This member has provided no bio about themself...
Caleb's gonna build a Wall and Cabal Co. will Pay for it.
I noticed with Trailblazer it seems pressing the Drop Mine button from PB crashes GZDoom.
con_psxdoom (Kinsie's Consolation Prize mod - PSX Final Doom or Doom 64 levels made compatible with game play and monster mods.)
Brutal Trailblazer Patch II_PBMCompat
CalebVoicepackV1b (Blood's Caleb voicepack for Project Brutality)
IntervalAutosave ( Moddb.com )
Works completely fine at that resolution
Yes, Any wad that works in ZDoom works almost perfectly in GZDoom and any source port that uses ZDoom's Source Code.
Something like "From Mars to Hell on Earth: Classic Dooms Retold"?
Bug when using custom songs (not from the Doom 2016 soundtrack)
Apparently random mp3's or midis just won't play when selected to play for a level. Level will run like normal, just no music. And when looking into the pk3 file. Some files will randomly be listed as an unknown file type even if they are MP3s or Midis.
Options 1 2 and 5 are not selectable.
So far even with Kentie's Launcher still getting the missing package error. Gonna Reinstall it once I redownload it.
Would this work with Quakespasm?
On the main site ( Fissile.duke4.net ) the version available for download is now 1.7 beta 1, I have tested and seen on the duke4 fourms that,yes,Development for Attrition has continued.
Yeah... Number 1: That's Terror... Number 2: That's Terror...
Tbh, I have trouble believing a new version of EXU2 is getting released. Mostly because it seems to be the ONLY thing in Unreal/UT99 that's actually getting released while other projects (i.e. The Chosen One, Firestorm, ect.) are either dead or on hold till further notice. Sad really. Sorry for such a downer comment.
Get Pills against my orders... Get Moving!
"Installation Instructions" doesn't really say where we need to put the files.
Cool,Though I must say that I'm not sure if having Deathmatch for the mod would be a good idea,coop maybe (probably would be less buggy then SS2's coop.) But that's just my personal preference.
Wow...I can't wait for this,hopefully this succeeds.Tracking.
EDIT:My question though is,how will the music be handled?Same way as SS1 (midis controlled in game depending on the situation?)
Actually there is a Random Weapon Swapper for UT2k4 that works like UT99's Stuffswapper Mutator
Will we also get the thigh pads armor on top of the body armor as well?
.:..: (aka Dots) already did such with his Unreal to UT2k4 conversion mod.Which also includes the content from Return to Napali expansion and some content from the betas. Here's a link to it Ut2004.ut-files.com
Got it to work now that I put it in it's own folder ( C:\DukeHard ) Awesome so far.Whoever made that Poorman's Library map did an awesome job making my jaw drop with it's mind fuckary.
Tried to play the mod using the latest eduke32 beta (4525 64 bit),Polymere is disabled and so is using autoload (happens with autoload enabled or disabled anyway) and the episode doesn't load even though in the EDuke32 set up I have Dukehard selected as the mod to load.Just regular Duke 3D atomic edition starts up with it's 4 episodes and user maps.
That I would love to see.
Bout time!Was hoping someone would at least try to convert the old UT99 weapons to UT2004.Tracking!
Wait,does that image mean we could possibly meet Vandora in the Resurgence campaign?Cause that would be some **** to actually meet one of the Nali Gods.
Color this Malkavian Intrigued,And red too.Tracking.
Can't seem to use disciplines after rebinding the Use Disciplines key...Do I have to reinstall or something?
I know this is supposed to be the last version of the mod,but I noticed that the Replace Old Unreal Weapons option specifically when used in OldSkool mod's SP Mutators list doesn't work.The Ammo is there,but the weapons are still the same (Automag,Stinger,Ect.)
And Nali Weapons Final is the only mutator being used in OldSkool's SP Mutators list.
Definitely interested in the full version when ever that gets released.
If there's one thing I've known about the Thief fanbase over the years is they'll find a way.If someone could take a version of the UDK to make a custom map for Borderlands 1,It can be done as well on Thief.The only question would be,which version of the UDK will work?
Hell,Thanks to said fan base,We now can make fan missions for Thief DS.
Nah I'm talking about a mutator for the Oldskool Amp'd mod (to play SP Map Packs for UT) that replaces Unreal 1's weapons with those from Nali Weapons