My nickname is pronounced [kvoz/\luri]. Things I love: Dead Space, Propper (Hammer compiler), Win 8, coffee. Things I hate: TF2, Garry's mod, unnecessary graphical things like parallax and people who're praising these over anything else, and lack of real, widespread advancement in computer-user interface.

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Media RSS Feed Report media Cremator - keeping it clean (since you hadn't!)
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Crumar Feb 26 2015 says:

That is ******* cool

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Cvoxalury Author
Cvoxalury Feb 26 2015 replied:

Thank you!
Boy I got so excited when all this code finally did what it was supposed to. So much bugs and revisions since I had something working just as expected.

While it may seem pretty modest (especially when you consider that all of this is done via standart AI tasks and routines, and could be achieved in any mod), and while fighting mobs is generally more fun, I believe it's small things like that which add believiability to the world of the game. So, yeah, it was worth it. I am going to extend it so that cremators would also react to the corpses that are left after a battle, not just the ones placed on the maps.

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Mariogamer1231 Feb 27 2015 says:

This is amazing.

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TheZealot Feb 27 2015 says:

I love it

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psilocibinum Feb 28 2015 says:


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Cvoxalury Author
Cvoxalury Feb 28 2015 says:

Well, you know, I was probably a little bit too excited to post it. :P
It's not much, but I already done additional work on this behavior, so it'll surely look better and finalised when it's done.

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Doomhammer59 Mar 3 2015 says:

Looks,awesome !!

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It's finally working, yay!
This is a behaviour test for the Cremator. The algorithm is pretty simple: the cremator patrols the area randomly and, once he detects a corpse, he finds its way to it and "burns" it. Visibility is not checked, yet, this is only range-based so far. Even so, I personally find it better looking than previously used, smell-based detection.
And, of course, this is entirely unscripted.

Наконец работает, ура!
Это - поведенческий тест для Крематора. Алгоритм весьма прост: крематор случайным образом патрулирует область и, в случае обнаружения трупа, идет на место и "сжигает" труп. Пока что в просчете не используется видимость, только расстояние до трупа. Но даже так, лично мне это больше нравится, чем предыдущий, основанная на обонянии метод.
Всё это, конечно, целиком нескриптовое.

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Feb 26th, 2015
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