HALLO! hey, im matt, and this is my profile. im 15, live in Illinois, and ive been on Moddb for about 6 years. right now, im working on a game called "Terra" with a group of freinds. not much to say except check it out. and have a wonderful day
looks like a keeper in my eyes
i have one small question, which im sure the answer is just eluding me at the moment, but why do the small secondary weapons shoot less frequently than the main armament? wouldnt they shoot more often, because they are smaller? i guess it would make sense if it is like that in order to make it possible to have a niche for dedicated AA frigate/cruisers, but if thats not the case, i would be delighted to hear the reason. again sorry if it is something obvious and simple. Cheers, and keep up the amazing work you guys are doing.
so, that wouldnt happen to be influenced by any human ship from nexus: the Jupiter incident, would it?
actualy its canniblecrane12, sorry
anyone following this game happen to be good at modeling in blender, or even google sketch-up?
its not my engine, its from a company called Inovae studios
probably the best texture for both a ship and mining facility ive seen in any mod for this game
thanks! i cant wait too, but until the software that i want to use is ready, which should be relatively soon, i cant really do anything with it besides modeling and the like, but i am pretty much done modeling the space age fleet, which i plan to upload this weekend (if the world doesnt end ;)
damn sexy, damn straight.... loving it guys!
no, these arent vong, the vong take organic ships to a new level, these are the Ssi-Ruuki ships
i thought the same when brainstorming, but the engine i plan on using is very powerful but can keep up a good 40 FPS right now, and its still in development, so i have good hopes for the outcome, and there are always the little shortcuts that can be made ;)
are u guys using the UDK?
Fun, very very fun.......;)
possibly my favorite ship in star wars.... LOVE IT THANK YOU SOOO MUCH!!
thats a perty ship right there
ok just was thinking that. i love both games, but i kinda like the graphics for SotS II more than Sins, but i havnt played quite as much of that as sots. looking forward for more updates!
hey guys! i found another game that might even be a little better for s SW mod than SINS, its called sword of the stars 2. if u know it, its a great game now that kerberos and paradox have patched it, and has awesome space combat. just pitching an idea for something in the future (please dont give me bad karma :( ]
wow thats a very detailed skin. love it!
i dont know if this would fit in with the Yuuzhan-vong timeline, but would ever consider adding the providence class cruiser that the rebels had and heavily modified, the "Rebel One"? just an afterthought. Keep up the good work!
jesus christ, you guys are really starting to roll out these models, great work. love the game already, but this is gonna make me loose my social life for a couple months at least
if i were ever a tyrannical dictator of a large spacey-ey empire, my ships would probably look like this. love it ;)
sneaky basterds, trying hide their missle with ours...... wait what!
that is what i live by in every single video game when i know im gonna lose. Empire total war:
2x beat up 24 pounder frigates vs 1x fourth rate 4x 12 pounder frigates. i lost, but killed the 4th rate and 3 frigates.
you guys should add some more correlian units, maybe make them a subfaction, or you could just implement them into whatever faction they would fit best in. just sayin, cause i loved the correlian destroyer in the mod Rise of the Mandolorians, and i know the other correlian capital ships are pretty good to. just a thought..... ;)
when all else fails, we can rely on the U.S's cache of hundreds of nukes
that would be epic, but it wouldnt even be funny seeing how its a damn land battleship. if only it was mechanicly sound, than the ruskies would have driven the tommies into the strait of dover.