I am known as Cylarne on Relicnews and many other places, but here on MOD DB, and Skype I am known as Lord Doofus, my preferred name as it is easy to change................ I am a developer for the Dawn of War game, and my mod is the Ultimate Apocalypse mod. I did A LOT with it. I am a coder, map maker, mod tester, AI developer, hex n' tex maker, FX maker, makes 2D images, voice act for units, make (poor quality) videos, scar code, create campaigns (with non lore related), GUI developer (expert at that), and finally I can make the "impossible" possible with super passionative thinking and enjoyment of developing games.
Mod Review on Dec 13th, 2013 - 1 person doesn't
I have to say that I am very impressed with the improvements from version 0.7 to 0.8. I had time to test out BFG mod for an hour or so to see what's up, the installation is simplistic, and this version is definitely up for playability!
With leniency, betas are never finished products. +10/0 (free points)
10/10 learning curve
7/10 tactics; 3/10 unit mechanics and how they work
2/0 (free points) for a complete total conversion mod!
Worth the download? 10/10
Onto the game itself, I like it. It needs work, but I like it. The AI, whoever did the AI did a perfect job, the layout of the game was very nice, and finally, it has achieved level of quality and gameplay in this version (0.8).
I would play this mod once, perhaps definitely twice to try out both factions, but the finished feel and the epicness is not there yet (sort of like Planetary Annihilation Alpha), so it is not a mod I would play.
As for the things I don't like that I'd like to see fixed in the future is:
The Fog on some maps making your units disappear as you zoom out, pathfinding issues (a must), the movement and turning speeds of your fleet (a must), the lack of fielding starfighter units (a heavy must), the lack of projectiles shooting down ships, lack of sound, Imperial Navy using Chaos voices, the tech tree system a little confusing switching from building to building making sure you got the unknown relic, the control zone radius, lack of many structures, the variants in unit types feels the same, better ui descriptions (what x unit is effective against), and finally perhaps a bonus, the option to warp jump via the jump ability ;).
Lack of turrets I can deal with, because that's what mods in DOW do these days (which in my opinion is f***ing ridiculous). :\
That's it! This mod I see in the future would be a HUUUUUGE hit!
Game Review on Nov 17th, 2013 - 1 person agrees
Will have to make a more proper review later where I can fit what I'm thinking in less than 2,000 characters. MOD DB is so limited in review space.
Game Review on Oct 18th, 2013
This game was a blast. It was really, really hard in my opinion to decide if this game is more towards the ten rating or the nine, but I gave it a nine because giving this a ten was.... hard for me to decide.
10/10 tactics and inventory system
10/10 learning curve
1/0 (extra points) prolonged gaming
8/10 Story Line and its campaign
3/0 (extra points) entire world objective based
10/10 Computer AI and their programming
10/10 Graphics and aesthetics
6/10 User interface
2/0 (extra points) for involving the most to grade elements of any rewiew I did.
Worth the buy? 10/10
If there is anything to complain about in this game, it would be the user interface, inventory taking up A LOT of useless items, SOME bad acting, as you level up, the creatures you fight take FOREVER to kill by hitting them 30-40 times, and finally its replayability value.
But all of that is like so dang minor to the complete game! So much time and effort was applied to this and the game really appeals to the audience, or at least most of them.
Creating characters is nice (even though it takes a very long time to get what you want done).
Killing Dragons is epic.
Finding and completing quests is solid.
Unfortunately, interface is almost poor quality value, especially on the XBox 360 where your favorited items can only be selected through pause and the other two arrows do nothing... potential loss, even though minor, and of course I find it annoying that there is useless crap in the game that you have to carry. Oh and can't drop keys or quest items that put on you 20 pounds of weight. :|
I said all I disliked. The game succeeds in comparison to Elder Scrolls IV, and I am addicted to this game like a... person... playing games!
Replayability value is hard to get back to though if you leave the game for a month or more.
Anyways, great work on the game, this is more than I expected it to be with little to no struggle to get "used to".
Mod Review on Oct 9th, 2013 - 3 people agree
The fact that the developer has made female Guardsmen that no other mod did, not one, this deserves a 99/10 if I had the choice of giving extra points, this is HUGE! Female characters.... EVERWHERE. Sisters of Battle looks gorgeous, FEMALE GUARDSWOMEN!!!
Thank you, LeonardGOOG! You have made my DOW gaming dream come true at last! What an inspiration!
Finally! I applaud you! You're awesome, you deserve to be loved by the DOW Community and you deserve.... whatever!
