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File Front isn't closing it's doors anymore,They bought the "franchise" from Ziff Davis so now their still up.
Imagen Duke Nukem but with a darker tone,more quotes then Duke can dish out in a whole game,weird weapons,weird yet awsome maps,and more diverse (and smarter) enemys.For more info on the game series just check out Postmortem.edgegaming.com
There is another VTM rpg,an MMORPG in the works by the same devs behind EVE Online.From what I seen it seems their using a compleatly new system then they used for EVE online as well
Too bad BioShock's more of a dubbed down version of its predecessor.I love the game but that has always been my opinion about it.
Strangebedfellows.de has some HD Weapon models but not all,and some of them are incompatible with one another.But so far I haven't had a problem with the HD pistol mod with any other mod (using SS2ModManager)
Yeah I'm having the same problem I can't pick up the wire for some odd reason
Speaking of which,how far along are you guy(s) on beta 2?
Thanks,switched the autoload folder to the main Duke 3D dir and that worked.And now I gotta help Duke set up a Toxic Reactor for no reason and help him park his bricks on more alien scum as well :P
This mod's great but I only found one problem.In the DNWOMD_DOC.html file it said "To use DNWMD with the High Resolution Pack, simply place duke3d_hrp.zip in the autoload folder (create the folder if it doesn't exist)." I did that with the latest version of the HRP but this mod for some reason refuses to use the High Def Textures and Models.I also tried telling the bat file to use the file ala -duke3d_hrp.zip and it just acts like i don't have it.
so basicly I'm asking did I do something wrong?
Despite that though,I have played through some levels with the mod,it's awsome with a capital P,4,and a deadly Monday
Well with what the DX:R mod team's doing to the engine for their mod,I think source and DX:R's version of Unreal Tech 2.5 (if i remember ut2004 used 2.5) will be on par with each other.DX:R didn't show much on what their doing to the engine but I can tell it'll be interesting. :)
Because UT3's weapon models are enhanced from Unreal Championship 2's weapon models (and both versions of each gun look almost the same)
I'm still playing this game.Not to mention listening to the game music....(Fourth,erosion,and Dig Shared to be precise)
Hate to bug you raven,but I'm just wondering if you and the team decided on a release date yet? :D
Never thought I would finally see a Blood 2 mod posted on here.And it's about ******* time some people decided to revitalize Blood 2 to be more like it's predisesor.Looking forward to the release
There IS a way to repair the negative mouse accel in Unreal and UT99(used to happen alot to me).2 ways I think,1:Turning off mouse accel in Options>Input menu or changing SwapInterveal=True in Unreal or UnrealTournament.ini file. Seems to only happen on systems with WindowsXP or Vista
By kf_webmaster | Thu 11th May, 2006 @ 7:07:47am
"bug-free? you must be kiddign me. It's one of the most bug-packed games I've played."
ummmmmm as far as I'm concerened it's not packed with bugs.It's crashed on me acouple times but thats when you mix 2 MUTATORS or MODS togeather that can't coexist togeather....and btw,you wanna talk about bug ridden games....
1:Halo Combat Evolved
2:As the person below me said.Far Cry
3:almost anything from the quake series (2 and 1 is the best btw)
4:Deus Ex 2-Invisible War
5:Quake 3 Team Arena
i could continue but I would LOVE to see what "bugs" you found in UT2004...and btw did you try...I donno...UPDATING to the latest version and getting the ece bonus pack and updating to latest again?
Please bring back the double barreled shotgun and the spas shotgun with various ammo types
all the kf2.0 files are supposed to go to their own folder in UT2004 (most likely name the folder KF20 or KFMod20 I forget which) but putting the files into the UT2004 directorys could destroy your game,so check to see if UT2004 still works and if it doesn't reinstall,repatch and extract KF into it's own dir
MOST mutators are serverside