VDC is incredibly useless!
Messy incosistent design + atrocious gameplay structure + unstoppable Combine genocide = a tedios and tiresome mod that's wasn't at all excited to go through.
Oh, and despite two patches it's riddled with bugs, mainly visibility glitches that make geometry, interiors, items and NPCs disappear and reappear. Very bad for its dynamic (and bad) gameplay.
A weird mod that had some good map design (occasionaly, most of the time it's very weird and incosistent map design), some good textures, some new music, but overall felt really unfair with its mechanics, forced control over the player, and the ending. After I finished it I felt tired. Also I had to resort to watching walkthrough videos (which is an extremely rare occasion for me) because sometimes it was ridiculously non obvious what to do, sometimes I couldn't proceed due to bugs so I had to use the console and such. Overall, was not that pleasant of an experience.
Fun mod with beautiful design and well-tuned gameplay. Puzzles are mostly simple and few of them have more than 1-2 steps to them, but they still will probably take a few tries for you to complete. Those that are more complex made me appreciate the mod even more because I know how much scripting those required. Puzzles are followed by action arenas which are well made, neither too easy nor overwhelming, everything felt well balanced and playtested (no suprise, it was beta tested by a whole collective). Doesn't seem to follow any kind of story but instead just aims to creating fun challenge. Did I mention that level design is beautiful? Because it is quite well done, very well done if fact, and you wouldn't normally expect it from a puzzle mod; what I mean that it's not sterile and monotone like Portal, but quite the opposite. I was very pleased with observing quality level design. Good visuals, good balance, fun arenas and good pacing of action and puzzles - why not rate it 10. Go try it, it should be a fun ride.
Doesn't make HL2 look better, just slightly different. Why this has such high ratings is a myste-- oh, actually it's not. It appears someone just created a bunch of accounts with really simular styled names and rated 10 a bunch of times. Are you that pathetic?
A very well made mod with great enviromental design, good use of HL2 music, good HL2-styled gameplay, and all with good pacing, too - action bits are followed by exploratory/puzzle solving pieces (the latter aren't in abundance, it's more like the Episodes). Overall it made my evening quite pleasant. As I mentioned, design is quite good, it's one of the best mods in that regard. The usage of props, obstacles, details is smart. I especially liked how the mod provided me with enough props to make it through using mostly my gravity gun, I just like playing this way, and I had no shortage of ways to kill my enemies with physics.
It's a short mod but damn if it isn't done to the highest standard. Level design is quite great and gameplay is classic HL2 mod gameplay even when it comes from a bit more modern a mod. My only sort of complaint stems from gameplay being maybe a little bit too easy, but hey, it's great for some people. Overall, the mod didn't feel like a waste of time, much of opposite, and I'm grateful for it. Now go play it! And learn some mapping tips if you're a mod designer.
Was not worth the 20 minutes I spent on it. There's not much to praise. Some quick textures, some simple mapping, and gameplay flows from mediocre to incredibly bad, the bad part occuping the last section of it. Clearly wasn't thought through.
Мод сделан добротно, в него было вложено много сил, судя по результату. Досадно лишь одно: как только начинаешь проникаться этой атмосферой до Инцидента, мод заканчивается. Не слишком продолжителен, не хватило времени игры, чтобы прочувствовать и рутину, и относительную беззаботность тех былых дней. Не мешало бы иметь ещё несколько карт, что-то из оригинала, к примеру. Очень обрадовали сцены, напрямую отсылающие к Эп1 и т. п. Канон вроде выдержан, все в порядке, все кул. Ставлю 7/10.
Liked the overall idea, level geometry, design, custom assets, and generally enjoyed it! On the downsides - some areas could use smaller lightmap scale i. e. better global lighting, and in a couple of places it's possible to get to the edge of the level and witness the great NODRAW.
A beautiful mod that presents a very enjoyable change from more "typical", gameplay-oriented pieces (not to say those can't be enjoyable, of course. It's just that this mod, to me, was a great and unexpected experience). Certainly deserves attention.
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