Keep it up, definitely make more! Definitely continue to texture, man I'd donate even. :)
on Sep 29th, 2013
- 3 people agree
This review may contain spoilers
I'd honestly have to say I was very impressed with this new faction.
10/10 Race dynamics/uniqueness
10/10 Learning Curve
2/0 (extra points) sounds and voice acting
1/0 (extra point) polished and looks finalized.
Worth the download? 10/10
This mod really gets your attention from beginning to the end. It is easy to play with the race and the sounds.... THE SOUNDS are incredible. The new music, the voice acting, uggghhh..... immersion through the roof! The race seems balanced as well, the content is incredible and the amount of Terminators to field is fantastic!
If I were to complain about anything, small as it may be, it would be the lack of turrets and mine fields, and the fact that scouts are put on melee stance... NUH UH. Because without base defenses, like Dark Eldar and Tau... you gotta really make your squads a force to rekon with and a defensive playstyle faction at the same time. Otherwise with the scouts, I understand that they got their melee daggers showing, but they are meant for ranged attacks because of their upgrades. It just gets slightly annoying to make Scouts and set their assault stance to ranged stance each time. Sniper Rifles especially would be useless.
Other than that, this mod deserves that 10. I can't think of anything wrong with it besides those two things mentioned. I understand how to play the race very quickly, I love the choices of tier 2s, and I especially love the Terminators and bikes. Thunderhawk as well and MANY special characters. Did I mention sound? :p
Some models do glitch in animation, though, but that is it. :)
Army painter was also fun to go into.
Amazing job on some of the FXes, too.
Loved the quality of this mod.
Loved the sounds.
Loved the finished feel.
Excellent. Do this for every mod and consider this a GEM. :D
on Sep 4th, 2013
This review may contain spoilers
I totally forgot to rate the Codex mod (or I did, but then people yelled at me). Here it is again!
7/10 Immersion, gameplay, balance
N/A Story line or plot
6/10 prolonged gameplay
10/10 for amount of races
8/10 layout and design
2/0 (free points) mod team and updates
Worth the download? 8/10
For a fan of codex related material or people looking to look at stuff, this is a very great mod. For the amount of races integrated into this mod, this is outstanding. Balanced? Absolutely!
This mod also includes multiple winconditions no other mod has. The allies wincondition, which you can call in reinforcements from other factions, random per faction, and of course tons others! Like allow titans, massive battles, etc. This mod is totally worth the download!
I have to however point out that I got very many crash to desktops. I don't know if it is now cured and I am totally wrong now, but out of the ten games I have played (which is very great!), I get half the time crash to desktops, and every mod for Dawn of War has these crashes, but more frequently in this mod.
Other than that, the Codex mod team did a fine job at remaking all races together. The Grey Knights race is phenomenal, not judging its content, but gameplay! And is probably one of the best races in any mod besides Gambit's new Chaos Daemons, THE IDH mod, and the Tyranids.
Immersion is very good, and sometimes gameplay, but the lack of help text does also take away some influence. The gameplay is mostly vanilla based, not entirely changed or new. Mod still includes many limits of DOW SS "balance rule". Codex Daemons needs to be fixed, like my old screwed up Daemons mod when I converted it to vanilla. I feel the same about these Daemons, not entirely fun in the long run.
Otherwise, this mod is full of content and worth the download. I don't understand how the mod is so popular, but it is for a reason!
Game Review on Sep 3rd, 2013 - 1 person agrees 1 person doesn't
The squeal to Dawn of War was indeed very interesting in many aspects, but some aspects are perhaps a disappointment.
9/10 campaign, story line
9/10 Last stand
3/10 skirmish gameplay
6/10 Graphics/function of graphics
3/10 base building
8/10 RPG element
Worth the buy? 4/10
Other than the requirement of a needed and optimal computer, on top of it, the game killing my Motherboard, the game is... not as good as DOW I.
The campaign is PHENOMENAL. Last Stand mode is PHENOMENAL! Replayability because of the new RPG element, on top of your characters getting new wargear and leveling up = best idea, ever. However, why in the gods names did you remove base building, extract the best of the best features of DOW I out from DOW II and make this game a load of disappointment in the most prolonged gaming, skirmish?
Campaigns are great, beauties, great story lines and fantastic missions, but they do not last forever. The Last Stand mode makes up for the lack of skirmish, but gameplay went down hill overall from DOW I to this.
The tactics are a lot more advanced, however. But the need to reinforce at your HQ from a long distance away from the battlefield, things too expensive and remarkably difficult to protect is just an annoying immersion killer. Unable to build stuff, the maps too small, my god what have you done?
