This is going to be the jewel in the crown of Halo mods.
This is going to be the jewel in the crown of Halo mods.
It's easy if it's a regular faction, and if you have ESF Editor. If you're unlocking a protectorate, it requires some other programs and lots of testing.
I could add them. However, this mod was made usually for the sake of unlocking the protectorates, which nobody outside of basically Darthmod and a few others have done because it's not as simple as unlocking regular minor factions
That would require me making the US, an emergent faction, playable, which I'd do for a separate mod if enough people want me to.
There aren't any regions of Brazil in the game, so I assume they can't.
Unfortunately no, this is only for the single player campaign.
You need winrar archiver to open the downloaded folder.
I played the campaign on the mod myself, it should be fine. It should just be a random occurrence.
Strange. Did you put both files in? Do you have any other mods?
Here's the link to the tutorial video Youtube.com
Do you have any other mods in your game? I'll make a tutorial video for the mod tonight and maybe that'll help you out. Thanks for the feed back!
I've never played as Germany (I'm an Austria-Hungary player) but I've seen it happen to youtubers all the time. I can only assume this was intentional to an extent to make sure France didn't get destroyed in the first five turns of the game. I'm guessing they'll probably balance it out a bit but until then You'll probably just have to come up with some overly thought out strategy :/
I believe he means when you've already starting the battle but basically won and he wants the AI to mop the rest up for him.
Unfortunately, you can't edit the regions of the game :/
I'm so excited, be shaking in my boots
Anybody know when the release date is set to be?
You need to use the mod launcher after you put the files into NTW, not the steam launcher
Can you still play vanilla NTW if you install this?
I heard they aren't able to actually put the ship models in but I may be wrong. I'm afraid there may never be WWI ships. But a fair bit of countries still used ships like that early into the war I think.
Just move the original two files to somwhere outside the game files and replace them with mine. After that just start Empire Total War and it should be good to go
Hi, I saw on some of the comments for your Colonialism mod that some people were asking if the protectorates could be made playable. I wanted to know if I could edit the startpos of your mod to make the protectorates playable, and send it to you for your next version. If not I could send you the link to the tutorial on how to do it.
Thanks!
I have some experience with making the protectorates (13 Colonies, Louisiana, and New Spain) playable. If you'd accept my help I could help you with the startpos if you want?
Have they been on any specific turns? I haven't had an issue with the mod as of yet. Have they happened with any particular factions?
This is my first mod. Sorry if the pictures are a bit shotty. As of yet I haven't encountered any problems with it but I implore you to try it and let me know if you find any issues!
Well, historically the minimal time that Infantry were needed to reload was 30 seconds I believe. Obviously veterans would have become faster over time
Is it possible to still play the vanilla Empire even if you have ACW installed?
Don't forget about the Dutch Republic
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