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This looks excellent... If Sonic 06 had perfect gameplay then I could have forgiven the glitchiness. A few questions though
1. I'm sure you guys will make sure there are as few glitches as possible right? :P
2. Are you going to include the extra characters such as Tails, Knuckles, etc as playable characters in the story? If so, will you change any of their mechanics?
3. If you're porting the entire Sonic sequences, could you reduce some of the Shadow vehicle sequences? They do get repetitive on the flying ones anyway, I enjoyed him rather rushing through a stage similar to sonic
woohoo! Can't wait to test this baby out now that the kinks are worked out. :)
Thanks for the response, and I wish you luck in diagnosing the issue. Can't wait to see the result! As the installation, I'll try it again sometime. Still getting used to explorer myself. EDIT - I also wanted to add this, I don't know if it's just a bug that can't be fixed but - her hair clips through her body sometimes when she moves her head to the side, or in other ways during a conversation. Minor detail, just immersion issue though.
I admire the concept and the work, however I am confused as to why not go with a simple install file to install everything. Not only does it save us work, but also you work since multiple downloads and complicated instructions easily lead to bugs and textures not working right. Though I am familiar with modding myself, others will have a harder time understanding your install instructions. My problem is with all the files installed, the face on the mission looks darker than the rest of the body, and the costume doesn't mesh well. Also, are you planning on replacing the squad screen picture? Once again, if you could merge this into one install file that would be great and save me and others a lot of pain. Otherwise, I am sad to say I cannot use this mod in my game, which is a shame because I really prefer your work to the sexbot design Bioware had for EDI.
This is brilliant. I'd love to play this over ME3's boring and repetitive crap. This has custom Mass Effect maps correct?
As much as I detest paying for something free, this is an exception. The level of professionalism and skill put into this mod deserves reward, I think they are deserving of the money we give them if it will help gain incentive to bring out more stuff :)
Very impressed with this mappack, however I am getting quite a lot of lag in some areas. Will this be addressed in the next version? Also bug... Apparently hostiles respawn in their area if I go to another room. For example, the crane area
Why is this comment downvoted? This guy obviously like the mod, I don't get the mindless hate unless you guys are just being douches
They'll atleast preserve the G-Man speech right? I could care less if that evil baby was gone forever, that thing was so hard to kill on easy since the game really started to suck
Though I may have this knowledge, my friends don't and since I can't exactly give them it without invoking copyrights, I'm asking if the team plans on making balances that will go beyond what I'm suggesting
So far I've played through 1.15 and TBH its still bug ridden along with the CIS still being hilariously overpowered. I still don't see why the v-19 has no special abilities and the vulture has s foils and buzz droids.
TBH, I get the need for canon, but making the CIS overpowered takes the fun out of it. I fail to see how this has not been fixed as simple XML fixes and basic LUA scripting are required to make these fixes. Are you planning on balancing the two factions better in 1.2?
still I'd be interested in seeing them so I wouldn't have to switch to HL1 everytime to play xen. Got a link you can provide?
no, just source SDK 2007
no need, Half Life 2 is fine as it is. If Half Life 3 were to come out, then Half Life 2 would probably get a reboot onto its new engine.
Because they are kids, and they want **** done for them. Most of the people commenting here are in fact kids as well. Patience is not exactly a virtue for them
can you elaborate a bit more on the issue? It might help in getting us better insight into how to fix it.
that's the same thing, just different words.
that's stretching it a bit. There are plenty of higher quality mods out there. For example, Black Mesa took 8 years to develop and it turned out to be one of the best mods ever. DayZ is one of the funnest zombie games ever. It could be a great mod, but at its current stage it cannot compare. Too many bugs to fix
I'm confused, I only see the outcast .bats in my gamedata directory. Did I install incorrectly?
Is this bringing Outcast's story to JKA? If so, is there a version that retains the original plot?
Bug I assume?
It's how it is, most of these kids are from fans of the TCW series, and they want satisfaction now.
obviously him. If you need to contact him, simply email him.
You don't say?
it's called elite military training. These guys are friggin commandos, they should be able to bullseye from that distance
No, download the patch from a place like filefront. The game update doesn't work. after patching the game, then install TSLRCM
It's been said over and over.... it will be done when it is done
I was merely giving an explanation, don't get so defensive. Chill out bro
it was a change of pace, having it being exactly identical to the original would have been boring...
it's not in program files, you're supposed to create a folder named mods in your FoC directory. And install it there.
did you patch the game? Did you install the mod to the "mods" folder?