Campaign has some stiff stuff about it, too. The missions take a long time to complete, you are mostly walking around healing your troops, and it is downright a shame that there are no massive battles anywhere. Stealth, abilities, cover, all that is much better than DOW I, but what the developers took out from DOW II is down right disappointing. Along with the need of a new computer.
Combine this with DOW I, though, best graphics, best gameplay, and you have a major hit. THE all time game all Warhammer 40k lovers will dream to get. Like, screw DOW III?
Game is great, it's just the big stuff that makes DOW so great, absent.
Game Review on Sep 1st, 2013 - 1 person agrees
This game was actually one of my all time favorite Star Wars games and is the only RTS of the Star Wars saga I've seen.
8/10 Story Line
10/10 Galactic Conquest addition
Worth the buy? 7/10
For a fan of Star Wars, this is a hit. The gameplay itself in Galactic Conquest and the campaign is very likely of a playthrough over and over. Land Battles AND Space Battles combined in one game is truly amazing, and its content is very good.
The music is intense, the aesthetics are good, but the only thing lacking, atm, are land battle skirmishes and the system of recruiting only one unit at a time.
Mostly I would be playing space skirmishes, campaign, or Galactic Conquest. Space skirmishes itself can get a little intense at times as well, but only having one starbase with no base building whatsoever with one recruitment of units option is a bit distracting and overall disappointing.
Gameplay itself is very well done. Though with a strict unit cap with weird economy and finally no base building... it definitely makes me want to play other RTS games.
Stalemate in land battles takes place 9 times out of 10.
Galactic Conquest like campaign is truly well done and utmost a dream come true. There is a little flaw; these I just can't put my finger on, though. I guess it is the lack of turn based strategies conquering enemies? I don't know, things are too difficult to play even on the easy difficulty.
The Rebellion campaign is almost unbeatable.
Empire campaign is very well done.
Zann criminals campaign is a masterpiece.
Skirmish and some elements in gameplay is poor.
Tutorial is fine, except one or two things unclear like avoid attacking a shielded ship with cruisers.
Heroes are cool.
Yoda is OP like feck, he takes down all hero units you can field.
Mod-able? THANK YOU!!!
Base building = absent.
Landing zones, retreat option, and reinforcements concept = WOW!
on Aug 31st, 2013
- 3 people agree
This review may contain spoilers
Epic Legions mod was actually very well done.
Massive Battles: 10/10
UI Taskbar: 9/10
Worth the download? 9/10
This mod was actually very confusing to install. Knowing what files are needed is key to a quickstart mod launch, but it is slightly complicated, especially when you have to extract all files from a folder containing the mod itself.
Other than that, Tyranids! Deuce included Tyranids in the mod, so I decided to play with them first.
Immediately, I get an infinite cap system with unlimited resources. I thought that was kind of interesting, but for new players exploring the mod, even on Easy, it could get kinda hot too quick. Amazingly, the AI was very good at not spamming units in the first minute, I liked that.
Otherwise, I rather did not like how "big" the Hive Tyrant and Spore Clusters were cosmetically. I thought they were uber tough, but size doesn't matter.
The game was really hard to manage as you try to get your army up and in action as they are produced very slowly like a snail.
I also noticed that the overwatch was set on pause! I dunno if that was me, but it took me a long time to figure out that I can't reinforce by right clicking. I thought it was FOK style, and well: bad learning curve this mod has.
I played as Eldar and Space Marines later. Nice taskbars, but the Eldar one I thought was weird and evil. Units spawn way too slowly for quick action, and especially as Eldar with low control radiuses, the game was very difficult to manage ESPECIALLY on small maps.
300 characters left. :\
Phantom Titan was awesome, early built? But you forgot stuff I gave you. :(
Low level of content and units. Hardly any upgrades or abilities. AI does not build the new units. GREAT battles. Functions well. Text errors. Small units to select.
No crash to desktops. Very fun late game.
Mod Review on Aug 30th, 2013 - 4 people agree
9/10 graphics and new units
Worth the download? 4/10
1/10 for rating my hard work a 1.
At the start of DOW: Extermination mod, I really did not catch anything new. I was Necron, nothing new was done besides little stuff here and there and some fancy new fx and research in places. Second game however, that was very good!
I played Space Marines. New stuff was implemented. New upgrades, new units, all very good. The balance and AI was very well implemented and I thought the mod was a huge hit in terms of how long the game lasts between two factions fighting each other. It was very good.
Some bugs however I have found, and some things needs to be tweaked, but otherwise a good mod.
I thought your score could drop a little bit though since you rated ones on the Daemons mod and Ultimate Apocalypse mod.