, you'd probably hate the game, and the tutorials range from bad to okay. But this game has long term gaming. Once you get used to it, it is probably one of the best games out there. I spent 678 hours on it. There is no game, besides Skyrim that can top such a duration of PLEASURE.

GET THIS GAME!!! (10/10) **** the sequel, it ******* sucks hands down.

Space Engineers
10 Review

Game Review on May 21st, 2014 - 2 people agree

I would rate higher, but I can't... is there a 100/10 option? Nope...

However! I am giving this game a 10 because my vote should not be counting and I can't really have a point of view. Why? Well... I can't play this game. My computer can't handle the lag. I need an optimal computer to play this FUN game! It could be the best game of my lifetime, but I can't play it and tried everything.

I recorded my framerates. Everytime I look at buildable objects, the physics built large, small, or station ships... my frame rate drops to 1-2 frames per second.

So here I am crying for the life of me because I think I found my dream game... yet, yet I can't do anything with it anymore. :'( I even tried maneuvering with all of that lag... I tried it for an hour, successfully made 10 blocks (And yes that was extremely difficult for the likes of my computer) and... stopped. :(

Please allow AT LEAST really fast graphics quality... I can't go any lower than normal! Can't disable shadows, no poly decrease... so sad.

I would rate this a 1. I really would because you killed my heart and I would have to buy a whole new computer! But deep down, the looks of it, the gameplay, and the immersion! This cannot in my opinion be any lower than a 10 (or until I discover something within it like actually playing the game). And it is improved day by day!

So if you hear this, please, for low end computers and MORE audience approval, please heed to this review, game developers. The thought of wasting my money, 20 bucks on something I cannot play until a LOOOOOOOOOOOOOOOOONNNNNNNNNNNNNGGGGGGG time from now is... mentally murderous.

Dawn of Immolation - Angevin Crusade
2 Review

Mod Review on May 21st, 2014 - 5 people agree

My THIRD edit of this review... sorry about that folks.

In my opinion... this mod needs... to be looked at. :D

I would love to rate higher... but I got down on my knees to beg for sanity.

This is the hardest... I have ever laughed. I just... don't know what is going on... it surely broke my internal organs.

2/10 gameplay
1/10 immersion
1/10 replayability
1/10 ai
5/10 graphics and HUD
1/10 tactics and balance
1/10 skins

The mustaches... oh the mustaches.

- Please fix the four mod extensions within the game manager labeled "DoI".
- Balance is a concern.
- Names of units is...
- Pink icons.
- Redundant or same races.
- The skins... Sick Orks for example. xD
- Bad FX and beeping sounds on the Grey Knight units.
- Broken AI.

Otherwise I'd rate by then like a 5 or 6. MAYBE 7 if you make somewhat of an expansive faction. Otherwise I just cringe...

Everybody try the mod out once! PRETTY PLEASE. This mod is so worth the try... probably a better try than the UA mod rofl and more rofl sakes. OR watch a video. Please don't miss out... this is your once in a life time opportunity, #yolo.

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