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ChielScape
ChielScape @ Run CoC under Windows XP

(buried)

People who still use XP don't deserve to play STALKER. Let it die already.

Reply Good karma-7 votes
ChielScape
ChielScape @ Weapons Drop Very Degraded and Limited Ammo Drops

Realistically speaking, if people keep killing each other and selling their weapons, supply would increase far beyond demand and traders would probably give very little money for even a very good condition AK74. By comparison, ammunition which is always high in demand would be very expensive because it is used up. Stalkers would go around carrying one or two mags at most because of this, and traders would only have a few boxes to sell. Getting a steady supply of ammunition into the Zone is harder than the occasional weapon.

Exotic weapons would be worth something, and exotic ammo would be worth its weight in gold. Expect specialized roaming traders here.

Just a few thoughts. I won't claim to have the one and only answer here.

Reply Good karma+1 vote
ChielScape
ChielScape @ More WIP development

>Taking inspiration from Metro
Awww HELL naw

Reply Good karma+1 vote
ChielScape
ChielScape @ CZ-805 Bren

I'm actually kind of partial to aimpoints when it comes to quick acuisition sights (and full-on variable power scopes for anything beyond 100m).

Reply Good karma+2 votes
ChielScape
ChielScape @ S.T.A.L.K.E.R. - Lost Alpha

Where do I find the crashlog? There's no bugtrap dialog like I'm used to from X-Ray.

Reply Good karma+1 vote
ChielScape
ChielScape @ S.T.A.L.K.E.R. - Lost Alpha

I want to report a bug. Running the latest version.

In the RADAR map I chose to kill the monolith. However, it still triggers the mission to protect the monolith in the north from the mutants. Because the companion monolith who takes you there isn't actually there (killed him), the mission hard crashes the game to desktop every single time. I tried walking to a neighboring map after triggering the mission and coming back hoping it would have reset, but it still crashes.

Reply Good karma+2 votes
ChielScape
ChielScape @ Map: [6] Close Quarters

No kidding, 6P? It looks cramped for a 2P map.

Any ETA on large fortress building maps?

Reply Good karma+2 votes
ChielScape
ChielScape @ Weapons Drop Very Degraded and Limited Ammo Drops

Honestly, few stalkers would be dumb enough to walk around with a jam-o-matic, so weapon drops realistically are going to be above 70% condition for most but the rookiest of bandits. There should be a better way to balance the game.

Reply Good karma+3 votes
ChielScape
ChielScape @ Fast travel fixed [1.4.22]

Honestly, I think paying other stalkers for teleport is an insult to the main character's intelligence after a certain point. There should be a skill or perk of some kind where you no longer need to pay for it but can find your own way as you get more experienced.

Reply Good karma+3 votes
ChielScape
ChielScape @ Launcher

Dont listen to him, details are always better.

Reply Good karma+2 votes
ChielScape
ChielScape @ Lensdirt

I don't see a gas mask.

Reply Good karma+2 votes
ChielScape
ChielScape @ Lensdirt

Because when you look out of your eyes in real life, lens dirt is actually a thing, right? Or lens flare for that matter.

Reply Good karma+2 votes
ChielScape
ChielScape @ Upcoming game mode

This is awesome.

Reply Good karma+3 votes
ChielScape
ChielScape @ Survey: Original Soundtrack

The three best is hard to pick, but as a general rule, since you guys started putting out soundtracks, they started out OK and only kept getting better to where the latest bunch are great. So, just keep going like you do and it'll be good.

Reply Good karma+1 vote
ChielScape
ChielScape @ Map: [2] Industrial Strength

Looks like a nice base-building map. I like it. There will never be enough of those.

Reply Good karma+2 votes
ChielScape
ChielScape @ Terrain: Paved Roads

Could maybe do with some sharper edges on the markings, or is this intentional? It does look worn, which is good, but would there be new roads too then?

Reply Good karma+1 vote
ChielScape
ChielScape @ Kriss Vector

Hell yeah bro

Reply Good karma+1 vote
ChielScape
ChielScape @ Patch: 0.6.1

Sent it by email.

Reply Good karma+1 vote
ChielScape
ChielScape @ Patch: 0.6.1

I encountered something not mentioned here yet.

I made a skirmish map before the 0.6 patch. Nothing fancy, mind you, but it involved a lot of buildings pre-placed on the map (player with pre-built base against 7 enemies) for the "GDI" player for position 1 and everything worked as intended. After the patch, the map no longer has a thumbnail in the skirmish setup, the starting locations are mixed up, and even when I find my way to the intended starting location the buildings are not there.

I tried opening and saving the map again in the editor (where everything looked as it used to), but this didn't help when I got into the game.

Reply Good karma+1 vote
ChielScape
ChielScape @ Kriss Vector

Did you know they made a 10mm variant of this now? It was released a few weeks ago. Best cartridge for this gun, if you ask me.

I can't remember if there's a .40 version, but it would be nice if the 9mm, 10mm and .45 cal are all represented in this mod.

Reply Good karma+1 vote
ChielScape
ChielScape @ My new combo loadout

All NS based mods are so buggy and glitchy they're impossible to finish, though.

Reply Good karma+1 vote
ChielScape
ChielScape @ Misc: Ruins & Damage

The atmosphere is there but the composition as a whole is really grainy.

Reply Good karma+4 votes
ChielScape
ChielScape @ 1.4-population_control

This is great. Please also try to implement economy-control like this, to balance the economy and loot to the population density and variety.

Reply Good karma+1 vote
ChielScape
ChielScape @ DS 2.0 CTP in TK - STALKER: Singularity - Ground Zero #2

It's a shader thing though. Look how large parts of the image are pitch black in full sunlight?

Reply Good karma+1 vote
ChielScape
ChielScape @ Creating AI map and graph

What is the effect on performance when you change then on-offline distance?

Reply Good karma+1 vote
ChielScape
ChielScape @ Big changes, hence the delay

Sure, i can wait another decade :)

Reply Good karma+2 votes
ChielScape
ChielScape @ Random sounds from TAZ 2.0

For the love of god remove that annoying mosquito sound from the game

Reply Good karma+1 vote
ChielScape
ChielScape @ Bloody firefight.

Goddammit not more of this cowadoody ****.

Reply Good karma0 votes
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