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Comment History  (30 - 60 of 77)
Church101
Church101 Jan 26 2013, 7:53pm replied:

did you patch the game? Did you install the mod to the "mods" folder?

+1 vote   mod: Republic at War
Church101
Church101 Jan 22 2013, 7:43pm replied:

never mind, I did some hunting and found it in the Luke Skywalker xml file... strange organization

0 votes   mod: The Reckoning: Dark Lord of the Sith
Church101
Church101 Jan 22 2013, 10:24am replied:

the mod was practically released about 4 months ago, that's alive. They gave us a good mod, and I'm sure they'll give us an even better xen

+4 votes   mod: Black Mesa
Church101
Church101 Jan 21 2013, 2:01am replied:

speak for yourself, you're basically asking for people to be an ******* to you... so much for common sense. I recommend you go back and play Call of Duty like every other kid like you. Shallow games like that seem to suit your kind

+1 vote   mod: Black Mesa
Church101
Church101 Jan 21 2013, 2:00am replied:

Totally cant be cause of all the people commenting on it... Go check the torrent and download it there

+2 votes   mod: Black Mesa
Church101
Church101 Jan 21 2013, 1:49am says:

I just wanted to say that this is a pretty good mod, however I have a question..

I was looking through the coding in the mod, and I couldn't find Revan's XML code... Is it hidden somewhere?

0 votes   mod: The Reckoning: Dark Lord of the Sith
Church101
Church101 Jan 15 2013, 1:42am replied:

Oh really? Tell me, how long would it take you to do a mod of this scope, this isn't some simple project. Yeah, it took 8 years but remember these guys do this on their free time. Also, would you prefer a finished product much later or part of an awesome mod now that's pretty darn good. I'd say they'd do a better job. Go hate somewhere else ******, just because you're mad about it being released so late doesn't mean we have to listen to your ****

+4 votes   mod: Black Mesa
Church101
Church101 Jan 13 2013, 5:00pm replied:

Maybe the BMS Devs should do Half Life 3, Gabe Newell apparently lets it slip his mind too often

+2 votes   mod: Black Mesa
Church101
Church101 Jan 8 2013, 7:13pm replied:

I've had this issue as well and I'm waiting for an answer, one of the reasons I un-installed M4-78

0 votes   mod: The Sith Lords Restored Content Mod (TSLRCM)
Church101
Church101 Jan 6 2013, 2:30pm replied:

The droid twitching, the massive compatibility issues with turning modded characters or characters wearing modded items into droids... I also crashed few times in the environment zone. It isn't an issue with my computer as I made sure that my TSL setup was as compatible as possible for this mod.

The protocol droid twitching irritated me the most, as I said I'll wait until some patches are released.

0 votes   mod: The Sith Lords Restored Content Mod (TSLRCM)
Church101
Church101 Jan 6 2013, 2:23pm replied:

Yeah CoF was good, but not as good as BM. DayZ was overrated, it had its share of issues that just irritated the hell out of me

+1 vote   mod: Black Mesa
Church101
Church101 Jan 6 2013, 2:06am replied:

it's not a bug, it takes timing and skill to get through it. While it is unbelievably quick to kill you, all you need to do is simply line yourself up and time it every time. It may take a few times, but once its clear just sprint and crouch the whole way through.

0 votes   mod: Black Mesa
Church101
Church101 Jan 5 2013, 9:37pm says:

After playing through M4-78, it looks great but the constant bugs and crashes are just too much to overcome. I made sure there were no conflicts at all, and I still had a lot of trouble. Great mod, but I think I'll wait until a few patches come out before I install it again

0 votes   mod: The Sith Lords Restored Content Mod (TSLRCM)
Church101
Church101 Jan 4 2013, 2:28pm replied:

it doesn't matter either way. People out there say that this didn't deserve it because it's a remake. **** them, we atleast know it's a damn good mod

+5 votes   mod: Black Mesa
Church101
Church101 Dec 31 2012, 3:18pm says:

Have you guys noticed how every time you talk to a protocol droid, they twitch and tweak out like crazy? It's kind of funny, it reminds me of south park... but its still a bug :V

+1 vote   mod: The Sith Lords Restored Content Mod (TSLRCM)
Church101
Church101 Dec 29 2012, 6:17pm says:

Alright, something is definitely wrong here. I loaded a save from Onderon, and instead of my Jedi Jesus look, I get turned into a massive droid.

