I am known as Cylarne on Relicnews and many other places, but here on MOD DB, and Skype I am known as Lord Doofus, my preferred name as it is easy to change................ I am a developer for the Dawn of War game, and my mod is the Ultimate Apocalypse mod. I did A LOT with it. I am a coder, map maker, mod tester, AI developer, hex n' tex maker, FX maker, makes 2D images, voice act for units, make (poor quality) videos, scar code, create campaigns (with non lore related), GUI developer (expert at that), and finally I can make the "impossible" possible with super passionative thinking and enjoyment of developing games.
I found this mod to be quite impressive. For a beta, it's outstanding, and this mod is on the right track.
Graphics/art 10/10 +1 point for intense FX and sounds.
OE and animations of models 8/10
Learning Curve 9.5/10
Finish feel bonus +1 point
Worth the download? 10/10
Great faction indeed. I liked the hero a lot, the Shadowseer, compared to most hero units, she is really fun in comparison. What caught me as a learning curve slight negative was the power resource and the need to build listening posts then click the ability. Not bad at all though.
The aesthetics man... its probably better than Chaos Daemons and the fx do not clump. The sounds are amazing and the animations of most units are really good.
However, as the final unit (The Laughing God), there are no sounds applied to it. The running footsteps are missing, the combat sounds are missing, here missile attack sounds are missing, the ability has no sound at all, and the Laughing God (Spirit Walker?) is very weak (7,000 hp). Not impressed by it that much, but her face is really cool as it changes.
Overall great job! You nailed it almost down to the nit picks. All units seem useful, oh wait right, the Death Jester needs to be reworked coding wise, his minimum range is too high and I need to retreat 'em to fire and all.
Last little nitpick, change the default combat stance of the Wraith Walker from assault to ranged stance otherwise his weapon upgrade becomes useless, or at least have it fire on the move.
Again great mod! It is SUPER awesome and I enjoyed 97% of it.
PS: I found this mod with the factions hub. :p
Awesome addition to UA. Might I add, I did not do this. xD Cheers to the fans! Seeing such great work and contribution to DOW Community.
The review field must be at least 150 characters in length. The review field must be at least 150 characters in length. The review field must be at least 150 characters in length.
There we go 150 characters.
Great mod! Turned out a lot better than I expected, and I feel this mod is in competition with other mods like Codex, Dark Prophecy, UA, F/POK. It has made my top 5.
So... what do I think about the game? You made a skeptic like me impressed. I did not think that Minecraft would be THIS good, in fact I thought Minecraft was an addicting game, with a poorly gui layout design, not to par controls, and all it is, is building whatever you want and the game got popular by doing well in PR or advertisement. NOPE.
Learning Curve 10/10
AI 9/10 (I was hoping I'd be swarmed with midnight monsters after playing the game for over 50 or so hours)
Graphics/content 7/10 (obviously, the graphics are not on par, but content is unlimited)
Worth the buy? 10/10
...Woo. This is exactly my kind of game. I would have not made it any better myself, and I'm really good at making games for a living myself.
Why I rate replayability a 8/10 however, is (and this is being nitpicky sort of), I want something more to come at me after spending all this time playing. I also want my experience to build up and up in levels, than lose it all (Enchanting is also confusing). I want to make things do the work for me. I want to make machines, I want to make something that will go out collecting wood for me in single player. I want to be able to recruit villagers and have them fight monsters (mobs) and forge an army taking over caves and facing hordes of monsters attempting to eat me alive after several, several decadays in Minecraft. I want armies clashing in single player.
Instead, I have to go do this and this and this and this and this. The game does not offer any of that, but that is not why this game is worth a 10/10. This game is worth a 10/10 because this game is the most perfect game I have ever played. Great AI, great story, perfect gameplay, nice gui... it is my type of game that never gets old.
Nitpicky #2: Switch the controls, shift to run, and control to walk. It's a tiny bit better.
Complaint: DO NOT PUT THE TALK BUTTON RIGHT NEXT TO THE FRIGGING MAJOR BUTTONS (WASD)! The "T" button if pushed by accident will disable the player's actions and put the player into chat screen. This is bad, guys. While next to lava or enemies, man, and especially in hot situations, I couldn't think to get out. I kept pressing "T" and mouse clicking attacking creatures and fell in lava, losing all my stuff. TWICE! USE THE ENTER KEY! Most logical position, enter opens chat, enter equals close. We can switch controls, I switched it from T to Enter, but I can imagine I'm not the only one who experienced this. I cannot imagine someone carrying a large and treasured inventory they spent hard on.
Anyways, I love this game, thanks for making it. It is my top 3 games of all time I have ever played.
Who knew that creating a simple multiplayer modification is the best mod ever to be created on MOD DB?
This mod took away my #6 spot.
"The review field must be at least 150 characters in length."
*sigh* Once upon a time a lovely flower grew large enough to eat zombies. And when that flower did that, I went, "whoah this game is awesome!"
Hey... I love this game!
Learning Curve 10/10
Storyline/plot 10/10 (More simple than it is a story. Kill the uber zombie and stop the lesser zombies from stealing brains with plants!)
