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Comment History  (0 - 30 of 106)
ChielScape Jan 4 2015, 8:20am says:

Its not weapon damage you guys need to finetune, it's weapon accuracy! It's all over the place. All those base dispersion numbers? Divide them by 2, for starters, for all weapons.

+1 vote   download: S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch
ChielScape Jun 8 2013, 5:34am says:

Any chance we will see some non-symmetrical map styled after a (part of a) huge destroyed base, with neatly laid out plateaus perfect for basebuilding and old, overrun tiberium containment areas all ready to be restored to their former glory?

Ive always wanted a map like that. Building neat bases is the most fun in TS. :D

+4 votes   media: Vinifera Valley [2]
ChielScape May 15 2013, 10:43am replied:

Hmm. If I give my save file, can anyone play through this crashy part of the game, save it, then upload the file back?

+1 vote   download: The way to Pripyat, English All-in-one.
ChielScape May 12 2013, 2:22pm replied:

No you don't understand. I cannot use the DX9 renderer. It crashes.

+1 vote   download: The way to Pripyat, English All-in-one.
ChielScape May 12 2013, 11:37am says:

So. The Mod doesn't run on Static lighting. The game itself refuses to run on Dynamic lighting (CTD as it tries to read user.ltx at the renderer_r2.5 flag), and the mod crashes in the underground if you use DX 10 or 11.

Tell me, what rendering modes are left to me?

+1 vote   download: The way to Pripyat, English All-in-one.
ChielScape May 9 2013, 8:24am says:

On adrenalin?

+1 vote   media: [TEST] Effects gallery
ChielScape Dec 28 2012, 4:41pm says:

So while i probably don't need to tell you this, having been there with the recording, guns are LOUD AS ALL ****. Now, you probably wore hearing protection. And for a reason. Now the point I'm trying to make it, STALKERs generally don't (maybe include it!) and so you might want to consider a certain amount of ringing of the ears (depending on how loud exactly the gun in question is, larger calibers, muzzle brakes and shorter barrels all increase sound pressure for the shooter, espectially the brakes) that persists for seconds to maybe even minutes for high powered rifles, kinda like it works for nearby explosions in vanilla (which needs to be much longer and louder in that case!). The importance of this is, of course, not being able to hear other things around you (hence little ear protection), while everyone on pretty much the entire map should be able to hear gunshots and the general area from which they came. Sound suppressors will therefore be much more important as well.

+1 vote   news: L.U.R.K. 1.2 Sound Design Dev Diary 10
ChielScape Dec 28 2012, 4:12pm says:

Oh my gosh, it is a double... rainbow. I can not believe it. It's a freaking double rainbow, hoh hoh.
Oh my gosh, i've never... oh my gosh. Look at that. All the way... Oh my heck. It's a double... rainbow.
Hey cow, look at that, it's a double rainbow. Oh my gosh, it's a double... Hey cow, where ya going? It's a double rainbow! Look it goes all the way! Oh gosh, I can't believe it. It's a double... rainbow. I've, uh... I've never seen these in my life. It's a double rainbow. I cannot believe a double rainbow. Huh, I've been waiting so long to see.. Oh, oh look, all those colors! Hoo... A double rainbow with all those colors, holy cow... (no offence). Holy cow a double rainbow.

-2 votes   media: DS 2.0: Dynamic Rainbows Demonstration
ChielScape Nov 4 2012, 10:09am says:

Nice edit of my reticles*.
Will you use my ACOG reticles as well?
What about giving credit?

"Using these textures in a mod:
Use these however you wish, just mention me somewhere in the credits ;)"


+2 votes   media: The attacking monster
ChielScape Nov 4 2012, 9:58am says:

Sounds like there's a giant fan running.
I dont think room noises are a good source for underground bunkers and facilities. I think you might want to use anomaly sounds instead or whatever else is down there, buzzing of a distant transformer.

Leaking is a good idea, but it seems a bit much to me.

