From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

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Phalanx
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Racq
Racq

Nice Job!

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MrPerson
MrPerson

ooh yay hand stuff! but if this is the biggest ship the hand can have, will that mean its their titan? or how will the titan system work for them?

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.Corey. Author
.Corey.

The important thing to remember is that this is a conversion, it isn't Sins. So asking things like "What's their titan?" or "What's their carrier?" really aren't the proper questions to ask. Some factions have one ship that would be a Titan according to Sins scaling and balance (NR), some have more than one (IR), and some won't have any (EotH). There isn't a 1-1 correlation between what Sins factions have and what we're doing. There also isn't a 1-1 correlation between the factions themselves (the NR isn't just a reskinned IR). You're not going to play the New Republic the same way you play the Empire of the Hand, or the Imperial Remnant. So we could say "wouldn't it be cool to give the EotH an SSD?" Sure, maybe it would, but then it wouldn't be the EotH.

Hope this helps clear things up a bit. These kinds of factional differences are something we intend to expound on a lot more in upcoming news posts.

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.JAS
.JAS

Glad to hear that you guys intend to keep the gameplay between factions unique. It's nice to know that this mod won't be just a "Sins, with Star Wars models" kind of thing- not that I was expecting that from your team.

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MrPerson
MrPerson

oh ok, that makes sense. so like in TR all ships will be able to shoot at fighters and whatnot, so there will not be any dedicated anti fighter frigate? just trying to get the image of what you are saying correct.

will that mean then that the SSD for the imperial remnant be built from a capital ship bay instead of the titan thing? trying not to push, just understand. I realize that you may not have planned this yet

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.Corey. Author
.Corey.

The balancing from ICW is actually a pretty decent metric to go off of for individual ship capabilities, with some tweaks for Sins gameplay style (persistent map with tactical battles being on the same level as the galactic). We're still familizarizing ourselves with the engine as well, which may lead to some other changes.

As for the shipyards, that is something staying more Sins than ICW. Since you can see things being constructed, the really large ships (Executor, Viscount, etc) will still have their own level of shipyard. We'll probably also have to make some adjustments for our capital shipyard model as well.

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Slornie Creator
Slornie

/Votes for Naval Station Validusia to be the Super Capital shipyard (assuming the station can be picked out from the rest of the ships in that EGW artwork)!

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Golly
Golly

The texturing looks great. Really impressed chaps.

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Roboute-Guilliman
Roboute-Guilliman

amaazing

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MattCrane
MattCrane

jesus christ, you guys are really starting to roll out these models, great work. love the game already, but this is gonna make me loose my social life for a couple months at least

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Description

If the Ascendancy is the backbone of the Empire of the Hand's navy, then the Phalanx is the fist. At 2000 meters the Phalanx is the largest ship available to the Empire of the Hand and in terms of pure firepower, the most powerful.

Model by Corey
Skin by the Farseer with edits by Corey
Rig by Corey

Exhaust trails are placeholder vanilla assets and do not represent the final version.

We'll be having our first news post to outline the aims of the mod some time in the next few days.

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