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Its not weapon damage you guys need to finetune, it's weapon accuracy! It's all over the place. All those base dispersion numbers? Divide them by 2, for starters, for all weapons.
Any chance we will see some non-symmetrical map styled after a (part of a) huge destroyed base, with neatly laid out plateaus perfect for basebuilding and old, overrun tiberium containment areas all ready to be restored to their former glory?
Ive always wanted a map like that. Building neat bases is the most fun in TS. :D
Hmm. If I give my save file, can anyone play through this crashy part of the game, save it, then upload the file back?
No you don't understand. I cannot use the DX9 renderer. It crashes.
So. The Mod doesn't run on Static lighting. The game itself refuses to run on Dynamic lighting (CTD as it tries to read user.ltx at the renderer_r2.5 flag), and the mod crashes in the underground if you use DX 10 or 11.
Tell me, what rendering modes are left to me?
So while i probably don't need to tell you this, having been there with the recording, guns are LOUD AS ALL ****. Now, you probably wore hearing protection. And for a reason. Now the point I'm trying to make it, STALKERs generally don't (maybe include it!) and so you might want to consider a certain amount of ringing of the ears (depending on how loud exactly the gun in question is, larger calibers, muzzle brakes and shorter barrels all increase sound pressure for the shooter, espectially the brakes) that persists for seconds to maybe even minutes for high powered rifles, kinda like it works for nearby explosions in vanilla (which needs to be much longer and louder in that case!). The importance of this is, of course, not being able to hear other things around you (hence little ear protection), while everyone on pretty much the entire map should be able to hear gunshots and the general area from which they came. Sound suppressors will therefore be much more important as well.
Oh my gosh, it is a double... rainbow. I can not believe it. It's a freaking double rainbow, hoh hoh.
Oh my gosh, i've never... oh my gosh. Look at that. All the way... Oh my heck. It's a double... rainbow.
Hey cow, look at that, it's a double rainbow. Oh my gosh, it's a double... Hey cow, where ya going? It's a double rainbow! Look it goes all the way! Oh gosh, I can't believe it. It's a double... rainbow. I've, uh... I've never seen these in my life. It's a double rainbow. I cannot believe a double rainbow. Huh, I've been waiting so long to see.. Oh, oh look, all those colors! Hoo... A double rainbow with all those colors, holy cow... (no offence). Holy cow a double rainbow.
Nice edit of my reticles*.
Will you use my ACOG reticles as well?
What about giving credit?
"Using these textures in a mod:
Use these however you wish, just mention me somewhere in the credits ;)"
Sounds like there's a giant fan running.
I dont think room noises are a good source for underground bunkers and facilities. I think you might want to use anomaly sounds instead or whatever else is down there, buzzing of a distant transformer.
Leaking is a good idea, but it seems a bit much to me.
It warms my heart to see my original logo design still in use in all kinda of awesome ways. Great work CCHyper, couldn't have done it better myself.
**** son, that's amazing
Awesome, but needs more HK slap
Oh **** yeah negros, dis **** is ballin'.
I like the current logo ._.
Standard ammunition IS full metal jacket.
Just stick to the secondary rainbow and leave out the first. This is a bit too much.
I'd pick a different image. One where the most important details are next to the option box, rather than under it.
Finally someone who does the right thing. Too many otherwise good mods are ruined by instability.
light version has more 'realistic' looking effect, dark has cooler effect. something in the middle, with the glass cracks would be the best.
it does indeed
RA2 looks like crap. This doesn't.
A face only a mother could love.
I like it.
Looks cool but I never saw the point in wasting a lot of potential money to make an anomaly.
it.. it's beautiful.
Wat donker allemaal. Is er ook nog mooi weer in de Zone? :P
Im sorry but I dont see the difference.
I know how to edit the files and I have. I'm kinda getting tired of having to do that for every mod out there.
If you don't see how realism and balance can work together then I'll cease this argument because that would not get either of us anywhere.
I wish you the best of luck with your next project.
It's a shame you have to act this way.
Do you even know how weapons work?
An M24 and FAL, for example both shoot the 7.62x51mm round. That means they are roughly just as powerful, the only difference being the marginal effect of a longer/shorter barrel.
Just because one a "sniper" rifle and the other a battle rifle doesn't mean one should be about twice as powerful. That's just not how things work.
Also next time someone posts constructive criticism or a legitimate question, you can try to be polite about the matter. It makes people take you more seriously.
So you wont fix the weapon balance?