+1 vote   news: L.U.R.K. 1.2 Sound Design Dev Diary 7
ChielScape Aug 11 2012, 9:16pm says:

It warms my heart to see my original logo design still in use in all kinda of awesome ways. Great work CCHyper, couldn't have done it better myself.

+1 vote   media: GDI: Logo
ChielScape Aug 5 2012, 7:45pm says:

**** son, that's amazing

+1 vote   media: DS 2.0: Dynamic Dust on sun shafts
ChielScape Jul 27 2012, 1:27pm says:

Awesome, but needs more HK slap

+1 vote   media: M4,MP5k,Colt 1911
ChielScape Jul 26 2012, 9:07am says:

Oh **** yeah negros, dis **** is ballin'.

+4 votes   media: MP5K Reload (Maya)
ChielScape Jul 17 2012, 7:16am says:

I like the current logo ._.

+6 votes   news: Tiberian Genesis Logo Redesign Contest
ChielScape Jul 15 2012, 6:03pm says:

Standard ammunition IS full metal jacket.

+3 votes   news: Weapons, Ammo and Armour
ChielScape Jul 12 2012, 7:40pm says:

Just stick to the secondary rainbow and leave out the first. This is a bit too much.

+1 vote   media: [Experimental] DS 2.0 Rainbow Shader
ChielScape Jul 12 2012, 5:12am says:

I'd pick a different image. One where the most important details are next to the option box, rather than under it.

+3 votes   media: The first few shots
ChielScape Jul 9 2012, 7:19pm says:

Finally someone who does the right thing. Too many otherwise good mods are ruined by instability.

+2 votes   media: A new beginning
ChielScape Jul 6 2012, 1:39pm says:

light version has more 'realistic' looking effect, dark has cooler effect. something in the middle, with the glass cracks would be the best.

+2 votes   media: 2 HQ Wallpapers + more!
ChielScape Jun 19 2012, 2:31pm says:

it does indeed

+1 vote   media: Reworked Specially for Loner1. SS2
ChielScape Jun 17 2012, 11:22am replied:

RA2 looks like crap. This doesn't.

0 votes   media: New Dirt Roads
ChielScape Jun 16 2012, 7:24pm says:

A face only a mother could love.
I like it.

+2 votes   media: New Zombi
ChielScape Jun 16 2012, 7:24pm says:

Looks cool but I never saw the point in wasting a lot of potential money to make an anomaly.

+2 votes   media: Artifact Activation
ChielScape Jun 14 2012, 1:40pm says:

it.. it's beautiful.

+4 votes   media: [TEST] New Sun Shafts
ChielScape Jun 10 2012, 11:20am says:

Wat donker allemaal. Is er ook nog mooi weer in de Zone? :P

+1 vote   media: Textures - Agroprom
ChielScape Jun 10 2012, 5:50am says:

Im sorry but I dont see the difference.


+1 vote   media: Vanillia vs. AA
ChielScape Jun 9 2012, 5:10pm replied:

I know how to edit the files and I have. I'm kinda getting tired of having to do that for every mod out there.

If you don't see how realism and balance can work together then I'll cease this argument because that would not get either of us anywhere.

I wish you the best of luck with your next project.

It's a shame you have to act this way.

-2 votes   news: Future of the mod
ChielScape Jun 9 2012, 2:11pm replied:

Do you even know how weapons work?
An M24 and FAL, for example both shoot the 7.62x51mm round. That means they are roughly just as powerful, the only difference being the marginal effect of a longer/shorter barrel.

Just because one a "sniper" rifle and the other a battle rifle doesn't mean one should be about twice as powerful. That's just not how things work.

Also next time someone posts constructive criticism or a legitimate question, you can try to be polite about the matter. It makes people take you more seriously.

-1 votes   news: Future of the mod
ChielScape Jun 9 2012, 11:11am says:

So you wont fix the weapon balance?

+1 vote   news: Future of the mod
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May 24, 2015
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