AI simulation 10/10
graphics and art 8/10
Worth the buy? 10/10
Bonus: Fish upkeeping and marine land +2 points!
Astonishing game and addicting. Good job.
Dang this game is good! So I want to rate this differently compared to other games, because as in alpha stages, this game is BY FAR... so not alpha but better. xD -2000 points for that!!! Nah kidding. :D So this is how I want to rate it, survival, creative, and overall.
SURVIVAL MODE: 4/10
Below average. The game in survival is really good, especially now where there is exploration involved and etc., but there are many, many flaws to it that makes the game unappealing when playing survival.
#1: Huge learning curve. There really isn't many good tutorials for survival and most are confusing, but some do exist. There are so many things you have to learn in a both frustrating and complex game. It is HARD to bring friends into SE Survival. The physics may also make your brain hurt, even when you know what is going on.
#2: The requirements to build x item is greatly expensive and outrageous. You need 10 different items in a quantity of hundreds to just build a block (40 radio components just for a large ship SENSOR, epic facepalm! (Conveyors??? Expensive...)). You have a very small inventory, and you must play survival one way and the only way (welders on ships) to get some where. You must also contain items in your inventory of EXACT FIRST ITEM just to place an unfinished block... it's annoying. I can only play it right, but every time I do so, I just want so many things fixed. Especially when my ship crashes...
#3: Too much time is required to build up. Not a lot of wanting to start from scratch on new worlds. What you built on a different world will be lost on another. And if you built one, you have no want of joining other servers or games.
#4: Glitches and bugs.
#5: Enemy factions getting spawning ships and ram them into your base over and over. Servers suuuuck. Elevators don't work well as you fall through and connectors and landing on ships will sometimes make your small ship go flying and crashing.
#6: You can't leave 50,000m without getting lost in infinite space. The devs. for some reason took out coordinate system and limited beacon radius to only 50,000m. Less exploration...
#7: I could type more, but 4,000 character limit.
CREATIVE MODE: 10/10
Hehehehe fun. Build anything you want, wherever and whenever you want to, it is perfect. The only flaw is, players cannot die. So there is no point in defending yourself from players deleting your stuff. Laaaag is the big one. But otherwise well done!
Fun factor/gameplay: 9/10
Learning Curve: 4/10
Balance between building blocks: 3/10
Worth the buy? 5/10
The controls are too realistic (in a bad way). UI is hard to understand. No character customization...
Buy the game only if you like unfinished products, but I'd definitely wait a little bit longer. I stopped playing the game for the moment because there is just so much cheating with multiplayer, atm, shrekking your base when you go offline, or having to not do this and that with what you want to create and where or how. <<< TRY to follow that. Survival mode just plane feels good at times, struggling to survive, but then you realize what the game is missing. If you hate the feeling of building up your stuff with this and that and that and this for a couple hours only to see it gone next day or be all alone with no AI... not even putting outputs on x10 would change that for survival.
Play the game only if you want to build stuff and not engage in combat. The game isn't ready for faction wars or survival in general. Finally, this game has so much potential!
Keep your eye on the game, and pay attention to their updates if you like the game. This may not be the best game in the world, but I was playing it for months. The developers are really outstanding at creating the game, and they update it every week! +10 extra points!
The game is almost... basic like today's standards. OK gameplay, good graphics, half the time it is fun.
Learning Curve: 8/10
Worth the buy? 4/10
So the whole scenery is very good, but the controls and the... fun factor is really... average. I like it though, matrix style and all, and all you need to do really is press the run button and you can do 50,000 stunts. But that's the thing, the run button is the right trigger. The fire button is... Y. The action button to click on things with your character is all the buttons and you have to guess the correct button or you stab someone or worse, horses.
The inventory system is terrible. You got to hold down the right button and while doing that, you got to use both the left and right control sticks to find what you want, equip it to your D-Pad, and then hold down X button to see what weapons you have equipped and try to remember where you put things because the UI is fricking missing.
... your character can survive 11 bullets of gunfire before he dies...
... if you are not too careful and in combat, you could kill dogs or civilians...
The tools option isn't really substandard either. You have to for example go into your inventory and unlock "item" on your D-Pad then press Y. It is not simplistic.
I am seeing bugs like a stall in user interface when you should kill someone but there is no tip that tells you what to press or when to press.
The ingame menu is messy and confusing. I can't get to what I want, and half of what it contains, I dunno what it does. oO
Finally the whole world interaction is quite bland. You can't really pick things up or find chests, you can't talk to anyone you want, intead, ... random characters that you are forced to talk to during missions.
For the pros, I like the design of the game, the ideas of the game, the story of the game, and the games in the game (even though instructions are confusing as ****). It does not qualify as a bad game, no not in my standards. It just has that stiff implemented feel of developers not knowing how to implement something good. They might have the skill for artistic creations and that... matrix style program, which is nice, but... damn, it is a shame they couldn't have implement the flow. Or at least my imagination is far more fancier and creative.
It is better than Assassins Creed I, though. At least you do not restart at x point having to travel from destination to destination; jumping around like an obnoxious troll. :)
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