Report RSS Episode One - Ash Pass Experiment (view original)
Episode One - Ash Pass Experiment
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FlippedOutKyrii
FlippedOutKyrii

Absolutely stellar, this will really come in handy for various unique maps!

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Musie_(MyCbEH)
Musie_(MyCbEH)

missed opportunity in aesthetics, it could be unique feature: ashes weather in videogames isnt rare represented, but extremely rare.

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Description

I took an area of Episode One and gave it an ash pass using only several hand-placed ash stain overlays on the brushwork, and a shader that dynamically places an ash layer (blending a diffuse texture and a separate bumpmap) on world geo and models, with tweakable settings for ash direction, amount, transparency and tinting.

Because not a single texture had been repainted, it only took 1.5 megabytes (for a shared masked ash texture and edited stock VMTs) to achieve the result.