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As I told someone else (Probably you) on facebook,Just because a thread of a mod on a fourm has been closed (for good reason knowing most of the troglodytes that scour the zdoom fourms) doesn't mean said mod has been canceled,It's a little something called spreading false information,don't do it.
Fair point but let's be honest here,the source code for Unreal(Gold) and UT99 have never been released.Kinda hard to make a renderer like OpenGL and D3D9/8 while doing things that have been done with Quake 1/2's Source Ports (Tenebrea,Quake2XP,Darkplaces,ect.) without the complete source code.Which Epic won't release.
And the Video Drivers were only made to allow newer machines to play UnrealGold and UT99 without the worry of the drivers causing crashes (Which the OLD OpenGL drivers and Direct 3D drivers are prone for doing on newer tech.)
Awesome,can't wait for the release
SgtMarkIV got rid of that because of a bug that popped up where firing the minigun point blank at enemies sometimes caused harmful bullet ricochets to happen last I saw.
It's not invisible actually,it's just that the DB Shotgun and the Assault Rifle are for some reason placed below the level's floor.
btw Why is this listed as a mod for ROTT when it's a ZDoom mod?
Bug:Apparently if you get Dog Mode and sometime after get God Mode you'll remain in dog mode for the rest of the level.
tbh I'd just be happy if we could fix the PC Version of SR2 with what I'm guessing will be Shaundi's Secret Stash(SR2's SDK.)
The latest version of Gentelmen of the Row mod (released not too long ago) already makes it a bit more stable.
1.GTA moders had to make their own tools
2.Rockstart,last time I checked hates their modding communities.
From what Idolninja and other's on the SR Mod.com forms have been talking about.That could happen,which the consumer would need a copy of SR2 to be able to use the mod.
Has anyone figured out how to uninstall this?I'd like to play TNM and Nihlium without the bugs that this mod caused.
Does this mean the v18a release won't happen till tomorrow?
Still confused on the new starting map.
I know,I'd like to know this as well.
Would the demo work will Doom 3 BFG Edition?
Would also like to check out 3.02. Would give me another reason to reinstall UT3.
Love the cyberdemon's look at you when you flip him off as if it's saying "Oh really *******?!Man your **** up then!Let's Roll!"
k then I'm just gonna jump the gun and declare the mod dead
When's 2.1.0 going to be released?
Agreed,would like to play TNM with this.
Would it be possible for the next version to support mods like The Nameless Mod?
Where's the full 2.39 version?
So basicly this is Unreal done in GoldSrc?
If you liked Duke Plus,Try War of Attrition (by the same guy who did DukePlus,DeeperThought.)It's pretty much Duke Plus Lite with some RPG Elements and A bunch of maps (Which are used in 3 randomly generated episodes.)Works with HRP too but it works best without models.
And it's been past 3 months.
You would be suprised,take a look at the SHUP for System Shock 2.Same Engine too.
I'm wondering if Yuki has plans to continue working on this mod.
For some odd reason some of the new features (mainly the ledge grab button and achievement button) don't work for me,I installed it the same advanced way used for shifter (since typing the steps would make this post tl:dr I'll just say to look at the steps provided in shifter's advanced.txt file.)I even tried installing BioMod the original way (replacing the original deus ex files provided) and still didn't help.Does my Deus Ex just not like Biomod?