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Comment History  (0 - 30 of 84)
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ Command & Conquer: Generals 2

Someone correct me if i'm wrong, but I believe you have to garrison your hackers inside the building, where they will automatically generate money. Up to five can be garrisoned inside.

Good karma+2 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ C&C: ShockWave

I really like the hover tanks (shockwave, ironically) from the ZOCOM Sub-Faction for the GDI.

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ Frigate point defense guns in action!

Well from what I can gather, MAC strikes from "off map" could possibly be a thing, maybe not in this next update, but at some point in time. It would have to either be nerfed greatly for more common usage, or more accurately which about 4X the size of the bomb dropped on Hiroshima.

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ AA and AT Warthogs

Good idea! Maybe the new LMG mounted on the back? And the civie warthog could have different color variations when it spawns, like technicals in vanilla.

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ The Eridanus Insurrection

Is there an estimate at all on the next update? Even if you can tell us if it's a few months away, or right around the corner?

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ The Eridanus Insurrection

Well next update you will be able to still drop in "from orbit". Essentially what will happen is whenever you iniate the drop, you will spawn in the sky in your pod, super high up. Then the rest of the drop sequence plays out.

As for the spartans, the devs said they won't be in the game for realism and balancing issues. Also, check out the foxgaming servers, they have what you are looking for. Stay away from the 5th fleet though unless you want everything to be as strict as possible, which honestly takes a lot of the fun out of it.

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ SRS99 AM WIP Picture

The real question:

But will it have the iconic sound effect when fired?

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ List of Planned Assets

It's just my own opinion, coupled with a fact. You have an outdated list which clearly states that SPARTAN's "are" planned assets. So why wouldn't I be curious if there are conflicting facts? I will ask the developer. I did not in any way intend to offend you or anyone else, so I apologize for that.

P.S What's wrong with replying to a non-recent comment?

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ The Eridanus Insurrection

I'm sorry I just simply haven't noticed any talk about it.

Anyways, it still doesn't work. I asked the same question on reddit and one guy says a script is required, even for v.012, which I use. I would appreciate it if you were more honest and direct about this, instead of redirecting the question.

Good karma0 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ List of Planned Assets

I don't want to sound rude, but isn't this the confirmed planned/current features for the mod? In this list it states that Spartan 2's will be added at some point.

Also, I understand the need for realism here, but for the love of god don't make the spartans equal to the standard marines, that would be a huge shame. You don't have to make them gods, just make them very rare but powerful to an extent.

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ The Eridanus Insurrection

So after watching a few videos and reading reviews for this mod, I decided to download it as I love both Arma 3 and Halo.
I jump into the editor, just to test things out. First of all, the ODST drop pod doesn't function like I've seen it on other videos. These videos show the pods having fire effects, not killing the passenger on impact, and have the emergency door release. For some reason, none of these things happen for me. It's super frustrating as this hasn't been discussed anywhere AFAIK.
Another thing, I remember seeing in a scenario that the ODST players could toggle their visors and use low light vision, but I can't seem to do any of that here. Is there a separate mod I need for these things?

Good karma0 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ turret models in game

My mistake, I did not know that Cap'n Deathbeard banned all guns in the game, would you mind telling me where he has said that? If not, then I can assume that projectile weapons involving gunpowder, can be considered guns.

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ turret models in game

Is it a gun of some sort? Or is it like a harpoon, I really can't tell from this screen shot.

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ ZombieMod

Someone mentioned how zombies would be able to counter helicopters and vehicles. I thought about a few ideas on how to go about doing this.

1. There could be a special type of zombie squad that can spit acid or something along these lines, causing damage to vehicles.
2. Maybe zombies that explode on contact, great ambush soldiers.
3. Zombies that can leap great heights, become useful jump soldiers as well as being able to latch onto helicopters.

Just some ideas from a loyal fan.
HNY

Good karma0 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ ZombieMod

Man, you have some really great ideas here. For the forward hq's, how about if you infest a civilian building, causing it to be unhabitable until cleared out by humans.

Good karma+2 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ ZombieMod

Seems Legit

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ October Update: Bandit Teasers (3)

I am getting a C&C Generals GLA Technical vibe with these epic pickup trucks.

Good karma+2 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ New design for level 1 walls

I love everyone is talking about the gates, yet first thing I noticed was that the guy in the concept drawing here, is holding a gun. A gun. Is this just a placehold because the artist felt like it, or could we be looking at muskets and matchlocks? I would love it if so.

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ ZombieMod

Are you sure? It doesn't look like it. Similar, but not the same.

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ ZombieMod

Hey Burton, when can we expect another update to be coming? Its been a while since June, and a nice content update would be nice, especially if we can know a bit more about the bandit faction.

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ ZombieMod

Well on that 3rd ability should just be something like the tunnel networks in C&C Generals. Build two at different points, load troops into one, have them pop out the other.

Good karma+1 vote
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ ZombieMod

Can't tell if trolling, or just stupid...

Good karma+7 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ ZombieMod

Although this is true, his profile says he is from the US, which means he is likely a English speaker. I don't want to come off as some sort of bully, but if he can't write, punctuate, or capitalize a remotely correct sentence, he shouldn't be allowed to play COH, or be on Moddb.

Good karma-2 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ ZombieMod

1. The developers have already said that it is not possible to do a threeway battle like that, due to the fact Company of heroes, can't do three way battles.

2. Judging from your spelling, you likely aren't old enough to even play COH, or be on Moddb. Just sayin.

Good karma+3 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ ZombieMod

Sup Burton, been playing the COH2 Open Beta a bit and I must say, there must be a Zombiemod port to COH2.

The weather effects would increase the playability and tactics of the game a lot. The ColdTech and TrueSight systems would also increase the awesomeness of this mod very much.

It must be done, I don't care if it takes a few months or a year, it must happen within my lifetime.

Good karma+2 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ ZombieMod

Eh, sounds cool but it would just take the Team longer to create the mod... :\

Good karma0 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ Atheists, Agnostics, and Anti-theists of ModDB

(buried)

Why the **** does this even exist anyways? You are making a group about something completely unrelated to modding and gaming. Just stop being major dicks to religious people, they can believe what they want and same for you, just don't spread it through every orifice you can find just to prove you are right...

Good karma-6 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ Sunrise in the Dead Zone

"Drink thirsty my friends"

Good karma+3 votes
CosmicCr33per005
CosmicCr33per005 - - 84 comments @ Work Progresses

But I thought you were adding in drivable cars if I recall. The video with the police car driving? Was that scrapped or something?

Good karma0 votes