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Comment History  (0 - 30 of 74)
Church101
Church101 Mar 15 2014, 11:12pm says:

This is brilliant. I'd love to play this over ME3's boring and repetitive crap. This has custom Mass Effect maps correct?

+1 vote     mod: Mass Effect: Unification
Church101
Church101 Nov 19 2013, 5:22pm replied:

As much as I detest paying for something free, this is an exception. The level of professionalism and skill put into this mod deserves reward, I think they are deserving of the money we give them if it will help gain incentive to bring out more stuff :)

+5 votes     mod: Black Mesa
Church101
Church101 Sep 8 2013, 8:34pm says:

Very impressed with this mappack, however I am getting quite a lot of lag in some areas. Will this be addressed in the next version? Also bug... Apparently hostiles respawn in their area if I go to another room. For example, the crane area

+3 votes     mod: Black Mesa: On a Rail Uncut
Church101
Church101 Sep 5 2013, 7:34pm replied:

Why is this comment downvoted? This guy obviously like the mod, I don't get the mindless hate unless you guys are just being douches

+1 vote     mod: Black Mesa
Church101
Church101 Sep 5 2013, 7:32pm replied:

They'll atleast preserve the G-Man speech right? I could care less if that evil baby was gone forever, that thing was so hard to kill on easy since the game really started to suck

+2 votes     mod: Black Mesa
Church101
Church101 Jul 16 2013, 12:59am replied:

Though I may have this knowledge, my friends don't and since I can't exactly give them it without invoking copyrights, I'm asking if the team plans on making balances that will go beyond what I'm suggesting

+1 vote     mod: Republic at War
Church101
Church101 Jul 15 2013, 2:37am says:

So far I've played through 1.15 and TBH its still bug ridden along with the CIS still being hilariously overpowered. I still don't see why the v-19 has no special abilities and the vulture has s foils and buzz droids.

TBH, I get the need for canon, but making the CIS overpowered takes the fun out of it. I fail to see how this has not been fixed as simple XML fixes and basic LUA scripting are required to make these fixes. Are you planning on balancing the two factions better in 1.2?

-1 votes     mod: Republic at War
Church101
Church101 Jul 14 2013, 7:27pm replied:

still I'd be interested in seeing them so I wouldn't have to switch to HL1 everytime to play xen. Got a link you can provide?

+1 vote     mod: Black Mesa
Church101
Church101 Mar 31 2013, 1:05am replied:

no, just source SDK 2007

+3 votes     mod: Black Mesa
Church101
Church101 Mar 29 2013, 10:02am replied:

no need, Half Life 2 is fine as it is. If Half Life 3 were to come out, then Half Life 2 would probably get a reboot onto its new engine.

+5 votes     mod: Black Mesa
Church101
Church101 Mar 25 2013, 2:22pm replied:

Because they are kids, and they want **** done for them. Most of the people commenting here are in fact kids as well. Patience is not exactly a virtue for them

+2 votes     mod: Republic at War
Church101
Church101 Mar 24 2013, 12:57pm replied:

can you elaborate a bit more on the issue? It might help in getting us better insight into how to fix it.

+1 vote     mod: Black Mesa
Church101
Church101 Mar 23 2013, 5:50pm replied:

that's the same thing, just different words.

+1 vote     mod: Republic at War
Church101
Church101 Mar 22 2013, 12:07am replied:

that's stretching it a bit. There are plenty of higher quality mods out there. For example, Black Mesa took 8 years to develop and it turned out to be one of the best mods ever. DayZ is one of the funnest zombie games ever. It could be a great mod, but at its current stage it cannot compare. Too many bugs to fix

+1 vote     mod: Republic at War
Church101
Church101 Mar 17 2013, 5:45pm says:

I'm confused, I only see the outcast .bats in my gamedata directory. Did I install incorrectly?

+1 vote     mod: Serenity Saber Systems EoC/SJE
Church101
Church101 Mar 12 2013, 5:52pm says:

Is this bringing Outcast's story to JKA? If so, is there a version that retains the original plot?

+1 vote     mod: Serenity Saber Systems EoC/SJE
Church101
Church101 Mar 7 2013, 8:35pm replied:

Bug I assume?

+1 vote     mod: Republic at War
Church101
Church101 Feb 25 2013, 11:19am replied:

It's how it is, most of these kids are from fans of the TCW series, and they want satisfaction now.

+2 votes     mod: Republic at War
Church101
Church101 Feb 21 2013, 12:27am replied:

obviously him. If you need to contact him, simply email him.

+2 votes     mod: Republic at War
Church101
Church101 Feb 21 2013, 12:25am replied:

You don't say?

+12 votes     mod: Black Mesa
Church101
Church101 Feb 8 2013, 10:24am replied:

it's called elite military training. These guys are friggin commandos, they should be able to bullseye from that distance

-1 votes     mod: Black Mesa
Church101
Church101 Feb 6 2013, 8:06pm replied:

No, download the patch from a place like filefront. The game update doesn't work. after patching the game, then install TSLRCM

+1 vote     mod: The Sith Lords Restored Content Mod (TSLRCM)
Church101
Church101 Feb 5 2013, 10:23am replied:

It's been said over and over.... it will be done when it is done

+1 vote     mod: Black Mesa
Church101
Church101 Feb 4 2013, 7:14pm replied:

I was merely giving an explanation, don't get so defensive. Chill out bro

+2 votes     mod: Black Mesa
Church101
Church101 Feb 3 2013, 1:37pm replied:

it was a change of pace, having it being exactly identical to the original would have been boring...

+4 votes     mod: Black Mesa
Church101
Church101 Jan 30 2013, 10:22am replied:

it's not in program files, you're supposed to create a folder named mods in your FoC directory. And install it there.

+1 vote     mod: Republic at War
Church101
Church101 Jan 28 2013, 11:20am replied:

It says plain clear Half Life 2 Total Conversion. Not Half Life 1, because this wouldn't run at all on that engine.

+1 vote     mod: Black Mesa
Church101
Church101 Jan 26 2013, 7:53pm replied:

did you patch the game? Did you install the mod to the "mods" folder?

+1 vote     mod: Republic at War
Church101
Church101 Jan 22 2013, 7:43pm replied:

never mind, I did some hunting and found it in the Luke Skywalker xml file... strange organization

0 votes     mod: The Reckoning: Dark Lord of the Sith
Church101
Church101 Jan 22 2013, 10:24am replied:

the mod was practically released about 4 months ago, that's alive. They gave us a good mod, and I'm sure they'll give us an even better xen

+4 votes     mod: Black Mesa
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