My nickname is pronounced [kvoz/\luri]. Things I love: Dead Space, Propper (Hammer compiler), Win 8, coffee. Things I hate: TF2, Garry's mod, unnecessary graphical things like parallax and people who're praising these over anything else, and lack of real, widespread advancement in computer-user interface.

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Media RSS Feed Report media Cremator - keeping it clean (since you hadn't!)
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Crumar
Crumar Feb 26 2015 says:

That is ******* cool

+2 votes     reply to comment
Cvoxalury Author
Cvoxalury Feb 26 2015 replied:

Thank you!
Boy I got so excited when all this code finally did what it was supposed to. So much bugs and revisions since I had something working just as expected.

While it may seem pretty modest (especially when you consider that all of this is done via standart AI tasks and routines, and could be achieved in any mod), and while fighting mobs is generally more fun, I believe it's small things like that which add believiability to the world of the game. So, yeah, it was worth it. I am going to extend it so that cremators would also react to the corpses that are left after a battle, not just the ones placed on the maps.

+3 votes   reply to comment
Mariogamer1231
Mariogamer1231 Feb 27 2015 says:

This is amazing.

+2 votes     reply to comment
TheZealot
TheZealot Feb 27 2015 says:

I love it

+1 vote     reply to comment
psilocibinum
psilocibinum Feb 28 2015 says:

Прикольно)

+1 vote     reply to comment
Cvoxalury Author
Cvoxalury Feb 28 2015 says:

Well, you know, I was probably a little bit too excited to post it. :P
It's not much, but I already done additional work on this behavior, so it'll surely look better and finalised when it's done.

+1 vote   reply to comment
Doomhammer59
Doomhammer59 Mar 3 2015 says:

Looks,awesome !!

+1 vote     reply to comment
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Description

It's finally working, yay!
This is a behaviour test for the Cremator. The algorithm is pretty simple: the cremator patrols the area randomly and, once he detects a corpse, he finds its way to it and "burns" it. Visibility is not checked, yet, this is only range-based so far. Even so, I personally find it better looking than previously used, smell-based detection.
And, of course, this is entirely unscripted.

Наконец работает, ура!
Это - поведенческий тест для Крематора. Алгоритм весьма прост: крематор случайным образом патрулирует область и, в случае обнаружения трупа, идет на место и "сжигает" труп. Пока что в просчете не используется видимость, только расстояние до трупа. Но даже так, лично мне это больше нравится, чем предыдущий, основанная на обонянии метод.
Всё это, конечно, целиком нескриптовое.

Video Details
Date
Feb 26th, 2015
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82 (1 today)
Length
01:52
Filename
hl2_2015-02-27_05-41-47-268.avi
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