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>Taking inspiration from Metro
Awww HELL naw
I'm actually kind of partial to aimpoints when it comes to quick acuisition sights (and full-on variable power scopes for anything beyond 100m).
Where do I find the crashlog? There's no bugtrap dialog like I'm used to from X-Ray.
I want to report a bug. Running the latest version.
In the RADAR map I chose to kill the monolith. However, it still triggers the mission to protect the monolith in the north from the mutants. Because the companion monolith who takes you there isn't actually there (killed him), the mission hard crashes the game to desktop every single time. I tried walking to a neighboring map after triggering the mission and coming back hoping it would have reset, but it still crashes.
No kidding, 6P? It looks cramped for a 2P map.
Any ETA on large fortress building maps?
Honestly, few stalkers would be dumb enough to walk around with a jam-o-matic, so weapon drops realistically are going to be above 70% condition for most but the rookiest of bandits. There should be a better way to balance the game.
Honestly, I think paying other stalkers for teleport is an insult to the main character's intelligence after a certain point. There should be a skill or perk of some kind where you no longer need to pay for it but can find your own way as you get more experienced.
Dont listen to him, details are always better.
I don't see a gas mask.
Because when you look out of your eyes in real life, lens dirt is actually a thing, right? Or lens flare for that matter.
This is awesome.
The three best is hard to pick, but as a general rule, since you guys started putting out soundtracks, they started out OK and only kept getting better to where the latest bunch are great. So, just keep going like you do and it'll be good.
Looks like a nice base-building map. I like it. There will never be enough of those.
Could maybe do with some sharper edges on the markings, or is this intentional? It does look worn, which is good, but would there be new roads too then?
Hell yeah bro
Sent it by email.
I encountered something not mentioned here yet.
I made a skirmish map before the 0.6 patch. Nothing fancy, mind you, but it involved a lot of buildings pre-placed on the map (player with pre-built base against 7 enemies) for the "GDI" player for position 1 and everything worked as intended. After the patch, the map no longer has a thumbnail in the skirmish setup, the starting locations are mixed up, and even when I find my way to the intended starting location the buildings are not there.
I tried opening and saving the map again in the editor (where everything looked as it used to), but this didn't help when I got into the game.
Did you know they made a 10mm variant of this now? It was released a few weeks ago. Best cartridge for this gun, if you ask me.
I can't remember if there's a .40 version, but it would be nice if the 9mm, 10mm and .45 cal are all represented in this mod.
All NS based mods are so buggy and glitchy they're impossible to finish, though.
The atmosphere is there but the composition as a whole is really grainy.
This is great. Please also try to implement economy-control like this, to balance the economy and loot to the population density and variety.
It's a shader thing though. Look how large parts of the image are pitch black in full sunlight?
What is the effect on performance when you change then on-offline distance?
Sure, i can wait another decade :)
For the love of god remove that annoying mosquito sound from the game
Goddammit not more of this cowadoody ****.
Could you release all these little add-ons you've been doing since the last major release as a bundled patch? It's starting to get a little confusing.
Can it be possible to use more/less static versions based on where you are in the Zone?