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ChielScape Nov 22 2015 replied:

Amazing as it sounds, I ain't gonna buy a crap brand audio card for it. I bought a Creative once. It blew up. And they don't do anything that onboard sound can't. EAX is just screwing people over in software to pressure them into buying things they don't need.

+1 vote   media: OGSE 0693. Sound Zones
ChielScape Nov 20 2015 says:

The gunhype is real.

+1 vote   download: Call of Chernobyl 1.2.24 Addon
ChielScape Nov 20 2015 replied:

Bottom line means they're skipping a lengthy explanation. " tl;dr"

+3 votes   media: Got some jobs?
ChielScape Nov 19 2015 says:

Proprietary technology? Really?

+1 vote   media: OGSE 0693. Sound Zones
ChielScape Nov 18 2015 says:

EDIT: nvm

+1 vote   media: FERR-UM MOD ver. 0.5
ChielScape Nov 18 2015 replied:

Could help with that. Im out of a job right now so I have plenty of time for this kind of thing.

+1 vote   mod: Old Good STALKER Evolution
ChielScape Nov 18 2015 says:

See you guys in 2019 when this is going to be released!

+1 vote   mod: Echo of Chernobyl 3
ChielScape Nov 18 2015 says:

Try to give all the guns their real name.

+2 votes   news: News: progress
ChielScape Oct 2 2015 says:

Yo, would it be possible to make the carry handle sights, 12 o' clock picatinny rails, etc interchangeable as if they were scopes? As in the pictures I've sent you, there are various options.

Actually, did I send you the pics? I think I sent you the pics. I'm not sure now.

+1 vote   media: Heckler & Koch G36
ChielScape Sep 24 2015 replied:

I can make pics of my own SL-8 for you if you want. PM me if you want my email. It's the real deal, no airsoft. I have the rails and sights to make several variants of the rifle, including the G36 carry handle sight.

Here's a pic I uploaded with the G36 sight.

+1 vote   media: M37 Ithaca Stakeout
ChielScape Sep 7 2015 says:

Did it stop being buggy and generally unstable as hell yet?

+2 votes   media: The STALKERSOUP Zone
ChielScape Jul 19 2015 says:

Do ensure that the spawn rates for the various mutants are such that you are more likely to get a dozen dogs than you are to get a dozen chimeras. "Random" will screw people HARD if there arent some additional rules like soft or hard caps.

+2 votes   news: Respawns in the zone
ChielScape Jan 4 2015 says:

Its not weapon damage you guys need to finetune, it's weapon accuracy! It's all over the place. All those base dispersion numbers? Divide them by 2, for starters, for all weapons.

+1 vote   download: S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch
ChielScape Jun 8 2013 says:

Any chance we will see some non-symmetrical map styled after a (part of a) huge destroyed base, with neatly laid out plateaus perfect for basebuilding and old, overrun tiberium containment areas all ready to be restored to their former glory?

Ive always wanted a map like that. Building neat bases is the most fun in TS. :D

+4 votes   media: Vinifera Valley [2]
ChielScape May 15 2013 replied:

Hmm. If I give my save file, can anyone play through this crashy part of the game, save it, then upload the file back?

+1 vote   download: The way to Pripyat, English All-in-one.
ChielScape May 12 2013 replied:

No you don't understand. I cannot use the DX9 renderer. It crashes.

+1 vote   download: The way to Pripyat, English All-in-one.
ChielScape May 12 2013 says:

So. The Mod doesn't run on Static lighting. The game itself refuses to run on Dynamic lighting (CTD as it tries to read user.ltx at the renderer_r2.5 flag), and the mod crashes in the underground if you use DX 10 or 11.

Tell me, what rendering modes are left to me?

+1 vote   download: The way to Pripyat, English All-in-one.
ChielScape May 9 2013 says:

On adrenalin?

+1 vote   media: [TEST] Effects gallery
ChielScape Dec 28 2012 says:

So while i probably don't need to tell you this, having been there with the recording, guns are LOUD AS ALL ****. Now, you probably wore hearing protection. And for a reason. Now the point I'm trying to make it, STALKERs generally don't (maybe include it!) and so you might want to consider a certain amount of ringing of the ears (depending on how loud exactly the gun in question is, larger calibers, muzzle brakes and shorter barrels all increase sound pressure for the shooter, espectially the brakes) that persists for seconds to maybe even minutes for high powered rifles, kinda like it works for nearby explosions in vanilla (which needs to be much longer and louder in that case!). The importance of this is, of course, not being able to hear other things around you (hence little ear protection), while everyone on pretty much the entire map should be able to hear gunshots and the general area from which they came. Sound suppressors will therefore be much more important as well.

+1 vote   news: L.U.R.K. 1.2 Sound Design Dev Diary 10
ChielScape Dec 28 2012 says:

Oh my gosh, it is a double... rainbow. I can not believe it. It's a freaking double rainbow, hoh hoh.
Oh my gosh, i've never... oh my gosh. Look at that. All the way... Oh my heck. It's a double... rainbow.
Hey cow, look at that, it's a double rainbow. Oh my gosh, it's a double... Hey cow, where ya going? It's a double rainbow! Look it goes all the way! Oh gosh, I can't believe it. It's a double... rainbow. I've, uh... I've never seen these in my life. It's a double rainbow. I cannot believe a double rainbow. Huh, I've been waiting so long to see.. Oh, oh look, all those colors! Hoo... A double rainbow with all those colors, holy cow... (no offence). Holy cow a double rainbow.

-2 votes   media: DS 2.0: Dynamic Rainbows Demonstration
ChielScape Nov 4 2012 says:

Nice edit of my reticles*.
Will you use my ACOG reticles as well?
What about giving credit?

"Using these textures in a mod:
Use these however you wish, just mention me somewhere in the credits ;)"


+2 votes   media: The attacking monster
ChielScape Nov 4 2012 says:

Sounds like there's a giant fan running.
I dont think room noises are a good source for underground bunkers and facilities. I think you might want to use anomaly sounds instead or whatever else is down there, buzzing of a distant transformer.

Leaking is a good idea, but it seems a bit much to me.

+1 vote   news: L.U.R.K. 1.2 Sound Design Dev Diary 7
ChielScape Aug 11 2012 says:

It warms my heart to see my original logo design still in use in all kinda of awesome ways. Great work CCHyper, couldn't have done it better myself.

+1 vote   media: GDI: Logo
ChielScape Aug 5 2012 says:

**** son, that's amazing

+1 vote   media: DS 2.0: Dynamic Dust on sun shafts
ChielScape Jul 27 2012 says:

Awesome, but needs more HK slap

+1 vote   media: M4,MP5k,Colt 1911
ChielScape Jul 26 2012 says:

Oh **** yeah negros, dis **** is ballin'.

+4 votes   media: MP5K Reload (Maya)
ChielScape Jul 17 2012 says:

I like the current logo ._.

+6 votes   news: Tiberian Genesis Logo Redesign Contest
ChielScape Jul 15 2012 says:

Standard ammunition IS full metal jacket.

+3 votes   news: Weapons, Ammo and Armour
ChielScape Jul 12 2012 says:

Just stick to the secondary rainbow and leave out the first. This is a bit too much.

+1 vote   media: [Experimental] DS 2.0 Rainbow Shader
ChielScape Jul 12 2012 says:

I'd pick a different image. One where the most important details are next to the option box, rather than under it.

+3 votes   media: The first few shots
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