You can all go to hell. I mean it most sincerely.
I don't see you say "I went to Source SDK 2013 Singleplayer settings and opted for 'upcoming' beta", though
I gave it 1/10 because it's powered by false advertising and straight up lies about being HL3 related when, in reality, almost all of it is based on Episode Two alpha content with a tiny bit of possible-prototype-unconfirmed Episode Three stuff. But it was played out as this sensation of leaked HL3 files which is just pathetic.
So don't feel sorry for these dudes. Feel sorry for those who are just so stupid that they see obvious Ep2 levels but think "oh it's hl3". Feel sorry for VNN subs, is what I'm saying.
The actual colour on the texture is white, and the tint is applied via an editable parameter, so we can use any colour and even change them on the fly. We primarily used the blue because it's the characteristic Combine colour, doesn't mean it will only be blue, it was there only for a short scene.
Where's your sourcemods located? Some people reported it didn't work for them unless the Steam folder (and steamapps inside it) were on C:\.
You can also run the mod manually, by creating a shortcut for Source SDK 2013 Singleplayer and it'll be like that
"C:\Steam\Steamapps\common\Source SDK 2013 Singleplayer\hl2.exe" -game [full path to darkinterval-release folder, with quotation marks around it]
Здравстуйте, мы не заинтересованы в передаче нашего контента сторонним лицам.
Типун вам на язык
Спасибо за предложение, но мы не открыты для доната.
Насчёт стены, к комментарию Hildagos. Прежде чем выйти за неё, до неё надо добраться, лаборатория всё-таки ближе к центру, чем к окраине со стеной. Поэтому третья глава - аналог "Через каналы" - будет от лабы до стены, четвертая - аналог "Водной преграды" (или "Опасной воды" в старом переводе) - за стеной. И между ними большая разница в оформлении. Внутри огромной городской стены всё-таки город с поддерживаемой (более-менее) инфраструктурой, за стеной - почти полный хаос и разруха.
Superman IV: The Quest For Peace
Мы намеренно так сделали, чтобы уровни не казались однообразными. От "токсина в воздухе" отказались ещё до 2001 года. Старые прототипы и так все с солнечной или слегка пасмурной погодой.
He never says 'still behind'. He says the exact same thing but in the slightly different way (so we didn't just repeat the original). And of course Gordon never made it to the city after the disaster, he was plucked out of time by G-man and put in stasis. You sure you even paid any amount of attention? You have played HL1, yes? The original I mean. With the ending and all.
Well, the reason there's no full UI is because you're not in the HEV suit yet. You're in the worker suit, which is far less advanced. But you still have the bars around the crosshair, no? The ones that show your health level and ammo reserve.
We are working on a simplified yet functional UI for the early chapters, though.
The 'ice' (it's actually supposed to be web) suffers from one not-so-good idea of mine. It won't break until you dealt with the headcrabs but they sometimes get stuck up on the ledges in that tunnel. We're now well aware how awful that idea was!
We wouldn't be showing it otherwise. We want it to pretty much replace Combine dropships when deploying troops.
It says right there that the model was ported, otherwise we specify when it's custom mesh.
Keep in mind also that the original used 10 separate texture files ranging from 64x64 to 512x512 and now it's one much better texture in 1024x1024. Plus effects like bump mapping, phong, and emissive blending for the glowing parts. The mesh is same but now it looks, you know, normal and fresh.
The change in colour, and how colours are set in relation to each level, is intentional and tightly controlled. We're not, you know, idiots to just randomly change settings or anything.
Part 2 is proceeding really well. A media update is in the works!
Good question, what about Part 2?
Glad to hear that! What did you like the most? Anything in particular that you didn't like?
We are very, very much encouraged to make sure this mod gets all the way to the end.
Just like with any other Source 2013 mod, you MUST locate 'Source SDK Base 2013 Singleplayer' in your Library, find its settings, and change the beta option to "upcoming". Then it'll download a few files, and when it's finished updating, the mod should work fine.
I cannot change SDK settings so that users don't have to go through that procedure (nor can any mod do that), and Valve will never actually update the SDK to include it by default, so you and everyone else have to do that by themselves.
I can afford a microphone (sure, Russia is a 3rd world county somewhat, but believe me, we're able to buy things) and I can do a voice. It's not a priority at the moment, though, so I'm not 'investing' into a good mic just so I can re-record a dozen lines.
Be glad you have what you have now, it's more than *all* other beta mods done. Be patient, and things'll improve. Keep bringing up every tiny thing as if it's a major flaw, order me 'make it better', and risk never getting an update. It's getting annoying.
But please don't use this one. Moddb.com
Find someone who actually knows BOTH languages. That one is dreadful in its grammar, and doesn't convey the original meaning properly.
Even the screnshot right there has a massive typo.
Sorry folks, had to change some technical info and it'll flash as an update in your news feed. There's no actual update yet, I'm sorry but it ModDB just works like that.
As the year moves closer to its end, our rate of work may have decreased a bit, but we're in no way dead or anything. I'm taking a break from Hammer and currently I'm making some new models (some new creatures, some props). I think there will be a media update before the year ends. There are already new levels, but they're all very early WIP, grey-box phase.
Not sure what you mean by changing between episodes? Each new release is a cumulative update, so Part II will include Part I, Part III will include II and I, and the final part will have all the previous parts. That's because we'll also be updating our older maps, there's always something to improve or add to them.
We know all of that. The voice is intentional, we wanted our own spin on it.
And so did dozens of other mods, it seems. That's not how voting works...
A'ight people, I'm not answering any more questions of 'will we see X in the mod'. X standing for whatever creatures or cut characters, weapons, an so on. You'll have to wait and see for yourself, and not ask for spoilers ahead of time. More fun this way. Keep guessing and speculating on various forums, we do read them.
We kinda have our own thing cooking here. Not to sound rude, but we don't actually have 'your suggestions' department. Fans love to fantasise about Consul, we don't, we're not replacing retail Breen, he's not a placeholder. There's no other model that looks better than him, and there's certainly no other written/voiced dialogue than that executed by Robert Culp. Hence, Breen is the one and only good option, and we're trying to build a good mod here.
We're keeping retail citizens (non-gasmasked) for the same reason Valve abandoned the gasmasks concept.
We're not switching to other leak models (white-shirted or green-shirted citizens) because they're either of worse quality, or they've been shown in every other mod, so that would be lame repetition. We would rather develop our own take but so far the retail models have good enough quality to not bother with replacing them.
We do not believe in any must-have demands, such as 'if you're making a beta mod, you must include this or that'. So far there haven't been one outside suggestion that would feel like a great idea to us, all they do is just make me write paragraphs explaining how we do not, repeat, do not need advisors and how we don't care for demanders.
(edit: I remember one exception now. TypicalRussianIvan asked if we'd include Gargantuas. We haven't thought of it, and it's a fun prospekt.)
Breen's not going anywhere. Retail citizens aren't going anywhere (but we may make additional models/types in the future, just like we have the workers). But sure, it'd be nice to have a proper animator and more people on the side of voice acting (hopefully we'll be working with RTSL towards the latter).
I've explained it to enough people who can't read or can't be bothered to. Go to hell.