VDC is incredibly useless!
It's a five, and I only give it five because people took time to organise leaked content. But then, it's not even coherently organised. First of all, level selection is backwards, because leaked/cut Ep2 maps are called 'Half-Life 3' but proto maps with cut Ep3 content are titled 'Aftermath'. Should be flipped. Anyway, besides that, I want to say 'what's the point of this', but I don't want people to assume that I didn't get this mod. I understand what it is: a compilation of all recently (and not as recently...) leaked content, for easy access and convinience. But it's not really easily accesible. I don't know what to do on half of those maps. What's the point of 'clean' maps? That's like launching usual Ep2, impulse 203'ing all the entities, and uploading that save file. What is the point? And then some other ones aren't even maps but just prefabs. Again, why? And lastly, we all know why it was put together and released, it's because of Marc Laidlaw's fanfic. But if you're gonna attempt rebuilding Ep3 and such, you should take a lot more time and care, or not try and call it Aftermath or HL3 content or whatnot.
Most of the levels aren't exciting in the slightest, unlike what HL2 2003 leak was to a lot of people, and myself. Instead it's something mostly meaningless.
Oh, and there're some technical issues. Mod doesn't include AI graphs and it takes its sweet time rebuilding the graphs. The second map has an invisible wall blocking the car. And backwards menu titles.
A five out of ten for effort, minus five for lack of point.
P. S. It can't be a 9 or 10 or even 8. It probably will be 9 because people are gonna flock in and press 9 or 10, like automatons. I'd like to give it 1 just to offset it from the claimed 'perfect' position, but it's kinda evil, so straight 5 it is.
Messy incosistent design + atrocious gameplay structure + unstoppable Combine genocide = a tedios and tiresome mod that's wasn't at all exciting to go through.
Oh, and despite two patches it's riddled with bugs, mainly visibility glitches that make geometry, interiors, items and NPCs disappear and reappear. Very bad for its dynamic (and bad) gameplay.
A weird mod that had some good map design (occasionaly, most of the time it's very weird and incosistent map design), some good textures, some new music, but overall felt really unfair with its mechanics, forced control over the player, and the ending. After I finished it I felt tired. Also I had to resort to watching walkthrough videos (which is an extremely rare occasion for me) because sometimes it was ridiculously non obvious what to do, sometimes I couldn't proceed due to bugs so I had to use the console and such. Overall, was not that pleasant of an experience.
Fun mod with beautiful design and well-tuned gameplay. Puzzles are mostly simple and few of them have more than 1-2 steps to them, but they still will probably take a few tries for you to complete. Those that are more complex made me appreciate the mod even more because I know how much scripting those required. Puzzles are followed by action arenas which are well made, neither too easy nor overwhelming, everything felt well balanced and playtested (no suprise, it was beta tested by a whole collective). Doesn't seem to follow any kind of story but instead just aims to creating fun challenge. Did I mention that level design is beautiful? Because it is quite well done, very well done if fact, and you wouldn't normally expect it from a puzzle mod; what I mean that it's not sterile and monotone like Portal, but quite the opposite. I was very pleased with observing quality level design. Good visuals, good balance, fun arenas and good pacing of action and puzzles - why not rate it 10. Go try it, it should be a fun ride.
Doesn't make HL2 look better, just slightly different. Why this has such high ratings is a myste-- oh, actually it's not. It appears someone just created a bunch of accounts with really simular styled names and rated 10 a bunch of times. Are you that pathetic?
A very well made mod with great enviromental design, good use of HL2 music, good HL2-styled gameplay, and all with good pacing, too - action bits are followed by exploratory/puzzle solving pieces (the latter aren't in abundance, it's more like the Episodes). Overall it made my evening quite pleasant. As I mentioned, design is quite good, it's one of the best mods in that regard. The usage of props, obstacles, details is smart. I especially liked how the mod provided me with enough props to make it through using mostly my gravity gun, I just like playing this way, and I had no shortage of ways to kill my enemies with physics.
It's a short mod but damn if it isn't done to the highest standard. Level design is quite great and gameplay is classic HL2 mod gameplay even when it comes from a bit more modern a mod. My only sort of complaint stems from gameplay being maybe a little bit too easy, but hey, it's great for some people. Overall, the mod didn't feel like a waste of time, much of opposite, and I'm grateful for it. Now go play it! And learn some mapping tips if you're a mod designer.
Was not worth the 20 minutes I spent on it. There's not much to praise. Some quick textures, some simple mapping, and gameplay flows from mediocre to incredibly bad, the bad part occuping the last section of it. Clearly wasn't thought through.
Мод сделан добротно, в него было вложено много сил, судя по результату. Досадно лишь одно: как только начинаешь проникаться этой атмосферой до Инцидента, мод заканчивается. Не слишком продолжителен, не хватило времени игры, чтобы прочувствовать и рутину, и относительную беззаботность тех былых дней. Не мешало бы иметь ещё несколько карт, что-то из оригинала, к примеру. Очень обрадовали сцены, напрямую отсылающие к Эп1 и т. п. Канон вроде выдержан, все в порядке, все кул. Ставлю 7/10.
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