Got any suggestions? Also, hopefully this can be solved easily. I decided to re-install Kotor II just in case

0 votes   mod: The Sith Lords Restored Content Mod (TSLRCM)
Church101
Church101 Dec 28 2012, 2:11pm replied:

sorry to be a bother but the download is incredibly slow. I'm getting 10 kilo/s. Usually my internet speed is much faster, and I lag and deadly stream more than anywhere else. Is it because of people overloading the download or is it a site issue?

0 votes   mod: The Sith Lords Restored Content Mod (TSLRCM)
Church101
Church101 Dec 28 2012, 1:52pm replied:

Ok, will there be a patcher of TSLRCM 1.8.2 that updates our copy of TSL if we already have TSL 1.8.1?

0 votes   mod: The Sith Lords Restored Content Mod (TSLRCM)
Church101
Church101 Dec 28 2012, 1:46pm replied:

This requires SDK base 2007, that is it. It is free off steam. Next time, spare us commenters of having to solve your problem of not reading the comments or the mod itself. It gets repetitive when the same question is asked over and over

0 votes   mod: Black Mesa
Church101
Church101 Dec 27 2012, 9:22pm says:

This definitely is one of the best mods I have seen, kudos to you guys for all of the effort you put into this. It made Kotor II have a permanent slot on my hard-drive.

Quick Question - Are you planning on working with game balancing and difficulty settings? As pretty much everyone knows, the game is quite easy even on difficult.

0 votes   mod: The Sith Lords Restored Content Mod (TSLRCM)
Church101
Church101 Dec 25 2012, 6:43pm replied:

I think the action was good, but the amount of NPCs added significant lag. I run a high-end system and I had trouble in the boiler room with lag, along with the m1 abrams coming around the corner area. If those performance issues are fixed, then this will be even better

+2 votes   mod: Black Mesa: Surface Tension Uncut
Church101
Church101 Dec 24 2012, 5:47pm says:

After playing this mappack, I definitely think this was well done. However, you may want to separate your enemies into waves. Having them crash you all at once as you take mantle of that cannon is a bit overwhelming, and I found it difficult even on easy to hold my ground. Also, the pipe where you get the grenade in is difficult to get into, so maybe easier access is necessary.

Overall though, I like the addition. Definitely a keeper. Hopefully you read this and add this in

+2 votes   mod: Black Mesa: Surface Tension Uncut
Church101
Church101 Dec 24 2012, 1:23pm replied:

for good reasons. On a rail dragged on so much that it became tedious. It really was one of the more forgettable levels in the game. BM made it more interesting with less stops, and better layout. I resented having to go back and forth, dodging ****.

+2 votes   mod: Black Mesa: Surface Tension Uncut
Church101
Church101 Dec 21 2012, 6:12pm replied:

riiight, even though people are testing it?

+4 votes   mod: Black Mesa: Surface Tension Uncut
Church101
Church101 Dec 20 2012, 10:14am replied:

I don't agree it was rushed, but I didn't like how part of it was cut out. Surface tension was one of the best levels in a game even without the cut levels, that goes to show how well done Black Mesa is.

+4 votes   mod: Black Mesa
Church101
Church101 Dec 18 2012, 1:10am replied:

you're only 3 months late

+4 votes   mod: Black Mesa
Church101
Church101 Dec 13 2012, 10:18pm replied:

And it really takes that much more effort to press an extra key, I have done this plenty of times and rarely do I get killed. Problem is, people expect simple run-throughs like CoD. this is different.

+1 vote   mod: Black Mesa
Church101
Church101 Dec 13 2012, 10:35am replied:

You're complaining about using an extra key in combination, that's more of an effort issue than an actual bug.

0 votes   mod: Black Mesa
Church101
Church101 Dec 12 2012, 8:15pm replied:

lolwut? You must have played a different game. Half Life heavily used the concept of platforming, it was part of the older generation of games. People have problems with it nowadays because they grew up with games that are straight-forward kill-em-all rambo call of Duty genre. Half Life is different, and Black Mesa has the same amount of platforming as Half Life 2 did, just look at sandtraps. Half life is different, it involves using the brain to figure things out instead of having your actions dictated to you.

0 votes   mod: Black Mesa
Church101
Church101 Dec 12 2012, 12:13pm replied: +2 votes   mod: Black Mesa
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