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Is it true that there is a difference in cutscenes in this mod? The latest version seems to have less exposition. While that's something a lot of people might prefer, I always thought they were neat and impressive to see.
Improved? In what sense?
The original background of the Church interior was classic enough for me. As brilliant as this mod is, and as great as it is that people still love to breathe life into it, there's a point where it seems to take away from the intended experience.
With that point, might as well switch to a different engine, eh?
But no, the Build Engine is the proud home of Duke. Change it too drastically and part of its charm is lost.
Will recognizers or the G2 Lightcycle be featured? You're work is phenomenal, I never thought I would see such a fantastic mod for B2, on Tron no less!
Ah the classic Tron designs, this is the Tron game I really wanted ;)
2.0 is great fun but I would have liked some more Tron 1 elements featuring. This mod looks great, downloading now.
I seem to be having the same issue. When starting Gunman Chronicles in the games list, not Half-life, it just opens up Half-life instead.
Will have to use this next time I play the Mod, I can see some faithful new models to the descriptions of Lovecraft's beasties. Well done!
Well in this case it is/was getting a source sequel. Which looks promising. Hopefully it gets released.
Must be dead
This looks great! Hope there's more to come
I'm very late to the party, but I don't suppose that work on this mod is still being made? Even slowly? The concept looks promising, reminds me of the old Vampire Slayer mod for HL1.
I am most pleasantly surprised!
And hell yes you should continue! This is looking so morbid and excellent.
Will agree with Hobo_Gus that the lens flares are a little distracting.
You've given me the itch for Blood, now I need to go quench my thirst.
Update on thoughts.
Since I posted this I've gone and hunted through unreal forums on Weedrow's development. Understanding that many custom stories and packs for Unreal get stuck in Limbo, then I'm just happy that this little beloved tale got to even have a second installment. So, thank you fo that. And what quaility too! It looked and felt fantastic to play, excellent work with the Firetruck coding to create a more narrative based experience. Personally, the absence of the more random and unpredictable craziness of Weedrow one was unfortunate, but the humour was still sprinkled throughout, which was awesome.
Great level design, great scripting, great dialogue, genuinely unsettling moments throughout the castle. Really showed how versatile and fun the Unreal engine can still be after so long.
Shame that it ended so abruptly. From this, I wont expect a Weedrow 3, but all the same it's been great to play.
If anyone from the development reads this, thank you all!
Im so glad this came out. I hold weedrow very close to my heart for its obscure and fun content. Seriously, all you developers made something unique and great.
Would love a volume 3 if any of you out there are still keen on the idea. I'm just happy enough volume 2 has come to light!
I'm Australian, would be down for some voice acting. Will confirm that I even have a mic first before PM'ing. Love this mod, would be more than happy to contribute something to it in any way.
Dude, quit it.
So this seems to only run on Steam Half-life, aye?
My dream coming true!
I concur with the idea of creating low poly models to suit the aesthetic of the engine. High res never really worked for me anyway. But apart from that, it's looking marvelous in capturing the atmosphere of HL2, but also adding a new layer on top of it all just be taking things away. It's strange, isn't it? But it'll feel like a fresh experience regardless.
I could never make this project a reality myself, I don't have the know-how. But I'm sure glad someone has heard our strange prayers and answered them ;)
Keep it up!
I alwys wondered if a project like this would be attempted. To be honest, I love the idea but am still devided over how certain core elements to HL2 could even be replicated in HL1, physics puzzles for instance, and needless to say the gravity gun.
Im actually excited for this. I have weird taste in wanting to see the game reduced to the blocky aesthetic of older engines full of charm.
I support this all the way, you've done an astounding job do far!
Really, just love it.
Delicious with sauce.
I totally dig the older pale/albino texture they used to have. And that eye glistening effect is neat! Nice work! The new texture looks brilliant.
There are already a number of mods attempting to recreate the feels of the early Half-life... but I wish you luck all the same on development.
Looking forward to seeing what you have to show us.
I've played this a number of times through already. And I love it. It feels familiar of Half-life, but also feels new. The combat, oh boy, that's a blast. The guns feel like they have real punch to them, and sound great too. Map design is fun, I like that Xen has a more hellish Doom-ified feel with Pit-drones looking like demons, and the fleshy growths clinging to walls.
I know this is outdated now, but if it's anything to show then I can't wait for the finished product.
This one has been around for a while now, it's got meat to its foundations and has something to offer.
This is the Episode 3 we deserve.
This looks so incredibly refreshing. Please, never abandone this project, its got such charm and character to it from what I see. And most of all, incredible atmosphere. Your mapping and lighting talents have given this mod something truly unique :) That, coupled with the influence from the alpha and betas will make this really special.
Really looking forward to more progress!
Am I hearing Black Mesa Source voice acting thats been crunched down to blend in with the other dialogue? The Zombies are gurgling like from BMS, think... I could be mistaken. Sounds awfully similar.
It's a nice touch though! A good shift in the usual sounds we hear so often.
I've been trying to get the original mod to work for ages. Only ever played it through to the end once, and never again. I don't know what was different that time for it to work. Same goes for Timeline 2 Iced Earth, that rarely works too.
I'll give this a try, it might avoid the problems I get.
The moment I saw you mention "Rockwell" I instantly thought of They Hunger, which is excellent. That game still gives me the creeps, really makes me feel alone and vulnerable. Considering it's a pretty aged mod now, that's quite impressive.
I look forward to seeing more progress, you've got great talent from what I can see that will really do justice to a project of this calibre! :)
Looks deliciously devious and terrifying. Can't wait! I'll be tackling it with a full bottle!