I'm definitely loading DOOM.WAD and not DOOM2.WAD. hellonearthstaterpack.wad doesn't even show up, it's a fallback in one of the ini files, I believe.
I'm definitely loading DOOM.WAD and not DOOM2.WAD. hellonearthstaterpack.wad doesn't even show up, it's a fallback in one of the ini files, I believe.
Question. I picked up the Hell on Earth Starter Pack, bought the classic Dooms at GOG (Ultimate Doom, Doom 2, Final Doom), and added in the WADs from them.
How do I get the game to let me play the episodes from Doom 1 after selecting it in the loader? All I see when I hit New Game are the ones from hellonearthstarterpack.wad unless I disable it by changing the extension.
NPC alignment error: Smuggler's security bot is hostile on 2nd visit even if you've met him in the first visit.
NPC pathfinding error: JoJo Fine doesn't come downstairs after you give/don't give Mr. Renton a weapon.
Missing texture in Brooklyn Bridge Station: Steamcommunity.com
Possibly my NV is outdated?
Third NPC giving bug: The Bum with the 30.06 ammo in Battery Park when you start mission 3. Paying him 600 for both clips only gives you 5 rounds, same as buying 1 clip for 300.
Thanks for taking the time to respond, Totalitarian.
Another NPC giving bug: Sam Carter giving you 7.62mm ammo after Mission 2 (if you were merciful at Castle Clinton/Battery Park) sets your 7.62 count to 32, even if you had more.
SO I figured out I need to replace the main DeusEx.int and I'm having good fun now.
I would like to request a port of the Shifter balance tweak to ammo finding, specifically the change from all enemies dropping 1-4 rounds for any weapon they have, to enemies dropping 1 to (higher of 4/half clip size) rounds for those weapons. I just finished the Hell's Kitchen fight and literally found less than a dozen 7.62 rounds from half a dozen corpses.
I'm having trouble getting the GMDX.int changes to work with my Steam installaton. Here is what I've done.
1. Install GMDX
2. Add the INI, USERINI, and LOG targets as launch options to my Steam installation as launch options.
(INI=..\GMDX\System\gmdx.ini USERINI=..\GMDX\System\GMDXUser.ini log=..\GMDX\System\gmdx.log)
3. Copy GMDX.int to \GMDX\System
4. Set up paths in Kentie's Launcher: Dropbox.com
Am I doing something wrong? Launching the GMDX shortcut that the installer put on my Start Menu works.
Few questions.
1. Where do I set the key for Use Secondary Weapon? I don't see it in the Keyboard/Mouse menu.
2. Bug with Kaplan during Mission 1; if you buy the pistol ammo for him, it doesn't actually give you anything. Instead, it sets your 10mm ammo count to 11, even if you have more than that.
Correct. In Revision's Game Options is a setting to switch between "Vanilla" (actually G-Flex's Human Renovation), Shifter, and Biomod.
Also worth noting that the UnifiedDX implementation of Biomod has the skill system re-enabled without Clorf's command line or .ini flag to turn it off.
Revision used a compilation effort called Unified Deus Ex to integrate Shifter 1.9 RC1 and Biomod 1.0.
Posting this here too because why not.
Can someone else verify that Ballistic Armor now protects you from ALL energy-based attacks and explosions? I noted in Area 51 that it was reducing damage from Walton Simons's railgun, and also that it reduced damage from a LAM explosion.
Also, what would it take to create a TNM-compatible Biomod? I'm finishing an old playthrough which used Shifter 1.9 RC1, and having to micromanage the augs is awful.
Just completed a playthrough and loved it. Not sure if this behavior is intended, but adding 10mmEX protection to the Ballistic Armor seems to have added protection from energy attacks in general to it. I tested in Area 51, and it reduced damage from both Walton Simons's railgun and from a LAM explosion.
Also, a question. Did you rebalance what augs can be found on spawned cannisters? I spent half an hour trying to get the game to give me Power Recirculator on the (SPOILERS) cannister during the UNATCO escape, with no luck.
I have a small feature request.
Right now, the only ranged weapon that deals nonlethal damage is the mini-crossbow. I think a nice addition would be another type of non-lethal ammo for a different weapon; maybe "7.62mm rubber bullets" for the Assault Rifle or "12 gauge bean bag rounds" for the shotguns.
Also a bit of TNM stuff: Container Random Inventory gives you Deus Ex items instead of TNM items. At one point I had more Zyme than I did Crystal Melk.
This has probably been cataloged, but still.
If you search a dead/KOed person, and any weapons they had which use ammo are dropped on the ground (like when you discard a Pistol, or if you don't have space for a sniper rifle) and you then go pick it up later (say, after giving Gunther your pistol in Liberty Island, or freeing up inventory space to pick up the sniper rifle) that weapon will have no ammo loaded into it. There is also no way to load ammo into the weapon. (Unless you have multiple ammo types for it, in which case you just have to change the ammo type.)
I did not have the Release 1 installed either.
Another problem I'm having now: There's a lag spike lasting about a second whenever I damage a corpse.
Ya know, it looks like the Sniper Rifle has enough whitespace that it should only take up 3x1 inventory instead of 4x1, even in the old one.
Pursuant to the above, the problem was solved when I installed the HDTP beta packages, so there's a problem somewhere in your compatibility code, I would think.
One or more of the changes made between v1.8.4 and v1.9 RC1 is causing problems on my system. v1.8.4 works fine; v1.9 RC1 lags horribly whenever JC takes damage.
I have a Compaq SR5433WM computer, with an aftermarket GeForce 9500 GT video card (drivers up-to-date,) running Windows 7 Ultimate x86, 360GB HDD@7200RPM, 2gb DDR2 RAM.
I'm not sure you're understanding. I can see the menus fine at 1440x900, but because I have an older computer, it doesn't run well at that high a resolution. When I use a lower resolution, that's when they start getting cut off.
I'd like to request a version without the upscaled UI if that's not too much work. I have an older computer, but my monitor has a native resolution of 1440x900, which is where it has to be for me to see all of the UI elements, and the game stutters even on 16-bit color without using the New Vision assets.
Okay, on a second playthrough, I'm having the same problem as in the post I'm replying to, with the exact same error message. (Game crashing in a WorldCorp playthrough at the area transition to Despot's apartment.) I think the only thing common to both playthroughs is that I entered Despot's apartment, then died without saving there.
Okay, on a WorldCorp playthrough, a few things.
1. You should disable dropping charged items after you've activated them. I was able to activate a Ballistic Armor, then drop it, pick it up, and activate it again, maxing my Environmental Training in about 5 minutes.
2. Having a crash problem. Error message:
Img80.imageshack.us
This occurred when trying to enter Despot's apartment, and then when trying to enter WorldCorp after that. I had to load the maps manually. Is it possible this is the result of using the TNM 1.0.4+ fan-patch?
I like what I've seen so far, and I've only just bought a subway pass.
Regarding the new skill system, is it possible to work it into the original Deus Ex? If it is, your doing that would be something I'd love to see.
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